1 question
1 question
this vol the weapon skill stop at lv 30
will haseo each weapon continue to learn more new skill when hit certain lvl on the weapon lvl?
or it will stop at chaotic strike ( for twin blade ) ?
will haseo each weapon continue to learn more new skill when hit certain lvl on the weapon lvl?
or it will stop at chaotic strike ( for twin blade ) ?
yawns, yes 30 is the max, each weapon gets 1 new skill, and each weapon level that increases, you get extra damage.
ill give some names of the attaks, well personally i made the names, me and jpn, do not go together, so it's like a made-tenative translation, anyway:
DualSwords - Meteor Crush
Broad Sword - i forgot how the skill looks like 0o
Scythe- Hell Fangs
Dual Guns- Justice
ill give some names of the attaks, well personally i made the names, me and jpn, do not go together, so it's like a made-tenative translation, anyway:
DualSwords - Meteor Crush
Broad Sword - i forgot how the skill looks like 0o
Scythe- Hell Fangs
Dual Guns- Justice

Haseo will learn a new skill for every weapon in vol.3 at weapon lvl 21.(For JUSTICE, u need twin guns weapon lvl to be at least 23.)
Each new skill in vol.3 is now considered a lvl 3 art, and has very high SP consumption at the start. However, the SP consumption reduces as your weapon lvl increases. The below will show the SP consumption reduction for each weapon's new skill in vol.3.
Twin Blades: 52-->27
Broadsword: 62-->33
Scythe: 66-->35
Twin Guns: 52-->32
For Judgment, no SP required for using it, as its a double trigger skill(a feature implemented by the producers, which gives extra 3 hits to your combo, though damage-wise is not that high......)
Each new skill in vol.3 is now considered a lvl 3 art, and has very high SP consumption at the start. However, the SP consumption reduces as your weapon lvl increases. The below will show the SP consumption reduction for each weapon's new skill in vol.3.
Twin Blades: 52-->27
Broadsword: 62-->33
Scythe: 66-->35
Twin Guns: 52-->32
For Judgment, no SP required for using it, as its a double trigger skill(a feature implemented by the producers, which gives extra 3 hits to your combo, though damage-wise is not that high......)

haha, the only time i used double judgement was ageinst the dopp, it's a nice feature but it's not that affective =\jowyz wrote:Haseo will learn a new skill for every weapon in vol.3 at weapon lvl 21.(For JUSTICE, u need twin guns weapon lvl to be at least 23.)
Each new skill in vol.3 is now considered a lvl 3 art, and has very high SP consumption at the start. However, the SP consumption reduces as your weapon lvl increases. The below will show the SP consumption reduction for each weapon's new skill in vol.3.
Twin Blades: 52-->27
Broadsword: 62-->33
Scythe: 66-->35
Twin Guns: 52-->32
For Judgment, no SP required for using it, as its a double trigger skill(a feature implemented by the producers, which gives extra 3 hits to your combo, though damage-wise is not that high......)
atleast the dg-z has a good use for it.

Well, its quite fun for me, the double trigger feature. Though i like the upgrading of each weapon through the items u get from Area Hacking, a DG-0 and DG-Z with 16 or 18 ammos, it pawns the enemy down greatly, even easier to cast rengeki. The dash feature and the ability to move while shooting are nice too.

well, im afried to use that, when i tried doing it on my dg-z it said it's not upgrading the item, it's the item you get via the gate itemjowyz wrote:Well, its quite fun for me, the double trigger feature. Though i like the upgrading of each weapon through the items u get from Area Hacking, a DG-0 and DG-Z with 16 or 18 ammos, it pawns the enemy down greatly, even easier to cast rengeki. The dash feature and the ability to move while shooting are nice too.
so basically insted of babla it changes to bla bla+1, so how you actually upgrade the 5 stars? 0o
it's like the only thing i didn't figre out in vol 3.

I think the new feature just allows u to improve equipments that are 5 stars as well, and i think its just like before, the bonus increases from none to 1.25x . I guess most ppl are just wondering how to alchemize 5 star items, and the producers answered to this by granting this feature in vol.3.
So yeah, Dual, the upgrading just changes blabla to blabla-->blabla+1and eventually to blabla+5 along with the bonus.(Thats the upgrade.)
The only relief to this feature is that our twin guns have greater ammo with each upgrade.
So yeah, Dual, the upgrading just changes blabla to blabla-->blabla+1and eventually to blabla+5 along with the bonus.(Thats the upgrade.)
The only relief to this feature is that our twin guns have greater ammo with each upgrade.

yeah but actually, it's not the dg-Z name that's on the screen it's:jowyz wrote:I think the new feature just allows u to improve equipments that are 5 stars as well, and i think its just like before, the bonus increases from none to 1.25x . I guess most ppl are just wondering how to alchemize 5 star items, and the producers answered to this by granting this feature in vol.3.
So yeah, Dual, the upgrading just changes blabla to blabla-->blabla+1and eventually to blabla+5 along with the bonus.(Thats the upgrade.)
The only relief to this feature is that our twin guns have greater ammo with each upgrade.
blabla+dg-z = blabla+1 0o

I noticed that too, but when in the equips menu, i think its still named DG-Z even with the upgrade, just that its blabla+1 in the alchemize menu.Dualreact wrote:yeah but actually, it's not the dg-Z name that's on the screen it's:jowyz wrote:I think the new feature just allows u to improve equipments that are 5 stars as well, and i think its just like before, the bonus increases from none to 1.25x . I guess most ppl are just wondering how to alchemize 5 star items, and the producers answered to this by granting this feature in vol.3.
So yeah, Dual, the upgrading just changes blabla to blabla-->blabla+1and eventually to blabla+5 along with the bonus.(Thats the upgrade.)
The only relief to this feature is that our twin guns have greater ammo with each upgrade.
blabla+dg-z = blabla+1 0o

oh i see, it's prolly a programmers flaw, oh well, ill go check it out, thanks.jowyz wrote:I noticed that too, but when in the equips menu, i think its still named DG-Z even with the upgrade, just that its blabla+1 in the alchemize menu.Dualreact wrote:yeah but actually, it's not the dg-Z name that's on the screen it's:jowyz wrote:I think the new feature just allows u to improve equipments that are 5 stars as well, and i think its just like before, the bonus increases from none to 1.25x . I guess most ppl are just wondering how to alchemize 5 star items, and the producers answered to this by granting this feature in vol.3.
So yeah, Dual, the upgrading just changes blabla to blabla-->blabla+1and eventually to blabla+5 along with the bonus.(Thats the upgrade.)
The only relief to this feature is that our twin guns have greater ammo with each upgrade.
blabla+dg-z = blabla+1 0o

Re: 1 question
Was that even correct English?danger46 wrote:this vol the weapon skill stop at lv 30
will haseo each weapon continue to learn more new skill when hit certain lvl on the weapon lvl?
or it will stop at chaotic strike ( for twin blade ) ?

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Re: 1 question
w....t.....f...? had to re read that.Reon wrote:Was that even correct English?danger46 wrote:this vol the weapon skill stop at lv 30
will haseo each weapon continue to learn more new skill when hit certain lvl on the weapon lvl?
or it will stop at chaotic strike ( for twin blade ) ?
