War of the holy grail
Posted: Wed Oct 19, 2011 8:12 pm
story: the holy grail war is the competition that decides the ownership of the Grail. You may think of it as an auction for a cup that one thinks is the Holy Grail.
It was created 200 years ago by three families, with Justizia Lizleihi von Einzbern, Tohsaka Nagato and Makiri Zouken, who were trying to create a gate leading to Akasha. At that time, the Mage's Association and the Church were locked in a fight to the death, so a land in the Far East, where the Church couldn't see, was chosen. Einzbern prepared the vessel for the Grail, Tohsaka called forth the Servants, and Makiri designed the Command Seals that command the Servants. cycle of 60 years is needed for the Great Grail to amass enough mana to summon the Servants. The participants are 7 Masters and their Servants. It appears as a battle royal that lasts until only one stands, but the real point is to fill the vessel of the Grail with the souls of the Servants. Defeated Servants turn back to being pure energy and should disappear from the timeline they are incarnated into, but the function Grail of the Einzberns is to stop that temporarily and collect them. Once the vessel is filled, the energy of the Heroic Spirits returning to the "Throne" is used by the Great Grail, in a ritual to open a "hole" leading to Akasha. The Grail selects the magi who will summon the Servants, the Masters carrying three Command Spells to have the Servants obey them. The magi are then called Masters. many people fight for the grail for many different reasons usually the Grail first favors magi from the three original families. Then it picks magi who earnestly want it. The Mage's Association has an interest in it. the grail is What is handed down in the city of Fuyuki isn't the one that received the blood of the Christ, but the prototype of an even more ancient "omnipotent container"; this container is the 726th Grail that sticks to the legend of the name. It is a gate that leads to the Root, Akasha; a hole connected to the nuclear core, the Great Grail a wish machine - the key to startup the Great Grail. It is not an omnipotent container, but a replica created to work like a "wish machine" that can only bring forth one's own answers to his own questions The Grail selects the magi who will summon the Servants, the Masters carrying three Command Spells to have the Servants obey them. The magi are then called Masters.Currently, only the Tohsakas want to reach Akasha, while the Einzberns and Makiri only want the completion of the Grail, that is, the revival of the Third Magic.The war of the Fuyuki city is unique, as it is the only one that has a Servant system that uses Heroic Spirits as familiars. It is to be noted that the war of the Fuyuki city is apparently not the only "war of the Holy Grail", as there seems to be several artifacts labelled as the Holy Grail and different competitions for their ownership many gather aand fight to obtain this grail some even from different parts of the world....though only one can Suceed
( its kinda gonna be like. 100 years after the last and may be placed in a altternate timeline sort of )
servants: Servants are Heroic Spirits summoned by the Holy Grail. Once summoned, they can be classified as familiars as long as they are bound to a Master. Servants are legends from the past, present, or future. Because summoning even one heroic spirit is a miraculous occurence, summoning seven in their pure forms would be beyond the Holy Grail's power. Thus, to facilitate the process, Servants are summoned into one of seven vessels prepared beforehand. These vessels are classified based on their primary roles. Heroic Spirits can be summoned into any "class" that reflects the abilities they had in life.
servant classes:
Saber: Servants placed within this class are agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes, together with Lancer and Archer and also possesses the Riding skill like the Rider class.
Lancer: Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber.
Archer: Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby, thanks to their special ability Independent Action. It is one of the three Knight classes, together with Lancer and Saber.
Rider: Servants placed within this class place emphasis upon speed and powerful Noble Phantasms. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (ranging from simple horses, through motorcycles, to divine creatures).
Caster: Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery.
Assassin: Servants placed within this class are always, as a rule, one of the 19 Hassan i Sabbah, the leaders of the clan of the Hashshashins who passed their name down. The Assassin in Fate/stay night summoned by Caster is an exception, an aberration in the system, as he was summoned by another Servant. This rule comes from how the word "assassin" itself finds its etymological roots in that clan. The Assassins' special ability is Presence Concealment, which allows them to remain undetected. Offset by their stealth is their weak combat skills. Due to this, Assassins often target Masters instead of Servants.
Berserker: Servants placed within this class are always incarnations of heroes who have gone berserk on their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death
noble phantasm: ( if really needed i'll fill this is but i'd just go to the type moon wikia )
template
magi template
name:
age:
gender:
Mage craft
app
bio: ( why you want to win the grail )
servant template
name
class:
noble phantasm
app:
bio: ( who the servant was when alive and so on )
my template
magi
name: Kira tohsaka
age: 17
mage craft: Reinforcement: the most difficult magecraft with the purpose of pushing a basis to the utmost. It is the foundation of all magecraft that enhance the existence of the target by pouring prana, but as no clear expression of how much it can be enhanced is defined, almighty reinforcements are rare. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison. Success requires a good grasp of the inner structure to fill openings with prana. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague. As living things will resist invasion of your prana, reinforcing someone else is the hardest
projection: that materializes objects, in accordance to the caster’s imagination, through the use of prana. Gradation comes from the fact that the
created object slowly fades away after being created, and Air is an allusion to the fact that said object is made out of “nothing”.
Jewel: Once prana is embedded into a jewel, it will be tinted by the mystical properties of the stone, and the magus can then use that power whenever and in whatever way she finds necessary
spontaneous combustion: she's failed this dozens of times
app:
bio: explained in story
servant
name: Siegfried " Knight of the dragon blood "
class: Saber
skills: Dragon slayer: a abillty he had gained from slaying the dragon fafner
Guardian : a abillity that allows him to place a mage craft barrier infront of his master for a limited time if they are targeted by the enemy
Immortal soldier: a abillity that allows him to not be hurt for a limited time though it takes alot out of him and can cause adverse affects to the way he fights
Magic resistance: In addition to the Magic Resistance of the Saber Class, he demonstrates a high anti-magic from her unwavering piety. However, since it is just averting (evading) the Magecraft, only siegfried will be saved against a wide-range magic attack. It cannot cope with the sacraments of the Church
noble phantasm: The Dragon slaying blade balmung: combining the power of Balmung and his dragon slayer abillity It pierces through the enemy with the shape of a sword at close range, while at long range the light repelled by the sword takes the shape of a thrown spear as Siegfrieds blade unleashes the Wrath and fury of a dragon
the dragon slaying blade balmung: ( battle) with out his power it is the weapon Siegfried fights with with out it he would be lost he usual keeps balmung in a alternate sword form to maintain it's power
Dragons peak: a reality marble that Creates the mountain that belonged to the blue Dragon Fafner it is there Where Siegfried acheived victory and it is there where he changes into half of a dragon kind showing the true reason " Knight of the dragon blood" title
app:
bio: He is the hero portrayed as the main character of the German Nibelungenlied epic. Prince of the Netherlands, he wields the precious sword Balmung which he received from the Nibelungen family, and has fought in many campaigns and adventures. His most well known feat is killing the evil dragon Fafnir. He then bathed in the blood of the dragon, and has obtained an invincible body. His personality is truly that of a noble knight. iegfried has been in battles ever since he was a young man, and he has gained an invincible body from his victory over Fafnir in battle for the treasure of the Nibelungen family. But when he bathed in the dragon's blood, a tree leaf stuck to his back, making it his one weak point. Adding to the growing ranks of the Burgundians, he brought them many victories, and married Kriemhild, sister of the Burgundian king, accessing the throne of Netherlands. But after a trick to marry the Burgundian king to the queen of Iceland, Brünnhilde, he was assassinated by a vassal of the Burgundians who struck him on his weak point. This connects to the revenge tragedy of his wife Kriemhild for the murder of her husband in the later half of the tale.
It was created 200 years ago by three families, with Justizia Lizleihi von Einzbern, Tohsaka Nagato and Makiri Zouken, who were trying to create a gate leading to Akasha. At that time, the Mage's Association and the Church were locked in a fight to the death, so a land in the Far East, where the Church couldn't see, was chosen. Einzbern prepared the vessel for the Grail, Tohsaka called forth the Servants, and Makiri designed the Command Seals that command the Servants. cycle of 60 years is needed for the Great Grail to amass enough mana to summon the Servants. The participants are 7 Masters and their Servants. It appears as a battle royal that lasts until only one stands, but the real point is to fill the vessel of the Grail with the souls of the Servants. Defeated Servants turn back to being pure energy and should disappear from the timeline they are incarnated into, but the function Grail of the Einzberns is to stop that temporarily and collect them. Once the vessel is filled, the energy of the Heroic Spirits returning to the "Throne" is used by the Great Grail, in a ritual to open a "hole" leading to Akasha. The Grail selects the magi who will summon the Servants, the Masters carrying three Command Spells to have the Servants obey them. The magi are then called Masters. many people fight for the grail for many different reasons usually the Grail first favors magi from the three original families. Then it picks magi who earnestly want it. The Mage's Association has an interest in it. the grail is What is handed down in the city of Fuyuki isn't the one that received the blood of the Christ, but the prototype of an even more ancient "omnipotent container"; this container is the 726th Grail that sticks to the legend of the name. It is a gate that leads to the Root, Akasha; a hole connected to the nuclear core, the Great Grail a wish machine - the key to startup the Great Grail. It is not an omnipotent container, but a replica created to work like a "wish machine" that can only bring forth one's own answers to his own questions The Grail selects the magi who will summon the Servants, the Masters carrying three Command Spells to have the Servants obey them. The magi are then called Masters.Currently, only the Tohsakas want to reach Akasha, while the Einzberns and Makiri only want the completion of the Grail, that is, the revival of the Third Magic.The war of the Fuyuki city is unique, as it is the only one that has a Servant system that uses Heroic Spirits as familiars. It is to be noted that the war of the Fuyuki city is apparently not the only "war of the Holy Grail", as there seems to be several artifacts labelled as the Holy Grail and different competitions for their ownership many gather aand fight to obtain this grail some even from different parts of the world....though only one can Suceed
( its kinda gonna be like. 100 years after the last and may be placed in a altternate timeline sort of )
servants: Servants are Heroic Spirits summoned by the Holy Grail. Once summoned, they can be classified as familiars as long as they are bound to a Master. Servants are legends from the past, present, or future. Because summoning even one heroic spirit is a miraculous occurence, summoning seven in their pure forms would be beyond the Holy Grail's power. Thus, to facilitate the process, Servants are summoned into one of seven vessels prepared beforehand. These vessels are classified based on their primary roles. Heroic Spirits can be summoned into any "class" that reflects the abilities they had in life.
servant classes:
Saber: Servants placed within this class are agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes, together with Lancer and Archer and also possesses the Riding skill like the Rider class.
Lancer: Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber.
Archer: Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby, thanks to their special ability Independent Action. It is one of the three Knight classes, together with Lancer and Saber.
Rider: Servants placed within this class place emphasis upon speed and powerful Noble Phantasms. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (ranging from simple horses, through motorcycles, to divine creatures).
Caster: Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery.
Assassin: Servants placed within this class are always, as a rule, one of the 19 Hassan i Sabbah, the leaders of the clan of the Hashshashins who passed their name down. The Assassin in Fate/stay night summoned by Caster is an exception, an aberration in the system, as he was summoned by another Servant. This rule comes from how the word "assassin" itself finds its etymological roots in that clan. The Assassins' special ability is Presence Concealment, which allows them to remain undetected. Offset by their stealth is their weak combat skills. Due to this, Assassins often target Masters instead of Servants.
Berserker: Servants placed within this class are always incarnations of heroes who have gone berserk on their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death
noble phantasm: ( if really needed i'll fill this is but i'd just go to the type moon wikia )
template
magi template
name:
age:
gender:
Mage craft
app
bio: ( why you want to win the grail )
servant template
name
class:
noble phantasm
app:
bio: ( who the servant was when alive and so on )
my template
magi
name: Kira tohsaka
age: 17
mage craft: Reinforcement: the most difficult magecraft with the purpose of pushing a basis to the utmost. It is the foundation of all magecraft that enhance the existence of the target by pouring prana, but as no clear expression of how much it can be enhanced is defined, almighty reinforcements are rare. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison. Success requires a good grasp of the inner structure to fill openings with prana. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague. As living things will resist invasion of your prana, reinforcing someone else is the hardest
projection: that materializes objects, in accordance to the caster’s imagination, through the use of prana. Gradation comes from the fact that the
created object slowly fades away after being created, and Air is an allusion to the fact that said object is made out of “nothing”.
Jewel: Once prana is embedded into a jewel, it will be tinted by the mystical properties of the stone, and the magus can then use that power whenever and in whatever way she finds necessary
spontaneous combustion: she's failed this dozens of times
app:

bio: explained in story
servant
name: Siegfried " Knight of the dragon blood "
class: Saber
skills: Dragon slayer: a abillty he had gained from slaying the dragon fafner
Guardian : a abillity that allows him to place a mage craft barrier infront of his master for a limited time if they are targeted by the enemy
Immortal soldier: a abillity that allows him to not be hurt for a limited time though it takes alot out of him and can cause adverse affects to the way he fights
Magic resistance: In addition to the Magic Resistance of the Saber Class, he demonstrates a high anti-magic from her unwavering piety. However, since it is just averting (evading) the Magecraft, only siegfried will be saved against a wide-range magic attack. It cannot cope with the sacraments of the Church
noble phantasm: The Dragon slaying blade balmung: combining the power of Balmung and his dragon slayer abillity It pierces through the enemy with the shape of a sword at close range, while at long range the light repelled by the sword takes the shape of a thrown spear as Siegfrieds blade unleashes the Wrath and fury of a dragon
the dragon slaying blade balmung: ( battle) with out his power it is the weapon Siegfried fights with with out it he would be lost he usual keeps balmung in a alternate sword form to maintain it's power
Dragons peak: a reality marble that Creates the mountain that belonged to the blue Dragon Fafner it is there Where Siegfried acheived victory and it is there where he changes into half of a dragon kind showing the true reason " Knight of the dragon blood" title
app:

bio: He is the hero portrayed as the main character of the German Nibelungenlied epic. Prince of the Netherlands, he wields the precious sword Balmung which he received from the Nibelungen family, and has fought in many campaigns and adventures. His most well known feat is killing the evil dragon Fafnir. He then bathed in the blood of the dragon, and has obtained an invincible body. His personality is truly that of a noble knight. iegfried has been in battles ever since he was a young man, and he has gained an invincible body from his victory over Fafnir in battle for the treasure of the Nibelungen family. But when he bathed in the dragon's blood, a tree leaf stuck to his back, making it his one weak point. Adding to the growing ranks of the Burgundians, he brought them many victories, and married Kriemhild, sister of the Burgundian king, accessing the throne of Netherlands. But after a trick to marry the Burgundian king to the queen of Iceland, Brünnhilde, he was assassinated by a vassal of the Burgundians who struck him on his weak point. This connects to the revenge tragedy of his wife Kriemhild for the murder of her husband in the later half of the tale.




