I got this idea while watching through Angelic Layer.
Imagine a game (could easilly be 3d, but 2d would probably be easier to make and use, though not nearly as cool) where you have fights, most likely one-on-one (again, more could be possible, but it would be VERY hard for the players to fight effectively untill they've gotten a complete hang of it).
Now the thing would be that you can get up an interface where you control all the limbs with sliders and/or numbers. So you can basically say "Now i want my character to bend his left leg a little more" and the character would do it. A mirroring button for things such as that could be useful. Also, the possibility of having another slider
Now you're thinking "That would be impossible to fight in".
That's where macros come in.
A dynamic system where you can set your character to go to different poses which you program yourself by either making a "pose", in which case the macro will make your character shift to that pose whenever you use it. Or you could make a "move" or "animation", where you could say for example that you want it first to move the left arm backwards untill the fist is right next to your body as the starting position for the move and then you want it to go to a position where your fist is extended. Then you could either set the speed at which to move (preferably for every single limb, but with a button that makes them all move at the same speed) or how long you want it to take (with limitations based upon your characters' stats. Like keyframing when making an animation in any program.
Then you make ALL the buttons freely bindable on the keyboard to any of the macros.
Imagine how everyone would have their own style, based upon how they themselves want your characters to move. You COULD make them move all stylish and exaggerated like in games or anime or you could just make them move as effectively as possible.
This game would be hard as #### to make, but i bet i wouldn't be the only one who'd like it.
Oh and add in a fairly varied customization function for your character so everyone doesn't look the same <.<
Also note that i AM saying you shouldn't make it necessary for it to be too complex. Like i'm saying with the "mirror on other side" button or the "move all at same speed" button. All these would obviously be used for the mouse, unless it's a pre-set macro for your keyboard. So people could make W be an animation where the legs are moved like when you run. Space an animation where the character bends down the body as much as possible, and then bend up the legs as fast as possible, thus jumping.
What do you think of this idea?
Game idea - Complex macro-based fighting game
Moderator: Moderators
My point is: Once you've done the preparations, it would be like a normal fighting game, only you'd have made all your attacks yourself.
I suppose a system for sharing animations would be cool too, just that the best players would be those who customize their animations to fit their styles and such themselves.
I suppose a system for sharing animations would be cool too, just that the best players would be those who customize their animations to fit their styles and such themselves.