The reason for this topic is twofold. Firstly, I've stumbled across some interesting stuff while looking through the textures of this games' models and secondly, I'd like to request some help/ideas on how to get to the models.
Let's start with the "more interesting" stuff.
Shortly before Haseo gets his Xth Form, he talks with Skeith, a white version of himself. We kinda never see his face so here's a side by side comparison:


Mostly just a palette swap, but the face really reminds of the B-st form. What's strange is that the game refers to the Xth form as "Haseo04" and to the white one as "Haseo0X" (and why not stick that palette into normals 3's file, anyway?)
It would also seem that there were supposed to be more AIDAs:


These were taken from the AIDA's respective models but I guess Bertha would just be a palette swap of Anna and Isabella a swap of Helen (and for some reason I can't view/find their other textures, same problem with Magus actually).
Lastly, the area where Harold was in .hack//Sign seems to be in this game:

This is the only area that has such a picture and there's all kinds of textures in the file that would fit to the place. (And this area's name is "test" so maybe it's some kind of debug room?)
If you wish to play around with that(Java 1.6 needed!): Download here
Open the Data.cvm from the game's DVD with IsoBuster or something like that and extract everything somewhere. Now start the program and drag a .ccs file onto it(or more than one). All textures that're found will be saved in ccspath/output/
Here is a sample file (a CVS card).
So, anyway. My goal is it to view the models but I've reached a complete dead end. If you have any idea about 3D in general, 3DS Max or game archives and wish to help or know where I could find some pointers, here's a summary of everything I've found out so far(the last page explains my current problem):
http://phorte.ph.ohost.de/ccs/ccs.pdf