2D version of "The World"
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- Genesismagician
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2D version of "The World"
Greetings everyone,
As the title implies, this post is in regards to "The World" as a 2D game. This is a project that I have been working on for months. The game is fully playable and nearly complete. This game is essentially the R:2 version (.Hack//G.U.). I have a couple questions and I was hoping I could get the answers i'm looking for here.
1) The Chaos Gate in my game still needs to be updated with more area words. I want to set it up with 10 first words, 10 second words and 10 third words for now and expand on it later. My question is this... Using those 30 words, how many combination's can be created? (Sorry, I am down right horrible at math...).
2) I'm attempting to use MF Audio to get the audio files from my G.U. games, and I was wondering if anyone here knows how to do this? I can't seem to figure out which files are for what and every time I try a different file, all I get is a loud screeching sound.
Any assistance would be very highly appreciated...
As the title implies, this post is in regards to "The World" as a 2D game. This is a project that I have been working on for months. The game is fully playable and nearly complete. This game is essentially the R:2 version (.Hack//G.U.). I have a couple questions and I was hoping I could get the answers i'm looking for here.
1) The Chaos Gate in my game still needs to be updated with more area words. I want to set it up with 10 first words, 10 second words and 10 third words for now and expand on it later. My question is this... Using those 30 words, how many combination's can be created? (Sorry, I am down right horrible at math...).
2) I'm attempting to use MF Audio to get the audio files from my G.U. games, and I was wondering if anyone here knows how to do this? I can't seem to figure out which files are for what and every time I try a different file, all I get is a loud screeching sound.
Any assistance would be very highly appreciated...
Re: 2D version of "The World"
I can't believe you coded a "fully playable and nearly complete" game and aren't able to do basic math. That would be 1,000 combinations.
As for your second question, I'm not familiar with MF Audio but you would probably be better off asking on a more relevant message board.
As for your second question, I'm not familiar with MF Audio but you would probably be better off asking on a more relevant message board.
- Erroneous
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Re: 2D version of "The World"
I've only used MFAudio for the original .hack games, ripping and chopping the sound file's for that was easy as I ripped out each of the grunty food audios and replaced my .hack//GAME PERFECT Collection 3rd disk which used the Japanese versions with the English versions I ripped.
As for .hack//GU games, the file structure is a bit different, I would have the save the sounds are stored in EVVOICE.AFS and SOUND.AFS, you'll probably have difficult as the .hack games audio files were stored in directories VOICE and VOICE_E as individual files, and saved as binary files instead of AFS extension.
As for .hack//GU games, the file structure is a bit different, I would have the save the sounds are stored in EVVOICE.AFS and SOUND.AFS, you'll probably have difficult as the .hack games audio files were stored in directories VOICE and VOICE_E as individual files, and saved as binary files instead of AFS extension.
- Genesismagician
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Re: 2D version of "The World"
Alright, so I could attempt to use the "EVVOICE.AFS and SOUND.AFS" files, but i'm no pro at this. lol I would use my mic and record it that way, but the quality is garbage if I did that, so I want to get the files directly. I'll give it a shot.
Also, do you know what the settings need to be for the GU games?
Frequency, Samples, Channels, Interleave, offset, and Stream?
Thanks.
Also, do you know what the settings need to be for the GU games?
Frequency, Samples, Channels, Interleave, offset, and Stream?
Thanks.
Re: 2D version of "The World"
loveeee wrote:I can't believe you coded a "fully playable and nearly complete" game and aren't able to do basic math. That would be 1,000 combinations.
LOL
- Genesismagician
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Re: 2D version of "The World"
Laugh all you want, but the gaming engine I use to create this game doesn't really involve all that much math. It's simply a language derived from the coding language, C++. It's also got a mix of some Java. Using math in the equations, isn't really uncommon, but at the same time, I try to avoid it when possible. Although, the combat system alone did involve quite a bit of math and I did have to ask for some help from one of my friends.
Re: 2D version of "The World"
Would you mind telling me all of the programs you used to get all of that? I used to know how for the original games, but I can't seem to access the .AFS files used in G.U. from what I could gather, anyhow. Would this MFAudio be the key for the original quadrilogy? I've been doing a fair amount of hacking on the games (taking a bit of a break to focus on //Link) and if I could access voice clips I could make things a lot easier on me, especially in eventually replacing a few characters for SIGN characters, if I can ever figure out how to load NPC models in PC spots.Insydius wrote:I've only used MFAudio for the original .hack games, ripping and chopping the sound file's for that was easy as I ripped out each of the grunty food audios and replaced my .hack//GAME PERFECT Collection 3rd disk which used the Japanese versions with the English versions I ripped.
As for .hack//GU games, the file structure is a bit different, I would have the save the sounds are stored in EVVOICE.AFS and SOUND.AFS, you'll probably have difficult as the .hack games audio files were stored in directories VOICE and VOICE_E as individual files, and saved as binary files instead of AFS extension.
Re: 2D version of "The World"
I'm totally interested in checking this out anyway. Any idea on when it can be tested?
- Erroneous
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Re: 2D version of "The World"
I never actually was able to get the GU audio clips, MFAudio works on binary files but not afs files. Apparently however, a player that can decompress or extract ADX files should be able to work on AFS files from what I read.Xu Yuan wrote:Would you mind telling me all of the programs you used to get all of that? I used to know how for the original games, but I can't seem to access the .AFS files used in G.U. from what I could gather, anyhow. Would this MFAudio be the key for the original quadrilogy? I've been doing a fair amount of hacking on the games (taking a bit of a break to focus on //Link) and if I could access voice clips I could make things a lot easier on me, especially in eventually replacing a few characters for SIGN characters, if I can ever figure out how to load NPC models in PC spots.
MFAudio does however work fine for the original quadrilogy as you mention. I done a few samplings myself as told in this old topic.
- Genesismagician
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Re: 2D version of "The World"
The program I use is called: Cube Media Player. This little buddy of mine has certainly come in handy for me recently. I can extract anything... Granted, it was a pain in the ass to get it running the right way. I was even able to extract all of the graphics from the game. Map layers, player skin tone layers, all sorts of stuff... As I said, i'm no pro at this, but why is one player able to do so much, yet another player only does the one thing the original couldn't do? Doesn't really make much sense to me...
@loveeee
If your referring to my game, it is always online, but keep in mind... It is not finished. It still needs quite a bit of work, so please don't get upset if something isn't perfect or incomplete.
I'm not sure what the rules are for this forum, so I don't want to post links without permission... If an admin/mod gives permission via a reply to this thread, I will post the link and instructions on how to access it. Don't get your hopes up for perfection though...
@loveeee
If your referring to my game, it is always online, but keep in mind... It is not finished. It still needs quite a bit of work, so please don't get upset if something isn't perfect or incomplete.
I'm not sure what the rules are for this forum, so I don't want to post links without permission... If an admin/mod gives permission via a reply to this thread, I will post the link and instructions on how to access it. Don't get your hopes up for perfection though...
Re: 2D version of "The World"
Thank you very much Insydius! I am sure this will come in handy!
Just out of curiosity, GenesisMagician what all have you extracted from the first four games? I know of hackstract and hackpics which let you view the graphics, but that's pretty much it.
Just out of curiosity, GenesisMagician what all have you extracted from the first four games? I know of hackstract and hackpics which let you view the graphics, but that's pretty much it.
- Genesismagician
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Re: 2D version of "The World"
I used hackstract for the pictures for both, IMOQ and GU.
- nobodyknows
- Resident cynic
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Re: 2D version of "The World"
Moving this to General. It's more at home there.
EDIT: Apparently it was already moved.
Stop getting the jump on me, guys D:
EDIT: Apparently it was already moved.
Stop getting the jump on me, guys D:
- Genesismagician
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Re: 2D version of "The World"
If i'm not mistaken, i'm pretty sure I made this thread in this directory: * Board index ‹ Root Town Chat ‹ General chat
I could be wrong though...
I could be wrong though...
Re: 2D version of "The World"
everyone makes mistakes
- Blue_Innis
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Re: 2D version of "The World"
It's been close to a month now, if you read this PM me the link to, I'll give you the criticism you'll need without being a jerk about it since I understand it is basically a beta.
Re: 2D version of "The World"
i really don't mean this in the pejorative but i think the creator of this game is just incompetent. The game is hardly a game it's VERY basic.
Re: 2D version of "The World"
^- trolololo, thats terrible Venus ahahaAera wrote:loveeee wrote:I can't believe you coded a "fully playable and nearly complete" game and aren't able to do basic math. That would be 1,000 combinations.
LOL