.hack//G.U. Vol. 2: Reminisce: Out May 8th

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Marioshinobi
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Post by Marioshinobi »

Jimbob wrote:Azure Crow cause I said that by summer I may lose interest. And for having a name that is really two names. I think he was just messing with me though.
Oh he's a total noob, don't pay much attention to him XD

Anyhow, the new assumption is May now..

Somehow I doubt it again..but with the new videos poofing up and pictures..maaaaaybe, but I'm not willing to bet my money.
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Post by Jimbob »

If it's not out by then then I don't know what I will do. With all the screens and stuff out it would make sense. And it is summer, kinda. But I'm seriously at my wits end here. I don't know what to do anymore.
Skeith of the Dawn
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Post by Skeith of the Dawn »

Guys just wait until may. then its all good.
Kite102
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Release date.

Post by Kite102 »

Yeah, the newest release date on IGN says May. I guess we will just have to wait and see.
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Red Frost
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Post by Red Frost »

Jimbob wrote:You don't have to rub it in. I'm depressed enough as it is. But I mainly gave up on the date to avoid verbal harrassment from people.
I think d5t was kiddin. After he said you were dead to him, he said he hoped you learned your lesson. Dead people can't learn lessons...
Wait... (thinks back to "Land of the Dead" movie) DEAR GOD!!!

Wait a minute, I didn't like that movie much... Dawn of the Dead was better. And the "Zombie Survival Guide" was very informative...

Oh, right... we were talking about the release date. Well, I'lll just wait it out. There's other things to do in your spare time, like speculate the actual release date! ^_^ ........ *sigh*
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Fenris
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Re: Release date.

Post by Fenris »

Kite102 wrote:Yeah, the newest release date on IGN says May. I guess we will just have to wait and see.
Just as my A-Levels start...fantastic.. :roll:
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DataDrainZ
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Post by DataDrainZ »

New Blog on 1up.com its pretty cool it mentions vol.2 and 3
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Post by zaffax »

Red Frost wrote:
Jimbob wrote:You don't have to rub it in. I'm depressed enough as it is. But I mainly gave up on the date to avoid verbal harrassment from people.
I think d5t was kiddin. After he said you were dead to him, he said he hoped you learned your lesson. Dead people can't learn lessons...
Wait... (thinks back to "Land of the Dead" movie) DEAR GOD!!!

Wait a minute, I didn't like that movie much... Dawn of the Dead was better. And the "Zombie Survival Guide" was very informative...

Oh, right... we were talking about the release date. Well, I'lll just wait it out. There's other things to do in your spare time, like speculate the actual release date! ^_^ ........ *sigh*
You seem to have forgotten about Shawn of the Dead.
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The wait.

Post by Kite102 »

I perswonally can wait as long as need be for the release of Vol.2, and sometime in the future Vol.3. Seeing as how I don't play video games all that much, only when I have free time. I just wish there was an actual confirmed release date, so I will know in advance.
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Post by Red Frost »

zaffax wrote:You seem to have forgotten about Shawn of the Dead.
...YOU'RE RIGHT!!! I love that movie...

I also wish I knew an actual release date, too. The only way I'll get the game on time is if I pre-order it at a store. I pre-ordered Vol. 1 so I could get the disc and toy. And I knew I'd have to wait at least one day after the actual release date to get the game.
Kite102
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Yeah

Post by Kite102 »

Red Frost wrote:
zaffax wrote:You seem to have forgotten about Shawn of the Dead.
...YOU'RE RIGHT!!! I love that movie...

I also wish I knew an actual release date, too. The only way I'll get the game on time is if I pre-order it at a store. I pre-ordered Vol. 1 so I could get the disc and toy. And I knew I'd have to wait at least one day after the actual release date to get the game.

Yeah I hear ya. It has to be getting close though. Apparently they are in the testing progress now, and ROOTs will be over in like 8 weeks or so.
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Post by zaffax »

I hate the newest 1up interview. All the localization manager does is make excuses. Guess May is the best we can shoot for at this point. :cry:
Kite102
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May

Post by Kite102 »

zaffax wrote:I hate the newest 1up interview. All the localization manager does is make excuses. Guess May is the best we can shoot for at this point. :cry:
May actually isn't that far off if ya think about it. Just think how long its gonna take for us to get Vol.3
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Post by Tri-Edge500 »

May huh... Guess thats good enough for me. Tomorrows gonna be a March 15th, wonder what will happen to everything by tomorrow :?: Everyone said that they are going to release the actual release date on March 15th. :D but we can't really be to sure.

Wonder wat'll happen to 1up tommorow. They're gonna give everyone an explaination if they don't change the release date tommorow.

Serves them right for their lies if they don't change things :twisted:
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Red Frost
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Post by Red Frost »

d5t unlocked this topic, hooray! I found the site update kinda funny:
http://www.dothackers.net/
David made a swear... (Lol)

Anyways, I guess tomorrow is going to be the 15th. I wonder what is gonna happen. Well, I hope the U.S. official site updates sometime. I'd like to see some videos, more screenshots, and hopefuly some character art and wallpapers.
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Post by zaffax »

Nothing will happen most likely.
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Post by rem »

dothackgu.1up.com wrote:Salvador Aihara here with another exclusive interview. Last time we made it into the QA side of the NAMCO BANDAI building, and now we are out to meet with Masahiro Knittel (known as Mabi to his hacker friends).

Salvador: Bah! You scared me! Who are you?
Mabi: I'm Masahiro Knittel, and I'm the Localization Producer for .hack//G.U. Volume 2 and Volume 3.

When I meet new people and tell them what I do, most people get a blank look on their face. "What's localization?" "What does it mean to be a producer?" Those can be tough questions to answer.

Salvador: Okay, I�??ll bite, what�??s localization, and what does it mean to be a producer?
Mabi: Localization is the process involving moving (both literally and figuratively) a product from one local market to another local market. In my case, this means bringing a product from Japan to North America. People immediately equate this with translation, but it's so, so much more than translation.

Ultimately, the goal of localization is to transplant a product into another culture, not just another language. Ideally, the change will be completely transparent, so that the average person won't feel like it originated somewhere else. The challenge in that is to fully understand the product that is being transitioned, as well as both the culture that it's coming from and the culture it's transitioning to. Capturing subtle nuances and conveying them effectively can be pretty difficult.

As a producer, my role is that of a project lead. I supervise the overall direction the project is heading in, and coordinate with all the various individuals involved in the many facets of making a project into a reality. I'm heavily involved in every aspect of the project, from planning, translation, software development, and voice acting, to marketing, public relations, sales, and game testing. My job is to know what is going on with a project, where to take it next, and how to take it to the next step. I'm basically the "go to" guy lol.

Salvador: Wow, that sounds like a lot.
Mabi: One of the biggest challenges in .hack//G.U. is the sheer scale of the project. There is an epic storyline, dozens of characters that are critical to the story, hours and hours of movies and voice acting, and hundreds of thousands of words of text. Getting all of it straight and consistent is really tough.

Salvador: What else is challenging on the games?
Mabi: Another challenge was making sure that the feel of the game's setting was accurate. "The World" is a fictitious MMORPG, so naturally, players will be members of the culture surrounding MMORPGs and use all the jargon associated with it. I wanted to make sure that other players who are also members of that culture didn't perceive anything odd or inaccurate.

Salvador: So how did you make sure that .hack got all the jargon right?
Mabi: I used my own experiences from playing MMORPGs to make sure that the dialogue and jargon sounded natural within an MMORPG context. I'm actually an avid player in the World of Warcraft universe, and other WoW players out there who are .hack fans may have run into me without knowing it. I apologize in advance if I've unknowingly PKed/ganked you. ;)

Salvador: I think you PKed me online last night. I would like my 16 gold back, please. What is the single best thing about working in Localization in general?
Mabi: For me, the biggest appeal of being in localization is the sense of accomplishment of having finished a game. It's really cool to see the project I worked to behind the glass cabinet at my neighborhood game store. Inside my heart, I'm all, "omg I helped make that!!" lol

Salvador: And what is the best part of working on .hack?
Mabi: The greatest appeal to me of .hack//G.U. is the intense drama the story brings to players. I mean, you really get a feel of the pain and strife that these characters go through, and that's amazing. All the voice acting that went into G.U. is stellar, and they're really good at what they do, not to mention really great people to work with! Another appeal was that the story is about what happens when things that go wrong in an MMORPG begin spilling over into real life. Being a gamer myself, it made me stop and think about how interesting �?? and scary �?? that would be.

One of the most fun times during the project was supervising the voice recording for volume 2. The studio that we did the work at, and the voice actors, are all amazing people. I came away from that feeling jazzed about the work and having made some great new friends in Los Angeles. (shameless shout out to everyone on project G.U. �?? you guys rock!)

I love how devoted the .hack fan community is. The official G.U. forums are quite active and there is always a ton of discussion among forum members there about this or that having to do with the .hack universe. (I have posted on there but I won't give out my avatar's name muhaha).

I really hope that .hack//G.U. fans will feel how much love and devotion went into this project. Everyone involved has invested an enormous amount of personal energy to help make this game a reality here in North America. I'm confident that fans won't be disappointed at the epic story, unique plot, and intense drama in volume 2, and that when they're done, they'll be anxiously awaiting the arrival of volume 3!

Salvador: Wow, you have a lot to say. My hand has cramped up trying to write all this down. I need a break. Tune in in two weeks for a new interview!

Salvador OUT!
Well here's the new interview..

Nothing about release dates...

>_> mmm.. perhap I should scout around the official forums...
Kite102
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Tomorrow...

Post by Kite102 »

Yeah, i'd say tomorrow is when the actual release date will be known. I guess we will find out soon enough.
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Post by Ressic »

Does anyone else find it ammusing or interesting that even though Reminisce is coming out tomorrow (hah), 1up can't find any pictures of the box art, and in fact has the cover from the japanese version of Rebirth up for their part 2 info?

Even more ammusing that even though the release is still a fair bit away in reality, dothackers seems to have had no difficulty locating a real image of the cover art for the next installment. I'm guessing 1up isn't devoting a whole lot of resources to keeping track of GU at all.
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Post by Kite102 »

1up just cares about getting people to look on their site and look for stuff themselves. 1up is one of those sites that cares about famolus titles that get alot of feedback. (Final Fantasy, blah blah, etc.)

Dothackers on the other hand is devoted to all things .hack, and knows what the fans of the series want. So they do everything they can to ease our wait.
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