Volume 2 Walkthrough thread [Now with 400% more hax!]

Krest
Posts: 20
Joined: Thu Jan 04, 2007 11:21 pm

Post by Krest »

Fallen_Hero wrote:Anyone working on a Crimson VS. guide?

Im at like 600 wins 1000 losses >.> Rank 345.

Anyone rank1? If so anything good come out of it?
To your first question: Yes.

To your second question: No.
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Ark Reuben
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Post by Ark Reuben »

Somebody already did the Bike Missions, but maybe I could do the Bike Parts, I have them all and can make a list of their names, stats, what they upgrade, where to get them, etc.

If I could Zero.

Oh and to the Crimson Vs. question, I'm Champion ranked and you only get a card out of it.
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Vahn Staffear
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Location: In your mom =D

Post by Vahn Staffear »

Can I see the armor list so I can see what we have and what he don't have? o_0
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Mystere Man
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Joined: Wed Nov 15, 2006 7:31 pm

Post by Mystere Man »

Here is a present for you Zer0 sorry it's not finished and I have no idea where we are going to find a Holy Potion.

----Items ----

Health Drink - Magic Item Shop in Mercenary District (Mac Anu)
Healing Serum - Magic Item Shop in Mercenary District (Mac Anu)
Healing Potion - Buy at Trade Store Dol Dona
Healing Rain – Dropped by Lady Guard
Revive Rain - Dropped by Revive Rain
Healing Storm – Dropped by Gimmick Torch
Sprite Drop - Magic Item Shop in Mercenary District (Mac Anu)
Fairy Drop – Buy at Trade Store Dol Dona
Sprite Rain – Dropped by Living Tower
Fairy Rain – Trade with Tiphereth
Weird Black Tea – Dropped by Long-Lived
Strange Coffee – Dropped by Long-Lived-Lord
Holy Potion - Volume 1 only
Godly Potion – Trade with Blue Eye Samurai
Antidote Soda - Magic Item Shop in Mercenary District (Mac Anu)
Stimulant Soda - Magic Item Shop in Mercenary District (Mac Anu)
Blessing Soda - Magic Item Shop in Mercenary District (Mac Anu)
Solution Soda - Buy at Trade Store Dol Dona
Esthesio Soda - Buy at Trade Store Dol Dona
Revival Medicine - Magic Item Shop in Mercenary District (Mac Anu)
Vital Talisman – Buy at Trade Store Dol Dona
Spirit Talisman - Buy at Trade Store Dol Dona
Speed Talisman – Dropped by Chickie Mama
Asian Mango - Magic Item Shop in Mercenary District (Mac Anu)
Caramel Sauce - Shop in the Kiosk (Mac Anu)
Fire Storm - Magic Item Shop in Mercenary District (Mac Anu)
Fire Barrel - Buy at Magic shop in Dol Dona
Tidal Wave - Magic Item Shop in Mercenary District (Mac Anu)
Water Dragon - Buy at Magic shop in Dol Dona
Tornado - Magic Item Shop in Mercenary District (Mac Anu)
Hurrican Razor - Buy at Magic shop in Dol Dona
Earth Spike - Magic Item Shop in Mercenary District (Mac Anu)
Earth Rain - Buy at Magic shop in Dol Dona
Light Arrows - Buy at Magic shop in Dol Dona
Air Stroke - Buy at Magic shop in Dol Dona
The Death - Buy from Bad @$$ Guild Shop in Dol Dona
The Moon - Buy from Bad @$$ Guild Shop in Dol Dona
The Devil - Buy from Bad @$$ Guild Shop in Dol Dona
The Emperor - Buy at Magic shop in Dol Dona
The Hanged Man - Buy at Magic shop in Dol Dona
The Hermit - Buy at Magic shop in Dol Dona
Warrior Blood – Buy from Bad @$$ Guild Shop in Dol Dona
Knight Blood – Dropped by Ruby Cutter
Wizard Blood - Buy from Bad @$$ Guild Shop in Dol Dona
Astrologer Blood - Buy from Bad @$$ Guild Shop in Dol Dona
Warrior Seal - Buy from Bad @$$ Guild Shop in Dol Dona
Knight Seal - Buy from Bad @$$ Guild Shop in Dol Dona
Wizard Seal - Buy from Bad @$$ Guild Shop in Dol Dona
Astrologer Seal - Buy from Bad @$$ Guild Shop in Dol Dona
Warrior Soul – Trade with Heavenly Flower
Knight Soul – Dropped by Scissor Byte
Wizard Soul – Trade with Corporal Yano
Astrologer Soul – Trade with Kunio
Warrior Chain – Trade with Eddie
Knight Chain - Trade with Eddie
Wizard Chain – Trade with Boltz
Astrologer Chain – Trade with Abcinian
Smoke Screen – Buy at Dol Dona Kiosk
Fairy's Orb - Buy at Dol Dona Kiosk
Return Feather - Buy at Dol Dona Kiosk
Return Wing - Buy from Bad @$$ Guild Shop in Dol Dona
Fire Mouse Skin - Material Shop in Alchemy District (Mac Anu)
Olm Shell - Material Shop in Alchemy District (Mac Anu)
Wing of Lufu - Material Shop in Alchemy District (Mac Anu)
Soil Bug Antenna - Material Shop in Alchemy District (Mac Anu)
Scorpion Tail - Lumina Cloth Shop
Midoro Flagellum - Lumina Cloth Shop
Sleeping Powder - Lumina Cloth Shop
Mantis Nail – Dropped by Fat Lancer
Bear Paw - Beast Statue at (Delta) Beloved Swift Alga Grass (Ill Axe)
Thunder Deer Hoof – Buy at Junk shop Dol Dona
Dark Lizard Tail - Buy at Junk shop Dol Dona
Astrid Specimen - Buy at Junk shop Dol Dona
Cow Stomach - Buy at Junk shop Dol Dona
Stingray Stinger - Buy at Junk shop Dol Dona
Shark Tooth – Dropped by Solid Eye
Niki Baku Tongue – Kick Barrels at Dreaming Swift Belladonna
Ein Baku Tongue – Kick Barrels at (Theta) Petitioning Daylight’s Starlit Sky
Hermit Shell – Trade for Defense Amalgam from Inui
Turtle Shell - Lumina Cloth Shop
Turtle Crest - Lumina Cloth Shop
Cleansing Pill - Lumina Cloth Shop
Jinx's Bane - Lumina Cloth Shop
Caffeine Drink - Lumina Cloth Shop
Poison Leaf - Lumina Cloth Shop
Curse Plant - Lumina Cloth Shop
Dream Wood Leaf - Lumina Cloth Shop
Body Egg – D rank (Delta) Dancing Doomed Bum (2 Barrels then leave)
Mind Egg – Customize Demon Suit Dropped by Long-Lived
Body Scale - Material Shop in Alchemy District (Mac Anu)
Mind Scale - Material Shop in Alchemy District (Mac Anu)
Fire Resist Seal - Strange Heads drop Dry armor (Theta) Essential Swift Phoenix
Aqua Board – Kick Barrels at (Delta) Forgotten Wrath’s Two Wings
Calm Propeller – Customize off Alkaid Starter armor
Dustproof Lens – Strange Heads drop Sky armor (Theta) Blurry Ruined Holy Ground
Iron Shell - Black Market Shop, hidden behind the Arena (Lumina Cloth)
Iron Crest - Black Market Shop, hidden behind the Arena (Lumina Cloth)
Armadillo Shell – Dropped by Death Kettle
Armadillo Crest – Dropped by Sorceror Owl
Tinted Glass - from Buy from Emperio Guild Shop (Dol Dona)
Flash Light - Buy from Emperio Guild shop (Dol Dona)
Opening Cutter - Buy at Junk shop Dol Dona
Fast Glycerin - Buy at Junk shop Dol Dona
Anti-Paralysis - Buy at Junk shop Dol Dona
Blast Leaf – Dropped by Meggido Hydra
Whirlpool Leaf - Kick barrels at (Theta) Paling Starting Route
Vacuum Leaf - -Kick barrels at (Theta) Ephemeral Times Memoir
Desert Rose Leaf – Dropped by Entowal
Flash Leaf - Kick barrels at (Theta) Unselfish Deity's Clepsydra
Dark Leaf - - Kick barrels at (Theta) Confusing Maiden's Rash Action
Coiling Vine - Kick barrels at (Theta) Unselfish Deity's Clepsydra
Paralysis Leaf – Dropped by Druk
Body Larva – Trade with Shirochan for Vigor Dragon and customize it
Mind Larva – Trade with Joanna for Demon Dragon and customize it
Body Wing – Buy from Emperio Guild shop (Dol Dona)
Mind Wing - Buy from Emperio Guild shop (Dol Dona)
Tortoise Shell – D Rank (Theta) Roaring Discord’s Resort (3 Barrels leave)
Tortoise Crest - Kick Barrels at Counting Wrath’s Bum
Twin Scales - Kick Barrels at (Theta) Spring’s Black Hand Song
Red Sun Stone - Material Shop in Alchemy District (Mac Anu)
Blue Moon Ore - Material Shop in Alchemy District (Mac Anu)
White Star Sand - Material Shop in Alchemy District (Mac Anu)
Gray Comet Dust - Material Shop in Alchemy District (Mac Anu)
Gold Snake Skin - Kick Barrels at (Delta) Protected Wrath’s Two Wings
Drowsing Rod - Kick Barrels at (Delta) Protected Wrath’s Two Wings
Amber Dragon Eye - Kick Barrels at (Delta) Concealed Military Berserker
Evil Snake Skin -Kick Barrels at (Theta) Spring’s Wrath’s Belladonna
Dowsing Chain - Kick Barrels at (Theta) Galloping Swift Two Wings
Gudo Oil – Buy Item with the name Compress from Guards Guild shop
Spirit Tree Bud - Kick Barrels at (Theta) Decadent Pocketed Slacker
Boost Candle – Buy Item with the name Appraise from Guards Guild shop
Jade Dragon Eye – Buy Item with the name Train from Guards Guild Shop
Beginner's Text – Buy from the Bad @$$ Guild Shop
Beginner's Book – Buy from the Bad @$$ Guild Shop
Text of Power - Quests
Book of Power - Quests
Text of Stamina - Quests
Book of Stamina - Quests
Text of Wisdom - Quests
Text of Sense - Quests
Word of Vigor - Quests
Dawn Chim Chim – Chim Data Side Quest Reward
Word of Spirit - Quests
Dusk Chim Chim - Quests
Health Scroll – Magic Item Shop in Mercenary District (Mac Anu)
Antidote Scroll - Magic Item Shop in Mercenary District (Mac Anu)
Dawn Bird Scroll - Magic Item Shop in Mercenary District (Mac Anu)
Priest Scroll - Magic Item Shop in Mercenary District (Mac Anu)
Life Scroll – Buy at Magic shop in Dol Dona
Ressurect Scroll - Buy at Magic shop in Dol Dona
Reflect Scroll - Buy at Magic shop in Dol Dona
Repeal Scroll - Buy at Magic shop in Dol Dona
Hellfire Scroll - Buy at Magic shop in Dol Dona
Tidal Scroll - Magic Item Shop in Mercenary District (Mac Anu)
Tornado Scroll - Magic Item Shop in Mercenary District (Mac Anu)
Avalance Scroll - Magic Item Shop in Mercenary District (Mac Anu)
Halcyon Scroll - Buy at Magic shop in Dol Dona
Abyss Scroll - Buy at Magic shop in Dol Dona
Vitality Scroll - Buy at Magic shop in Dol Dona
Chim Crown – Randomly dropped by Chim King
Coupon - Gifts from NPC’s you meet in Dungeons/Fields
Flyer Radar – Bikman Flyer Side Quest
Animal Radar – Lucky Animal Side Quest
Anti-Air Compass - Buy from Emperio Guild shop (Dol Dona)
Nutcracker - Trade with Sagittarius Crush Sheaf and customize it
Ninja Claw – Kick Barrels at (Theta) Decadent Pocketed Slacker
Strategic Fan – Buy from Emperio Guild shop (Dol Dona)
War Drum – Buy from Emperio Guild shop (Dol Dona)
Dual Angel – Kick Barrels at (Theta) Essential Swift Two Wings
Broad Angel - Kick Barrels at (Theta) Paling Starting Route
Scythe Angel – Kick Barrels at (Theta) Graceful Grieving Drunkered
Bayonet Angel – Kick Barrels at (Theta) Clever Aster’s Resort
Blade Angel - Kick Barrels at (Theta Dreaming Wrath's Bum
Gauntlets Angel - Kick Barrels at (Theta) Decadent Pocketed Slacker
Lance Angel - Kick barrels at (Theta) Serene Fighter Runner
Staff Angel - Kick barrels at (Theta) Paling Starting Route
Grimore Angel – Kick Barrels at (Theta) Essential Doomed Pure Bred
Fan Angel - Kick Barrels at (Theta)Dreaming Doomed Belladonna
Phonosheet - Buy from Emperio Guild shop (Dol Dona)
Time Conch – Buy from Emperio Guild shop (Dol Dona)
Demonic Wallet - Buy from Emperio Guild shop (Dol Dona)
Last edited by Mystere Man on Sat May 19, 2007 2:22 pm, edited 11 times in total.
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Dot Hack Crono
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Post by Dot Hack Crono »

Mystere Man wrote::lol: No it was Pure Bred I just fixed it with edit so it was my fault. :)
Oh well never mind then. XP

Any how got the Belladonna keyword, but can't seem to get Dreaming and double checked the list to make sure I didn't have it. Does it have to be a level 30 field/dungeon exactly?

Dual/Bayonet/Scythe/Blade Angel can be won in the bike courses randomly(I'm guessing) thats where I got them particular ones from any way.
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Mystere Man
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Post by Mystere Man »

Dot Hack Crono wrote:
Mystere Man wrote::lol: No it was Pure Bred I just fixed it with edit so it was my fault. :)
Oh well never mind then. XP

Any how got the Belladonna keyword, but can't seem to get Dreaming and double checked the list to make sure I didn't have it. Does it have to be a level 30 field/dungeon exactly?

Dual/Bayonet/Scythe/Blade Angel can be won in the bike courses randomly(I'm guessing) thats where I got them particular ones from any way.
Yeah it must be level 30 this is how the level words are for volume 1 Note ignore the element

Level –element (Fire, Earth, Water, Air)- name- area(1st,2nd,3rd)

1- (WA) Dark Tree 3rd
2- (WA)Forgotten 1st
3- (FA) Heavenly 1st
4- (FE,A)Aster’s 2nd
5- (W, FE) Elegant 1st
6- (FE,WA) Honor 2nd
7- (WA) Generation 3rd
8- (W,WA) Cats Eye 3rd
9- (FA) Tide Road 3rd
10- (FA) Snow Lamp 3rd
11- (FE) Halberd 1st
12- (FA) Unseeing 1st
13- (FA,W) Pinwheel 3rd
14- (FE,F,WE) Harvesting 1st
15- (WA ) Bum 3rd
16- (FA,W) Bustling 2nd
17- (FA) Ignorance 3rd
18- (W) Belladonna 3rd
19- (FE) Unknowing 1st
20- (WA) Wandering 1st
21- (FA) Piling 1st
22- (WA) Restful 1st
23- (F) Paling 1st
24- (W) Obstructed 1st
25- (EF) Crawl tree 3rd
26- (WE) Discord’s 2nd
27- (FA) Gold Bird 3rd
28- (WE) Playing 1st
29- (WA) Unending 1st
30- (FA) Dreaming 1st
31- (E) Saddened 1st
32- (FA) Fattening 1st
33- (W,E) Decadent 1st
34- (FE) Twin Rocks 3rd
35- (FA) Sunshine’s 2nd
36- (F,FE) Phoenix 3rd
37- (??) Camellia 3rd
38- (A,FE) Spring’s 1st
39- (W) Immovable 1st
40- (WA) Closed 1st
41- (FE) Freezing 1st
42- (WA) Concealed 1st
43- (FA) Dawning 1st
44- (WE) Fountain 3rd
45- (WA,WE) Nirvana’s 2nd
46- (WA) Evergreen 3rd
47- (W) Life Boat 3rd
48- (WE) Foot Stone 3rd
49- (FE) Red Plum’s 2nd
50- (WE) Two Wings 3rd

See every level (in vol 1) had it's own word reward

I have Dual, Blade, and Bayonet and haven't done any of the bike missons yet, I just lost the paper that I wrote down where I got them from. Thank you for the info :) I need to confirm it to be sure before I add it.
Last edited by Mystere Man on Tue May 15, 2007 7:40 pm, edited 1 time in total.
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Dot Hack Crono
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Post by Dot Hack Crono »

Ahh ok thanks again, I'll try again if I play tonight. I was going to dungeons/fields that were in the 30s didn't try one that was 30 exactly cause I figured it was with in a range.
Tolgabar
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Location: Omega Insane Maniac's Murderwheel crafting traps for the next installment of .hack

Post by Tolgabar »

Having problems getting a boss mob?

This handy dandy list can get you the boss you need, just goto a boss area for the appropriate lvl!

Boss Monster Levels Appears On
Gun Giant 1-3
Bravo Nose 4-6
Crumple Tree 7-9
Trainee Owl 10-12
Gigamouth 13-15
Steam Shell 16-18
Hecatonfoot 19-21
Drygon 22-24
Baz Giant 25-27
Don Elephant 28-30
Elder Growth 31-33
Hermit Owl 34-36
Apititer 37-40
Metal Fist 41-44
Horned Achelon 45-48
Dryas 49-52
Giga Bazooka 53-55
Mighty Naumen 56-58
Entowol 59-61
Sorcerer Owl 62-65
Anchor Bind 66-68
Mono-Grosser 69-71
Process Gear 72-74
Living Tower 75-77
Bison Tortoise 78-80
Dardeus 81-84
Maxima Bazooka 85-88
Giga Mammoth 89-92
Forest King 93-96
Blind Pain 97-100

When creating a keyword set, remember the 2nd word determines whether it is a boss or beast statue field. Also Bosses always appear on fields, never in dungeons with the exception of Cloisters, boss will sometimes appear in the last room of a Cloister dungeon.

Enjoy!
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Dot Hack Crono
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Post by Dot Hack Crono »

Got the word Dreaming and finished my monster list off wee, now to find those 3 accessories I'm missing and the 4 armors I'm missing which I think are from some of the lists I haven't finished yet(Pkers and the like).

Yea you get a White Malice Cat from a quest.
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souske21
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Post by souske21 »

so, do you have to obtain the berserker keyword somewhere, or do you get it as part of the pkking?
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Dualreact
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Post by Dualreact »

Mystere Man wrote:Awesomeness
Return Wing - get E rank, great chance to get it ;p
Darrcyphfeid
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Post by Darrcyphfeid »

[Removed]
Last edited by Darrcyphfeid on Sun Jun 18, 2023 4:00 pm, edited 3 times in total.
TannimFodder
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Crimson VS Complete Card List

Post by TannimFodder »

I'll do Crimson VS(My deck is actualy quite goood and I got most of the cards)and Armors(I'm only missing a few) if that's cool with you Zer0
Sure. You can post locations for any of the armors we don't have. I believe someone already has Crimson VS though.
Just finished! XD If needed, I will gladly format in another fashion and repost, but until then, this be it.

Code: Select all

Generals

No.001 Haseo at Dawn | Assault | 13 Cha | 16 HP | 3 AP | (UR)

No.002 Kite | Assault | 10 Cha | 16 HP | 3 AP | (SR)

No.003 Haseo the Black Rogue | Assault | 9 Cha | 16 HP | 4 AP | (SR)

No.004 Black Rose | Assault | 11 Cha | 11 HP | 3 AP |(R)

No.005 Haseo the Terror of Death | Assault | 6 Cha | 20 HP | 4 AP | (R)

No.006 Pi - Raven | Assault | 8 Cha | 17 HP | 2 AP | (C)

No.007 Balmung | Assault | 7 Cha | 15 HP | 4 AP | (C)

No.008 Tabby - Twilight Brigade | Assault | 12 Cha | 14 HP | 1 AP | (C)

No.009 Degenerating Haseo | Assault | 7 Cha | 23 HP | 2 AP | (C)

No.010 Shino - Twilight Brigade | Shield | 14 Cha | 16 HP | 2 AP | (UR)

No.011 Sakisaka - Twilight Brigade | Shield | 10 Cha | 20 HP | 2 AP | (SR)

No.012 Haseo Counterattacks | Shield | 8 Cha | 23 HP | 3 AP | (SR)

No.013 Gaspard - Canard | Shield | 11 Cha | 15 HP | 2 AP | (R)

No.014 Atoli - Moon Tree | Shield | 10 Cha | 17 HP | 2 AP | (R)

No.015 Sakubo - Trifle | Shield | 10 Cha | 10 HP | 2 AP | (C)

No.016 Orca | Shield | 9 Cha | 11 HP | 4 AP | (C)

No.017 Raid of New Punishers | Shield | 6 Cha | 29 HP | 1 AP | (C)

No.018 Ovan the Wanderer | Snipe | 12 Cha | 12 HP | 4 AP | (UR) 

No.019 Tri-Edge | Snipe | 5 Cha | 25 HP | 5 AP | (SR) 

No.020 Endrance the Exquisite | Snipe | 13 Cha | 10 HP | 3 AP | (SR) 

No.021 Kuhn - Raven | Snipe | 12 Cha | 10 HP | 2 AP | (R) 

No.022 Bordeaux the Mad Blade | Snipe | 8 Cha | 24 HP | 2 AP | (R) 

No.023 Ovan the Twilight | Snipe | 11 Cha | 8 HP | 2 AP | (C) 

No.024 Minstral | Snipe | 10 Cha | 14 HP | 1 AP | (C) 

No.025 Silabus - Canard | Snipe | 9 Cha | 18 HP | 2 AP | (C) 


Sub-Cards

No.026 Kappa Rappa Kappa | Assault | 1 Cost | Junction Ability: Whirlwind Assault | (C)
Effect: Removes 1 Junction Ability gained through a Junctioned Shield Element Unit from an enemy General.

No.027 Bamyon! | Assault | 1 Cost | Junction Ability: Mind's Eye | (C)
Effect: Evades an attack from enemy General for one turn only.

No.028 What Was That?! | Assault | 1 Cost | Junction Ability: Quick Lightning | (C)
Effect: Deals 3 points of damage to enemy General.

No.029 Climactic Theory | Assault | 2 Cost | Junction Ability: Whirlwind Assault | (C)
Effect: Removes 1 Junction Ability gained through a Junctioned Shield Element Unit from an enemy General.

No.030 The Trinity | Assault | 2 Cost | Junction Ability: First Strike | (C)
Effect: Forces your General to take the first turn.  If both parties have junctioned this ability, it loses its effect.

No.031 March of Destruction | Assault | 2 Cost | Junction Ability: Vengeful Arrow | (C)
Effect: Deals 1 point of damage to enemy General at the beginning of your turn.

No.032 Falling Flag | Assault | 2 Cost | Junction Ability: Momentary Glory | (C)
Effect: Reduces enemy (increases your) General's AP by 3 points for one turn, then compensates enemy (deducts your) 1 AP point for every turn after.

No.033 Fearful Shino | Assault | 3 Cost | Junction Ability: Tragic Arrow | (C)
Effect: Deals 2 points of damage to enemy General at the beginning of your turn.

No.034 Time of Peace | Assault | 3 Cost | Junction Ability: Whirlwind Assault | (R)
Effect: Removes 1 Junction Ability gained through a Junctioned Shield Element Unit from an enemy General.

No.035 Unreaching Blade | Assault | 3 Cost | Junction Ability: Mind's Eye | (R)
Effect: Evades an attack from enemy General for one turn only.

No.036 Black Rose of Insight | Assault | 4 Cost | Junction Ability: First Strike | (R)
Effect: Forces your General to take the first turn.  If both parties have junctioned this ability, it loses its effect.

No.037 Passing Through | Assault | 4 Cost | Junction Ability: Quick Lighting | (R)
Effect: Deals 3 point of damage to enemy General.

No.038 Iron Fist of Anger | Assault | 4 Cost | Junction Ability: Hammer of Undoing | (R)
Effect: Deals 5 points of damage to both Generals.

No.039 Unyielding Sparks | Assault | 4 Cost | Junction Ability: Merciless Light | (R)
Effect: Deals 2 points of damage to both Generals at the beginning of each players' turns.

No.040 Treasonous Self | Assault | 5 Cost | Junction Ability: Divine Punishment | (R)
Effect: Deals 5 points of damage to enemy General.

No.041 Thirst for Justice | Assault | 4 Cost | Junction Ability: Price of Insight | (SR)
Effect: Removes Activated Junction Ability "Price of Insight" and adds another random Junction Ability.

No.042 Flame of Consumption | Assault | 6 Cost | Junction Ability: Divine Punishment | (SR)
Effect: Deals 5 points of damage to enemy General.

No.043 Decapitation of Oath | Assault | 7 Cost | Junction Ability: Demonic Spear | (SR)
Effect: Deals 7 points of damage to enemy General.

No.044 "She" | Assault | 6 Cost | Junction Ability: Estranged Self | (UR)
Effect: Removes all Junctioned Abilities from enemy General.  Recieve additional 2 points of damage when your General is damaged.

No.045 Baptism of Smiles | Assault | 7 Cost | Junction Ability: Border of Zero | (UR)
Effect: Changes both Generals' HP to 1.

No.046 Wrath of Logos | Shield | 1 Cost | Junction Ability: Shield Protection | (C)
Effect: Removes 1 Junction Ability gained through a Junctioned Snipe Element Unit from an enemy General.

No.047 Young Girl's Path | Shield | 1 Cost | Junction Ability: Vitality Medicine | (C)
Effect: Adds 5 HP to your General.

No.048 Azure Sea's Laugh | Shield | 1 Cost | Junction Ability: Energy Genome | (C)
Effect: Recovers 1 HP for your General each time it becomes your turn.

No.049 Voluntary Trust | Shield | 2 Cost | Junction Ability: Spirit Clothes | (C)
Effect: Reduces damage your general takes by 1 point.

No.050 Come Back Alive | Shield | 2 Cost | Junction Ability: Clenching Teeth | (C)
Effect: Forcefully restores your General's HP to 1 when his HP becomes 0.  Can only be used once per battle.

No.051 Aurora Gaze | Shield | 2 Cost | Junction Ability: Shield Protection | (C)
Effect:  Removes 1 Junction Ability gained through a Junctioned Snipe Element Unit from an enemy General.

No.052 Refrain of Shadows | Shield | 2 Cost | Junction Ability: Grief of Comrade | (C)
Effect: Adds 2 HP to your General for every Junctioned card held by enemy General.

No.053 Copellia's Repose | Shield | 3 Cost | Junction Ability: Anu's Karma | (C)
Effect: Recovers 3 HP at the end of each of your turns when your General goes second.

No.054 Rival Spirits | Shield | 3 Cost | Junction Ability: Warning Harmony | (R)
Effect: Randomly removes a single Junction Ability from enemy General when they have 2 or more Junction Abilities in use.

No.055 A Time To Love | Shield | 3 Cost | Junction Ability: Shield Protection | (R)
Effect: Removes 1 Junction Ability gained through a Junctioned Snipe Element Unit from an enemy General.

No.056 With My Brother | Shield | 3 Cost | Junction Ability: Spirit Clothes | (R)
Effect: Reduces damage your General takes by 1 point.

No.057 Shadow of Memories | Shield | 4 Cost | Junction Ability: Vitality Medicine | (R)
Effect: Adds 5 HP to your General.

No.058 Freedom to Imagine | Shield | 4 Cost | Junction Ability: Anu's Karma | (R)
Effect: Recovers 3 HP at the end of each of your turns when your General goes second.

No.059 Healing waves | Shield | 4 Cost | Junction Ability: Immortal Genome | (R)
Effect:  Recovers 2 HP for your General each time it becomes your turn.

No.060 Ace of Hearts | Shield | 5 Cost | Junction Ability: Verboten Libation | (R)
Effect: Adds 7 HP to your General.

No.061 Invisible | Shield | 6 Cost | Junction Ability: Veil of Aura | (SR)
Effect: Reduces damage your General takes by 2 points.

No.062 Restraint of Discipline | Shield | 5 Cost | Junction Ability: Filling Hollow | (SR)
Effect: Randomly removes a Junction Ability from both Generals each time it becomes your turn.

No.063 No More Loss | Shield | 6 Cost | Junction Ability: Warning Harmony | (SR)
Effect: Randomly removes a single Junction Ability from enemy General when they have 2 or more junction Abilities in use.

No.064 Melody Pursuer | Shield | 6 Cost | Junction Ability: Time Torrent | (UR)
Effect: Skips enemy General's turn for one round.

No.065 Impenetrable Barrier | Shield | 7 Cost | Junction Ability: Mirror of Revenge | (UR)
Effect: Reflects all damage your General receives onto enemy General for 3 turns.

No.066 Unstoppable Resolve | Snipe | 1 Cost | Junction Ability: Snipe Thunder | (C)
Effect: Removes 1 Junction Ability gained through a Junctioned Assault Element Unit from an enemy General.

No.067 Cat Punch!! | Snipe | 1 Cost | Junction Ability: Fire Fang | (C)
Effect: Adds 1 AP to your General.

No.068 Bird In A Cage | Snipe | 1 Cost | Junction Ability: Energy Drain | (C)
Effect: Reduces 2 HP from enemy General and adds 2 HP to your General.

No.069 Master Subaru! | Snipe | 2 Cost | Junction Ability: Folset's Trial | (C)
Effect: Adds 1 AP to your General and reduces 1 HP at the beginning of each of your turns.

No.070 Jackpot | Snipe | 2 Cost | Junction Ability: Snipe Thunder | (C)
Effect: Removes 1 Junction Ability gained through a Junctioned Assault Element Unit from an enemy General.

No.071 Angry Blue Sky | Snipe | 2 Cost | Junction Ability: Flame Fang | (C)
Effect: Adds 2 AP to your General.

No.072 PK Network | Snipe | 2 Cost | Junction Ability: All At Once | (C)
Effect: Adds 2 AP to your General for every Junctioned card you hold. 

No.073 Two Fangs | Snipe | 3 Cost | Junction Ability: Bone Crunching | (C)
Effect: Adds 3 AP to your General and reduces 3 HP from your General.

No.074 Gimmie Some Chim! | Snipe | 3 Cost | Junction Ability: Snipe Thunder | (R)
Effect: Removes 1 Junction Ability gained through a Junctioned Assault Element Unit from an enemy General.

No.075 Bland Self | Snipe | 3 Cost | Junction Ability: Change Ring | (R)
Effect: Switches enemy General's AP and HP.

No.076 Order Upheld | Snipe | 3 Cost | Junction Ability: Flame Fang | (R)
Effect: Adds 2 AP to your General.

No.077 Rose Letters | Snipe | 4 Cost | Junction Ability: Aurora Tears | (R)
Effect: Adds 2 AP at the end of each of your turns when your General goes first.

No.078 Reckless Roar | Snipe | 4 Cost | Junction Ability: Bone Crunching | (R)
Effect: Adds 3 AP to your General and reduces 3 HP from your General.

No.079 Check This Out! | Snipe | 5 Cost | Junction Ability: All At Once | (R)
Effect: Adds 2 AP to your General for every Junctioned card you hold.

No.080 Broken Full Moon | Snipe | 4 Cost | Junction Ability: Meeting of Souls | (R)
Effect: Switches all Junctioned cards for both Generals.

No.081 Dancing Lion | Snipe | 5 Cost | Junction Ability: Will of Similars | (SR)
Effect: Adds 3 AP and HP when you General is Junctioned by the same Trinity Unit, and reduces 3 AP and HP when Junctioned by a different one.

No.082 Don't kick!! | Snipe | 6 Cost | Junction Ability: Trial By Fire | (SR)
Effect: Renders your General unable to attack for 4 turns, then raises its AP by 5 and HP by 6.

No.083 Officially Allowed | Snipe | 6 Cost | Junction Ability: Quickdance | (SR)
Effect: Reduces your General's AP by 3 and als your General can attack even when enemy General attacks.

No.084 Strongest Smile | Snipe | 6 Cost | Junction Ability: Twilight's Call | (UR)
Effect: Reactivates each of your General's Junction Abilities except for "Twilight's Call" after 5 turns.

No.085 Grim Reaper's Rondo | Snipe | 7 Cost | Junction Ability: Acatar's Descent | (UR)
Effect: Adds 5 AP to your General for 3 turns and neutralizes damage dealt by enemy General's Junction Abilities.
Note: No.081 Dancing Lion, "Adds 3 AP and HP when you General is Junctioned..." etc., is not my typo by the way, that's how it appears in the game. If there are any others, well, those are mine. To the best of my knowledge this is correct and complete.

In case it wasn't obvious:

C = Common
R = Rare
SR = Super Rare
UR = Ultra Rare
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Voshra
Posts: 280
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Post by Voshra »

VERY NICE bikmans model quest LAYOUT...lol

it ACTUALLY looks like a professional version of it!:P

thankies.
*runs off with it while printing it*XD
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Voshra
Posts: 280
Joined: Mon Apr 30, 2007 5:38 pm
Location: UNDER RECONSTRUCTION

Post by Voshra »

THUMBS UP Mystere Man!
i was wondering where i could find LOTS of those damn Evil Snake Skin's!

too bad i got banned from school today...(and i mean BANNED)
they were 1 of the 2 places that lets me print for free...now each time i want to print, i have to bike 1/2 hour each way to a public acess computer with a printer...and even then, i'm limited to 10 pages a visit (though sometimes i sneak off with about 40 LOL)
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