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What do the gems mean when using a chaos gate?

Posted: Sat Mar 11, 2006 4:47 pm
by Deathbliss
I know this has probably been asked before, but I FINALLY managed to acquire all four games in the .hack//sign series, and decided to start playing Infection. I just don't understand what the gems mean when you're combing words while using the chaos gate. As you know there are blue, red, and green gems. As I undestand it, combinations of these are supposed to determine the difficulty of an area. I don't know any more than that, and would like to have a better idea of how to read the gems so that I can try various word combinations within my character's level.

Speaking of characters, I have one more question... Are you stuck being a twin blade through all of the games or is there a way to be a different character type? I want to be a Heavy Blade gosh darnit!

Appreciate any help, and any links discussing these topics...
- Deathbliss

Posted: Sat Mar 11, 2006 5:49 pm
by Erroneous
Red gems indicate this aspect is possibly present in this field, Green gems represent this aspect is definitly present in this field.

And yes your 1st character is always Kite the Twinblade. Other classes can be joined in your party since this game is a story of an MMORPG and not a MMORPG creating a story.

In other words this story is played out as you the twinblade always. If you want to play as whatever class you want to be and customized, then you'll want to play .hack//Fragment which is only available in Japan sad to say.

Posted: Sat Mar 11, 2006 6:19 pm
by Cless
Thank you for answering this quesiton. What does the red emblem represent?

Posted: Sat Mar 11, 2006 6:35 pm
by Erroneous
Cless wrote:What does the red emblem represent?
Did you read my first sentence in my last reply?

Posted: Sat Mar 11, 2006 7:32 pm
by Balmung2
Hmm. What's the blue sign do? Anyway, I've beaten the games and I think that the gems dont really matter, as loing as you gave a wide array of weapons and skills, then you can take on any elemental field ( except for those that have TONS of roaming mosters) that's within your comfortable level.

Posted: Sat Mar 11, 2006 7:33 pm
by Phantazy
Maybe they meant blue? I would assume that meant that aspect isn't present, but you'd think they just wouldn't have any jewels at all then.

Thanks for the reply but...

Posted: Sat Mar 11, 2006 8:58 pm
by Deathbliss
How then do you tell what skill level an area is going to be? I thought you were supposed to use the gems to determine this, but it sounds like they're only part of the picture.

Is .hack//gu going to allow you to play as other characters? Are either .hack//gu or .hack//fragment ever going to be released in America?

Once again thanks for your replies -
- Deathbliss

Re: Thanks for the reply but...

Posted: Sat Mar 11, 2006 9:16 pm
by Satu
Deathbliss wrote:How then do you tell what skill level an area is going to be? I thought you were supposed to use the gems to determine this, but it sounds like they're only part of the picture.

Is .hack//gu going to allow you to play as other characters? Are either .hack//gu or .hack//fragment ever going to be released in America?

Once again thanks for your replies -
- Deathbliss
To start out my post... I just beat Quarantine today at about 1:00 AM, and I didn't look at the gems once throughout all four of the games. It didn't affect me too much.

If I were you, I'd just mainly focus on what level the field is. (It says what level the field is towards the bottom left corner of the screen, right next to what element the field is.) Once you get the hang of things, start paying attention to which element each field is. The element determines what sorts of items you pick up, as well as what types of monsters you fight, not to mention what the field and dungeon look like.

Later on, people post some special keywords on the BBS. These keywords can make the monsters in an area really weak or make the field a special time limit field where you have to get to the Gott Statue of a dungeon as fast as possible. Also, there are some keywords that make a dungeon's level higher. I think that the higher-level keywords are generally towards the bottom of your list of keywords you have to choose from.

Sorry for getting off-topic. I just want to offer as much info as possible.

Also, on GU... Well, sort of. The main character that you play (Haseo) is a Multi-Weapon class, so technically, you get to play as several different classes as you unlock his different forms. .hack//GU should come out in America sometime this year, but there are no plans as of yet to bring Fragment here. You can buy Fragment off of import webstores, although I don't know if you can access online from America or play it on an American PS2.

I hope I was helpful.

Posted: Sun Mar 12, 2006 12:59 am
by Cless
End of a Shadow wrote:
Cless wrote:What does the red emblem represent?
Did you read my first sentence in my last reply?
I didn't read it thoroughly. Anyways what does the blue represent. Just a thought.

Posted: Sun Mar 12, 2006 1:24 am
by Zak
I'll try to explain it as best I can.

Every keyword has it's own list of attributes and their qualities with it. A few completely random examples pulled out of a hat: Splendid has a certain effect on the dungeon size, the topography (in this case flat), the level, and the amount of portals. When you put the keyword in, regardless of their colors, the gems you see in that column tell you what attributes each words affect. They don't say what the effect is, though. That, you'd have to figure out yourself from testing a few times or refer to a keyword FAQ somewhere, or the book (that part is accurate there).
However, every keyword has a priority level as well. This is in case another one of the three keywords also affects the attributes, one would have to take priority over another. This is where color comes in. If you notice, the first time you put a keyword in, the gems are always red. That's because red has the highest priority. It turns green if one of the other two keywords has the attribute it's on, and has a higher priority. Blue gems are what green gems take priority over, but that doesn't matter anyway because if they're green there's a red gem overtaking them. So, you'd only see a blue gem if all three keywords affect an attribute. Meh, personally I find it kinda pointless, the only reason you see blue and green gems are to show that those attributes are being overtaken by a red gem. Note that you'll never see a green gem without a red gem in the same row, and you'll never see a blue gem without a green gem in the same row.

Basically, if you're trying to figure out yourself the exact things of each keyword just for a challenge without using a table FAQ or book (which I use cause I lack patience and it's not like it requires solving a puzzle), whatever attributes you see representing by red gems-- their status in the field are what the keywords that had the red gems do. Like, seeing that "Solitary" has a red gem in the "Field Type" place, and you go to that place and see that it's a segmented jungle field, you know that "Solitary"'s effect on the Field Type is making it be a Jungle field (Unless of course it's overtaken by another word affecting the field type, in which case the gem wouldn't be red).

Personally, the only ones I find worth knowing are the Field Type (if you're looking for a Spring of Myst), the weather/time of day (what the Spring will do if you have one). The rest I never really had to worry about. Especially the element, since it tells you it in the corner.

Also, if a certain attribute isn't affected by any of the three keywords, it's completely unpredictable and random in a sense. Well, it's constant, but it's random. Like, if you're in area X, Y, Z and niether of those affect the field type keyword, if you go there and it's a scorching lava field, that's what those three keywords always make it. It's constant, but it has nothing to do with any of the attributes, that's just what it will always be, in any server. The combination of any three words have a given for EVERY attribute, even the ones that have nothing to do with any of the keywords.

Another note: "Chronicling" is the only keyword you'll see that doesn't have any gems whatsoever. So, it doesn't affect any of the attributes. The reason for the is cause it has it's own little function for the Zeit statue mini-game.


~Zak

Posted: Sun Mar 12, 2006 1:42 am
by Erroneous
My version is shorter and to the point :D

Posted: Sun Mar 12, 2006 1:56 am
by Cless
That good it explains most of the reason for the color indication for the emblems as for the level of monsters, items, field type, weather, dungeon structruct. I all ready know.

Thank you...

Posted: Sun Mar 12, 2006 4:54 am
by Deathbliss
For both the long and short explainations you have my thanks. I'm starting to get a handle on this game now...
- Deathbliss

Posted: Sun Mar 12, 2006 6:51 pm
by Zak
End of a Shadow wrote:My version is shorter and to the point :D
Actually...
Red gems indicate this aspect is possibly present in this field, Green gems represent this aspect is definitly present in this field.
That's actually not true.

A. There's only one that's definately present, and the other isn't "possibly" present. It isn't, because it means it's overtaken by another if it's anything but red.
B. It's the red that's definately present, not the green.

:P


~Zak

Posted: Tue Mar 28, 2006 1:44 am
by blackphoenix
A. There's only one that's definately present, and the other isn't "possibly" present. It isn't, because it means it's overtaken by another if it's anything but red.
B. It's the red that's definately present, not the green.

That's what I thought. Red=present
Green=overtaken by red
Blue=overtaken by green

This is used to determine which key words determine the field type (as some key words have different modifications to the same attribute).

Kinda like with Column B's "solitary" and "C's" Aqua field.
Aqua field overrules Solitary, so the Solitary field map (forest) doesn't display while Aqua Field does.

Posted: Mon Jul 03, 2006 1:31 pm
by Hirachi
Lol they show what will possibly be in the current field... Plus if you don't know google it, or gamefaqs it... =/

Posted: Wed Jul 05, 2006 10:18 am
by Login_Tsukasa
Zak wrote:
Another note: "Chronicling" is the only keyword you'll see that doesn't have any gems whatsoever. So, it doesn't affect any of the attributes. The reason for the is cause it has it's own little function for the Zeit statue mini-game.


~Zak
Not true. There is one other keyword that has no gems associated with it. I believe it is "eternal". Check the second column of keywords.

Posted: Fri Jul 07, 2006 6:09 pm
by Zak
Login_Tsukasa wrote:
Zak wrote:
Another note: "Chronicling" is the only keyword you'll see that doesn't have any gems whatsoever. So, it doesn't affect any of the attributes. The reason for the is cause it has it's own little function for the Zeit statue mini-game.


~Zak
Not true. There is one other keyword that has no gems associated with it. I believe it is "eternal". Check the second column of keywords.
Oh wow, you're actually right. Heh, I guess I missed it because the things that it "affects" (by zero) are marked as zero instead of not at all. It just so happens to be put in order with the words that affect monsters and items by different amounts in numerical order (on the selection field), and it comes between the -2's and the +2's. 0 and 0. So I guess you're right... it doesn't affect anything. I bet they didn't intend for them to cross directly, probably just a coincidence.


~Zak