area servers can be on wifiXu Yuan wrote:While it's true I was originally working off of savestates I eventually moved to the ISO itself and made the necessary changes there, but maybe I took it one step too far... maybe the placement of the labels serve a dual purpose. I noticed if I tried to change Kite's voice pointer for say Mia or Orca it worked perfectly fine once I changed both portions of data in VoiceDataE and spcVoiceDataE to match that of the other character, But originally I was trying to run it in a different manner which may have been the cause for problems. I literally switched the symbolcode tags from say SPC00_E to SPC15_E and that seemed to cause effects identical, but I recall in older testing that I tried that with other characters where I learned it *should* have worked and it didn't function 100% correctly (though that may be because I did not know of this secondary pointer)...
And that seems to not be the case. Changing just the symbolcode causes more problems than fixes them, that may be where my confusion lay alright then... I'll try it in the ISO then, but as savestates and Cheat Engine worked for showing that most other characters could replace Kite's pointers without issue, I can't see it working.
It did not, I changed every voice pointer and secondary pointers to BlackRose's... no dice. I think it is just some sort of size expectancy that I haven't found or it is specially coded around it. That throws a wrench in matters...
Also i was wondering if you may have had a //Fragment dungeon file? I would set up my own server and do it myself if I could but this hunk of junk I call a computer has had a broken ethernet input since I got it apparently so i can't actually use the Area Server tool. I am curious however to know if the Edit_Dungeon hex is similar to how dungeons are built in //Fragment.
its pcsx2 that cant (yet)