Agarest: Broken Peace
Posted: Mon Oct 25, 2010 1:32 pm
Premise:
((As a quick note, this is set years after the game, so no canon stuff, no descendents from canon people, etc.))
Peace has descended on Agarest. Gridamas, after a long period, has stabilized and is now a hub for all kinds of adventurers and mercenaries. Attracted by the prospects of this profession, be it money or fame, honor or dreams, you are travelling to Gridamas to start your adventures.
However, as you near the grand city, you are stopped by a mysterious, robed being. She describes a tale of rising darkness to you, before swiftly vanishing, torn apart by the winds and leaving these words echoing in your mind.
"Stop the darkness. Find the others chosen by me, and stop the shadows before it's too late..."
Confused, and bewildered, you carry on your way to Gridamas. In an attempt to find these 'chosen', you head to the nearest inn and begin your search.
The Generations (Soul Breed):
True to the original Agarest game, this roleplay will take place over several Generations. The focal point of the series are Spirit Vessels; people who have surrendered their bloodline to mysterious beings in order to gain the strength needed to pull them through times of desperation. Be it protecting a loved one, or defeating a life-long rival, these men and women choose to give their bloodline's destiny to these beings, making every one of their descendants Spirit Vessels. With each Generation, the skills and knowledge of their forebears is passed on to the child, accumulating over each Generation and increasing the strength of each subsequent Generation.
Of course, this means that there must be people to carry on the bloodline, so the beings who bestow this strength help the Spirit Vessel find someone to start and raise a family. Be they chance meetings or organised encounters, they assist in finding either a male or female to join the Spirit Vessel in their endeavours. However, relationships must develop naturally; no-one is sure why, but a forced relationship voids the strength of a Spirit Vessel.
For This Roleplay:
At each major milestone of this roleplay, we will transition to the next Generation. At this point, people can choose to refresh their characters' profiles and, in the case of Spirit Vessels, they create a profile for the child, listing the father and mother. Except in special circumstances (such as long-lived characters who promise the parents to look after their child and help them in the next Generation), all users will be required to create a new profile.
Places as Spirit Vessels are limited. At max, there will be FOUR Spirit Vessels created over the course of the roleplay. These Spirit Vessels may encounter someone to pair with during the course of the roleplay, but if nothing has happened by the transition to the next Generation, they will be allowed to create the next child with a fictional character of their creation.
Rules:
1. The usual. No god-modding, no auto-hitting/avoiding, no forced character deaths without permission etc etc.
2. Please keep any romance below PG-16. I don't want any trouble with the mods.
3. This is a literate RPG, so obey proper grammar and all that jazz!
4. The minimum post length is three sentences long. Responding to one-liners is a nigh-impossible task, and a killer for creativity.
5. Please avoid Mary/Gary Sue's! They are terrible for character development and drama.
6. Keep you character sheets realistic! Rare races like the Ryulent are, well, rare, so having four or five - or more - gathered in Gridamas is a wee bit odd, no?
7. Similarly, please keep your equipment realistic for a new adventurer. It may be expensive, but chances are it won't be humongously powerful.
8. Send me your profiles via PM, so I can keep all the profiles in one post!
9. Multiple characters are fine, just let me know how many you're controlling.
Races of Agarest:
Humans: Humans in Agarest seem to be the dominant race on most of the continents. They are the most diverse race in Agarest, with many different shapes and colors. They comprise most of the ruling class within the kingdoms on each of the continents. Humans seem to have the shortest life span of all the races in Agarest.
Elves: Elves seem to be the second most populous race in Agarest. They are a long-lived race that ages much slower than humans but are not immortal. They are divided into a number of subspecies, such as High Elves, Dark Elves, and Syriums. They are distingushed by their pointy ears. Unlike humans, they live in isolated villages, all called Elfville for some reason, but journey to other towns and cities and trade with them. Elves, particularly High Elves, are more in tune with nature and have powerful magical abilities, being able to even summon a Larva.
Subspecies of Elves:
High Elves: High Elves are the oldest and most powerful members of the Elven races. They are the most tuned to nature and have great magical abilities. Their ears are a lot shorter than those of other Elves. They have the ability to summon Larvae as guardians and protectors. However, this species of elves is dying out. Of all the Elf species they are they most respected because of their beauty and ability, with some being made leaders of Elfville.
Syrium:Syrium are a subspecies of Elves. They all have light grey skin, blueish grey hair and blue eyes. Unlike High Elves, Syriums seem to be the most populous of the race. In terms of abilities, they are more varied than High Elves and have greater speed.
Dark Elves: Not much is known about Dark Elves. They seem to have brown skin and yellow eyes. They are stronger than the other elves, being warriors instead of mages. However, Dark Elves are considered by the rest of the world to be evil brutes. They are not allowed in the villages and, even those of half breed that merely resemble Dark Elves, are banished from villages and persecuted by the other elves.
Onetles: Onetles are a race of beings that look very similar to humans except that they have a third eye in their forehead; a triclops race, in other words. They try to hide their third eye to blend in with humans and hide from persecution. This race seems to be the rarest in Agarest, and consequently their abilities and magical affinity are unknown, with the exception of their Foresight.
Neocolom: Created by the god Deeth, Neocolom are a race of people who appear human with the substitution of animal parts for various body parts or the addition of animal parts like a tail (similar to an animé catgirl). Some Neocoloms seem to become wild and uncontrollable during a full moon. Including enemies, three different Neocolom types of seem to exist: ones with fox-like appendages, one with rabbit-like ears, and the various 'catgirls'. Because of their animal tendencies, they seem to be one of the fastest races in Agarest.
Harpuia: Harpuia are a race of feather folk, i.e. Humans with wings. Essentially they are the same as angels except their wings are lower in their backs. Just like humans, they are very varied in appearance with the exception of the wings, which in turn can come in a number of colors. They seem to prefer living in mountainous regions where they have forts built around their homes. They appear to rarely interact with other races preferring to remain in their town and villages. In terms of abilities, they seem to be a race that prefer aerials and distance attacks.
Yulishee: Yulishee are Agarest's versions of merfolk, or mermaids. They appear to have human shape with fin like ears and a variety of skin and hair color with smooth skin. As expected, they live underwater in seas or lakes. Because of this they have no single living area, as they are spread across the oceans, but come together in one area usually near a lake or sea to communicate and govern their race. This is called a colom. They have strict rules, and those that break those rules are made to leave the colom. As expected they are a race that uses water as their main magic.
Ryulent: Ryulents are a race of plant-like beings with human-like bodies. They are said to be born from plants. When they are ready to die, they journey the world to find a place to rest. Once they find a place, their bodies are planted and are turned into trees. Given that, it can be assumed that many of the forests in Agarest are made from this race. Ryulents are considered to be one of the strongest races in Agarest, even striking fear into the Beast. One swing from them could destroy a hill. They are also the most in tune with nature and as such have some magical abilities. Because of their plant-like bodies, they can easily hide in a forest. Their ability to communicate with plants ensures they won't get lost. The Ryulents are a race that will retaliate if a person tries to destroy their home or nature.
Greer: Agarest's Dwarf-like race. Greer are associated with forging and enchanting weapons. They have pointy ears and are shorter than most other races. They are of a stout physique, and have remarkable strength and craftsmanship.
Neith: The Neith are a race whose members are of very small stature. On average, they are significantly shorter and physically much weaker than Greer. They are akin to Gnomes of some other fantasy worlds. Neiths are excellent craftsmen and artisans, able to make detailed and powerful adornments.
Larva: Larvae are a group of creatures from another world. According to Dyshana, they are closer to being gods. High elves with high magical powers have the ability to summon these creatures as guardians and protectors. Summoned Larvae are very loyal to those that summoned them and are generally strong with great combat experience. Larvae take no particular form.
Profile Skeleton:
Name: (First and Last name, please!)
Race: (Self-explanatory. Half-breeds are allowed, just keep 'em realistic.)
Age: (Again self-explanatory, but please, realistic.)
Appearance: (Obey the rules of the race, as detailed in the race thing above. I'd prefer them written, but pictures are okay. If written, keep them at max two paragraphs, and at minimum three sentences.)
Weapons and Magic: (Keep to the rules, but otherwise, anything goes!)
Biography: (Again, minimum of three sentences, and maximum of two paragraphs. Include backstory, motivations, goals, personality etc.)
For Spirit Vessels:
Name: (First and Last name, please!)
Race: (Self-explanatory. Half-breeds are allowed, just keep 'em realistic.)
Age: (Again self-explanatory, but please, realistic.)
Appearance: (Obey the rules of the race, as detailed in the race thing above. I'd prefer them written, but pictures are okay. If written, keep them at max two paragraphs, and at minimum three sentences.)
Weapons and Magic: (Keep to the rules, but otherwise, anything goes!)
Biography: (Again, minimum of three sentences, and maximum of two paragraphs. Include backstory, motivations, goals, personality etc.)
Family: (Father/Mother)
Profiles:
The First Generation:
Chaosbahamut123's Characters
Name: Lykala Rossgrave
Race: Syrium
Age: 24
Appearance: Like every Syrium, Lykala has pale skin and striking, icy blue-grey hair tied back into a wild ponytail. His physique is lean and, at first glance, seems quite weak; even for Syrium. He covers for this by wearing a heavy, white drovers coat. Underneath he wears a black shirt and trousers, and leather boots. His weapons are strapped to his waist.
Weapons and Magic: Although not particularly adept at magic, only having a few basic spells in his repetoire, Lykala is skilled with his twin daggers and, taking pride in his skills, is prone to flourishing with them when bored.
Biography: A disorganised Syrium hoping to find some career opportunities in Gridamas. However, his habit of forgetting important dates until the very last seconds has caused him to have no such fortune thus far. Although a capable fighter, he prefers to talk his way out of a situation instead of cutting through it.
Username: Chaosbahamut123
Name: Falsai
Race: Unknown
Age: Unknown (seemingly immortal).
Appearance: Falsai wears an ornate tasset that covers most of her right leg and some of her thigh. Her torso is decorated with filigree accessories and a tightly-fitting top that leaves her navel exposed. With long, flowing hair and striking purple eyes, it is clear that the idyllic female is not of this realm.
Weapons and Magic: She refuses to display any abilities beyond her magical prowess, as this was the reason why she could make Lykala her Spirit Vessel.
Biography: A strange, beautiful woman who approached Lykala in a time of direst need. She gives him a choice; surrender his soul to her and become her Spirit Vessel, or die. Lykala chooses the former, and she now travels with him for an unknown end. Much like him, however, it seems she too desires to end the rising shadows in Agarest.
GamerKale's Characters
Name: Skadi Cruentes-Nox
Race: Dark Elf
Age: 23
Appearance: Skadi is short in stature, her skin is a dark brown, and her eyes are a striking gold. Her crimson hair is kept no longer than her shoulders typically. Beneath her right eye she has a black double crescent tattoo. She wears ashen leather armor and beneath that she has a brown tank top and pants. Her boots are a faded tan. She has a scimitar strapped to her left hip and a throwing hammer stuck through a loop on her right. She has a knife strapped to the back of each of her hands as well as a pair on the back of her belt, and one stuck in the side of each of her boots. Much of her skin is covered by the armor, but when she's not wearing it scars are visible across much of her body, her forearms in particular from when she suffered a bear attack.
Weapons: A scimitar, a throwing hammer, several knives, and whatever else happens to be within easy reach.
Biography: Skadi's prone to going off half-cocked and thus is a stab first ask questions later kind of gal, and if she even thinks you're about to start a fight she'll gladly save you the trouble. She's spent more than a few nights in a jail cell for starting a bar fight. And although she enjoys liqour and is sturdier than her appearance suggests, she's a lightweight when it comes to drinking.
She set out to become a mercenary after she found that her talents did not lie in either smithing, like her father, or carving, wood that is, like her mother. And her village was just too boring to keep her interest for very long after she hit adolescence. So she took some equipment from her father's forge and left. A hunting party found her nearly dead after getting mauled by a bear and brought her back. The next time she left, a couple of years later, she made sure to get some sturdy armor first.
Name: Gilgamesh Tarkad
Race: High Elf
Age: 31
Appearance: He stands more than a head over most people with a pointed nose and eyes the shade of blood. His golden hair stands on end adding nearly another three inches to his height. He has several earrings made of gold in each ear and wears golden rings fitted with diamonds and other valuable jewels on each finger. He wears plate armor coated with gold and is shined every morning.
Weapons and Magic: He wields a rapier enchanted to paralyze those struck with it for a short time. He also carries a rifle. And can summon a larva in addition to other powerful magics ranging from capable of sewing destruction on a scale rivaling a ballista to repairing that same damage. He also has a retinue of nearly a dozen Syrium elves following him around as servants and bodyguards. As well as two dark elf concubines.
Larva's Appearance and abilities: Appears to be a beautiful silver skinned elf woman clad in golden robes. She can send out waves of destructive force capable of leveling buildings with a wave of her hand and if forced into melee she materializes a large ball and chain that she uses to great effect.
Biography: Son of a powerful merchant he visited Skadi's village to commision a blade from her father Arkad Nox, a renowned blacksmith, he found the dark elf women entrancing and none more than the headstrong Skadi. As he put it, her scars added a certain feral allure that other women simply do not possess. He views Skadi as more prize than person, something to add to his collection.
Skadi's initial reaction to his attempts at buying her affection was to smash the golden roses he brought her and then to throw a hammer into his chest. This reaction only served to increase his desire to win her over. His subsequent attempts have met with similar fates and after their last encounter Skadi managed to lose Gilgamesh and he has been searching for her ever since.
Haseo{Terror of Death}'s Characters
Name: Jason "Hawk" Richmond Lycurgus Compson III
Race: Human - Onetle
Age: 18
Appearance: Brown flowing spiky hair and blue eyes. Third eye is forever closed, but is concealed by a yellow headband. Stands at about 6 feet. Wears an open green jacket with rolled up sleeves. Long brown trousers with the ends of the legs torn. Under shirt is greasy and a dark gray color. Black tanker boots and black leather gloves cover hands and feet. A tattoo of a hawk with a crown in the background lies over his heart. Trained to physical perfection.
Weapons and Magic: "Only wimps need weapons to fight!" Jason has a strict anti-weapon mentality and therefore does not carry weapons. His abilities of foresight have dimmed due to his eye's inability to open, but he can see the future in his dreams. He also had exceptional eyesight, earning him the nickname Hawk. He has minor psychic abilities allowing him to see things than cannot be seen, such as a hidden item.
Biography: Jason's father, Jason II fell in love with an unnamed Onetle woman and lived with her for over ten years. He had hidden from public for her protection, which ultimately led to her death. During her delivery the woman had become ill, and before Jason II could seek assistance, she had died. After she had died, Jason was in a comatose state, and eventually died. A person wearing an all-white office promised to revive Jason in exchange for taking the light from Jason's third eye. Jason's father agreed, and Jason began living an average life.
Jason's father, in order to toughen Jason up, created a strict diet and training schedule, as well as personally schooling him. After years of training, Jason became his village's greatest fighter, and has made his father proud. On his 18th birthday Jason had a dream of an event taking place in Gridamas and decided to follow his suspicion.
KiteXX's Characters:
Name:Exia Reoullve
Race:Human
Age:15
Appearance: His face and hair are garbed with a black mask revealing not even his eye color, his tunic and pants are the same: revealing nothing.
Weapons and Magic: A sword and a concealed dagger, prefers not to use magic.
Biography:He doesn't speak much but when he does he's really short with people never thinking twice about what he says. He sticks to the shadows and travels at night. Even though he's quite young he was forced to mature at an early age when he watched his parents get murdered.
Spirit Vessels:
1) Reserved
2) Reserved
3) Open
4) Open
((As a quick note, this is set years after the game, so no canon stuff, no descendents from canon people, etc.))
Peace has descended on Agarest. Gridamas, after a long period, has stabilized and is now a hub for all kinds of adventurers and mercenaries. Attracted by the prospects of this profession, be it money or fame, honor or dreams, you are travelling to Gridamas to start your adventures.
However, as you near the grand city, you are stopped by a mysterious, robed being. She describes a tale of rising darkness to you, before swiftly vanishing, torn apart by the winds and leaving these words echoing in your mind.
"Stop the darkness. Find the others chosen by me, and stop the shadows before it's too late..."
Confused, and bewildered, you carry on your way to Gridamas. In an attempt to find these 'chosen', you head to the nearest inn and begin your search.
The Generations (Soul Breed):
True to the original Agarest game, this roleplay will take place over several Generations. The focal point of the series are Spirit Vessels; people who have surrendered their bloodline to mysterious beings in order to gain the strength needed to pull them through times of desperation. Be it protecting a loved one, or defeating a life-long rival, these men and women choose to give their bloodline's destiny to these beings, making every one of their descendants Spirit Vessels. With each Generation, the skills and knowledge of their forebears is passed on to the child, accumulating over each Generation and increasing the strength of each subsequent Generation.
Of course, this means that there must be people to carry on the bloodline, so the beings who bestow this strength help the Spirit Vessel find someone to start and raise a family. Be they chance meetings or organised encounters, they assist in finding either a male or female to join the Spirit Vessel in their endeavours. However, relationships must develop naturally; no-one is sure why, but a forced relationship voids the strength of a Spirit Vessel.
For This Roleplay:
At each major milestone of this roleplay, we will transition to the next Generation. At this point, people can choose to refresh their characters' profiles and, in the case of Spirit Vessels, they create a profile for the child, listing the father and mother. Except in special circumstances (such as long-lived characters who promise the parents to look after their child and help them in the next Generation), all users will be required to create a new profile.
Places as Spirit Vessels are limited. At max, there will be FOUR Spirit Vessels created over the course of the roleplay. These Spirit Vessels may encounter someone to pair with during the course of the roleplay, but if nothing has happened by the transition to the next Generation, they will be allowed to create the next child with a fictional character of their creation.
Rules:
1. The usual. No god-modding, no auto-hitting/avoiding, no forced character deaths without permission etc etc.
2. Please keep any romance below PG-16. I don't want any trouble with the mods.
3. This is a literate RPG, so obey proper grammar and all that jazz!
4. The minimum post length is three sentences long. Responding to one-liners is a nigh-impossible task, and a killer for creativity.
5. Please avoid Mary/Gary Sue's! They are terrible for character development and drama.
6. Keep you character sheets realistic! Rare races like the Ryulent are, well, rare, so having four or five - or more - gathered in Gridamas is a wee bit odd, no?
7. Similarly, please keep your equipment realistic for a new adventurer. It may be expensive, but chances are it won't be humongously powerful.
8. Send me your profiles via PM, so I can keep all the profiles in one post!
9. Multiple characters are fine, just let me know how many you're controlling.
Races of Agarest:
Humans: Humans in Agarest seem to be the dominant race on most of the continents. They are the most diverse race in Agarest, with many different shapes and colors. They comprise most of the ruling class within the kingdoms on each of the continents. Humans seem to have the shortest life span of all the races in Agarest.
Elves: Elves seem to be the second most populous race in Agarest. They are a long-lived race that ages much slower than humans but are not immortal. They are divided into a number of subspecies, such as High Elves, Dark Elves, and Syriums. They are distingushed by their pointy ears. Unlike humans, they live in isolated villages, all called Elfville for some reason, but journey to other towns and cities and trade with them. Elves, particularly High Elves, are more in tune with nature and have powerful magical abilities, being able to even summon a Larva.
Subspecies of Elves:
High Elves: High Elves are the oldest and most powerful members of the Elven races. They are the most tuned to nature and have great magical abilities. Their ears are a lot shorter than those of other Elves. They have the ability to summon Larvae as guardians and protectors. However, this species of elves is dying out. Of all the Elf species they are they most respected because of their beauty and ability, with some being made leaders of Elfville.
Syrium:Syrium are a subspecies of Elves. They all have light grey skin, blueish grey hair and blue eyes. Unlike High Elves, Syriums seem to be the most populous of the race. In terms of abilities, they are more varied than High Elves and have greater speed.
Dark Elves: Not much is known about Dark Elves. They seem to have brown skin and yellow eyes. They are stronger than the other elves, being warriors instead of mages. However, Dark Elves are considered by the rest of the world to be evil brutes. They are not allowed in the villages and, even those of half breed that merely resemble Dark Elves, are banished from villages and persecuted by the other elves.
Onetles: Onetles are a race of beings that look very similar to humans except that they have a third eye in their forehead; a triclops race, in other words. They try to hide their third eye to blend in with humans and hide from persecution. This race seems to be the rarest in Agarest, and consequently their abilities and magical affinity are unknown, with the exception of their Foresight.
Neocolom: Created by the god Deeth, Neocolom are a race of people who appear human with the substitution of animal parts for various body parts or the addition of animal parts like a tail (similar to an animé catgirl). Some Neocoloms seem to become wild and uncontrollable during a full moon. Including enemies, three different Neocolom types of seem to exist: ones with fox-like appendages, one with rabbit-like ears, and the various 'catgirls'. Because of their animal tendencies, they seem to be one of the fastest races in Agarest.
Harpuia: Harpuia are a race of feather folk, i.e. Humans with wings. Essentially they are the same as angels except their wings are lower in their backs. Just like humans, they are very varied in appearance with the exception of the wings, which in turn can come in a number of colors. They seem to prefer living in mountainous regions where they have forts built around their homes. They appear to rarely interact with other races preferring to remain in their town and villages. In terms of abilities, they seem to be a race that prefer aerials and distance attacks.
Yulishee: Yulishee are Agarest's versions of merfolk, or mermaids. They appear to have human shape with fin like ears and a variety of skin and hair color with smooth skin. As expected, they live underwater in seas or lakes. Because of this they have no single living area, as they are spread across the oceans, but come together in one area usually near a lake or sea to communicate and govern their race. This is called a colom. They have strict rules, and those that break those rules are made to leave the colom. As expected they are a race that uses water as their main magic.
Ryulent: Ryulents are a race of plant-like beings with human-like bodies. They are said to be born from plants. When they are ready to die, they journey the world to find a place to rest. Once they find a place, their bodies are planted and are turned into trees. Given that, it can be assumed that many of the forests in Agarest are made from this race. Ryulents are considered to be one of the strongest races in Agarest, even striking fear into the Beast. One swing from them could destroy a hill. They are also the most in tune with nature and as such have some magical abilities. Because of their plant-like bodies, they can easily hide in a forest. Their ability to communicate with plants ensures they won't get lost. The Ryulents are a race that will retaliate if a person tries to destroy their home or nature.
Greer: Agarest's Dwarf-like race. Greer are associated with forging and enchanting weapons. They have pointy ears and are shorter than most other races. They are of a stout physique, and have remarkable strength and craftsmanship.
Neith: The Neith are a race whose members are of very small stature. On average, they are significantly shorter and physically much weaker than Greer. They are akin to Gnomes of some other fantasy worlds. Neiths are excellent craftsmen and artisans, able to make detailed and powerful adornments.
Larva: Larvae are a group of creatures from another world. According to Dyshana, they are closer to being gods. High elves with high magical powers have the ability to summon these creatures as guardians and protectors. Summoned Larvae are very loyal to those that summoned them and are generally strong with great combat experience. Larvae take no particular form.
Profile Skeleton:
Name: (First and Last name, please!)
Race: (Self-explanatory. Half-breeds are allowed, just keep 'em realistic.)
Age: (Again self-explanatory, but please, realistic.)
Appearance: (Obey the rules of the race, as detailed in the race thing above. I'd prefer them written, but pictures are okay. If written, keep them at max two paragraphs, and at minimum three sentences.)
Weapons and Magic: (Keep to the rules, but otherwise, anything goes!)
Biography: (Again, minimum of three sentences, and maximum of two paragraphs. Include backstory, motivations, goals, personality etc.)
For Spirit Vessels:
Name: (First and Last name, please!)
Race: (Self-explanatory. Half-breeds are allowed, just keep 'em realistic.)
Age: (Again self-explanatory, but please, realistic.)
Appearance: (Obey the rules of the race, as detailed in the race thing above. I'd prefer them written, but pictures are okay. If written, keep them at max two paragraphs, and at minimum three sentences.)
Weapons and Magic: (Keep to the rules, but otherwise, anything goes!)
Biography: (Again, minimum of three sentences, and maximum of two paragraphs. Include backstory, motivations, goals, personality etc.)
Family: (Father/Mother)
Profiles:
The First Generation:
Chaosbahamut123's Characters
Name: Lykala Rossgrave
Race: Syrium
Age: 24
Appearance: Like every Syrium, Lykala has pale skin and striking, icy blue-grey hair tied back into a wild ponytail. His physique is lean and, at first glance, seems quite weak; even for Syrium. He covers for this by wearing a heavy, white drovers coat. Underneath he wears a black shirt and trousers, and leather boots. His weapons are strapped to his waist.
Weapons and Magic: Although not particularly adept at magic, only having a few basic spells in his repetoire, Lykala is skilled with his twin daggers and, taking pride in his skills, is prone to flourishing with them when bored.
Biography: A disorganised Syrium hoping to find some career opportunities in Gridamas. However, his habit of forgetting important dates until the very last seconds has caused him to have no such fortune thus far. Although a capable fighter, he prefers to talk his way out of a situation instead of cutting through it.
Username: Chaosbahamut123
Name: Falsai
Race: Unknown
Age: Unknown (seemingly immortal).
Appearance: Falsai wears an ornate tasset that covers most of her right leg and some of her thigh. Her torso is decorated with filigree accessories and a tightly-fitting top that leaves her navel exposed. With long, flowing hair and striking purple eyes, it is clear that the idyllic female is not of this realm.
Weapons and Magic: She refuses to display any abilities beyond her magical prowess, as this was the reason why she could make Lykala her Spirit Vessel.
Biography: A strange, beautiful woman who approached Lykala in a time of direst need. She gives him a choice; surrender his soul to her and become her Spirit Vessel, or die. Lykala chooses the former, and she now travels with him for an unknown end. Much like him, however, it seems she too desires to end the rising shadows in Agarest.
GamerKale's Characters
Name: Skadi Cruentes-Nox
Race: Dark Elf
Age: 23
Appearance: Skadi is short in stature, her skin is a dark brown, and her eyes are a striking gold. Her crimson hair is kept no longer than her shoulders typically. Beneath her right eye she has a black double crescent tattoo. She wears ashen leather armor and beneath that she has a brown tank top and pants. Her boots are a faded tan. She has a scimitar strapped to her left hip and a throwing hammer stuck through a loop on her right. She has a knife strapped to the back of each of her hands as well as a pair on the back of her belt, and one stuck in the side of each of her boots. Much of her skin is covered by the armor, but when she's not wearing it scars are visible across much of her body, her forearms in particular from when she suffered a bear attack.
Weapons: A scimitar, a throwing hammer, several knives, and whatever else happens to be within easy reach.
Biography: Skadi's prone to going off half-cocked and thus is a stab first ask questions later kind of gal, and if she even thinks you're about to start a fight she'll gladly save you the trouble. She's spent more than a few nights in a jail cell for starting a bar fight. And although she enjoys liqour and is sturdier than her appearance suggests, she's a lightweight when it comes to drinking.
She set out to become a mercenary after she found that her talents did not lie in either smithing, like her father, or carving, wood that is, like her mother. And her village was just too boring to keep her interest for very long after she hit adolescence. So she took some equipment from her father's forge and left. A hunting party found her nearly dead after getting mauled by a bear and brought her back. The next time she left, a couple of years later, she made sure to get some sturdy armor first.
Name: Gilgamesh Tarkad
Race: High Elf
Age: 31
Appearance: He stands more than a head over most people with a pointed nose and eyes the shade of blood. His golden hair stands on end adding nearly another three inches to his height. He has several earrings made of gold in each ear and wears golden rings fitted with diamonds and other valuable jewels on each finger. He wears plate armor coated with gold and is shined every morning.
Weapons and Magic: He wields a rapier enchanted to paralyze those struck with it for a short time. He also carries a rifle. And can summon a larva in addition to other powerful magics ranging from capable of sewing destruction on a scale rivaling a ballista to repairing that same damage. He also has a retinue of nearly a dozen Syrium elves following him around as servants and bodyguards. As well as two dark elf concubines.
Larva's Appearance and abilities: Appears to be a beautiful silver skinned elf woman clad in golden robes. She can send out waves of destructive force capable of leveling buildings with a wave of her hand and if forced into melee she materializes a large ball and chain that she uses to great effect.
Biography: Son of a powerful merchant he visited Skadi's village to commision a blade from her father Arkad Nox, a renowned blacksmith, he found the dark elf women entrancing and none more than the headstrong Skadi. As he put it, her scars added a certain feral allure that other women simply do not possess. He views Skadi as more prize than person, something to add to his collection.
Skadi's initial reaction to his attempts at buying her affection was to smash the golden roses he brought her and then to throw a hammer into his chest. This reaction only served to increase his desire to win her over. His subsequent attempts have met with similar fates and after their last encounter Skadi managed to lose Gilgamesh and he has been searching for her ever since.
Haseo{Terror of Death}'s Characters
Name: Jason "Hawk" Richmond Lycurgus Compson III
Race: Human - Onetle
Age: 18
Appearance: Brown flowing spiky hair and blue eyes. Third eye is forever closed, but is concealed by a yellow headband. Stands at about 6 feet. Wears an open green jacket with rolled up sleeves. Long brown trousers with the ends of the legs torn. Under shirt is greasy and a dark gray color. Black tanker boots and black leather gloves cover hands and feet. A tattoo of a hawk with a crown in the background lies over his heart. Trained to physical perfection.
Weapons and Magic: "Only wimps need weapons to fight!" Jason has a strict anti-weapon mentality and therefore does not carry weapons. His abilities of foresight have dimmed due to his eye's inability to open, but he can see the future in his dreams. He also had exceptional eyesight, earning him the nickname Hawk. He has minor psychic abilities allowing him to see things than cannot be seen, such as a hidden item.
Biography: Jason's father, Jason II fell in love with an unnamed Onetle woman and lived with her for over ten years. He had hidden from public for her protection, which ultimately led to her death. During her delivery the woman had become ill, and before Jason II could seek assistance, she had died. After she had died, Jason was in a comatose state, and eventually died. A person wearing an all-white office promised to revive Jason in exchange for taking the light from Jason's third eye. Jason's father agreed, and Jason began living an average life.
Jason's father, in order to toughen Jason up, created a strict diet and training schedule, as well as personally schooling him. After years of training, Jason became his village's greatest fighter, and has made his father proud. On his 18th birthday Jason had a dream of an event taking place in Gridamas and decided to follow his suspicion.
KiteXX's Characters:
Name:Exia Reoullve
Race:Human
Age:15
Appearance: His face and hair are garbed with a black mask revealing not even his eye color, his tunic and pants are the same: revealing nothing.
Weapons and Magic: A sword and a concealed dagger, prefers not to use magic.
Biography:He doesn't speak much but when he does he's really short with people never thinking twice about what he says. He sticks to the shadows and travels at night. Even though he's quite young he was forced to mature at an early age when he watched his parents get murdered.
Spirit Vessels:
1) Reserved
2) Reserved
3) Open
4) Open