I believe "hackster" is the lesser version of hackstract, the beta... I'm not sure why I forgot the name of hackstract. Also they really went out of their way to make Subaru a defensive powerhouse. By Level 100 she would have at least 95 in both body and soul. Equipment can easily cover those gaps there. I think the server symbols are likely elsewhere, since as you pointed out the Delta symbol may just be the triangle button on the PS2 controller.Satoh wrote:Subaru's Soul and Body growth are 0x0C or 1.2 each, meaning she has better Soul growth than a wavemaster and better body growth than any other class.. And if you look at Terajima Ryoko's level up data in Infection and Piros's table, side by side, you'll noticed they're different even in the first game. Piros gets generally worse growth than Ryoko in a few stats. Between Infection and Quarantine Ryoko's growths were tweaked lightly to be less general. What's really strange is that there are only a handful of characters of the same class that have any sort of variation in growth.
While I think player stat distribution is good for a game, it still bugs me that there are one or two characters that seem to be abnormal... My guess is that the Subaru, Tsukasa, and Sora characters are unique because they are supposed to be 'special.'
I've amended the post you quoted, though I probably did it while you were posting, otherwise I would have just replied. There's some new stuff you may not have noticed in there. As for 'hackster'... If that's a nickname for Hackstract, then yes I used it, if it's a different program then I would very much like to know where I could find it. I just find it a bit irksome that I can't find the server symbols anywhere in any textures on any of the disks I've looked at. It really seems like they should be there with the rest of the font in xasc00 texture... but only the Delta is there... and that may actually be Triangle for the "Press [triangle] to view stats" message. I'm going to look into a way to view PS2 VRAM if I can get PCSX2 running smoothly.
...
And with the newest official release, I seem to be able to run Infection somewhat, albeit very slow and the computer heats up like an oven, but otherwise, I should be able to get a few savestates off. Now if I can find a way to view the video memory from savestates...
Oh, of note in the stuff I edited into the last post, is the level 1 stats I extrapolated from all the data I gathered. Namely there are stats for level 1 Long Arms. Making a full conversion of Kite to Gardenia as was suggested, could be possible.
I'll look again, but I think I saw a label mentioning the stat books or something like that; I know there are labels for ItemTBL[R/D/C/T/etc] though I don't know what they R, T, etc mean... Soon I hope to be able to put all of the item and stat data into a database for something... special; and even if not that, just to have as a reference. (I just wish I knew how to make MySQL parse hex numbers... then I could probably write a script to do it for me!)
The BradyGames people probably have inside information from CC2, or, they have people... like us, that scrounge through the data and look for intricacies of stats and the like. I just wish I had all four guides, it would really help with looking for 'known' values. I can say that they typoed Kite's PDEF stat as 2.4, when it is 1.4 in the SLUS data.
As for Ryoko's wave growth, I think I'll have to look that up again, I didn't pay much attention to the waves when I was making my level 1 stat table, since waves are chosen and vary from character to character... I'll look again shortly.
Newest official release you say? Which version is that and when was it released? If it can run .hack// a little bit better that may encourage me to crack it open again. Finals are done tomorrow so that would be a fantastic little time consumer. Also great work taking out all of the stats! It seems that Long Arm is almost generally better than the Twin Blade in nearly every way, they just get one less point of Magic Attack and Evasion but that .2 in extra attack is well worth it. Just another reason to like Long Arm, heh.
This does allow me though to pretty much set up a Gardenia patch, if only I could get sound working optimally, I can replace most of the sounds easily enough, but some of them just don't go right. Thank you for all your hard work.
Ah the ItemTBL's are mentioned in the notes and in this thread. (No they aren't. I guess I have a good memory of their function then) Unfortunately they are just the price but for a great deal of the Recovery and Damage items they have the skill number included so you can change that, unfortunately there's not much use for it since the game pretty much has items that use one of every magic skill.
R- Recovery (Potions) - An odd note, the Healing Drink's skill that it references is surprisingly Para Repth. When Para Repth is used on its own the game locks up.
D - Damage (Scrolls) - Including the Healing Scrolls
T - Books (May be short for Text)
X - Extra, Fairy Ocarina, Fairy's Orb, and Fortune Wire fall under this
E - Event items.
There are still a lot of things which we don't know. I cannot find references to the static healing spells and how much they heal. Repth - 150, Ol Repth - 400 That's pretty much it, the other healing items like Risky Coffee and the SP healing items all have "FFFF" for their skill, which means its pulling data from elsewhere. There's also the issue of Data Drain. Yes you can put Data Drain on an item, but no when used it will not use Data Drain, though curiously enough the item could only be used when the enemy is protect broken. There's also the fact that you can't use any of the other Data Drain skills other than Data Drain in Infection, at least it appears that way. Even hacking in other Data Drain skills will only give you Data Drain.
There's also that I can't find what gives Kite Data Drain, a lot of data changes at that point, and the Event Instructions are strange there indeed.