The World R:1 V.S. The World R:2

User avatar
Kryuzei
Posts: 688
Joined: Fri Nov 03, 2006 11:03 pm
Location: The sixth dimension; those who alter the reality itself to make the world came true.

Post by Kryuzei »

^^; if you mean about how do you like R:1 graphic better than R:2 , i think you've put it well ^^;
well, its up to the person who decide, which they like better right ?
User avatar
Bulletcatcher
Child of the Shadows
Child of the Shadows
Posts: 2329
Joined: Sat Oct 21, 2006 10:12 pm
Location: U.S.A.

Post by Bulletcatcher »

Zer0 wrote:I think R:1 reflects how the internet was back then: Colorful, and everyone was nice and such.

R:2 reflects most of our current internets. Evil and mean, hackers and viruses everywhere, yada yada.
I agree. R:2 seems to be some kind of outlaw-run world, while R:1 was seemed to be almost perfect.

It's like one meaning of G.U.: Gateway to Utopia, which is what wasn't achieved.
User avatar
Kryuzei
Posts: 688
Joined: Fri Nov 03, 2006 11:03 pm
Location: The sixth dimension; those who alter the reality itself to make the world came true.

Post by Kryuzei »

and what about gate of uroboros ?

btw...i don't think there are many hacker in R:2 there are just many PK...that's what i know :p
User avatar
Bulletcatcher
Child of the Shadows
Child of the Shadows
Posts: 2329
Joined: Sat Oct 21, 2006 10:12 pm
Location: U.S.A.

Post by Bulletcatcher »

Kryuzei wrote:and what about gate of uroboros ?

btw...i don't think there are many hacker in R:2 there are just many PK...that's what i know :p
Yeah, hackers aren't so much of an issue. PKers are the real problem. That's why CC Corp added the arena, but it has seemed to make the situation worse.
User avatar
Kryuzei
Posts: 688
Joined: Fri Nov 03, 2006 11:03 pm
Location: The sixth dimension; those who alter the reality itself to make the world came true.

Post by Kryuzei »

R:2 aren't really that good without PK :d
what's bad about PK...is because they tend to steal the belonging of a player...
User avatar
Bulletcatcher
Child of the Shadows
Child of the Shadows
Posts: 2329
Joined: Sat Oct 21, 2006 10:12 pm
Location: U.S.A.

Post by Bulletcatcher »

Kryuzei wrote:R:2 aren't really that good without PK :d
what's bad about PK...is because they tend to steal the belonging of a player...
To add to that, it makes things hard for beginners to level. No one can become strong when they keep dying and losing their progress.
User avatar
Kryuzei
Posts: 688
Joined: Fri Nov 03, 2006 11:03 pm
Location: The sixth dimension; those who alter the reality itself to make the world came true.

Post by Kryuzei »

its just like losing to menhir in the first game #_#
User avatar
Ichida
Posts: 180
Joined: Sat Mar 06, 2004 1:14 am
Location: Eternal City Mac Anu
Contact:

Post by Ichida »

I think R:1 just didn't have enough of the classic MMORPG features. No actual guilds, no weapon buffing or customization, very few classes in comparison, PvP, decently-sized towns, many pointless skills that do nothing but play the elemental game, which is what SPELLS are for,

I LOVE the new system in R:2. Every skill has a SPECIFIC purpose. Normal skills are damage dealers, Anti-Aerial skills for taking down avians, and Armor Piercing skills to crack hard shells. No pointless elemental game. Plus, like many MMORPGs, there is a Job Level/Weapon Mastery system, which is almost as brilliant as the Rengeki feature. <3
User avatar
Bulletcatcher
Child of the Shadows
Child of the Shadows
Posts: 2329
Joined: Sat Oct 21, 2006 10:12 pm
Location: U.S.A.

Post by Bulletcatcher »

Ichida wrote:I think R:1 just didn't have enough of the classic MMORPG features. No actual guilds, no weapon buffing or customization, very few classes in comparison, PvP, decently-sized towns, many pointless skills that do nothing but play the elemental game, which is what SPELLS are for,

I LOVE the new system in R:2. Every skill has a SPECIFIC purpose. Normal skills are damage dealers, Anti-Aerial skills for taking down avians, and Armor Piercing skills to crack hard shells. No pointless elemental game. Plus, like many MMORPGs, there is a Job Level/Weapon Mastery system, which is almost as brilliant as the Rengeki feature. <3
I'm sure R:1 would be better, or else it wouldn't have its 20 million players. It's just that CC2 didn't do a very good job replicating that in the old games.

However, R:2 owns either way.
User avatar
Erranty
The Widower
The Widower
Posts: 2542
Joined: Fri Aug 04, 2006 8:25 pm
Location: Detroit, MI

Post by Erranty »

Its obvious that R:2 is better, that y its called an upgrade, duh
User avatar
Bulletcatcher
Child of the Shadows
Child of the Shadows
Posts: 2329
Joined: Sat Oct 21, 2006 10:12 pm
Location: U.S.A.

Post by Bulletcatcher »

Upgrades aren't necessarily better, but I agree with you that it's a major improvement. There's just some lawlessness that CC Corp needs to address. The problem with R:2 is the players, not the actual game. (not counting the irregularities such as AIDA)
User avatar
Erranty
The Widower
The Widower
Posts: 2542
Joined: Fri Aug 04, 2006 8:25 pm
Location: Detroit, MI

Post by Erranty »

Im still wandering the same reason, ther reason all the data related problems keep happening. What if the virus, PLUTO'S KISS, was never fully destroyed?
User avatar
Bulletcatcher
Child of the Shadows
Child of the Shadows
Posts: 2329
Joined: Sat Oct 21, 2006 10:12 pm
Location: U.S.A.

Post by Bulletcatcher »

Erranty wrote:Im still wandering the same reason, ther reason all the data related problems keep happening. What if the virus, PLUTO'S KISS, was never fully destroyed?
Well, "what if" questions are very open ended, so it's hard to answer that.

If you're referring to the strange occurances, I think the AIDA were created as an anti-existance to the Avatars, so they just appeared like Cubia did.
User avatar
metalicfloyd
Posts: 80
Joined: Mon Oct 16, 2006 7:36 pm

Fuse

Post by metalicfloyd »

R:1 was more simplistic beter fields in some ways plus grunties R:2 better jobs better custimization GUILDS
combined would be mutch better
User avatar
Bulletcatcher
Child of the Shadows
Child of the Shadows
Posts: 2329
Joined: Sat Oct 21, 2006 10:12 pm
Location: U.S.A.

Re: Fuse

Post by Bulletcatcher »

metalicfloyd wrote:R:1 was more simplistic beter fields in some ways plus grunties R:2 better jobs better custimization GUILDS
combined would be mutch better
Grunties were replaced by bikes pretty much. And bikes are customizable and can crash into monsters. So, I myself could live with grunties being a foot tall with glasses and hair.
User avatar
metalicfloyd
Posts: 80
Joined: Mon Oct 16, 2006 7:36 pm

customize

Post by metalicfloyd »

how do u do that?
User avatar
Bulletcatcher
Child of the Shadows
Child of the Shadows
Posts: 2329
Joined: Sat Oct 21, 2006 10:12 pm
Location: U.S.A.

Re: customize

Post by Bulletcatcher »

metalicfloyd wrote:how do u do that?
They're customizable in  Vol. 2.

You crash into monsters by sneaking up behind them and just ramming into them. It's easy to get caught though.
User avatar
Ichida
Posts: 180
Joined: Sat Mar 06, 2004 1:14 am
Location: Eternal City Mac Anu
Contact:

Post by Ichida »

One solution for victims to prevent PKing - disconnecting their terminals before they get killed. :P Sure, they might lose whatever progress they haven't saved, but isn't that worth stealing away from PKers the satisfaction of letting them kill you?
User avatar
Bulletcatcher
Child of the Shadows
Child of the Shadows
Posts: 2329
Joined: Sat Oct 21, 2006 10:12 pm
Location: U.S.A.

Post by Bulletcatcher »

Ichida wrote:One solution for victims to prevent PKing - disconnecting their terminals before they get killed. :P Sure, they might lose whatever progress they haven't saved, but isn't that worth stealing away from PKers the satisfaction of letting them kill you?
I agree it's embarassing, but losing progress when a party member can escape and ressurect you.

My solution: Separate PVP areas from non-PVP areas. That way, PKing can only happen in PVP areas.
User avatar
Kryuzei
Posts: 688
Joined: Fri Nov 03, 2006 11:03 pm
Location: The sixth dimension; those who alter the reality itself to make the world came true.

Post by Kryuzei »

One solution for victims to prevent PKing - disconnecting their terminals before they get killed. Razz Sure, they might lose whatever progress they haven't saved, but isn't that worth stealing away from PKers the satisfaction of letting them kill you?
and i absolutely agree that you wouldn't levelled up much #_# your data wouldn't changed from the first time you've been targetted by PK. the only times that the save data will be upgraded is just when the PK are not online, and that means . you're just lucky #_# , but if a guild for PK exist......well...say goodbye to yourself ^^;
My solution: Separate PVP areas from non-PVP areas. That way, PKing can only happen in PVP areas.
yeah..like RO 0.0; ? nooo ! no ! no way :d
its not FUN XD
*looks at Gabi-tan
Its one way to play The World !
See ! Gabi-tan said that too XD
R:1 was more simplistic beter fields in some ways plus grunties R:2 better jobs better custimization GUILDS
combined would be mutch better
the only things that R:2 forgotten...The player who loved the environment of the world....
there's only one person that i know still love it...and its  Atoli XD
*just kidding...:d
The problem with R:2 is the players, not the actual game. (not counting the irregularities such as AIDA)
couldn't saiy it better :d
Post Reply