Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

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Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by nobodyknows »

Backstory: It's been around thirty years since the the legendary morugianna was slain by the young forbidden hunter known to many as Shiki Ryuhou. together with his band of Hunters, he claimed fame as one of the 'holders of the final star', and entered the history books only a year later. But, while his legend lived on, his body did not. He died of severe poisoning a year later during battle with a Chameleos that was plaguing his village. And now, sensing that Shiki's demise has come, a new terror has arisen. Something even more dangerous than the final star. Something with enough power to annhialate even Lao-Shan-Lung. Something that travels on huge legs of darkness, bringing death wherever it rears it's spined head. The Elder Dragon known to all as,"Shadow Akantor"....

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Setting: The story takes place in a land where humans are only second rank in the food chain. A land where they must fight to prove that they can survive, even from a young age. A land ruled by the skyborne, otherwise known as,'Wyverns'. As A Monster Hunter, it is your job to protect the people of that land from these airborne menaces, and gain your standing as one of the top Hunters out there. during this RolePlay, there will be many different areas which will be explored for the sake of 'hunting', and each one is as vast as a country. as for when you are not hunting, there is a village, complete with a guildhall, a pub, a shop, a training school, a farm, and even a restaurant run by cat like creatures known as Lynians.

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Other Information:

The Village: This is the relaxation point, where hunters come to rest after a long day's work. Feel free to do whatever you want here, from honing your skills at the training school to dining on gourmet dishes. Interacting with other Hunters is also another thing you can do, and it might be useful if you feel like gathering helpers for when you decide to move out and tackle one of the many quests that the guildhall has to offer!

Questing + Wyverns: When you aren't relaxing in the village, then you'll probably be out on a quest to slay/ capture a Wyvern. Each Wyvern you face will show up in a specific area, and will probably be hunting you, while you're hunting it! But be warned. A Wyvern is by no means 'easy' to kill, and will ususally attack you on sight! They are also capable of using elemental attacks and flying.
Also, there are rumors of certain 'other' creatures appearing on what look like low-level quests, that turn out to be far beyond the strength of anything you'd encounter at that level. These creatures are known as 'Elder Dragons'. Also, if you are lucky enough to defeat an 'Elder-Dragon', you might end up finding something far more rewarding than if you were to slay a Wyvern, but an 'Elder Dragon's' power is nothing to be sneered at, so be careful if you meet one.
Finally, once you complete enough quests, you will be rewarded with a 'Hunter Rank'. These can be used to access more challenging quests, to allow you to upgrade your equipment beyond it's strength limit, or even to give you 'element tokens', that can be used on your weaponry to enable your attacks to do elemental damage!

Shadow Akantor: This is a particularly dangerous elder dragon which has been sighted only a few places, and even then, all that was witnessed was it's sillhouette engulfed in black fire as it wandered through a ruined settlement that once stood in it's path of death and destruction. Many great hunters have set out to kill it, but to no avail. All wound up dead or completely vanished from the face of this Earth. In fact, it's such a terrible threat that the guild has even considered banning people from even talking about trying to kill it! Currently, it is believed to be at least a xxxxxxxxxxxx rank monster.. but certain people suggest it is far beyond that. Don't even try hunting it unless you know exactly what it is that you're doing....

((as a side note, Shadow Akantor is the main enemy in this RP. Once someone reaches a high enough rank to battle it, they'll be given an option of the 'weaken the beast' or the 'repel the darkness' quest, both requiring you not to kill Shadow Akantor, but to weaken it, and cause it to flee. when another person reaches the designated rank, you get the option of the 'weaken the beast+' or the 'push back the shadow' quest. In these quests, Shadow Akantor will be stronger, and much harder to fight. eventually, once you weaken it enough, you'll be given the option of having a level 11 weapon, a level 110 armor, or another slot for 'colored rubies' to be put in your weapon. Finally, once a third person reaches the designated rank, you'll be given the option of the 'defeat the beast' or the 'drive away the darkness' quest. These will be the hardest of all the Shadow Akantor quests, seeing as they need three people to activate. Once these quests are done, the Roleplay will officially end, but for those who are really dedicated, I might add on a few 'extra' quests as fun, and maybe even start a new side-story... so be on the look out for quests that seem to lead to something new!))

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Systems:

the Quest system: This is the system around which the quests will operate;

Each quest will come with an information box, telling you exactly what you need to do:

e.g. in order to complete this quest, you must kill 7 of this monster without losing any team-mates

Each quest also has a difficulty rating, represnted by stars, like this : *** (3-star difficulty)
the number of stars is equal to the difficulty. anyone can go on these quests

however, there are also quests which aren't represented with star difficulties, but use crosses instead, like this: xxxx (4-cross difficulty)
the only way you can go on one of these quests is by having a hunter rank that's equal to the quest's difficulty.

e.g. If you want to go on a xxxxx (5-cross) quest, you must be Hunter rank 5.

<the only reason for this is that the guild is afraid that those who aren't strong enough to tackle a cross ranked quest might end up dead if they try one that's beyond their known skill level.>




The Damage System: This is how damage will work in the RP

everyone starts off with a base health of 100HP

every time you go on a quest, the names of all the monsters in the area will be listed, along with how much damage each monster can do to you.
also listed next to the monster's name are it's own HP, and it's elemental weakness + resistance.

[[if you're wearing armor, then the armor should have a level (1,2,3,4 e.t.c.). the level of the armor you're wearing is how much you divide monster damage by.

e.g. if a monster does 100 damage on hit, and you have a level 5 armor, the monster only does 20 damage on hit.

100 = base monster dmg
100/5 (level of armor) = 20


armor has a maximum of 100 levels, and can be upgraded by spending 100@ (atlas) at the shop in the village.
You gain @ (atlas) by completing quests]]

monsters also have things called 'blind spots'. throughout the quest, you'll need to rely on these for your safety.
each monster's blind spot is different, and usually well protected.
In order to dodge a monster's attack, you need to be in the monster's blind spot.

How do you get into it's blind spot? good question:

everytime a monster attacks you; myself, or the 'hunter' who accepted the quest first, will put up a signal saying whether the monster has you in it's sights.
If the signal is red, the monster has 'locked' you, and you won't be able to dodge. This signal is given when the monster is facing you
If the signal is yellow, you can dodge, but you still take half the damage. This signal is given if the monster can't clearly see you, like if you're at it's side instead of in front of it
If the signal is green, you can dodge without worrying. This signal is given if you're hidden from the monsters view. i.e, behind a bush or on a ledge.

also, be aware that if your weapon has an element that a monster is weak to, then your weapon won't just do base dmg, but also double-strength elemental dmg. however, if you fight a monster that has a resistance to your weapon's element, your weapon only does base dmg plus half-strength elemental dmg:

e.g. if you're hunting a monster which is weak to 'dragon' element, and you have a longsword with 'dragon' element, your longsword will do 240 dmg, plus 200 'dragon' dmg.

250 = base dmg
250 - 10 (the side-effect of attaching a 'colored ruby*' to a weapon) = 240
100 = base element dmg
100 x 2 (monster is weak to 'dragon element) = 200
200 + 240 = total dmg done





weaponry: in order to damage a monster, you'll need weaponry.
there are 11 weapon variations that you can choose from. these are:

Bow: special ability- fires multiple shots. the number of arrows depends on the level
| advantage- can attack quickly from a long range
| drawback- not very powerful
Base dmg: 90

Light Bowgun: special ability- rapidfire of bullets. the level of the weapon effects how many shots are fired per second
| advantage- lightweight, ranged, and stronger than a bow
| disadvantage - heavier than a bow, and less accurate than a bow
Base dmg: 180

Heavy Bowgun: special ability- can fire high explosive rounds. the strength of the explosion depends on the level of the weapon
| advantage- stronger than the other ranged weapons, and more accurate than both of them
| drawback- you can't run while carrying it, and it takes a post to set up
Base dmg: 270

Longsword: special ability- spirit combo slash for high damage: number of slashes affected by the weapon's level
| advantage- lightweight, but still powerful and easy to move with
| drawback- can't guard against enemy attacks
Base dmg: 250

Greatsword: special ability- guard with blade. the strength of your sword-guard is affected by the weapon's level
| advantage- stronger than the longsword
| drawback- just as heavy as the heavy bowgun. attacks very slowly
Base dmg: 300

Sword and Shield: special ability- guard with shield. the strength of your guard is affected by the weapon's level
| advantage- lightweight, very fast compared to the longsword and greatsword. can guard against oncoming attacks
| drawback- the guard is weaker than most. the sword does far less damage than a longsword and a greatsword
Base dmg: 90

Dual Sword:
special ability- demon dance for a highly damaging combo. the number of hits increases with the weapon's level
| advantage: very lightweight and fast. capable of doing far more damage than the sword and shield because of it's speed.
| drawback: cannot guard against oncoming attacks.
Base dmg: 90

Lance:
special ability- guard with large shield. the strength of your guard is affected by the weapon's level
| advantage: has an incredibly strong guard that can withstand almost anything.
| drawback: just as heavy as the greatsword and heavy bowgun. not as powerful as the greatsword or heavy bowgun
Base dmg: 200

Gunlance: special abilitie(s)- 1. Wyvern Fire explosive rounds. these are special shells that cause the gunlance to overheat once fired. Just a single Wyvern Fire shell is capable of causing even the most deadly wyvern to collapse onto it's knees in agony. the strength of the shell depends on the level of the gunlance.
2. guard with large shield. the strength of your guard is affected by the weapon's level
| advantage: both ranged and melee can be used, even at the same time. more powerful than a lance. can fire shells from the tip of the lance, as well as use Wyvern-Fire
| drawback: just as heavy as the lance e.t.c. shells travel less far than a normal ranged weapon's amunition.
Base dmg: 220

Hammer: special ability- charged swing for insane damage. strength of swing increases with the weapon's level
| advantage: very powerful
| drawback: very slow
Base dmg: 350

Hunting Horn: special ability- plays music to increase your allies - and your own - strength. the type of upgrade you can give depends on the weapon you have
| advantage: insanely powerful, and amazingly lightweight. a sped up, strengthened version of the hammer.
| drawback: has no charge attack.
Base dmg: 370

each weapon has a special ability that can be used once every 3 posts.
each weapon also has drawbacks, advantages, and base damage.

each weapon can also be levelled up like armor, and the level works in the same way:

e.g. if you have a level 5 weapon, it's base damage is multiplied by 5.


250 = base longsword dmg
250 x 5 (longsword is level 5) = 1250


weapons have a maximum of 10 levels. you can upgrade a weapon's level by spending 150 @ (atlas) In the Shop in the Village.
@ (atlas) can be obtained by completing quests.




elemental gems: weapons can also have elemental properties, such as dragon. thunder, ice e.t.c.
you add elemental properties to your weapon by obtaining hunter ranks.
when you obtain a hunter rank, you will be given one 'colored ruby', depending on what type of monster you have slain the most.
you will then obtain one of those stones every time you gain a hunter rank, and it will always be the same color as the one you first got:

e.g. if the first 'colored ruby' you get is a 'dark colored ruby', then you'll only obtain 'dark colored rubies'.

if you don't get the ruby you're looking for, then all you have to do is exchange the ruby, which means that you'll lose your hunter rank, but be able to try and get a different colored ruby to the one you previously received.

colored rubies correspond to these elements:
'red'= fire
'blue'= water
'yellow'= thunder
'white'= ice
'dark'= poison
'azure'= dragon
'pale'= paralysis
'soft'= sleep


each one adds a base elemental damage of 100 to your weapon when used, but takes away 10 damage points from the weapon's original Base dmg:

e.g. if I add an 'azure colored ruby' to a bow - which does 90 dmg -, the bow now does 100 dragon dmg, but only does 80 base dmg


90 = Base Bow dmg
90 - 10 (Effect of attaching a 'colored ruby' to a weapon) = 80
100 = Base 'Dragon' dmg
80 + 100 = Bow's total dmg (after attaching an 'azure colored ruby')


they also carry the same level system that weaponry and armor have:

e.g. if you have 5 'azure colored ruby' attached to a weapon, the base elemental dmg is multiplied by 5

250 = Base Longsword dmg
250 - 50 (Effect of attaching 'colored rubies' to weapon) = 200
100 x 5 (number of 'azure colored rubies') = 500
200 + 500 = Total Longsword dmg


you can attach a maximum of 6 'colored rubies' to the weapon that you use.


((there are currently no more systems in use. please PM me if you have any ideas on skill and shop systems!))

------------------------------------

Rules:

1. Respect other Hunters!
2. Respect those who are a lower rank than you!
3. DON'T god mod!
4. Try your best to understand the combat systems before joining!
5. Be aware that even though there are complex systems being used, this is still an RP! Please treat it like one!
6. Enjoy yourselves while RPing here!

------------------------------------

Hunter template:

name:
age:
gender:
Hunter Rank: (all start at 1)
Weapon(s): (Longsword, Greatsword, Bow, Light Bowgun, Heavy Bowgun, Lance, Gunlance, Sword and Shield, Dual Sword, Hammer or Hunting Horn)
Armor set: (feel free to make one up! but remember that all armor starts at level 1)
Appearance:
Bio:
Last edited by nobodyknows on Sat May 02, 2009 11:56 am, edited 8 times in total.
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Re: Monster Hunter - Path to Shadow (highly technical @.@'..)

Post by nobodyknows »

name: Tyrus Filamense
age: 17
gender: Male
Hunter Rank: 1
Weapon(s): Dual swords [level-1 ; no element ], Gunlance [level-1 ; no element]
Armor set: Silver Sol [level-1]
Appearance: Image
Bio: A young Hunter who has just managed to get the guild to accept him and give him his first Hunter Rank. His father was famous in his village for fending off both a Silver Rathalos, and a Gold Rathian at the same time, but in the end, his father died of poisoning. Tyrus is now developing a strong hatred towards every single poison based enemy that comes near him, and even goes as far as tossing every poison-based item in his group's inventory into oblivion every time he goes on a quest. He has a strong belief in the fact that humans should fight up front, with pure power, rather than hiding behind dirty tricks such as poison. however, he doesn't seem to mind using sonic bombs or flash bombs to immobilize his targets, So there is a flaw in his reasoning...
Last edited by nobodyknows on Sun May 03, 2009 10:52 am, edited 2 times in total.
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Re: Monster Hunter - Path to Shadow (highly technical @.@'..)

Post by nobodyknows »

bump.

please join T_T'...
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by Tri-edgeXHaseo fan »

(I would join, but I don't think I'd be very good in this kind of Role Play)
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by nobodyknows »

Tri-edgeXHaseo fan wrote:(I would join, but I don't think I'd be very good in this kind of Role Play)
((I understand fully =_=', but then again, there's a first time for everything! Tell me if you change your mind :P...))
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by grave robbing adept rogue »

(you desprately need rpers, i want posts, therefore i shall join.)

name: Seth Burnside
age: 17
gender: Male
Hunter Rank: 1
Weapon(s): Light Bowgun, Sword and Shield
Armor set: Speed cloak [Level 1]
Appearance: Image
Bio: A person who hunts stuff. (i really don't like Bios...)
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by nobodyknows »

((The bio's optional. Besides, In this roleplay you don't really need them anyway ^^', and thank you so much for joining *tears of joy*.. -cough- that aside, I'll start the RP now :P))

A young hunter dressed head down in silver armor walked into the guild hall. He looked around, expecting to see waves of hunters flocking in to pick up on the large number of quests that were being placed on the quest board. However, the room was empty. He turned around, then ran over the the information desk, taking off his helm as he did so. He looked at the woman behind the desk with a puzzled expression,"err.. excuse me, but isn't this the guildhall?" The woman looked up, smiled, and nodded. The Hunter posed another question,"And it's Wyvern season.. right?" the woman nodded again, then looked at a piece of paper on the desk. The Hunter looked around, then back at the woman,"so then.. where is everybody? This place is as empty as the desert during the dry season..." she looked up at him,"I suppose it's safe to say that they already departed on one of the latest quests. They've all gone off in search of that new thing that showed up in the area. I think it was a.. Silver Rathalos?" the Hunter looked dumbstruck. He looked at the floor,"that's just perfect... oh well.." he looked back up at the woman,"do you have any quests that are available for a Rank 1 Hunter?" She looked at him,"Rank 1 hunh?" his armor gleamed back at her,"actually the guild's been piled high with quests since about three days ago. There's no shortage whatsoever.." the Hunter looked at her,"Really? Then can you show me the quests that are on offer?" the Woman smiled back,"sure, but I'll need your name first" the hunter nodded,"It's Tyrus, Tyrus Filamense.." the woman took a small wad of paper off of a nearby pile, and spread it out on the desk,"very well then, choose your quest.."

Available quests for R1 Hunters:

1: Giadrome Hunting
level: **
monsters to look out for: Giadrome, Giaprey
Area: mountains
goal: Hunt the Giadrome
reward: @500

2: trouble in the jungle
level: **
monsters to look out for: Velocidrome, Velociprey
Area: Jungle
goal: Hunt the Velocidrome
reward: @500

3: the dreaded Kut-Ku!
(REQUIREMENT: beat at least two R1 quests)
level: x
monsters to look out for: Yian-Kut-Ku
Area: Jungle
goal: Hunt the Yian-Kut-Ku
reward: @1000

4: the mushroom hunt
level: *
monsters to look out for: Velociprey, Bullfango
Area: Mountains
Goal: Gather 10 Blue Mushrooms
reward: @120

5: a bulldrome in the snow
level: ***
monsters to look out for: Bulldrome, Blango
Area: Mountains
Goal: Hunt the Bulldrome
reward: @700
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by grave robbing adept rogue »

Seth walks into the guild hall, as always sheild in his left hand, and his own special attachment, sword sheathed inside the sheild, his bowgun at his right side attached to his leg. eagerly he walked to a quest

2: trouble in the jungle
level: **
monsters to look out for: Velocidrome, Velociprey
Area: Jungle
goal: Hunt the Velocidrome
reward: @500

Seth laughs (Guns and Roses, thats the only reason im taking this mission.) Seth shifts his head towards Tyrus "You have lots of armor there, hope it doesn't slow you down." Seth sighs "I am Seth Burnside, who are you?"
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by nobodyknows »

((Guns n Roses, Lol xD))

"the name's Tyrus Filamense. Pleased to meetcha!" He looked at the quest that Seth had selected,"going after a Velocidrome? I hear that because they're so small and agile, they cause a huge problem for both newbie and experienced hunters! but they're easier to hunt than their other sub-species, because they don't have any nasty side effects that happen when they attack. All in all, it seems like a great place to start.. you wanna team up?" He elegantly penned his signature on the quest paper, then looked at Seth,"You ever been on a hunt before? I've done enough to know the works.. but I couldn't hold my own against something like a Rathalos.."

:Tyrus Filamense has accepted the quest,"Trouble in the Jungle":
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by grave robbing adept rogue »

(was monster hunter 1 released in America? it looks like a good game. Oh and if 2 or 3 comes to America please tell me. :D)

"Yeah sure i could use some help, i know how to block and swing a sword, but definately not good enough to keep up in some like near the ocean, that damn Plesioth has been pissing me off lately, i can't even go for a swim!" Seth signs his name "I think even trying to fight in the water is a bad idea." Seth walks towards the door "alright lets go, you lead the way, i am not to familliar with the Jungle."
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by nobodyknows »

((MH1 was released in America around 2005. as for Monster Hunter 2, it was never released in America. Neither was Monster Hunter G or Monster Hunter Frontier. however, if you have a PSP, then you could also get Monster Hunter Freedom, Freedom 2, and if you can wait until June 23rd, Monster Hunter Freedom Unite! As for MH3, I think it's coming out on Wii around 2010))

Tyrus looked at Seth,"you've tried hunting a Plesioth? You must have balls of steel to try hunting that thing at your current rank, I swear it's at least a 3-cross mark!" He handed the paper in to the woman at the desk, who then commented,"pardon me sirs.. but for hunters as low ranked as yourselves.. how did you manage to gain such detailed armors? I swear that armor such as that is only seen on hunter's around rank 15!"

Tyrus scratched his forehead,"just because it's decorative doesn't mean it's strong.. and I haven't got enough @tlas in order to strengthen it.." the woman sighed,"oh well.." she stamped the quest paper and put it on the side of the desk,"So you two will be tackling the Velocidrome together?" Tyrus noddedd. She grinned,"then good luck. Just head out of that door to my right and you'll find some Aptonoth that'll take you to the Jungle zone, and be careful! there have been reports of dangerous creatures randomly appearing in low-rank areas.." Tyrus nodded,"thanks, and we'll look out for any oddities in the area!"

Tyrus headed through the door to the right of the desk, and looked up at the sky then at the Aptonoth grazing in the field near the path. He walked up to one and stroked it's head, then attached two bags to it's side. He looked at Seth,"okay! I've loaded up the Aptonoth with our equipment, we'll leave whenever you're ready!"
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by grave robbing adept rogue »

(I love that Duke Nukem reference xD thanks for the info, although Monster Hunter 3 should go Xbox for live, and for the Wii, it would be kinda complicated to play.)

"I didn't try hunting it, it was just hungry, damn thing almost took my arms off, but my sheild acted as a fin so i was able to get away." Seth smirks "Alright lets go!" Seth hopped on the creature "if we hurry we might get back soon! That reward of @500 is ours!" Seth yawned "i hope we do get back soon i am already tired."
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

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Tyrus laughed nervously,"we won't have time to sleep once we arrive in the jungle, so I'd suggest you get as much rest as you possibly ca.." a shadow suddenly cast itself over the Aptonoth, Causing it to get spooked, and making Tyrus look up. And sure enough, flying right above where he was, glimmering as the sunlight caught it's body, was a Silver Rathalos. Tyrus knew by the Aptonoth in it's claws that it wouldn't pay any attention to them, but he still wondered what it was doing as far west as it was. He watched it fly towards the jungle, and suddenly a sinking feeling hit him,"a Silver Rathalos? In that section of the jungle? What the hell made it go there??" He started the Aptonoth off again, looking around for any hints of change in the environment,"Maybe this is what the attendant meant when she said that dangerous beasts were settling in unusual habitats..."

:new quest objective added; Avoid the Silver Rathalos:

:arriving at Jungle zone shortly:

:available supply items for the group during this quest:

First aid med x 6
Ration x 4
Map x 2
Mini-Whetstone x 2
Normal Shot lv.1 (inf)
Normal shot lv.2 x 30
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

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Seth stares in surprise "That, is a really big wyvern." Seth immediately straightens himself out "Alright lets go buddy!" Seth begins walking off to the forest "Theres two oof us and one of him, plus we are well prepared, we can take em' " Sunlight beams off of Seth's sheild and seth swings his left arm in front of him and grips the sword's handle and pulls it out "doesn't hurt to be prepared, and i suppose it's that kind of thinking that got me away from that underwater behemoth." Seth wipes his palm down his face
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

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"You're right about that, a team is always better than a single hunter!" He watched the jungle slowly com into view,"well.. it appears as though we've arrived..."

:Now Entering Jungle Zone:

:Tyrus has taken the following supplies from the supply box:

Mini-Whetstone x 1
Map x 1
Ration x 2
First Aid-Med x 3


Tyrus stepped into the area, Looking around at the vast expanse of trees and the animals that swung through them. He then heard a shrill shrieking sound coming from an open area of forest a few hundred meters from where he and Seth were. He took off the gunlance from his back, locking it in combat mode. He then turned to face Seth,"I'd recommend you pick one of your weapons , and leave the other one behind. That way you won't have any extra weight." he looked up,"Time for our first hunt of the season!"
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by grave robbing adept rogue »

Seth unlatches the bowgun and eaves it there "Let's go!" Seth takes his items

Mini-Whetstone x 1
Map x 1
Ration x 2
First Aid-Med x 3

"This will be an easy hunt, now for the beginning of the end!" Seth marches off to where the cry was heard.
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by nobodyknows »

(deleted)
Last edited by nobodyknows on Mon May 04, 2009 4:00 pm, edited 1 time in total.
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by grave robbing adept rogue »

(No i am using the Shield and sword not the bow gun.)
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by nobodyknows »

((wups.. misread the paragraph >.>'... sorry.. I'll delete that last post x_x'..))

Tyrus nodded,"then we're all set? perfect!" he walked along the same path that Seth had taken,"It looks like it passed this point recently... there are fresh tracks everywhe-" he was cut short, noticing that one of the trees in the area had been singed by something, and a few others were uprooted. A large roar suddenly came from their left,"That roar... no.. that can't possibly be.." a Silver head suddenly lifted out of the foliage, letting out an ear-splitting roar capable of deafening an army. Tyrus quickly grabbed a hold of Seth,"dammit, we need to get to the next area, double-time!"

:Silver-Rathalos has been spotted in Area 1. the Observation center will now track it's movement:

He pulled Seth behind a bush,"the path to the next area is right behind us. we'll need to sprint for it without attracting too much attention to ourselves." He then looked at the Rathalos,"I can guard against it's attacks, so I'll provide enough cover for you to move into area 2.."
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Re: Monster Hunter - Path to Shadow (OPEN! need RPers! JOIN NOW)

Post by grave robbing adept rogue »

Seth sighs, not making to much of a fuss over the situation "no way dude, i have the shield i'll go." Seth steadies his blade "Or we could... kill it." Seth scratches his head "Although it is big i don't think it's invinsible. Rathalos' bleed too right? Seth gets up to peek out of the bush "I think i can block it and then run like helll, what about you, think you are sneaky enough to pull this off?" Seth gives a smug grin
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