Plot
Alliance was once held by the holiest of oaths, Six kingdoms stood firm against the rising empire of the west. But something ate at their trust and they soon started to suspect one another. The emperor who learned of this change in their relationship, used it to plot against them.
It was the high time to train the best of his subordinates and to covenant some of the kingdoms against the others.
Trust was lost and each country blamed the other for treason.
Yet when war has finally broke out, the six were joined once again and the Empire had no choice but to withdraw to the borders of it's island once again.
However, peace was a mere illusion to the common folks and the real scam began to progress.
Who was this illness that wished to destroy all that was important? What would it gain from it? Will we be able to confront this madness before it's too late?
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templates:
Name:
Age:
Kingdom:
Job:
APP:
Bio:
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Characters profiles:
KiteXX:
Name: Hawke
Age:17
Kingdom:Sigrad
Job:(he just carries stuff for the paladin)
APP:

Bio:He was drawn into the battle by the death of his master but he wasn't even trained to fight, he not only is a rookie but he also doesn't even know how to weild his weapon(

Shugo_Lover:
Name: Trask
Age: 26
Kingdom: Sigard
Job: Wizard
APP:

Bio: He grew up during the war. He was able to master the elements at a young age, but is still needing to touch up on some it it. He likes to make the job of the assassins difficult. He know currently travels from town to town. Trying not to get caught by the assassins. This peace he knows is fake.
Shiori's template:
Name: Phoenix
Age: 19
Kingdom: Ascara
Job: Trader sells to all the kingdoms.
App:
Bio: His whole family was a long line of warriors of all kinds, but as he grew up he desided he wished to be a Merchant and see the world. He was not interested in fighting or honor he was interestead in money. He didn't see a point in risking your life for people you don't even know. So He ran away from home and became a merchant though young for a merchant he has the wisdome of a trader who has lived for decades.
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Kingdoms:
Esgares Empire
1- Capital Logres
2- City of Euclid
3- Forest of uther shadow
4- City of Eorsia
5- Port Town of Holonia
6- Ruins of Kaviroth
7- Nanza Pass
8- Village of Sonne
9- Esgares Lighthouse
10- Lunar Sanctum
Sigrad
1- Capital Senadon
2- Port Town of Galim
3- Village of Glume
4- Damon's Spire (Watchtower)
5- The desert of the Silent Goddess
6- City of Phazard
7- Pendulous Falls
8- City of Gorule
9- Southern Checkpoint
Aerosia
1- Capital Burg
2- Crystal Lake
3- Village of Kail
Ascara
1- Capital Alexandria
2- City of Shiraha
3- Town of Xanas
4- City of Carlin
5- Port Town of Tallas
6- Port Town of Tamur
7- Sol Sanctum
8- Town of Whislan
9- Northern Checkpoint
Norgard
1- Capital Sonata
2- Port Town of Damas
3- White Forest
4- City of Toria
5- Star Sanctum
6- Baydon Hill
7- City of Flogeru
8- Village of Jukes
Chanclera
1- Capital Alliryme
2- Port Town of Calmary
3- Forest of Tiquanda
4- Island of Yum
5- Town of Worrent
6- Village of Caelsent
7- City of Lothian
8- Village of Higfurit
Ivalor
1- Capital Camelot
2- Mountain Magido
3- Port Town of Harim
4- Port of Hope
5- City of Karnabone
6- City of Damas
7- Baydon Tower
Jobs:
Paladins- also known as the warriors of light as they trained in both healing and fighting skills. They best suited with swords, axes, clubs and spears. They remain honest to their order and follow their masters' rules alone. Some may say they do not deserve to be trusted for they most likely to back stab you if their high priest demands it. fit with Ivalor
Assassins- also known as the destroyers of magic, this clan have vowed to hunt down and kill any rouge mages who got off the right way. From early age they train their mind and body against any effect of magic and learn to make their body the perfect weapon. No one dare to go against the order and those who do will suffer painful and slow death.fit with Chanclera
Druids- or warrior of the northern land, are trained men who got off the path of normal magic and isolated themselves in order to become one with nature. In return mother earth gave them the wisdom to control the land and the surroundings. They can beast do their bidding and some may transform into the creatures they rule. fit with Chanclera and Norgard
Wizards- the spell casters, trained upon the elements of fire, wind, ice and earth. Rare are the people who learn to master other type of magic and elements. They are fast and wise, but most of them turned for the quick money path lately, making the “night-fang” order of assassins work twice as hard. Casting spell is done mostly in a Verbal farm, meaning one cry upon the spell name and cast it, yet Wizards prove to be creative when it comes to casting spell. They can either make potions or drugs and toss it, use catalyst such as Scrolls or jewelry or add to them living organs or some sort of material parasite in order to do the job. fit with Esgares and Sigard
Necromancers- Considered by most as the dark users of magic, these wizards had long ago isolated themselves in order to gain the information needed to learn about life and death. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil. Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things. fit with Esgares and Sigard
Mercenary- quick and fast, known for they excellent skills as spies. It's true that some of them are trained in the art of thievery but, and as they claim, the target exalt the meaning. The trained at big guilds, but most of them turn to work solo. Trusting one might prove to be a dangerous bet, for they known to easily switch side if the pay is worthy enough.fit with Ascara and Aerosia
Trader- the merchants are known for the fact that they can freely pass from one country to another, and never to be hurt by anyone because of an agreement signed long ago by everyone. After all, allies or foes, everyone needs goods. They wear white clothing with red strips marking them as sellers.
Skills: Learn to tame any beast to use for their transport.
fit with Ascara, Aerosia and Sigard
Elemental Warrior- It started out as a secret army project to try and boost the power of a normal soldier. However when the other countries learned of this, the project was moved to a a secret lab in Sigard. The men in charge were able to train the warriors to wield a minor ability of one element force and to wield it while using a weapon to control it. There are very few warriors of this type because you must have some affinity to magic to begin with, and if not the use of the power may cost a person's life and those who are gifted with magic ending up just being a mage because it's a much more simple way of fighting Fit with Sigard
Healers- By origin to be one was never considered to be acting in a profession and was always regarded as sub class of the Wizards. However since elementals study were more looked at, most of the healers left their lands and found a home at Ivalor, where they were respected and considered as apostles, envoy of god. The high priests of the consulate of 12 priests are all Healers, Including the 3 high priests who rule them. However, high priest Tik-Va is the only one to rule without being from the Healers clan. The high levels healers can not only heal and use supportive spells but can also use light elemental magic and can light a room or blind their foes. Healers' main downside is the fact that they are not trained in melee combat, or more to say, because of the use of the power of the "soul" their body is much weaker then average and they will need the aid of a warrior in battle. fit with Ivalor
more would be added if needed...
((there are recruits so you can be a minor part in them like, squires>Nights>Paladins so don't hesitate to do that))
REMINDER:PM ME THE TEMPLATES! I WANT THEM ALL TOGETHER
NOTES:
- We play ONLY as humans. NPC are allowed to be something else, according to my plan. Whoever wants to take part in the main events please PM me.
- The RP is still open for changes and suggestion. I would be very pleased to get more ideas. The NPC are not deatiled yet, and we might add more stuff, but I really need your help here. PM me when you can and add ideas, you'll get the full credit on it. Thanks in advanced
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A part of a letter writting to high priest of Ivalor from the Emperor of Esgares Empire, Evinadav II:
"Dear high Priest,
It has been a year since you have provided me with your holy assistant. For the last few years there have been a great improvement in my illness, and just the other day I was able to take a walk by myself. I must say that your holy people are indeed powerful and fearsome and I thank you for sending him, despite you being part of the unity of the east. I thank you. I promise that if I live through it I'll try my best to keep peace around.
Emperor Evinadav II"
A reply was sent soon after
"Your highness,
Forgive me but we did not know about your illness, for any matter about your health was never to be published outside your borders by the order of the prince, so we heard. Therefore, we have never sent any aid to you. We are still willing if you wish us to.
High Priest, Tik-va"
But apparently the letter never reached the Emperor. Rumors said that it has something to do with his son. 2 years later the condition of the Emperor took a turn for the worst and he died. His son, Morgan, inherited the throne.
(now the starting post, the moment i add your info to the character list, you may start posting, this is the starting post but do not post until after i put your information up, yes the rp has started already, but i shall not double post if you have any questions, or helpful hints PM me)
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11 years later.