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Posted: Sat Sep 16, 2006 10:39 pm
by Manic Macabre
overall i found the game very good actually. but the Via Infinito is just ridiculous!!
Posted: Tue Oct 03, 2006 2:49 pm
by Reaver
I found that to be an awesome prep. for sphere 211 in Star Ocean 3.
I think the best way to survive both Paragon and Trema would be to go to the farplane in the area where you get into battles with Omega Weapon(not so "omega" anymore) and keep killing them until you get an oversouled version. Run away, go kill the surprisinly easier Paragon and kick Tream's @$$! yes, I know that lovely feeling of accomplishment of killing an old man that saved your life.

Posted: Wed Oct 04, 2006 4:32 pm
by Manic Macabre
I was also upset to hear that there were 2 dresspheres that weren't in the North American version of FF X-2. One of them in particular I wanted to use. (sigh....) Too bad the "International" version will never come to North America....
Posted: Wed Oct 04, 2006 6:51 pm
by Dot-Hack-Rocks
I thought this game was
not bad..I thought it was just
pointless. I loved FF:X..but when they
made it X-2..I was disappointed. I missed
the party I made.
Posted: Wed Oct 04, 2006 11:35 pm
by Unl1m1t3d D4rkn3$$
I was also upset to hear that there were 2 dresspheres that weren't in the North American version of FF X-2. One of them in particular I wanted to use. (sigh....) Too bad the "International" version will never come to North America....
i have the international version. cause obviously i dnt live in america.
what where the two dress spheres not in american version?
Posted: Thu Oct 05, 2006 12:33 pm
by bredan
just 1 question how the bloody heck did tidus return from the farplanes?
Posted: Thu Oct 05, 2006 12:48 pm
by Maromi
bredan wrote:just 1 question how the bloody heck did tidus return from the farplanes?
A secret SquareEnix employs in most of its direct sequels. Read at your own risk...
Fanservice.
Posted: Thu Oct 05, 2006 2:23 pm
by marthwmaster
Yeah, I think the ending would have been better if he'd returned for a short time, or only in an ethereal form. Bringing him back to completely live out a normal life was just weird, and lessened the emotional impact of FFX's ending.
Posted: Thu Oct 05, 2006 4:00 pm
by Manic Macabre
Follower wrote:I was also upset to hear that there were 2 dresspheres that weren't in the North American version of FF X-2. One of them in particular I wanted to use. (sigh....) Too bad the "International" version will never come to North America....
i have the international version. cause obviously i dnt live in america.
what where the two dress spheres not in american version?
The answer is: Psychicer and Kimono.( I think that's what it's called )
Posted: Thu Oct 05, 2006 9:50 pm
by Unl1m1t3d D4rkn3$$
The answer is: Psychicer and Kimono.( I think that's what it's called )
mm never heard of em.
american version had the mascot and trainer dresspheres yeh?
Posted: Thu Oct 05, 2006 10:07 pm
by Ichida
FFX-2 holds true to the unique set of games that includes the two Final Mixes of Kingdom Hearts; games we'll never see NA renditions of.
I thought FFX-2 was rather comical. It was obvious the ywere going for the Charlie's Angels motif. The Dressphere system was my favorite aspect of the series. Much more enjoyable than the battle system of its predecessor, not to mention there are actual LEVELS for the party this time around, not some poorly conceived Sphere Grid. My party was Trainer Yuna, Alchemist Rikku, and Dark Knight Paine. I pwnzed. The final boss fights were a real trip.
Posted: Fri Oct 06, 2006 1:06 am
by marthwmaster
I did like how the final enemy had several steps that had to be taken in order for him to be defeated, instead of a foe who has become so powerful as to have multiple godlike incarnations, yet is still somehow vulnerable to attack from mortals. I've never liked the final boss gauntlet, but at least this time around it made sense.
Posted: Fri Oct 06, 2006 4:04 pm
by Manic Macabre
Ichida wrote:FFX-2 holds true to the unique set of games that includes the two Final Mixes of Kingdom Hearts; games we'll never see NA renditions of.
I thought FFX-2 was rather comical. It was obvious the ywere going for the Charlie's Angels motif. The Dressphere system was my favorite aspect of the series. Much more enjoyable than the battle system of its predecessor, not to mention there are actual LEVELS for the party this time around, not some poorly conceived Sphere Grid. My party was Trainer Yuna, Alchemist Rikku, and Dark Knight Paine. I pwnzed. The final boss fights were a real trip.
I love the likeness of Charlie's Angels in FF X-2! It makes the game so much better! (by better, I maen funnier.) I absolutely love the Gun Mage dressphere but it really sucks that the Black Mage sphere doesn't have Bio, Demi, Death, Flare and Ultima. Those spells make it worth being a Black Mage......
Posted: Fri Oct 06, 2006 5:34 pm
by Ichida
That's why I chose Trainer instead of Black Mage for Yuna. More variety.
Posted: Sun Oct 08, 2006 2:18 pm
by Manic Macabre
I love the trainer dressphere! Rikku's little monkey is so kawaii! I heard you can name their pets. Does anyone know how?