hmm, i get buts what a GPU? and DVD 9Kuukai wrote:The fact that the fields were looped is irrelevant. From the GPU's perspective, drawing an infinite, generated landscape like in the original games is just as hard as drawing a premade landscape a trillion miles in radius. From the CPU's perspective it might actually be a little harder, since it has to generate, rather than just read, the information to draw. The reason the size of the field has nothing to do with processing requirements is that you have a limited range of vision, just like in real life. The horizon is "fogged" and you can't see past it, meaning that the GPU doesn't have to worry about how large the level is, just how large your range of vision is. Obviously a PS2 couldn't handle the realistic level of minute detail seen in SIGN, but that's straying from the original statement. It *could* handle an elaborate pre-made landscape, and such a thing could probably fit on a DVD9. You actually can see all of The World from the top of Al Fadel, which is a special case, but that could employ a pre-rendered backdrop Final Fantasy-style.
Not sure about that, its said that all the Root Towns were sealed off by a barrier in the beginning to keep out all of th emonsters in the area from invdading and destroying the towns...................but I'm not sure if thats true or notMaybe even traveling directly out of the towns by walking or boat or some other form of travel.
Ill look on .Hack/wikia when i get home