The World R:1 V.S. The World R:2
- Bulletcatcher
- Child of the Shadows
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I agree. R:2 seems to be some kind of outlaw-run world, while R:1 was seemed to be almost perfect.Zer0 wrote:I think R:1 reflects how the internet was back then: Colorful, and everyone was nice and such.
R:2 reflects most of our current internets. Evil and mean, hackers and viruses everywhere, yada yada.
It's like one meaning of G.U.: Gateway to Utopia, which is what wasn't achieved.
- Bulletcatcher
- Child of the Shadows
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- Bulletcatcher
- Child of the Shadows
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- Joined: Sat Oct 21, 2006 10:12 pm
- Location: U.S.A.
I think R:1 just didn't have enough of the classic MMORPG features. No actual guilds, no weapon buffing or customization, very few classes in comparison, PvP, decently-sized towns, many pointless skills that do nothing but play the elemental game, which is what SPELLS are for,
I LOVE the new system in R:2. Every skill has a SPECIFIC purpose. Normal skills are damage dealers, Anti-Aerial skills for taking down avians, and Armor Piercing skills to crack hard shells. No pointless elemental game. Plus, like many MMORPGs, there is a Job Level/Weapon Mastery system, which is almost as brilliant as the Rengeki feature. <3
I LOVE the new system in R:2. Every skill has a SPECIFIC purpose. Normal skills are damage dealers, Anti-Aerial skills for taking down avians, and Armor Piercing skills to crack hard shells. No pointless elemental game. Plus, like many MMORPGs, there is a Job Level/Weapon Mastery system, which is almost as brilliant as the Rengeki feature. <3
- Bulletcatcher
- Child of the Shadows
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I'm sure R:1 would be better, or else it wouldn't have its 20 million players. It's just that CC2 didn't do a very good job replicating that in the old games.Ichida wrote:I think R:1 just didn't have enough of the classic MMORPG features. No actual guilds, no weapon buffing or customization, very few classes in comparison, PvP, decently-sized towns, many pointless skills that do nothing but play the elemental game, which is what SPELLS are for,
I LOVE the new system in R:2. Every skill has a SPECIFIC purpose. Normal skills are damage dealers, Anti-Aerial skills for taking down avians, and Armor Piercing skills to crack hard shells. No pointless elemental game. Plus, like many MMORPGs, there is a Job Level/Weapon Mastery system, which is almost as brilliant as the Rengeki feature. <3
However, R:2 owns either way.
- Bulletcatcher
- Child of the Shadows
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- Bulletcatcher
- Child of the Shadows
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- Joined: Sat Oct 21, 2006 10:12 pm
- Location: U.S.A.
Well, "what if" questions are very open ended, so it's hard to answer that.Erranty wrote:Im still wandering the same reason, ther reason all the data related problems keep happening. What if the virus, PLUTO'S KISS, was never fully destroyed?
If you're referring to the strange occurances, I think the AIDA were created as an anti-existance to the Avatars, so they just appeared like Cubia did.
- metalicfloyd
- Posts: 80
- Joined: Mon Oct 16, 2006 7:36 pm
Fuse
R:1 was more simplistic beter fields in some ways plus grunties R:2 better jobs better custimization GUILDS
combined would be mutch better
combined would be mutch better
- Bulletcatcher
- Child of the Shadows
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Re: Fuse
Grunties were replaced by bikes pretty much. And bikes are customizable and can crash into monsters. So, I myself could live with grunties being a foot tall with glasses and hair.metalicfloyd wrote:R:1 was more simplistic beter fields in some ways plus grunties R:2 better jobs better custimization GUILDS
combined would be mutch better
- Bulletcatcher
- Child of the Shadows
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Re: customize
They're customizable in Vol. 2.metalicfloyd wrote:how do u do that?
You crash into monsters by sneaking up behind them and just ramming into them. It's easy to get caught though.
- Bulletcatcher
- Child of the Shadows
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I agree it's embarassing, but losing progress when a party member can escape and ressurect you.Ichida wrote:One solution for victims to prevent PKing - disconnecting their terminals before they get killed.Sure, they might lose whatever progress they haven't saved, but isn't that worth stealing away from PKers the satisfaction of letting them kill you?
My solution: Separate PVP areas from non-PVP areas. That way, PKing can only happen in PVP areas.
- Kryuzei
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- Location: The sixth dimension; those who alter the reality itself to make the world came true.
and i absolutely agree that you wouldn't levelled up much #_# your data wouldn't changed from the first time you've been targetted by PK. the only times that the save data will be upgraded is just when the PK are not online, and that means . you're just lucky #_# , but if a guild for PK exist......well...say goodbye to yourself ^^;One solution for victims to prevent PKing - disconnecting their terminals before they get killed. Razz Sure, they might lose whatever progress they haven't saved, but isn't that worth stealing away from PKers the satisfaction of letting them kill you?
yeah..like RO 0.0; ? nooo ! no ! no way :dMy solution: Separate PVP areas from non-PVP areas. That way, PKing can only happen in PVP areas.
its not FUN XD
*looks at Gabi-tan
See ! Gabi-tan said that too XDIts one way to play The World !
the only things that R:2 forgotten...The player who loved the environment of the world....R:1 was more simplistic beter fields in some ways plus grunties R:2 better jobs better custimization GUILDS
combined would be mutch better
there's only one person that i know still love it...and its Atoli XD
*just kidding...:d
couldn't saiy it better :dThe problem with R:2 is the players, not the actual game. (not counting the irregularities such as AIDA)