Goichi suda and hideo kojima's secret new game.
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Goichi suda and hideo kojima's secret new game.
I've heard that those 2 are working on a new game, the creator of metal gear and the master of mindfuck come together, but what could the new mystery game be?
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Re: Goichi suda and hideo kojima's secret new game.
Makes sense, they've been hanging out for years... It could be anything...

Re: Goichi suda and hideo kojima's secret new game.
I heard it's codenamed project "S" it could be the game Sine Mora or....
Metal gear:Solid Rising! I mean think about it it's got sword fighting like "no more heroes" and it's got dismembering and gore it's gotta be Solid Rising!
Metal gear:Solid Rising! I mean think about it it's got sword fighting like "no more heroes" and it's got dismembering and gore it's gotta be Solid Rising!
STRAWBERRY ON THE SHORTCAKE!
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Re: Goichi suda and hideo kojima's secret new game.
Could this be a sudden foreshadowing of Z.O.E:3 that I'm reading?
I sure do hope so...
I sure do hope so...

Re: Goichi suda and hideo kojima's secret new game.
No More Cyborgs?
I'd play that. You'd have to put hold your wii-mote with your teeth and spin around.
Unfortunately Rising isn't on the right system for that, and I though Kojima wasn't directly working on it, just the MGS4 team minus him?
I'd play that. You'd have to put hold your wii-mote with your teeth and spin around.
Unfortunately Rising isn't on the right system for that, and I though Kojima wasn't directly working on it, just the MGS4 team minus him?

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Re: Goichi suda and hideo kojima's secret new game.
Well If Goichi Suda is involved we can certainly expect the following:
* Deliberate pixelation of menu screens, or other elements (The Silver, Flower, Sun, and Rain, No More Heroes and No More Heroes 2: Desperate Struggle).
* A backdrop showing the Moon (The Silver, Flower, Sun, and Rain, killer7 and No More Heroes 2: Desperate Struggle).
* A video game within a video game (the virtual killer7 game in killer7; Dragon & Dragon and F-1 Racer in Contact; Pure White Giant Glastonbury in No More Heroes; Bizarre Jelly 5 in No More Heroes 2: Desperate Struggle).
* Assassins as main characters (Garcian Smith in killer7; Travis Touchdown in No More Heroes; Travis Touchdown, Shinobu and Henry in No More Heroes 2: Desperate Struggle).
* Characters who break the fourth wall (Sumio Mondo, Sue Sding and Shoutaro Kai in Flower, Sun, and Rain; Travis Touchdown, Jeane, Henry and Sylvia Christel in No More Heroes; Travis Touchdown and Sylvia Christel in No More Heroes 2: Desperate Struggle).
* Excessively long passages (beneath Eleki Island in Flower, Sun, and Rain, the Senton Splash Tunnel in No More Heroes, the housing complex in No More Heroes 2: Desperate Struggle).
* "Film Window" style of editing text in cutscenes (The Silver, killer7, and to some extent, Samurai Champloo: Sidetracked).
* Frames dedicated to a single character (character and enemy introductions in killer7; the Professor's top screen in Contact; the splash screens that load when the player reaches the location of an Extreme Murder Battle Stage in No More Heroes).
* Heavy dialogue with various meanings or interpretations (particularly Flower, Sun, and Rain and killer7).
* Luchadore characters or other lucha libre imagery such as wrestling masks (El Crasher in Flower, Sun, and Rain; MASK De Smith in killer7; Mask of the Legendary Wrestler trading cards in No More Heroes).
* Music playing a strong part of the story and scenes (chapter names' theme in Flower, Sun, and Rain; the Vinculum Gate theme in killer7; the song sung by Dr. Peace in No More Heroes; Margaret Moonlight's tune in No More Heroes 2: Desperate Struggle).
* Pop culture and film references (conversations throughout Flower, Sun, and Rain; the pigeon names in killer7; the pop idol in Contact; countless cultural references in No More Heroes).
* Some plot element with the suffix -man (the Decoyman stage in The Silver; the Cloudman stage in killer7; the character Destroyman in No More Heroes; the characters Million Gunman and New Destroyman in Desperate Struggle).
* Stages with a series of forks in the road, where taking the wrong path causes the player to be returned to the beginning of the path. Someone or something accompanies the player, giving them hints on which is direction is the correct one (Step Sding at the Randelman Garden in Flower, Sun, and Rain; music in the Dominican Republic in killer7; Thunder Ryu in the Forest of Bewilderment in No More Heroes).
* The inclusion of a boss fight in which the player has no control over the outcome (the Handsome Men in killer7; the CosmoNOTs' show in Contact; Letz Shake and Dark Star in No More Heroes; in the case of No More Heroes 2: Desperate Struggle, there are 14 unseen ranked assassins who are killed before they can be formally challenged).
* The prominent inclusion of hotels or motels (the Flower, Sun, and Rain hotel in Flower, Sun, and Rain; the Union Hotel in killer7; the Motel "NO MORE HEROES" in No More Heroes and No More Heroes 2: Desperate Struggle and in the latter, the Destroy Resort).
* Deliberate pixelation of menu screens, or other elements (The Silver, Flower, Sun, and Rain, No More Heroes and No More Heroes 2: Desperate Struggle).
* A backdrop showing the Moon (The Silver, Flower, Sun, and Rain, killer7 and No More Heroes 2: Desperate Struggle).
* A video game within a video game (the virtual killer7 game in killer7; Dragon & Dragon and F-1 Racer in Contact; Pure White Giant Glastonbury in No More Heroes; Bizarre Jelly 5 in No More Heroes 2: Desperate Struggle).
* Assassins as main characters (Garcian Smith in killer7; Travis Touchdown in No More Heroes; Travis Touchdown, Shinobu and Henry in No More Heroes 2: Desperate Struggle).
* Characters who break the fourth wall (Sumio Mondo, Sue Sding and Shoutaro Kai in Flower, Sun, and Rain; Travis Touchdown, Jeane, Henry and Sylvia Christel in No More Heroes; Travis Touchdown and Sylvia Christel in No More Heroes 2: Desperate Struggle).
* Excessively long passages (beneath Eleki Island in Flower, Sun, and Rain, the Senton Splash Tunnel in No More Heroes, the housing complex in No More Heroes 2: Desperate Struggle).
* "Film Window" style of editing text in cutscenes (The Silver, killer7, and to some extent, Samurai Champloo: Sidetracked).
* Frames dedicated to a single character (character and enemy introductions in killer7; the Professor's top screen in Contact; the splash screens that load when the player reaches the location of an Extreme Murder Battle Stage in No More Heroes).
* Heavy dialogue with various meanings or interpretations (particularly Flower, Sun, and Rain and killer7).
* Luchadore characters or other lucha libre imagery such as wrestling masks (El Crasher in Flower, Sun, and Rain; MASK De Smith in killer7; Mask of the Legendary Wrestler trading cards in No More Heroes).
* Music playing a strong part of the story and scenes (chapter names' theme in Flower, Sun, and Rain; the Vinculum Gate theme in killer7; the song sung by Dr. Peace in No More Heroes; Margaret Moonlight's tune in No More Heroes 2: Desperate Struggle).
* Pop culture and film references (conversations throughout Flower, Sun, and Rain; the pigeon names in killer7; the pop idol in Contact; countless cultural references in No More Heroes).
* Some plot element with the suffix -man (the Decoyman stage in The Silver; the Cloudman stage in killer7; the character Destroyman in No More Heroes; the characters Million Gunman and New Destroyman in Desperate Struggle).
* Stages with a series of forks in the road, where taking the wrong path causes the player to be returned to the beginning of the path. Someone or something accompanies the player, giving them hints on which is direction is the correct one (Step Sding at the Randelman Garden in Flower, Sun, and Rain; music in the Dominican Republic in killer7; Thunder Ryu in the Forest of Bewilderment in No More Heroes).
* The inclusion of a boss fight in which the player has no control over the outcome (the Handsome Men in killer7; the CosmoNOTs' show in Contact; Letz Shake and Dark Star in No More Heroes; in the case of No More Heroes 2: Desperate Struggle, there are 14 unseen ranked assassins who are killed before they can be formally challenged).
* The prominent inclusion of hotels or motels (the Flower, Sun, and Rain hotel in Flower, Sun, and Rain; the Union Hotel in killer7; the Motel "NO MORE HEROES" in No More Heroes and No More Heroes 2: Desperate Struggle and in the latter, the Destroy Resort).
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