Changelog
Posted: Sat Nov 04, 2017 12:46 am
When CC2 said they were backporting features from Vol.2 & 3 into Vol.1 (and presumably from Vol.3 to Vol.2) did they mean all of them or some of them? What new features have they brought forth? Were the original localizations dumped straight into these releases, or did Bamco give the script a fresh editing pass? Let's find out! From the end of September up until last night I had replayed the G.U. games on PS2 to 100% completion. The time for fresh in mind comparisons is now! Oh an obviously this is very much a work in progress!
* PS4 Slim - Disc Copy
* Work in progress!
New Changes
- Previously you could only adjust the overall audio and choose between Stereo and Mono. The latter one has been removed. The former has changed to allow you to adjust audio levels on an indvidual basis: BGM, SFX, Voice, Movie.
- You can now choose between English or Japanese voice acting!
- New Title Screens! Gone are the originals and all that came with them (so long "Heartful and useful for all" followed by a line from each game).
- With the title screens gone, the hype videos which accompanied them are no longer viewable at each games startup... but no worry! You can now view them from the Movie Player on the desktop!
- The number of Save Slots is now 16 (up from 7).
- There's an optional "Cheat Mode" which starts you with max stats & gear? Sounds like fun to me!
- Haseo's movement speed has increased! An thats not all cause this applies to party members to! Its very apparent when they're chasing after Chim Chims for you!
- The very first battle in the original Rebirth netted Haseo 300 exp. in Rebirth HD that has increased to 390 exp. It should go without saying that exp payout has increased across the board.
- Platform Rest... originally one of the Guild Rank 8 upgrades (and originally named Platform Heal) is now available from the very start.
- As seen in Trails of Cold Steel and other games there is now a Retry option should you happen to fall in battle. This existed for Avatar fights in the originals but now it applies to all fights. Game Over? Hardly knew ya!
- There is now a Continue option on the title screen which with load your last saved game for you. The vanilla Load Data option still exists which allows you to select which file you want to load.
- You can now return to main menu of the collection from desktop by using the touchpad (something the G.U. series was desperately missing that IMOQ already had! though, they allowed this from within "The World" as well)!
- Pressing L3 will instantly open Haseo's item menu. If you're in a party, you also have access to the other members items through this quick menu!
- You can now sort items in your inventory/storage! By: Type, Date, Rarity, Asc./Desc.
- You can now store up to 999 Chim Spheres!!!
- Theres a bunch of new icons scattered about! Be it the affection symbol changing from a circle to a heart, the Guild Home one, area element symbols, and more!
- You can now skip Mecha Grunty's blasting off scene by pressing the Options button! If you're a monster that is.
- You can now switch between the Equipment & Customize menus without having to back out of one and go into the other! Simply press the Triangle button in either of those menus to swap!
- The Item Get sound now plays when adding items to the guild shop and storage. Ditto for pulling items out of those places. Umm, but why though?
- Haseo can now carry 90 Items & pieces of Equipment!
- The shop menu now has a backpack icon next to Haseo's portrait if he happens to have the currently selected item onhand or in storage.
- L1/R1 buttons are now displayed in the email box to let you know you can scroll with them.
- This above also applies to forum threads, though the buttons aren't displayed because??
- Because randomizers are the hot new thing there is now a randomized Wallpaper setting!
- There's now a meter in Avatar fights which gives an indication of how close you are to causing the enemy to be stunned.
- Outside of battle you can spam items!! Previously after each item use you'd get kicked back into the item menu. Now it remains open and the character you're targetting remains selected!
- The amount of any one Item you could carry used to be 50. This has been increased to 99!
- If for some reason you wanna quit out of an Avatar battle refight, you can now! Just pause then press the touchpad!
- The remove from party prompt now defaults to yes.
- The map will now display a checkmark next to the Warp Point you most recently used. (Vol.2/3)
- Saku and Bo now have seperate member addresses, making it simple to call which one ya want into your party!
- In very late-game Vol.3 a certain returning party members level will now be caught up to speed with everyone elses, rather than where it had left off in Vol.2!
Backported (to Vol.1)
- In order to hide the mini-map you must now hit Selec... Touchpad then press Circle. (ported from Vol.2)
- 2 new camera options (B/A & B/B) are present. (ported from Vol.2)
- You are now able to change allies equipment. (ported from Vol.2)
- Party members will now chase and kick Chim Chims, Rare Chim Chims, and Lucky Animals. (ported from Vol.2)
- You can now press and hold L1 in fields and battles to keep your party members nearby. (ported from Vol.2)
- The type of Lucky Animal that would appear in an area was originally based off of the last digit of the areas level (a level 01, 11, etc. grass area would always have a Moon Rabbit). This was changed drastically by taking the average level or your party into account! That Moon Rabbit will now only appear in a grass area ending with 1 *if* your partys level average ends with a 0 (50, 60, etc.).(ported from Vol.2)
- The monsters "Carrie" & "Carrianne" were moved from the Demon category to the Crustacean category in Ryu Book VII. (ported from Vol.2)
- Once all monsters/opponents are dead, Demon Awakening will no longer continue to drain away your Morale gauge (unless ya keep spamming the X button lol, first found in Vol.2). (ported from Vol.2)
- Party members mention when Chim Assassins appear.(ported from Vol.2)
- Large white dots provide a trailing effect on mini-map, presumably to help you remember which way you were going after exiting battles. (Vol.2 introduced this effect, though the dots were smaller and red. Vol.3 made them larger and white.)
- Pressing Sta... er, Options allows you to skip the Beast and Demon Awakening opening sequence. (ported from Vol.3)
- The take platform to town option now defaults to "no". (ported from Vol.3)
- Now when multiple party members level up their weapons after a battle they'll all be shown together instead of seperately. (ported from Vol.3)
- The battle result screen no longer ends until you press X. It used to display for about 5 seconds before ending on its own. (ported from Vol.3)
- At the Quest Shop menu, there has always been a "Sort" option but it never did anything! However in this game, it will list them newest to oldest or newest mandatory to oldest mandatory - followed by oldest optional to newest optional. (ported from Vol.3)
- Some e-mails from the previous games have had terminology changes to match those used in Vol.3. For example: "Storage Expansion Silver" is now just "Silver Expansion". (ported from Vol.3)
Backported (to Vol.2)
- The tracking dots on the mini-map are now larger and colored white. (ported from Vol.3.)
- Now when multiple party members level up their weapons after a battle they'll all be shown together instead of seperately. (ported from Vol.3)
- The take platform to town option now defaults to "no". (ported from Vol.3)
- The battle result screen no longer ends until you press X. It used to display for about 5 seconds before ending on its own. (ported from Vol.3)
- Pressing Sta... er, Options allows you to skip the Beast and Demon Awakening opening sequence. (ported from Vol.3)
Not Ported (Vol.1 or 2)
- You still need to press R2/R3 to get out of first person view (starting in Vol.2 pressing the left analog stick also took you out of fpv).
- Beast & Demon Awakenings can only be activated with a full morale guage (starting in Vol.2 you only needed it half-filled and above).
- The map still displays when interacting with Mecha Grunty. (Vol.2)
- Previously, you could use Beginner's Text / Book items up to Level 10 and not beyond despite the cap being L10.99. Now however, you can use them all the way up to L20.99 before getting the "you have already reached the maximum level" notification! (Vol.2)
- Physical Attack and Magical Attack values (they were all 0 save for Black Armor) are no longer displayed under Armor and Accessories. (Vol.2)
- There is now a short pause when you change between main weapons both in and out of battle. (Vol.2)
- There is now split second delay between selecting a skill and it being used. (Vol.2)
- Monster groups have new patrol routes and are rarely as stationary as they were in the first game. (Vol.2)
- New smaller rooms and hallway designs have been added to cave dungeons. (Vol.2)
- A new type of scenery I call "budding trees" have been added to grassland areas. (Vol.2)
- Ryu Book VII now lists each monsters level range, allowing you to more easily create fields with specific monsters in mind. (Vol.2)
- The "Black Armor" no longer raises Physical Attack or Magical Attack and its Physical Defense value was raised. (Vol.2)
- Physical Attack and Magical Attack values (they were all 0 save for Black Armor) are no longer displayed under Armor and Accessories. (Vol.2)
- The morale guage is reset back to empty after each arena survival match instead of half. (Vol.2)
- Advice is now given at arena counter. It can also be viewed in the waiting room. (Vol.2)
- "The" (Moon, Death, etc) items are now displayed before elemental scrolls in your item inventory. (Vol.2)
- If a guild shop isn't carrying items, but is carrying equipment it will now start you on the equipment menu rather than the item one (this change showed up in Vol.3).
- Party member icons briefly show a "loading" graphic in various menus. (Vol.3)
- When alchemizing equipment you will be returned to the one you just alchemized instead of being sent back to the top of the list. This helps cut down on scrolling through the list to get back to where you were. (Vol.3)
- Scrolls are now listed above recovery items in the item inventory & storage. (Vol.3)
- A sound effect now plays at the "Symbol Fragments are starting to shine." message. (Vol.3)
- The text after collecting the last Symbol Fragment used to be "The Symbol Fragments have started to shine..." This has been changed to "Symbol Fragments are starting to shine." (Vol.3)
- If your equipment pack is full and you defeat a monster that drops a piece of equipment, the square button is now shown next to its name to allow you to see what it is customized with. This applies even if it isn't customized. (Vol.3)
- Monsters resume moving around instantly after using a smoke screen/bomb to escape from battle instead of standing still until it wears off as they did in the previous game. (Vol.3)
- Surprise Attacks no longer ignore enemy "shells". In Vol.1 & Vol.2 at a high enough level versus a much lower leveled shelled enemy, a surprise attack could instantly defeat them. In this game however, it's been changed so that you'll take a good chunk of the shell away but still need to hit it once more to destroy the shell, then hit the monster itself to defeat it. (Vol.3)
- The trap door warning message has been shortened. It used to be on screen for about 4 seconds, but is now there for about 1. This means the whole animation of trap doors closing and camera zooming to the unlock button goes by much faster as well. (Vol.3)
Patch Plz
- Vol1. Skills no longer have descriptions aside from those in Haseo's skill trigger menu O_o (not present in Vol.2/3 HD)
- Vol.1 Neither Accessories nor Armor display P-DEF or M-DEF. They do however display P-ATK and M-ATK which is... pointless since they're all 0 in those catergories. (not present in Vol.2/3 HD)
- I've encountered a stange audio glitch a couple of times. Occasionally against normal monsters the normal battle theme doesn't play. Instead, the boss theme does instead! Ontop of that, I could still hear the regular sunny grass field music playing at the same time!
- The game crashed on me once after selecting which Arena team I wanted to face in a "Limit Battle".
- Vol.1/2: Desktop BGM Cave, Shrine, and Corridor will sometimes not play. To get them back save & quit outta the game, or log in and enter an area associated with these songs and then once you've logged back out to the desktop they should all be working again.
- Vol.2: While in the Guild or Platform storage menu attempting to "Exchange" a 5 star ranked item will cause controller buttons to became unresponsive leaving the player stuck there and forced to quit out of the game with the PS button. (not present in Vol.3 HD)
- Vol.2: On one occasion after returning to Dol Dona from an area, the towns BGM was not playing. It returned after entering and exiting the shop nearby the guild entrance.
- Vol.2: Using the skill "Rig Geam" in an Arena battle will cause the game to crash.
- Vol.3: After using the touchpad and choosing to return to the collections main menu the game crashed.
(issues I've read other people having, but haven't myself)
- Vol.2: Using the Flyer Radar can cause the game to crash.
- Vol.2: When skipping the Divine Awakening animation theres a chance the screen could go white and stay that way forcing you to quit out of the game. Supposedly if ya wait until the "skip" text is shown on screen you should be safe.
* PS4 Slim - Disc Copy
* Work in progress!
New Changes
- Previously you could only adjust the overall audio and choose between Stereo and Mono. The latter one has been removed. The former has changed to allow you to adjust audio levels on an indvidual basis: BGM, SFX, Voice, Movie.
- You can now choose between English or Japanese voice acting!
- New Title Screens! Gone are the originals and all that came with them (so long "Heartful and useful for all" followed by a line from each game).
- With the title screens gone, the hype videos which accompanied them are no longer viewable at each games startup... but no worry! You can now view them from the Movie Player on the desktop!
- The number of Save Slots is now 16 (up from 7).
- There's an optional "Cheat Mode" which starts you with max stats & gear? Sounds like fun to me!
- Haseo's movement speed has increased! An thats not all cause this applies to party members to! Its very apparent when they're chasing after Chim Chims for you!
- The very first battle in the original Rebirth netted Haseo 300 exp. in Rebirth HD that has increased to 390 exp. It should go without saying that exp payout has increased across the board.
- Platform Rest... originally one of the Guild Rank 8 upgrades (and originally named Platform Heal) is now available from the very start.
- As seen in Trails of Cold Steel and other games there is now a Retry option should you happen to fall in battle. This existed for Avatar fights in the originals but now it applies to all fights. Game Over? Hardly knew ya!
- There is now a Continue option on the title screen which with load your last saved game for you. The vanilla Load Data option still exists which allows you to select which file you want to load.
- You can now return to main menu of the collection from desktop by using the touchpad (something the G.U. series was desperately missing that IMOQ already had! though, they allowed this from within "The World" as well)!
- Pressing L3 will instantly open Haseo's item menu. If you're in a party, you also have access to the other members items through this quick menu!
- You can now sort items in your inventory/storage! By: Type, Date, Rarity, Asc./Desc.
- You can now store up to 999 Chim Spheres!!!
- Theres a bunch of new icons scattered about! Be it the affection symbol changing from a circle to a heart, the Guild Home one, area element symbols, and more!
- You can now skip Mecha Grunty's blasting off scene by pressing the Options button! If you're a monster that is.
- You can now switch between the Equipment & Customize menus without having to back out of one and go into the other! Simply press the Triangle button in either of those menus to swap!
- The Item Get sound now plays when adding items to the guild shop and storage. Ditto for pulling items out of those places. Umm, but why though?
- Haseo can now carry 90 Items & pieces of Equipment!
- The shop menu now has a backpack icon next to Haseo's portrait if he happens to have the currently selected item onhand or in storage.
- L1/R1 buttons are now displayed in the email box to let you know you can scroll with them.
- This above also applies to forum threads, though the buttons aren't displayed because??
- Because randomizers are the hot new thing there is now a randomized Wallpaper setting!
- There's now a meter in Avatar fights which gives an indication of how close you are to causing the enemy to be stunned.
- Outside of battle you can spam items!! Previously after each item use you'd get kicked back into the item menu. Now it remains open and the character you're targetting remains selected!
- The amount of any one Item you could carry used to be 50. This has been increased to 99!
- If for some reason you wanna quit out of an Avatar battle refight, you can now! Just pause then press the touchpad!
- The remove from party prompt now defaults to yes.
- The map will now display a checkmark next to the Warp Point you most recently used. (Vol.2/3)
- Saku and Bo now have seperate member addresses, making it simple to call which one ya want into your party!
- In very late-game Vol.3 a certain returning party members level will now be caught up to speed with everyone elses, rather than where it had left off in Vol.2!
Backported (to Vol.1)
- In order to hide the mini-map you must now hit Selec... Touchpad then press Circle. (ported from Vol.2)
- 2 new camera options (B/A & B/B) are present. (ported from Vol.2)
- You are now able to change allies equipment. (ported from Vol.2)
- Party members will now chase and kick Chim Chims, Rare Chim Chims, and Lucky Animals. (ported from Vol.2)
- You can now press and hold L1 in fields and battles to keep your party members nearby. (ported from Vol.2)
- The type of Lucky Animal that would appear in an area was originally based off of the last digit of the areas level (a level 01, 11, etc. grass area would always have a Moon Rabbit). This was changed drastically by taking the average level or your party into account! That Moon Rabbit will now only appear in a grass area ending with 1 *if* your partys level average ends with a 0 (50, 60, etc.).(ported from Vol.2)
- The monsters "Carrie" & "Carrianne" were moved from the Demon category to the Crustacean category in Ryu Book VII. (ported from Vol.2)
- Once all monsters/opponents are dead, Demon Awakening will no longer continue to drain away your Morale gauge (unless ya keep spamming the X button lol, first found in Vol.2). (ported from Vol.2)
- Party members mention when Chim Assassins appear.(ported from Vol.2)
- Large white dots provide a trailing effect on mini-map, presumably to help you remember which way you were going after exiting battles. (Vol.2 introduced this effect, though the dots were smaller and red. Vol.3 made them larger and white.)
- Pressing Sta... er, Options allows you to skip the Beast and Demon Awakening opening sequence. (ported from Vol.3)
- The take platform to town option now defaults to "no". (ported from Vol.3)
- Now when multiple party members level up their weapons after a battle they'll all be shown together instead of seperately. (ported from Vol.3)
- The battle result screen no longer ends until you press X. It used to display for about 5 seconds before ending on its own. (ported from Vol.3)
- At the Quest Shop menu, there has always been a "Sort" option but it never did anything! However in this game, it will list them newest to oldest or newest mandatory to oldest mandatory - followed by oldest optional to newest optional. (ported from Vol.3)
- Some e-mails from the previous games have had terminology changes to match those used in Vol.3. For example: "Storage Expansion Silver" is now just "Silver Expansion". (ported from Vol.3)
Backported (to Vol.2)
- The tracking dots on the mini-map are now larger and colored white. (ported from Vol.3.)
- Now when multiple party members level up their weapons after a battle they'll all be shown together instead of seperately. (ported from Vol.3)
- The take platform to town option now defaults to "no". (ported from Vol.3)
- The battle result screen no longer ends until you press X. It used to display for about 5 seconds before ending on its own. (ported from Vol.3)
- Pressing Sta... er, Options allows you to skip the Beast and Demon Awakening opening sequence. (ported from Vol.3)
Not Ported (Vol.1 or 2)
- You still need to press R2/R3 to get out of first person view (starting in Vol.2 pressing the left analog stick also took you out of fpv).
- Beast & Demon Awakenings can only be activated with a full morale guage (starting in Vol.2 you only needed it half-filled and above).
- The map still displays when interacting with Mecha Grunty. (Vol.2)
- Previously, you could use Beginner's Text / Book items up to Level 10 and not beyond despite the cap being L10.99. Now however, you can use them all the way up to L20.99 before getting the "you have already reached the maximum level" notification! (Vol.2)
- Physical Attack and Magical Attack values (they were all 0 save for Black Armor) are no longer displayed under Armor and Accessories. (Vol.2)
- There is now a short pause when you change between main weapons both in and out of battle. (Vol.2)
- There is now split second delay between selecting a skill and it being used. (Vol.2)
- Monster groups have new patrol routes and are rarely as stationary as they were in the first game. (Vol.2)
- New smaller rooms and hallway designs have been added to cave dungeons. (Vol.2)
- A new type of scenery I call "budding trees" have been added to grassland areas. (Vol.2)
- Ryu Book VII now lists each monsters level range, allowing you to more easily create fields with specific monsters in mind. (Vol.2)
- The "Black Armor" no longer raises Physical Attack or Magical Attack and its Physical Defense value was raised. (Vol.2)
- Physical Attack and Magical Attack values (they were all 0 save for Black Armor) are no longer displayed under Armor and Accessories. (Vol.2)
- The morale guage is reset back to empty after each arena survival match instead of half. (Vol.2)
- Advice is now given at arena counter. It can also be viewed in the waiting room. (Vol.2)
- "The" (Moon, Death, etc) items are now displayed before elemental scrolls in your item inventory. (Vol.2)
- If a guild shop isn't carrying items, but is carrying equipment it will now start you on the equipment menu rather than the item one (this change showed up in Vol.3).
- Party member icons briefly show a "loading" graphic in various menus. (Vol.3)
- When alchemizing equipment you will be returned to the one you just alchemized instead of being sent back to the top of the list. This helps cut down on scrolling through the list to get back to where you were. (Vol.3)
- Scrolls are now listed above recovery items in the item inventory & storage. (Vol.3)
- A sound effect now plays at the "Symbol Fragments are starting to shine." message. (Vol.3)
- The text after collecting the last Symbol Fragment used to be "The Symbol Fragments have started to shine..." This has been changed to "Symbol Fragments are starting to shine." (Vol.3)
- If your equipment pack is full and you defeat a monster that drops a piece of equipment, the square button is now shown next to its name to allow you to see what it is customized with. This applies even if it isn't customized. (Vol.3)
- Monsters resume moving around instantly after using a smoke screen/bomb to escape from battle instead of standing still until it wears off as they did in the previous game. (Vol.3)
- Surprise Attacks no longer ignore enemy "shells". In Vol.1 & Vol.2 at a high enough level versus a much lower leveled shelled enemy, a surprise attack could instantly defeat them. In this game however, it's been changed so that you'll take a good chunk of the shell away but still need to hit it once more to destroy the shell, then hit the monster itself to defeat it. (Vol.3)
- The trap door warning message has been shortened. It used to be on screen for about 4 seconds, but is now there for about 1. This means the whole animation of trap doors closing and camera zooming to the unlock button goes by much faster as well. (Vol.3)
Patch Plz
- Vol1. Skills no longer have descriptions aside from those in Haseo's skill trigger menu O_o (not present in Vol.2/3 HD)
- Vol.1 Neither Accessories nor Armor display P-DEF or M-DEF. They do however display P-ATK and M-ATK which is... pointless since they're all 0 in those catergories. (not present in Vol.2/3 HD)
- I've encountered a stange audio glitch a couple of times. Occasionally against normal monsters the normal battle theme doesn't play. Instead, the boss theme does instead! Ontop of that, I could still hear the regular sunny grass field music playing at the same time!
- The game crashed on me once after selecting which Arena team I wanted to face in a "Limit Battle".
- Vol.1/2: Desktop BGM Cave, Shrine, and Corridor will sometimes not play. To get them back save & quit outta the game, or log in and enter an area associated with these songs and then once you've logged back out to the desktop they should all be working again.
- Vol.2: While in the Guild or Platform storage menu attempting to "Exchange" a 5 star ranked item will cause controller buttons to became unresponsive leaving the player stuck there and forced to quit out of the game with the PS button. (not present in Vol.3 HD)
- Vol.2: On one occasion after returning to Dol Dona from an area, the towns BGM was not playing. It returned after entering and exiting the shop nearby the guild entrance.
- Vol.2: Using the skill "Rig Geam" in an Arena battle will cause the game to crash.
- Vol.3: After using the touchpad and choosing to return to the collections main menu the game crashed.
(issues I've read other people having, but haven't myself)
- Vol.2: Using the Flyer Radar can cause the game to crash.
- Vol.2: When skipping the Divine Awakening animation theres a chance the screen could go white and stay that way forcing you to quit out of the game. Supposedly if ya wait until the "skip" text is shown on screen you should be safe.