
Your eyes are not deceiving you. If you watched //Trilogy and Haseo's B-ST form in action, you'll know why this is cool.
Now, Dual Wielding Broadswords is possible in Redemption. The good news is, according to ZED, THE HACK WORKS!
Unfortunately, it's more complex than that. Here's the conversation.bloodwolf2a2 wrote:Is it a code using a codebreaker?
When I said "a simple pointer change," I actually meant "I only needed one code." Sorry for the confusion, I was still having fun and forgot to make myself clear; I was in the midst of blowing people away with my DG-Garma, then I had the brilliant idea to create the DG-Hidaru and went nuts for a while.TheSorrow wrote:But isn't it possible to make the graphic replacement with only cheat codes?
You.... are a god.Master ZED wrote:When I said "a simple pointer change," I actually meant "I only needed one code." Sorry for the confusion, I was still having fun and forgot to make myself clear; I was in the midst of blowing people away with my DG-Garma, then I had the brilliant idea to create the DG-Hidaru and went nuts for a while.TheSorrow wrote:But isn't it possible to make the graphic replacement with only cheat codes?![]()
(that smiley is a good representation of how that weapon acts; just imagine a bullet flying out every time the axe starts going up)
Anyway, the weapon data consists of 16 bytes (or four "20" prefix CB codes), eight of which I've figured out. Once I know what the other eight do, I'll start writing up a detailed document on new weapon creation.
Yeah, i was the first to say that :P lolRatsu wrote:You.... are a god.Master ZED wrote: When I said "a simple pointer change," I actually meant "I only needed one code." Sorry for the confusion, I was still having fun and forgot to make myself clear; I was in the midst of blowing people away with my DG-Garma, then I had the brilliant idea to create the DG-Hidaru and went nuts for a while. :axe:
(that smiley is a good representation of how that weapon acts; just imagine a bullet flying out every time the axe starts going up)
Anyway, the weapon data consists of 16 bytes (or four "20" prefix CB codes), eight of which I've figured out. Once I know what the other eight do, I'll start writing up a detailed document on new weapon creation.
Well, I did fight against Xth Form Haseo with my own character, so I don't see why I couldn't do something like fight a 3-ST Form Haseo clone and Natsume with Sirius' Death Fist while using Xth Form Haseo and three different versions of the Fenlong, along with the DG-Garma (that weapon rocks; I'd imagine if 3rd Form could use dual guns, they'd look similar to that thing). There's a lot of things I could do, so whatever I pick for a demo video has to be really cool.TheSorrow wrote:I'm really looking forward to see your weapon creations. I can barely imagine what kind of awesome combinations could be made, both for you to use and to fight against, if that's possible as well XD
I have run into select limitations. For example, dual guns cannot have any particular attack type (hold and release, rapid attacks) or you'll just end up shooting with invisible guns (they work and have sound effects, at least). You also cannot use the Demon Slice as a dual gun, since that actually will lock up the game the moment it fires. The Garma worked fine, so I'll see if the problem shows up with other unique weapons like the King's Tail and Silent Jade.Ratsu wrote:So wait... can you hack ANY weapon and give it any weapon sprite with any effects? (like pile on things like 50% critical hit with all the status effects and stuff like that?
Zed. You are indeed, The Master. XDRatsu wrote:You.... are a god.Master ZED wrote:When I said "a simple pointer change," I actually meant "I only needed one code." Sorry for the confusion, I was still having fun and forgot to make myself clear; I was in the midst of blowing people away with my DG-Garma, then I had the brilliant idea to create the DG-Hidaru and went nuts for a while.TheSorrow wrote:But isn't it possible to make the graphic replacement with only cheat codes?![]()
(that smiley is a good representation of how that weapon acts; just imagine a bullet flying out every time the axe starts going up)
Anyway, the weapon data consists of 16 bytes (or four "20" prefix CB codes), eight of which I've figured out. Once I know what the other eight do, I'll start writing up a detailed document on new weapon creation.