Re: Last Recode and Beyond (VOL. 4 & LINK SPOILERS)
Posted: Tue Jun 19, 2018 5:53 pm
Bandai has to be the one to commission the compilations anyways right? So I'm not sure if it would require CC2 to be as big as SE at all.
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G.U. did, not so much Link. Basically everything after R:2 is built off of R:2. Art style, gameplay, features, monsters, classes, etc. Very little from R:1 has made the continued leaps through time. Plus I dun see how anyone can really be "behind" on IMOQ at this point. There was the recently re-novelization of it, which yea Bamco should have been translating in the buildup to Last Recode, but even without that everyone that got LR has access to the Terminal Disc which leaves very little in terms of story for people to be behind on.Airon wrote:Honestly each season has basically stood alone in the sense that you didn't need to play older seasons to understand the new stuff.
I played 1-4 more or less as they were coming out (working on 6) an saw how more padded out they became just to get to the end of the game. 1's nice lil 15 hour game an 2 not much longer than that. 3 was a noticeable jump in length an 4 even more so. I still greatly enjoy those games (sans Saejima) but they were pushing the limit of how long punch punch kicking dudes and replaying old mini-games could remain fun. 0 ignored said limit an took me 50 hours just to get through. Majima? Never did, never will care about him. Shoulda made his side of the story optional! Gating powerups behind lengthy wait-to-play mini-games was another huge turnoff. I also didn't like the "Styles" system. Kiryu felt like crap to play in that (and later Kiwami). To unlock his good fighting style ya gotta sit through tons and tons of padding which is never cool! Also the way style tutors and club/land buying junk was introduced was super sloppy and broke the pace of the main story by intruding upon story scenes. An did I mention I dun like prequels? The story/characters did nothing for me cause they all meant nothing having played most of the rest of the series. Except pocket car guy, apparently... or maybe not cause 6 makes it seem as if he and Kiryu hadn't seen each other since 0 when whoops, they did in Kiwami! >_>;;;Falions wrote:Also, Lindz, what didn't you like about Yakuza 0? As someone who played 1-5 before 0 came out, I thought it was a grand time. I mean, it basically revived Yakuza in the west, so it was doing something right.
*Psh* They've should done a lot things related to .hack// but I'm not gonna go there.There was the recently re-novelization of it, which yea Bamco should have been translating in the buildup to Last Recode
Ain't that the truth~But Bandai Namco doesn't really splurge on budgets.
I'd argue Link's the most stand alone, to a fault. Since you re-experience the past stories, everything basically composes itself from start to end. It's more story than game, but the story goes to some great pains to try and hit on everything dothack up until 2020. I do agree though that aesthetics and style has stuck to the steampunk R:2 era format. I think it was done to keep the series more modern and accessible and I don't mind that decision. Admittedly, The World R:1 feels like early everquest or FFXI and that's pretty dated. R:2 could still hold up to something like FFXIV or Guild Wars 2 or TERA aesthetically.Lindz wrote:G.U. did, not so much Link.Airon wrote:Honestly each season has basically stood alone in the sense that you didn't need to play older seasons to understand the new stuff.
Especially not on JRPGS, they're so picky with those.But Bandai Namco doesn't really splurge on budgets.
I mean... G.U. had the games, G.U.+, the novels, and Trilogy, so if IMOQ got the anime treatment they'd be pretty on par, with an additional novel series to boot.Airon wrote:
Alternatively, instead of a game remake, I could see them make IMOQ just straight up an anime series. Clean up the side filler and release 3 or 4 OVA that covers the plot in like 2 hours. We technically already have a novelization of it, Another Birth. In the end, light novels aren't going to convince a western audience to delve into a series. They're more niche than manga. I do still reallly wanna read the new series and get to know Kite as an actual person.
This actually makes me wonder what their end game is going to be. The last two (3 if you count Last Recode) dothack games didn't seem to move towards a conclusion, they just added stuff. Maybe they don't have a finale planned, and it's just a continuous story of humanity, technology and AI.Falions wrote: I just want a new .hack title that concludes this damn thing already. I'm so tired.
There was an interview as recently as November last year where Matsuyama said they had an ending in mind. Back in the day too he said the .hack timeline ends in 2025. They were definitely building up to a climax with mama as the final antagonists, but it was just the issue of sales and funding that stopped it.Airon wrote:This actually makes me wonder what their end game is going to be. The last two (3 if you count Last Recode) dothack games didn't seem to move towards a conclusion, they just added stuff. Maybe they don't have a finale planned, and it's just a continuous story of humanity, technology and AI.Falions wrote: I just want a new .hack title that concludes this damn thing already. I'm so tired.
I'd be curious what a game with mama as the antagonist would play out like. Would they be players with R:X? Seems weird to think of corporate masterminds as also playing within the world to be fought like badguys. Sakaki was kind of like that but still not quite. I guess more like when Lios was trying to delete kite but that was very passive. Perhaps it won't be a game that ends the series after all.Falions wrote:There was an interview as recently as November last year where Matsuyama said they had an ending in mind. Back in the day too he said the .hack timeline ends in 2025. They were definitely building up to a climax with mama as the final antagonists, but it was just the issue of sales and funding that stopped it.Airon wrote:This actually makes me wonder what their end game is going to be. The last two (3 if you count Last Recode) dothack games didn't seem to move towards a conclusion, they just added stuff. Maybe they don't have a finale planned, and it's just a continuous story of humanity, technology and AI.Falions wrote: I just want a new .hack title that concludes this damn thing already. I'm so tired.
Haha, I really doubt mama would be playing The World as users. Honestly, so much real life storytelling would be required to solve mama that I've always thought another feature film would be the only way to end .hack. Or we could do a third person shooter with RyuujiAiron wrote:
The sale numbers were almost certainly enough to push for some kind of follow-up, easily passing 100k sales and I can totally see 200k worldwide. I honestly think that they haven't announced a sequel because they don't know how to make it. IMOQ is dated as heck, G.U.'s style is pretty dated too, LiNKs style was bad even in it's time but the hardware certainly hampered it.The games that have followed have been mobile games. Feels like they don't know how to do a new .hack game that's up to modern console standards. I'm curious what their FF7 remake would have played like and if it could at all be used for a new .hack.
This is why a Link remake would have to be cut down in content and streamlined. We don't need to see characters like Chimney or Carl, because there's currently no way to buy the media they come from officially. But, still, even if it was just cut down to SIGN/IMOQ/G.U., you would need to have a ton of voice actors come back to reprise their roles. The only way I can see them getting around it is if they had the same voice actors voice Link's cast, just doing different voices.Keyaki wrote:
For //Link to be remade and bring it over, that would mean reigning in every English VA that has been with .Hack from the beginning, that would be expensive as hell and not easy to pull off.
(Phantom) Thief wrote:Could also do what Bandai Namco does with Digimon and create alternate games for the series like with Digimon Story, Digimon World and Digimon Survivor.
I'd like to see a conclusion to the current story before we start messing with alternate timelines, haha.Greyoutt wrote:(Phantom) Thief wrote:Could also do what Bandai Namco does with Digimon and create alternate games for the series like with Digimon Story, Digimon World and Digimon Survivor.
Ooooh, I like this idea.
Yea really. Multiverses and alternate timelines can be/are annoying enough. .Hack doesn't need to be plagued by that as well.Falions wrote:I'd like to see a conclusion to the current story before we start messing with alternate timelines, haha.Greyoutt wrote:(Phantom) Thief wrote:Could also do what Bandai Namco does with Digimon and create alternate games for the series like with Digimon Story, Digimon World and Digimon Survivor.
Ooooh, I like this idea.
True. I guess my concerns are over how.hack can continue for the next 20 years like Bandai Namco wants, while ay the same time the story is already supposed to be heading for an ending.Keyaki wrote:Yea really. Multiverses and alternate timelines can be/are annoying enough. .Hack doesn't need to be plagued by that as well.Falions wrote:I'd like to see a conclusion to the current story before we start messing with alternate timelines, haha.Greyoutt wrote:(Phantom) Thief wrote:Could also do what Bandai Namco does with Digimon and create alternate games for the series like with Digimon Story, Digimon World and Digimon Survivor.
Ooooh, I like this idea.