The ultimate Party.
- shadow of skeith
- Posts: 315
- Joined: Sun Aug 10, 2008 10:06 pm
The ultimate Party.
I think the ultimate party you could have would be Haseo, Zelkova, and Azure Kite. But, my opinion. What's your idea of the ultimate party?
- TheSorrow
- The Legendary Paladin

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Re: The ultimate Party.
Short range:
Haseo with Dual Swords (Past Invite, Venom Attack, SP Drain +50% Nil thingy) or Critical Attack Scythe
Alkaid (Past Invite, Venom Attack, Voodoo Attack)
Zelkova with Critical +50% Scythe and Indulgence
Long range:
Haseo with Critical Attack Scythe
Kuhn with Silent Eden
Bo with Eternal Light (or whatever the Lost Weapon is) and Shadow
Ultimate defense:
Haseo with Indulgence
Zelkova with Indulgence
Atoli/Shino with Other Self and Shadow
And add Skill Boost on everything, except for Bo who has Shadow already.
This is probably nothing in comparison to what EtherealDeath and ZED would have as "ultimate parties" XD
Haseo with Dual Swords (Past Invite, Venom Attack, SP Drain +50% Nil thingy) or Critical Attack Scythe
Alkaid (Past Invite, Venom Attack, Voodoo Attack)
Zelkova with Critical +50% Scythe and Indulgence
Long range:
Haseo with Critical Attack Scythe
Kuhn with Silent Eden
Bo with Eternal Light (or whatever the Lost Weapon is) and Shadow
Ultimate defense:
Haseo with Indulgence
Zelkova with Indulgence
Atoli/Shino with Other Self and Shadow
And add Skill Boost on everything, except for Bo who has Shadow already.
This is probably nothing in comparison to what EtherealDeath and ZED would have as "ultimate parties" XD
There is no use moving back, you can't trace back your path

Time has passed since we had last met, but we never meet without farewell

Time has passed since we had last met, but we never meet without farewell
- Rattlingjoint
- Posts: 40
- Joined: Thu Sep 11, 2008 7:19 pm
Re: The ultimate Party.
my best party I use is:
Haseo: Death Dakini+5(Critical attack)
Piros the 3rd: Cant remember the name of the highest Lance w/ Quick Rengeki, Nil SP drain
Sakubo: Infinite Spiral
Piros and Sakubo set to Rage
This combo just shreads through enemies like nothing. Piros the 3rd is an odd choice for a party member, but out of my other options (Twin Blades or Tribal Grapplers) he has the most P-ATK of them(not to mentio the lance shreds everything and everyone) I'm a scythe wh0re, I usually only use Broadswords unless I'm going for alot of Rengekis(Silad when I'm trying to be flashy) I generally dont haveto worry about health with them since Bo usually stands back and Piros has a naturally high health pool.
Haseo: Death Dakini+5(Critical attack)
Piros the 3rd: Cant remember the name of the highest Lance w/ Quick Rengeki, Nil SP drain
Sakubo: Infinite Spiral
Piros and Sakubo set to Rage
This combo just shreads through enemies like nothing. Piros the 3rd is an odd choice for a party member, but out of my other options (Twin Blades or Tribal Grapplers) he has the most P-ATK of them(not to mentio the lance shreds everything and everyone) I'm a scythe wh0re, I usually only use Broadswords unless I'm going for alot of Rengekis(Silad when I'm trying to be flashy) I generally dont haveto worry about health with them since Bo usually stands back and Piros has a naturally high health pool.
Re: The ultimate Party.
Haseo: DG-Z ,armor:World Mirror+Rough Monarch+5,with Steam Shield(more chance to rengeki)
Zelkova:Goddes Scythe(mine:Cheat lvl 5),armor:World Mirror+Rough Monarch+5, and Regain Super belt+5
Kuhn:Silent Eden,armor:Steam War Suit,and Steam Apron
Be sure to keep away enemy with DG-Z, set Zelkova into Free-Will and Kuhn into Rage
Zelkova will help to keep away and reduce enemy's HP even with normal attack.
Be Sure to watch Kuhn,always check if the Skill trigger are ready to use,make Kuhn use Dust Bullet often.
I use this party yo defeat True Cernunnos
Zelkova:Goddes Scythe(mine:Cheat lvl 5),armor:World Mirror+Rough Monarch+5, and Regain Super belt+5
Kuhn:Silent Eden,armor:Steam War Suit,and Steam Apron
Be sure to keep away enemy with DG-Z, set Zelkova into Free-Will and Kuhn into Rage
Zelkova will help to keep away and reduce enemy's HP even with normal attack.
Be Sure to watch Kuhn,always check if the Skill trigger are ready to use,make Kuhn use Dust Bullet often.
I use this party yo defeat True Cernunnos
-
NoonRider
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Re: The ultimate Party.
the best party ever is...
piros, set to heal
piros, set to rage
and piros, set to conserve sp
all wearing level one equipment.
piros, set to heal
piros, set to rage
and piros, set to conserve sp
all wearing level one equipment.
Nothing happened at all today.
I was promised nothing at all would happen tomorrow.
Nobody comes here. Not humans, not even gods.
Youkai? Yes, they come everyday. -Reimu Hakurei(ZUN)
I was promised nothing at all would happen tomorrow.
Nobody comes here. Not humans, not even gods.
Youkai? Yes, they come everyday. -Reimu Hakurei(ZUN)
- Master ZED
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Re: The ultimate Party.
Ultimate parties, huh...
Yata and Bo: http://www.youtube.com/watch?v=XRaI4a4ihYE
Now imagine, if that were Beast Awakening, or if I were really going for the Demon kill, how f**king deadly that team really is.
For those that can't/won't watch: Haseo on physical damage, Bo on magical (if need be), Yata on support. The team is primarily built, however, for Awakening spam at a high frequency rate along with self-sufficiency in the Forest of Pain because both characters have combo Favorites on top of covering all three bases, and Yata is the only one with those and Ap Do, making him invaluable for speed on extended stays. Spells like La Corv and Lapu Do are also great for normal quote Morale stacking in terms of pure speed without having to worry about finite supplies. Normal equipment as of now:
Haseo
DG-Y (primary weapon in this group)
Divine Gorai+5 (Combo Assist, Venomous Attack, Voodoo Attack)
Silad/Mind Fenlong+5 (Spirit Grasp x3) (which sword depends on my mood; the latter usually means I'm going Berserk)
Killer Hidaru+5 (Critical Attack)
Pierce Dragon+5 (Indulgence)
Rapid Super Belt+5 (Super Charge)/Berserk Super Belt+5 (Skill Boost) (See? Berserk.)
Yata - Usurp Jasper+5 (Spirit Grasp x2), Purify Comet+5 (Protect All), Passion Super Belt+5 (Morale Boost)
Bo - Eternal Light, Purify Comet+5 (Protect All), Shadow
Further Yata propaganda can be found here in case you still have doubts about a Macabre Dancer being part of an ultimate party.
Other parties include:
Atoli/Shino and Zelkova - Non-combo Favorite spamming ultimate party. Atoli/Shino can use the free healing bug for LaPha Repth spam on top of Ap Do and LaRig Geam (why not if it's free?), and Zelkova with a Mind Dakini+5 (Spirit Grasp x3) and Other Self is an invincible beast who also has Heavenly Wheel. As for Null Physical, that's what the Cleric and the Chain Fenlong/Steam Shield are for.
Natsume and Alkaid/Pi - Alkaid for aesthetic reasons because she uses the Rebirth combo.
The point of such a party is regular attack speed over anything else in normal combat. They're good for gutting everyday trash (Abados) for Train Bells to make me, or Natsume as it goes nowadays, rich(er). However, I no longer use this party for Past Invite spam; even with the awful 10% hit rate, if you strike enough times with Devolve Invite, the common result is that it activates at least once and whatever the group is attacking will die as a result of the quick mob-like attack (using the gather command to surround the victim first). For this, Haseo's primary weapon is the DG-Z; Death's Bullet has the same odds, but is 5% stronger, so you may as well use it to allow yourself distance. The distance damage penalty won't affect Death's Bullet anyway. 5% doesn't make a difference anyway, so a Devolve Invite dual sword works just as well, but if you can be safer, why not... even if you'll never be touched anyway? A 29+ hit combo, each hit with a 10% chance to virtually end the life of the opponent instantly, are actually pretty good odds in practice, if you can be bothered to farm three Nil Encroach for the task.
Of course, it's just a great team otherwise, not an ultimate team (in this case, ultimate means the best for GP gathering). This team would actually be Kite and Natsume pre-FoP using all Mortal weapons (normal Mortal dual swords, Empty Skies x2) simply because scythes are a bit slow on regular attacks. They're not meant for beating one jackass into oblivion at a time.
In Arena combat, Alkaid and Natsume, or Tabby and Pi, is my usual team due to speed. Sometimes I get my party set up for a horrible infinite juggling attack, dive-bombing the opposing lead from below with Lv.3 Arts one at a time, keeping them suspended in midair as they die completely helpless. Low SP classes are great for this, especially when they stay in the air and don't come down all that quickly, hence Twin Blades and Tribal Grapplers. I could just use dual guns to keep them aloft, but who cares? Besides, Justice lets them drop a little in the middle of the attack, and while I'd love to use Zelkova, Reaper's Dance drops straight to the ground for the claw.
...
I can't think of anyone else at the moment. Hypothetically, Silabus/Antares/Kaede (they're all the same) would be great while using the broadsword because Blade Brandiers have the same Rengeki-inducing power as Edge Punishers, so two Jet Speed Attack blades and one such sword should cause constant stuns and loads of damage, albeit at a slower pace overall. Endrance would work for this too because of Seductive Rose, but those three have combo Favorites to fall back on if an Awakening becomes absolutely necessary and the beast you're facing is a boss (assuming True Cernunnos has been deliberately left to live for example). I dunno if it really works this way though. :\
Yata and Bo: http://www.youtube.com/watch?v=XRaI4a4ihYE
Now imagine, if that were Beast Awakening, or if I were really going for the Demon kill, how f**king deadly that team really is.
For those that can't/won't watch: Haseo on physical damage, Bo on magical (if need be), Yata on support. The team is primarily built, however, for Awakening spam at a high frequency rate along with self-sufficiency in the Forest of Pain because both characters have combo Favorites on top of covering all three bases, and Yata is the only one with those and Ap Do, making him invaluable for speed on extended stays. Spells like La Corv and Lapu Do are also great for normal quote Morale stacking in terms of pure speed without having to worry about finite supplies. Normal equipment as of now:
Haseo
DG-Y (primary weapon in this group)
Divine Gorai+5 (Combo Assist, Venomous Attack, Voodoo Attack)
Silad/Mind Fenlong+5 (Spirit Grasp x3) (which sword depends on my mood; the latter usually means I'm going Berserk)
Killer Hidaru+5 (Critical Attack)
Pierce Dragon+5 (Indulgence)
Rapid Super Belt+5 (Super Charge)/Berserk Super Belt+5 (Skill Boost) (See? Berserk.)
Yata - Usurp Jasper+5 (Spirit Grasp x2), Purify Comet+5 (Protect All), Passion Super Belt+5 (Morale Boost)
Bo - Eternal Light, Purify Comet+5 (Protect All), Shadow
Further Yata propaganda can be found here in case you still have doubts about a Macabre Dancer being part of an ultimate party.
Other parties include:
Atoli/Shino and Zelkova - Non-combo Favorite spamming ultimate party. Atoli/Shino can use the free healing bug for LaPha Repth spam on top of Ap Do and LaRig Geam (why not if it's free?), and Zelkova with a Mind Dakini+5 (Spirit Grasp x3) and Other Self is an invincible beast who also has Heavenly Wheel. As for Null Physical, that's what the Cleric and the Chain Fenlong/Steam Shield are for.
Natsume and Alkaid/Pi - Alkaid for aesthetic reasons because she uses the Rebirth combo.
The point of such a party is regular attack speed over anything else in normal combat. They're good for gutting everyday trash (Abados) for Train Bells to make me, or Natsume as it goes nowadays, rich(er). However, I no longer use this party for Past Invite spam; even with the awful 10% hit rate, if you strike enough times with Devolve Invite, the common result is that it activates at least once and whatever the group is attacking will die as a result of the quick mob-like attack (using the gather command to surround the victim first). For this, Haseo's primary weapon is the DG-Z; Death's Bullet has the same odds, but is 5% stronger, so you may as well use it to allow yourself distance. The distance damage penalty won't affect Death's Bullet anyway. 5% doesn't make a difference anyway, so a Devolve Invite dual sword works just as well, but if you can be safer, why not... even if you'll never be touched anyway? A 29+ hit combo, each hit with a 10% chance to virtually end the life of the opponent instantly, are actually pretty good odds in practice, if you can be bothered to farm three Nil Encroach for the task.
Of course, it's just a great team otherwise, not an ultimate team (in this case, ultimate means the best for GP gathering). This team would actually be Kite and Natsume pre-FoP using all Mortal weapons (normal Mortal dual swords, Empty Skies x2) simply because scythes are a bit slow on regular attacks. They're not meant for beating one jackass into oblivion at a time.
In Arena combat, Alkaid and Natsume, or Tabby and Pi, is my usual team due to speed. Sometimes I get my party set up for a horrible infinite juggling attack, dive-bombing the opposing lead from below with Lv.3 Arts one at a time, keeping them suspended in midair as they die completely helpless. Low SP classes are great for this, especially when they stay in the air and don't come down all that quickly, hence Twin Blades and Tribal Grapplers. I could just use dual guns to keep them aloft, but who cares? Besides, Justice lets them drop a little in the middle of the attack, and while I'd love to use Zelkova, Reaper's Dance drops straight to the ground for the claw.
...
I can't think of anyone else at the moment. Hypothetically, Silabus/Antares/Kaede (they're all the same) would be great while using the broadsword because Blade Brandiers have the same Rengeki-inducing power as Edge Punishers, so two Jet Speed Attack blades and one such sword should cause constant stuns and loads of damage, albeit at a slower pace overall. Endrance would work for this too because of Seductive Rose, but those three have combo Favorites to fall back on if an Awakening becomes absolutely necessary and the beast you're facing is a boss (assuming True Cernunnos has been deliberately left to live for example). I dunno if it really works this way though. :\
- Rattlingjoint
- Posts: 40
- Joined: Thu Sep 11, 2008 7:19 pm
Re: The ultimate Party.
I proved you dont need awakenings with the True Cernunnos video on my youtube page.( The sealed beasts in vol 2 are the only things I've encountered thus far that need them) Thats why I particually frown upon awakenings unless your underlevel or backed to a corner.
Also its off topic but I'm wondering what the success rate is on Deaths Bullet?(DG-Z I think) and does it work on Doppleganger?
Also its off topic but I'm wondering what the success rate is on Deaths Bullet?(DG-Z I think) and does it work on Doppleganger?
- EtherealDeath
- Posts: 194
- Joined: Sat Mar 01, 2008 5:05 pm
Re: The ultimate Party.
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Last edited by EtherealDeath on Fri Aug 07, 2015 4:20 pm, edited 1 time in total.
- Rattlingjoint
- Posts: 40
- Joined: Thu Sep 11, 2008 7:19 pm
Re: The ultimate Party.
thanks I'll haveto give that a shot;
You can find the reason I ask on my youtube page ( video is almost available. )
You can find the reason I ask on my youtube page ( video is almost available. )
- TheSorrow
- The Legendary Paladin

- Posts: 6587
- Joined: Sat Dec 09, 2006 9:47 pm
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Re: The ultimate Party.
Technically, you don't "need" to use any Awakening to defeat any boss or enemy altogether, and it's not something that needs proof (you can even kill Vol. 1 Doppel without any Awakening or any aid but your team members). I'd just rather upload videos that show how to easily win in a short time without any problem than just spam skills and attacks until the thingy dies.Rattlingjoint wrote:I proved you dont need awakenings with the True Cernunnos video on my youtube page.( The sealed beasts in vol 2 are the only things I've encountered thus far that need them) Thats why I particually frown upon awakenings unless your underlevel or backed to a corner.
There is no use moving back, you can't trace back your path

Time has passed since we had last met, but we never meet without farewell

Time has passed since we had last met, but we never meet without farewell
- Rattlingjoint
- Posts: 40
- Joined: Thu Sep 11, 2008 7:19 pm
Re: The ultimate Party.
I was just answering ZED's question is all. I can admit Awakenings are very handy indeed, I just enjoy a tougher challenge.TheSorrow wrote:Technically, you don't "need" to use any Awakening to defeat any boss or enemy altogether, and it's not something that needs proof (you can even kill Vol. 1 Doppel without any Awakening or any aid but your team members). I'd just rather upload videos that show how to easily win in a short time without any problem than just spam skills and attacks until the thingy dies.Rattlingjoint wrote:I proved you dont need awakenings with the True Cernunnos video on my youtube page.( The sealed beasts in vol 2 are the only things I've encountered thus far that need them) Thats why I particually frown upon awakenings unless your underlevel or backed to a corner.
- Master ZED
- Posts: 584
- Joined: Thu Feb 17, 2005 8:54 am
- Contact:
Re: The ultimate Party.
Death's Bullet appears to activate at the same rate as Devolve Invite. The extra 5% current HP wouldn't justify a hit rate decrease by itself anyway.
The question was whether three Jet Speed Attack weapons, assuming one broadsword and two blades, would work the same way as either weapon type would individually (i.e. if an enemy gets Rengeki in 5 hits with an individual weapon, will the same number be all that's required if three attackers using the same or equivalent weapons gang up on it?). It had nothing to do with Awakenings in particular and I don't really care about challenges that exclude them. There's little variety in the game as it is.
The answer is yes, though for awhile I thought otherwise, hence the question. To that end, any party whose members all have the Rengeki potential of a broadsword and Jet Speed Attack would be an awesome party to have, considering how fast a group like that can stun just about any individual enemy. If G.U. did anything right with its battle system, the gather button was it, and whatever game did it first had a genius on the development team.
The question was whether three Jet Speed Attack weapons, assuming one broadsword and two blades, would work the same way as either weapon type would individually (i.e. if an enemy gets Rengeki in 5 hits with an individual weapon, will the same number be all that's required if three attackers using the same or equivalent weapons gang up on it?). It had nothing to do with Awakenings in particular and I don't really care about challenges that exclude them. There's little variety in the game as it is.
The answer is yes, though for awhile I thought otherwise, hence the question. To that end, any party whose members all have the Rengeki potential of a broadsword and Jet Speed Attack would be an awesome party to have, considering how fast a group like that can stun just about any individual enemy. If G.U. did anything right with its battle system, the gather button was it, and whatever game did it first had a genius on the development team.
-
Red~eye`demon
- Posts: 5
- Joined: Sun Oct 26, 2008 6:31 pm
Re: The ultimate Party.
My Main Party are: |
Atoil-Free-will |
Kuhn-Rage |
================================
Yes it a basic Party But it can help you a lot aganist the toughest Enemy
The weapon are
================================
Lost weapons:
Atoil_____last weapon Growth
Kunh_____last weapon Growth
Haseo_____last weapon Growth
Question what happen if all the lost weapons are completed?
Atoil-Free-will |
Kuhn-Rage |
================================
Yes it a basic Party But it can help you a lot aganist the toughest Enemy
The weapon are
================================
Lost weapons:
Atoil_____last weapon Growth
Kunh_____last weapon Growth
Haseo_____last weapon Growth
Question what happen if all the lost weapons are completed?
- TheSorrow
- The Legendary Paladin

- Posts: 6587
- Joined: Sat Dec 09, 2006 9:47 pm
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- Contact:
Re: The ultimate Party.
You realize how useless it was to spend all that time.Red~eye`demon wrote:what happen if all the lost weapons are completed? :D
There is no use moving back, you can't trace back your path

Time has passed since we had last met, but we never meet without farewell

Time has passed since we had last met, but we never meet without farewell
Re: The ultimate Party.
hmmm...
Bo(w/ Gorres Lost Weapon) and Skill Candle
Kuhn(w/ Magus's Lost Weapon[Forgot too]) and Skill Candle
Haseo (w/ DG-Z)
XD
...or perhaps any character w/ all stats in 999(*-*)
Bo(w/ Gorres Lost Weapon) and Skill Candle
Kuhn(w/ Magus's Lost Weapon[Forgot too]) and Skill Candle
Haseo (w/ DG-Z)
XD
...or perhaps any character w/ all stats in 999(*-*)
- _Tri-edge_
- Posts: 1768
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- Location: Atlanta, GA
Re: The ultimate Party.
Here's a simple math equation.
Haseo(Xth)+Azure Kite+Ovan=OVERKILL
Too bad the Tri-edge Ovan isn't playable.
Haseo(Xth)+Azure Kite+Ovan=OVERKILL
Too bad the Tri-edge Ovan isn't playable.
Re: The ultimate Party.
I fight better with nostalga on my side (seriously... It's atually pretty weird.), so I like Fenrir+5 Haseo with Natsume and Endrance for an all .hackers team. If Haseo IS Sora, then that makes it even better. (I don't consider the Azure Knights .hackers. You know, the A.I. thing.
)



