would you play an online written hack rpg? (forum,msn,etc)
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- corrupt.data
- Posts: 6
- Joined: Sat Aug 12, 2006 11:29 am
would you play an online written hack rpg? (forum,msn,etc)
if yes, what would you look before playng?
(this topic is of some relevance, couse I created a sstem of table RPG
for computer and I am preparing to master at least some rounds)
[POLL FOR 30 daYS]
(this topic is of some relevance, couse I created a sstem of table RPG
for computer and I am preparing to master at least some rounds)
[POLL FOR 30 daYS]
Last edited by corrupt.data on Sun Aug 13, 2006 9:03 pm, edited 1 time in total.
- marthwmaster
- The Fullglass Optimist

- Posts: 1405
- Joined: Wed Apr 12, 2006 4:29 pm
- Location: to the east of west
I am playing one currently. It's always best to look first, though, so you don't get into a game with poor RPers. I'm in Divergence, by far the largest .hack RP community. The only complaint I have at this point is that a lot of people name their characters after figures from anime, which I find a little distracting. Other than that, this is the ideal game to join IMHO.
In my opinion, it's good. But I'd say, join then look. I'm part of .hack//New World right now and that so far, is my fave because it's got Administrators and moderators that do their work diligently.
But here are a few pointers:
You MUST HAVE A BATTLE SYSTEM AND A STORYLINE.
You MUST HAVE RULES THAT PEOPLE WILL ABIDE BY.
You MUST HAVE ALOT OF EVENTS AND MISSIPNS.
you MUST MUST MUST MUST MUST HAVE AREAS AND CHAOS GATES! >_<
lol, end of rant.
But here are a few pointers:
You MUST HAVE A BATTLE SYSTEM AND A STORYLINE.
You MUST HAVE RULES THAT PEOPLE WILL ABIDE BY.
You MUST HAVE ALOT OF EVENTS AND MISSIPNS.
you MUST MUST MUST MUST MUST HAVE AREAS AND CHAOS GATES! >_<
lol, end of rant.
I like written Rps and have been doing them for years now, though I only ever participated in one .hack Rp and that was short-lived. ¬_¬
A good .hack Rp must never have custom Classes, I hate seeing a list of Classes that goes Twin Blade, Heavy Blade, Blademaster, Wavemaster, Long Arm, Heavy Axeman, Ninja... O.o
You can't have a story about some new Vagrant AI and then just say 'also there are ninjas'. Ninja does NOT fit into the world of .hack!
I also prefer The World R:2 to The World, comparing the two of them, the original seems rather plain. But that's just me, I prefer the new, darker style.
No money system. I hate it when people feel the need to use a money system in a text-based Rp, what makes a text-based Rp fun is the lack of statistics. You're armed with your creativity and that's it.
Levels are fine simply for ranking players in terms of skill but these become difficult to determine in a long-term Rp.
Battle systems aren't necessary as long as you don't let in people that will abuse the lack of it. The most common system is to trade blows, with one person describing their attack and the other describing their reaction to it.
Set up a test in the application by asking for a sample Rp post. If you think they aren't acceptable, then don't let them in.
Create limits. Don't let everyone be level 150 Multi-Weapons, if people's levels are getting unrealistically high or there is a vast majority of a particular Class then stop any more from applying until its been balanced out.
Don't let people power-play or god-mode. Don't allow people to decide what happens to a character that isn't their's without the owner's permission. Don't let people make their characters unrealistically powerful.
Don't let people have things such as Twilight Bracelets, AIDA infections, Avatars, etc. unless this is part of the storyline. If it is part of the storyline, don't limit any abilities to yourself.
Give people freedom. You can have events or tournaments but don't make them mandatory, let people decide what they want to do.
A good .hack Rp must never have custom Classes, I hate seeing a list of Classes that goes Twin Blade, Heavy Blade, Blademaster, Wavemaster, Long Arm, Heavy Axeman, Ninja... O.o
You can't have a story about some new Vagrant AI and then just say 'also there are ninjas'. Ninja does NOT fit into the world of .hack!
I also prefer The World R:2 to The World, comparing the two of them, the original seems rather plain. But that's just me, I prefer the new, darker style.
No money system. I hate it when people feel the need to use a money system in a text-based Rp, what makes a text-based Rp fun is the lack of statistics. You're armed with your creativity and that's it.
Levels are fine simply for ranking players in terms of skill but these become difficult to determine in a long-term Rp.
Battle systems aren't necessary as long as you don't let in people that will abuse the lack of it. The most common system is to trade blows, with one person describing their attack and the other describing their reaction to it.
Set up a test in the application by asking for a sample Rp post. If you think they aren't acceptable, then don't let them in.
Create limits. Don't let everyone be level 150 Multi-Weapons, if people's levels are getting unrealistically high or there is a vast majority of a particular Class then stop any more from applying until its been balanced out.
Don't let people power-play or god-mode. Don't allow people to decide what happens to a character that isn't their's without the owner's permission. Don't let people make their characters unrealistically powerful.
Don't let people have things such as Twilight Bracelets, AIDA infections, Avatars, etc. unless this is part of the storyline. If it is part of the storyline, don't limit any abilities to yourself.
Give people freedom. You can have events or tournaments but don't make them mandatory, let people decide what they want to do.

Courtesy of Epitaph_Wavemaster and awarded 10/10 by Xu Yuan
- corrupt.data
- Posts: 6
- Joined: Sat Aug 12, 2006 11:29 am
thanks till rght now, the answers are very useful
quote: no there will really not be any ninjas, hehe
i have aready my storyline, my detals of skills and maps, and areas and stuff like that, heheh, wat I really wish heare i to get more ideas, more of course precautions that I may forget, and really unite who would like to play it. thanks aga and may the poll resolve what will be of this idea of mine
quote: no there will really not be any ninjas, hehe
i have aready my storyline, my detals of skills and maps, and areas and stuff like that, heheh, wat I really wish heare i to get more ideas, more of course precautions that I may forget, and really unite who would like to play it. thanks aga and may the poll resolve what will be of this idea of mine
.hack//Encryption......>> *Waves finger at anyone here that plays there.*Umbra wrote:A good .hack Rp must never have custom Classes, I hate seeing a list of Classes that goes Twin Blade, Heavy Blade, Blademaster, Wavemaster, Long Arm, Heavy Axeman, Ninja... O.o
Don't allow people to decide what happens to a character that isn't their's without the owner's permission.
I agree with that statement completely. However, I think you should be able to kill a player without permission.
"Great words of boasting bring great punishments;
And so to gray-haired age
Comes wisdom at the last." ~ Antigone
And so to gray-haired age
Comes wisdom at the last." ~ Antigone
That's unfair. If you say something like "Poopcake takes out a dagger
and PKs Raisinbran," that doesn't give the other player time to react
and say something like "Raisinbran dodges, aims a blow with his heavy
blade at Poopcake, and swings." Then Poopcake could choose to block
it or what not. this kind of situation is where Statistics and battle systems
would come in handy.
and PKs Raisinbran," that doesn't give the other player time to react
and say something like "Raisinbran dodges, aims a blow with his heavy
blade at Poopcake, and swings." Then Poopcake could choose to block
it or what not. this kind of situation is where Statistics and battle systems
would come in handy.
I was once Mockery of Abomination.
Now I'm Ryu-Zaki. Love me. anyway.
http://z6.invisionfree.com/Dot_Hack_Ghost
^Me and Izumi's RP site^
Now I'm Ryu-Zaki. Love me. anyway.
http://z6.invisionfree.com/Dot_Hack_Ghost
^Me and Izumi's RP site^
Umbra wrote:And that added what to the discussion exactly? O.o
If you hate text-based Rps then ignore anything to do with them. You don't do anyone any favours by telling people who like them that you don't.
Yes, umbra, he is right... The purpous of this topic was forBryce_P wrote:the question was about playing a text-based .hack, i was giving an opinion, so excuse me for that i guess...
corrupt.data to obtain the opinions of people, on whether they
would or wouldn't play a text-based RPG. He didn't do anything
that promoted your response.
I was once Mockery of Abomination.
Now I'm Ryu-Zaki. Love me. anyway.
http://z6.invisionfree.com/Dot_Hack_Ghost
^Me and Izumi's RP site^
Now I'm Ryu-Zaki. Love me. anyway.
http://z6.invisionfree.com/Dot_Hack_Ghost
^Me and Izumi's RP site^
Not like that, you misunderstood. That would be god-modding. I'm saying that a person should not have to have permission to kill someone. That a player will get to choose when he/she dies, but does not have give the other permission to kill him/her. Understand? I sure hope so...>>Ryu-Zaki wrote:That's unfair. If you say something like "Poopcake takes out a dagger
and PKs Raisinbran," that doesn't give the other player time to react
and say something like "Raisinbran dodges, aims a blow with his heavy
blade at Poopcake, and swings." Then Poopcake could choose to block
it or what not. this kind of situation is where Statistics and battle systems
would come in handy.
"Great words of boasting bring great punishments;
And so to gray-haired age
Comes wisdom at the last." ~ Antigone
And so to gray-haired age
Comes wisdom at the last." ~ Antigone
Hmm? I'm on a few Three Kingdom related RP sites, it seems that whenever a player wishes tio harm another player, a grand plot must be sent in to the adminisitration, which run the event as smoothly as possible, thyher's always a chance of survival for the "victikm" they just have to stay smart and not lose thei cool, I believe that in itself is a pretty good system..
As you know Security,
Is Mortal's greatest enemy
Is Mortal's greatest enemy
Never seen that sytem before. Hm...
I've seen a system in which players exchange blows until someone decides that he himself has died.
Or the other in which you cannot kill someone without permission. And you basically just fight with the intention to kill, but you know that you really won't/can't kill that person due to rules...>>
Or another where there is a judge of sorts in which the judge decides if the player's dodge/attack was succesful and if the player dies. This one is a little less interesting, but much more fair.
I've seen a system in which players exchange blows until someone decides that he himself has died.
Or the other in which you cannot kill someone without permission. And you basically just fight with the intention to kill, but you know that you really won't/can't kill that person due to rules...>>
Or another where there is a judge of sorts in which the judge decides if the player's dodge/attack was succesful and if the player dies. This one is a little less interesting, but much more fair.
"Great words of boasting bring great punishments;
And so to gray-haired age
Comes wisdom at the last." ~ Antigone
And so to gray-haired age
Comes wisdom at the last." ~ Antigone
- corrupt.data
- Posts: 6
- Joined: Sat Aug 12, 2006 11:29 am
I am bulding a kind of a micro network of midias, as there will be a forum and a site, the site with registration forms and the forum off course of the game. It jut wouldnt be a good idea to tell the url, cause I am really working hard on the plot and the system ( still rdiculously hard to find staff) and I just would hate to have some anti written RP dud crashing my pc or my site =) but at the end of the 30 day poll I will invite to the game if its results lead to it, thanks for the coments , tll now , i have with this topic corrected to 4 huge mistakes, =) lets see than what is decided at the end


