To your first question: Yes.Fallen_Hero wrote:Anyone working on a Crimson VS. guide?
Im at like 600 wins 1000 losses >.> Rank 345.
Anyone rank1? If so anything good come out of it?
To your second question: No.
Oh well never mind then. XPMystere Man wrote:No it was Pure Bred I just fixed it with edit so it was my fault.
Yeah it must be level 30 this is how the level words are for volume 1 Note ignore the elementDot Hack Crono wrote:Oh well never mind then. XPMystere Man wrote:No it was Pure Bred I just fixed it with edit so it was my fault.
Any how got the Belladonna keyword, but can't seem to get Dreaming and double checked the list to make sure I didn't have it. Does it have to be a level 30 field/dungeon exactly?
Dual/Bayonet/Scythe/Blade Angel can be won in the bike courses randomly(I'm guessing) thats where I got them particular ones from any way.
Just finished! XD If needed, I will gladly format in another fashion and repost, but until then, this be it.Sure. You can post locations for any of the armors we don't have. I believe someone already has Crimson VS though.I'll do Crimson VS(My deck is actualy quite goood and I got most of the cards)and Armors(I'm only missing a few) if that's cool with you Zer0
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Generals
No.001 Haseo at Dawn | Assault | 13 Cha | 16 HP | 3 AP | (UR)
No.002 Kite | Assault | 10 Cha | 16 HP | 3 AP | (SR)
No.003 Haseo the Black Rogue | Assault | 9 Cha | 16 HP | 4 AP | (SR)
No.004 Black Rose | Assault | 11 Cha | 11 HP | 3 AP |(R)
No.005 Haseo the Terror of Death | Assault | 6 Cha | 20 HP | 4 AP | (R)
No.006 Pi - Raven | Assault | 8 Cha | 17 HP | 2 AP | (C)
No.007 Balmung | Assault | 7 Cha | 15 HP | 4 AP | (C)
No.008 Tabby - Twilight Brigade | Assault | 12 Cha | 14 HP | 1 AP | (C)
No.009 Degenerating Haseo | Assault | 7 Cha | 23 HP | 2 AP | (C)
No.010 Shino - Twilight Brigade | Shield | 14 Cha | 16 HP | 2 AP | (UR)
No.011 Sakisaka - Twilight Brigade | Shield | 10 Cha | 20 HP | 2 AP | (SR)
No.012 Haseo Counterattacks | Shield | 8 Cha | 23 HP | 3 AP | (SR)
No.013 Gaspard - Canard | Shield | 11 Cha | 15 HP | 2 AP | (R)
No.014 Atoli - Moon Tree | Shield | 10 Cha | 17 HP | 2 AP | (R)
No.015 Sakubo - Trifle | Shield | 10 Cha | 10 HP | 2 AP | (C)
No.016 Orca | Shield | 9 Cha | 11 HP | 4 AP | (C)
No.017 Raid of New Punishers | Shield | 6 Cha | 29 HP | 1 AP | (C)
No.018 Ovan the Wanderer | Snipe | 12 Cha | 12 HP | 4 AP | (UR)
No.019 Tri-Edge | Snipe | 5 Cha | 25 HP | 5 AP | (SR)
No.020 Endrance the Exquisite | Snipe | 13 Cha | 10 HP | 3 AP | (SR)
No.021 Kuhn - Raven | Snipe | 12 Cha | 10 HP | 2 AP | (R)
No.022 Bordeaux the Mad Blade | Snipe | 8 Cha | 24 HP | 2 AP | (R)
No.023 Ovan the Twilight | Snipe | 11 Cha | 8 HP | 2 AP | (C)
No.024 Minstral | Snipe | 10 Cha | 14 HP | 1 AP | (C)
No.025 Silabus - Canard | Snipe | 9 Cha | 18 HP | 2 AP | (C)
Sub-Cards
No.026 Kappa Rappa Kappa | Assault | 1 Cost | Junction Ability: Whirlwind Assault | (C)
Effect: Removes 1 Junction Ability gained through a Junctioned Shield Element Unit from an enemy General.
No.027 Bamyon! | Assault | 1 Cost | Junction Ability: Mind's Eye | (C)
Effect: Evades an attack from enemy General for one turn only.
No.028 What Was That?! | Assault | 1 Cost | Junction Ability: Quick Lightning | (C)
Effect: Deals 3 points of damage to enemy General.
No.029 Climactic Theory | Assault | 2 Cost | Junction Ability: Whirlwind Assault | (C)
Effect: Removes 1 Junction Ability gained through a Junctioned Shield Element Unit from an enemy General.
No.030 The Trinity | Assault | 2 Cost | Junction Ability: First Strike | (C)
Effect: Forces your General to take the first turn. If both parties have junctioned this ability, it loses its effect.
No.031 March of Destruction | Assault | 2 Cost | Junction Ability: Vengeful Arrow | (C)
Effect: Deals 1 point of damage to enemy General at the beginning of your turn.
No.032 Falling Flag | Assault | 2 Cost | Junction Ability: Momentary Glory | (C)
Effect: Reduces enemy (increases your) General's AP by 3 points for one turn, then compensates enemy (deducts your) 1 AP point for every turn after.
No.033 Fearful Shino | Assault | 3 Cost | Junction Ability: Tragic Arrow | (C)
Effect: Deals 2 points of damage to enemy General at the beginning of your turn.
No.034 Time of Peace | Assault | 3 Cost | Junction Ability: Whirlwind Assault | (R)
Effect: Removes 1 Junction Ability gained through a Junctioned Shield Element Unit from an enemy General.
No.035 Unreaching Blade | Assault | 3 Cost | Junction Ability: Mind's Eye | (R)
Effect: Evades an attack from enemy General for one turn only.
No.036 Black Rose of Insight | Assault | 4 Cost | Junction Ability: First Strike | (R)
Effect: Forces your General to take the first turn. If both parties have junctioned this ability, it loses its effect.
No.037 Passing Through | Assault | 4 Cost | Junction Ability: Quick Lighting | (R)
Effect: Deals 3 point of damage to enemy General.
No.038 Iron Fist of Anger | Assault | 4 Cost | Junction Ability: Hammer of Undoing | (R)
Effect: Deals 5 points of damage to both Generals.
No.039 Unyielding Sparks | Assault | 4 Cost | Junction Ability: Merciless Light | (R)
Effect: Deals 2 points of damage to both Generals at the beginning of each players' turns.
No.040 Treasonous Self | Assault | 5 Cost | Junction Ability: Divine Punishment | (R)
Effect: Deals 5 points of damage to enemy General.
No.041 Thirst for Justice | Assault | 4 Cost | Junction Ability: Price of Insight | (SR)
Effect: Removes Activated Junction Ability "Price of Insight" and adds another random Junction Ability.
No.042 Flame of Consumption | Assault | 6 Cost | Junction Ability: Divine Punishment | (SR)
Effect: Deals 5 points of damage to enemy General.
No.043 Decapitation of Oath | Assault | 7 Cost | Junction Ability: Demonic Spear | (SR)
Effect: Deals 7 points of damage to enemy General.
No.044 "She" | Assault | 6 Cost | Junction Ability: Estranged Self | (UR)
Effect: Removes all Junctioned Abilities from enemy General. Recieve additional 2 points of damage when your General is damaged.
No.045 Baptism of Smiles | Assault | 7 Cost | Junction Ability: Border of Zero | (UR)
Effect: Changes both Generals' HP to 1.
No.046 Wrath of Logos | Shield | 1 Cost | Junction Ability: Shield Protection | (C)
Effect: Removes 1 Junction Ability gained through a Junctioned Snipe Element Unit from an enemy General.
No.047 Young Girl's Path | Shield | 1 Cost | Junction Ability: Vitality Medicine | (C)
Effect: Adds 5 HP to your General.
No.048 Azure Sea's Laugh | Shield | 1 Cost | Junction Ability: Energy Genome | (C)
Effect: Recovers 1 HP for your General each time it becomes your turn.
No.049 Voluntary Trust | Shield | 2 Cost | Junction Ability: Spirit Clothes | (C)
Effect: Reduces damage your general takes by 1 point.
No.050 Come Back Alive | Shield | 2 Cost | Junction Ability: Clenching Teeth | (C)
Effect: Forcefully restores your General's HP to 1 when his HP becomes 0. Can only be used once per battle.
No.051 Aurora Gaze | Shield | 2 Cost | Junction Ability: Shield Protection | (C)
Effect: Removes 1 Junction Ability gained through a Junctioned Snipe Element Unit from an enemy General.
No.052 Refrain of Shadows | Shield | 2 Cost | Junction Ability: Grief of Comrade | (C)
Effect: Adds 2 HP to your General for every Junctioned card held by enemy General.
No.053 Copellia's Repose | Shield | 3 Cost | Junction Ability: Anu's Karma | (C)
Effect: Recovers 3 HP at the end of each of your turns when your General goes second.
No.054 Rival Spirits | Shield | 3 Cost | Junction Ability: Warning Harmony | (R)
Effect: Randomly removes a single Junction Ability from enemy General when they have 2 or more Junction Abilities in use.
No.055 A Time To Love | Shield | 3 Cost | Junction Ability: Shield Protection | (R)
Effect: Removes 1 Junction Ability gained through a Junctioned Snipe Element Unit from an enemy General.
No.056 With My Brother | Shield | 3 Cost | Junction Ability: Spirit Clothes | (R)
Effect: Reduces damage your General takes by 1 point.
No.057 Shadow of Memories | Shield | 4 Cost | Junction Ability: Vitality Medicine | (R)
Effect: Adds 5 HP to your General.
No.058 Freedom to Imagine | Shield | 4 Cost | Junction Ability: Anu's Karma | (R)
Effect: Recovers 3 HP at the end of each of your turns when your General goes second.
No.059 Healing waves | Shield | 4 Cost | Junction Ability: Immortal Genome | (R)
Effect: Recovers 2 HP for your General each time it becomes your turn.
No.060 Ace of Hearts | Shield | 5 Cost | Junction Ability: Verboten Libation | (R)
Effect: Adds 7 HP to your General.
No.061 Invisible | Shield | 6 Cost | Junction Ability: Veil of Aura | (SR)
Effect: Reduces damage your General takes by 2 points.
No.062 Restraint of Discipline | Shield | 5 Cost | Junction Ability: Filling Hollow | (SR)
Effect: Randomly removes a Junction Ability from both Generals each time it becomes your turn.
No.063 No More Loss | Shield | 6 Cost | Junction Ability: Warning Harmony | (SR)
Effect: Randomly removes a single Junction Ability from enemy General when they have 2 or more junction Abilities in use.
No.064 Melody Pursuer | Shield | 6 Cost | Junction Ability: Time Torrent | (UR)
Effect: Skips enemy General's turn for one round.
No.065 Impenetrable Barrier | Shield | 7 Cost | Junction Ability: Mirror of Revenge | (UR)
Effect: Reflects all damage your General receives onto enemy General for 3 turns.
No.066 Unstoppable Resolve | Snipe | 1 Cost | Junction Ability: Snipe Thunder | (C)
Effect: Removes 1 Junction Ability gained through a Junctioned Assault Element Unit from an enemy General.
No.067 Cat Punch!! | Snipe | 1 Cost | Junction Ability: Fire Fang | (C)
Effect: Adds 1 AP to your General.
No.068 Bird In A Cage | Snipe | 1 Cost | Junction Ability: Energy Drain | (C)
Effect: Reduces 2 HP from enemy General and adds 2 HP to your General.
No.069 Master Subaru! | Snipe | 2 Cost | Junction Ability: Folset's Trial | (C)
Effect: Adds 1 AP to your General and reduces 1 HP at the beginning of each of your turns.
No.070 Jackpot | Snipe | 2 Cost | Junction Ability: Snipe Thunder | (C)
Effect: Removes 1 Junction Ability gained through a Junctioned Assault Element Unit from an enemy General.
No.071 Angry Blue Sky | Snipe | 2 Cost | Junction Ability: Flame Fang | (C)
Effect: Adds 2 AP to your General.
No.072 PK Network | Snipe | 2 Cost | Junction Ability: All At Once | (C)
Effect: Adds 2 AP to your General for every Junctioned card you hold.
No.073 Two Fangs | Snipe | 3 Cost | Junction Ability: Bone Crunching | (C)
Effect: Adds 3 AP to your General and reduces 3 HP from your General.
No.074 Gimmie Some Chim! | Snipe | 3 Cost | Junction Ability: Snipe Thunder | (R)
Effect: Removes 1 Junction Ability gained through a Junctioned Assault Element Unit from an enemy General.
No.075 Bland Self | Snipe | 3 Cost | Junction Ability: Change Ring | (R)
Effect: Switches enemy General's AP and HP.
No.076 Order Upheld | Snipe | 3 Cost | Junction Ability: Flame Fang | (R)
Effect: Adds 2 AP to your General.
No.077 Rose Letters | Snipe | 4 Cost | Junction Ability: Aurora Tears | (R)
Effect: Adds 2 AP at the end of each of your turns when your General goes first.
No.078 Reckless Roar | Snipe | 4 Cost | Junction Ability: Bone Crunching | (R)
Effect: Adds 3 AP to your General and reduces 3 HP from your General.
No.079 Check This Out! | Snipe | 5 Cost | Junction Ability: All At Once | (R)
Effect: Adds 2 AP to your General for every Junctioned card you hold.
No.080 Broken Full Moon | Snipe | 4 Cost | Junction Ability: Meeting of Souls | (R)
Effect: Switches all Junctioned cards for both Generals.
No.081 Dancing Lion | Snipe | 5 Cost | Junction Ability: Will of Similars | (SR)
Effect: Adds 3 AP and HP when you General is Junctioned by the same Trinity Unit, and reduces 3 AP and HP when Junctioned by a different one.
No.082 Don't kick!! | Snipe | 6 Cost | Junction Ability: Trial By Fire | (SR)
Effect: Renders your General unable to attack for 4 turns, then raises its AP by 5 and HP by 6.
No.083 Officially Allowed | Snipe | 6 Cost | Junction Ability: Quickdance | (SR)
Effect: Reduces your General's AP by 3 and als your General can attack even when enemy General attacks.
No.084 Strongest Smile | Snipe | 6 Cost | Junction Ability: Twilight's Call | (UR)
Effect: Reactivates each of your General's Junction Abilities except for "Twilight's Call" after 5 turns.
No.085 Grim Reaper's Rondo | Snipe | 7 Cost | Junction Ability: Acatar's Descent | (UR)
Effect: Adds 5 AP to your General for 3 turns and neutralizes damage dealt by enemy General's Junction Abilities.