What's the worst game you've ever played in your life?
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- azureeagle
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What's the worst game you've ever played in your life?
Hands down, I pick.......Mobile Suit Gundam: Crossfire. Go to hell PS3 launch game, we need Mobile Suit Gundam Battlefield Record UC 0081 to redeem it here in the US.
Re: What's the worst game you've ever played in your life?
I need to play Crossfire... Some people here said it wasn't that bad... 0081 has a lot going for it though...
I pick Bokosuka Wars.
I hate you, K. Sumii!
The Aqua Teen Hunger Force "worst game ever" is pretty good/bad too...
I pick Bokosuka Wars.
I hate you, K. Sumii!
The Aqua Teen Hunger Force "worst game ever" is pretty good/bad too...
Re: What's the worst game you've ever played in your life?
I'm having an awful time trying to find footage for this (only saw once on Youtube). However Vs. was the worst game I remember playing. Really it may not even be the worst but it sticks out to me as something I hate a lot. Just... a really horrible fighting game.

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Re: What's the worst game you've ever played in your life?
E.T. Seriously...-_- It made me question weither I was playing a video game, or watching a brown pixel box move slowly across the screen.
- TheEnigma
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Re: What's the worst game you've ever played in your life?
Nanobreaker for the ps2. Made me want to quit videogaming in general. It had some of the worst platforming i have ever experienced ever and the combat was ULTRA repetitive. Heres the game:


Re: What's the worst game you've ever played in your life?
I can't answer this question without sparking a massive flame war. Needless to say, it was the PS1 Era.
- TheEnigma
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Re: What's the worst game you've ever played in your life?
Might as well just come out with it thenRanylyn wrote:I can't answer this question without sparking a massive flame war. Needless to say, it was the PS1 Era.
Re: What's the worst game you've ever played in your life?
Fine, but don't blame me for the flame wars that ensue if the fans of the game are lurking here.TheEnigma wrote:Might as well just come out with it thenRanylyn wrote:I can't answer this question without sparking a massive flame war. Needless to say, it was the PS1 Era.
Final Fantasy VII.
When a game's story has plotholes so bad that the company who made it has to release extra information to fill it in (which actually retcons it) you know they're doing something wrong. One running joke on some forums is that "The plot has more holes in it than Zack."
(For those not in the know, Zack is a friend of Cloud's who is dead at the start of the game, having been killed by a squad of gunmen. Machine guns. And the plot has more holes than him. Yeah, I went there. (Zack is also the main cahacter of Crisis Core, the FFVII Spinoff/Prequel, and the only Final Fantasy character in KH: BBS at all))
Part of the issue is of course the presentation. I don't whine about graphics, but when you're trying to navigate a 1 pixel cloud across a 2 pixel path far in the distance because the camera is fixed way back, that's an issue.
I won't say more out of fear of sparking a nuclear attack on this site.
Re: What's the worst game you've ever played in your life?
The problem with continuing a game that has been out for more than a decade is that its sequels will blantatly point out plotholes like a sore thumb. The real issue for me in FF7's storyline was the emphasis of how "badass" and "powerful" Sephiroth was when the only "powerful" things he did was homosexually monitor Cloud by lootin his memories and having an odeipus complex relationship with Jenova. I mean, Kefka blew up the world halfway through ff6 and Golbez made very clear he didn't give 2 sh!ts about your level when he and Kain straight up robbed you in your face of the cyrstals.Ranylyn wrote:Fine, but don't blame me for the flame wars that ensue if the fans of the game are lurking here.TheEnigma wrote:Might as well just come out with it thenRanylyn wrote:I can't answer this question without sparking a massive flame war. Needless to say, it was the PS1 Era.
Final Fantasy VII.
When a game's story has plotholes so bad that the company who made it has to release extra information to fill it in (which actually retcons it) you know they're doing something wrong. One running joke on some forums is that "The plot has more holes in it than Zack."
(For those not in the know, Zack is a friend of Cloud's who is dead at the start of the game, having been killed by a squad of gunmen. Machine guns. And the plot has more holes than him. Yeah, I went there. (Zack is also the main cahacter of Crisis Core, the FFVII Spinoff/Prequel, and the only Final Fantasy character in KH: BBS at all))
Part of the issue is of course the presentation. I don't whine about graphics, but when you're trying to navigate a 1 pixel cloud across a 2 pixel path far in the distance because the camera is fixed way back, that's an issue.
I won't say more out of fear of sparking a nuclear attack on this site.
Hell Raogrimm had a more believable and ruthless role as in both FFXI story and gameplay.
Re: What's the worst game you've ever played in your life?
You pretty much summed my thoughts, except that FFVII blatantly contradicts itself throughout the game and it's not just about recent games pointing out the holes. I didn't want to use specific examples for fear of starting a debate, but I'll do now now.
When they see the masamune impaled in a dead body (I believe President Shinra? Been awhile.) It is bluntly stated that only Sephiroth can use the masamune and thus it must be him who committed the murder. BUT! Didn't Cloud Stab Sephiroth with the Masmune already in the past, and then conveniently forget, presumably due to some information you can undover in a hidden sidequest but is never brought up in detail the main game? (they just cleared up that Cloud's memories were wrong in the main plot, not what caused it) If perhaps they had explained how Cloud could have used the Masamune, then it would have made sense, but as is, they just went "ah, the stupid gamers won't notice." Well I did.
When they see the masamune impaled in a dead body (I believe President Shinra? Been awhile.) It is bluntly stated that only Sephiroth can use the masamune and thus it must be him who committed the murder. BUT! Didn't Cloud Stab Sephiroth with the Masmune already in the past, and then conveniently forget, presumably due to some information you can undover in a hidden sidequest but is never brought up in detail the main game? (they just cleared up that Cloud's memories were wrong in the main plot, not what caused it) If perhaps they had explained how Cloud could have used the Masamune, then it would have made sense, but as is, they just went "ah, the stupid gamers won't notice." Well I did.
Re: What's the worst game you've ever played in your life?
I enjoyed FF7 and Crisis Core, but I'm not really a big FF fan so it doesn't matter to me. Not everyone has the same taste in games.
Worst one on my list is "Airblade." It would've been a decent Tony Hawk's clone if you didn't HAVE TO cheat to get past the 2nd level. They made one beam just a little too high and that made it impossible to advance through the game. How something like that got through production and testing, I don't know, but that makes it my worst game to date.
Worst one on my list is "Airblade." It would've been a decent Tony Hawk's clone if you didn't HAVE TO cheat to get past the 2nd level. They made one beam just a little too high and that made it impossible to advance through the game. How something like that got through production and testing, I don't know, but that makes it my worst game to date.
- Kaori
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Re: What's the worst game you've ever played in your life?
for me it would have to be Mimana Iyar chronicles, I thought the guys who made blazblue would've made a good RPG game. 

- Serenity_Xth
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Re: What's the worst game you've ever played in your life?
If I say Final Fantasy XIII, will people hurt me? D:
Re: What's the worst game you've ever played in your life?
*BASH*Serenity_Xth wrote:If I say Final Fantasy XIII, will people hurt me? D:
Yeah, that game was awesome. It's like FF without all the things that are bad about it. I even cosplayed Snow at Comiket and Acen... ^^;;
Re: What's the worst game you've ever played in your life?
I say the exact opposite but I don't feel like going into a five page rant or debate on it.
Edit: To clarify: didn't like it.
Edit: To clarify: didn't like it.
Last edited by Gemcrim on Mon Oct 18, 2010 12:33 pm, edited 1 time in total.
Re: What's the worst game you've ever played in your life?
I'd high five you. Admittedly I never played the story, but as a tactician, my sister had me help her with endgame battles. My god. Enemy has 1.5 million HP, you deal 1000 damage with its weakness, and you can't stagger it? That is tedious and boring and my god unless it has an amazing story (and no Final Fantasy story has ever left me satisfied) then it might rival VII for the worst game.Serenity_Xth wrote:If I say Final Fantasy XIII, will people hurt me? D:
Re: What's the worst game you've ever played in your life?
Every FF has a ridiculously broken postgame. But if anything I think it's there for people who want something more like a traditional grind after playing the story.Ranylyn wrote:I'd high five you. Admittedly I never played the story, but as a tactician, my sister had me help her with endgame battles. My god. Enemy has 1.5 million HP, you deal 1000 damage with its weakness, and you can't stagger it? That is tedious and boring and my god unless it has an amazing story (and no Final Fantasy story has ever left me satisfied) then it might rival VII for the worst game.Serenity_Xth wrote:If I say Final Fantasy XIII, will people hurt me? D:
I do!Gemcrim wrote:I say the exact opposite but I don't feel like going into a five page rant or debate on it.
How fun is running around town looking for Joe the guy who has the key to the building you need to enter? How fun is fighting the same battles over and over and over in the same way just to raise your level so you can beat the boss and progress through the story? That barely even fits the definition of "game." A drinking bird could do it. There's no way to lose with that strategy. You're just converting time into winning. Does chess work like that? Does Call of Duty? Pictionary? A game is something where you're challenged, where you actually need to learn something and then you're rewarded for it.
Just seeing the "game over" screen a lot shouldn't Pavlov people into being irritated. Would you rather be power leveling? Have fun with the system, come up with a strategy that's SUPER EFFECTIVE against the enemy, it's really rewarding. It's not like the screen means as much as the ones you're used to. Press a button and you're immediately back in the battle, no loading times or anything. You don't need ten kinds of equipment and five inventories and fourteen specialty stores hidden on top of mountains. That isn't nostalgic. Those are all just clever ways to turn ten hours of game into forty hours of gameplay.
And the story was pretty good too. How the hell can a $60 game be "too long"? FFXII and FFXIII both had a party of six characters, but FFXIII had six main characters where FFXII had zero. There was no one in FFXII who was flushed out more than even, uh, Hope or something. Not saying I like Hope, but each of the characters had an entire story of their own that entwined with all the others. And they changed each other. By contrast Vaan becoming a sky pirate at the end of FFXII is kind of like "huh what the hell?" Vaan was the first "main" character in numbered FF history not named "hey you", and he completely blew it. I have a lot more I could say about the story actually, but I can get to that if prompted...
People generally agree that the music's good, so I'll skip over that.
Really, even if you don't like it, you have to agree the standard RPG mold it's trying to break is dumb as hell. Games shouldn't be engineered to waste your time. Yes, postgame, but that's the postgame, that's extra credit. That's for people who like time to be wasted. If you didn't like the first part, you should be happy now. It's not like they hold the story hostage until you level up. If you're playing a game even partially for a story then it should be insulting when they ration it out to you in-between crate puzzles like somehow it's hard to make. And you know what? Even without doing this FFXIII still managed to make a pretty full story mode. Something that ate up a huge portion of my time, but with an ever-changing barrage of cutscenes and new content, instead of an unending quest for exp and plot advancement. I fought less enemies than what was in my path (thanks to, you know, an evasion system), rather than the traditional more. So I dunno, even if I ignore my opinion about the game itself, I don't think it's possible to deny that in principal RPGs need a serious overhaul. White Knight Chronicles is a great example of this. I like that game, but it's the conceptual opposite of FFXIII. The inventory system was created by Adrian Monk. You need to get lizard eyes to repair the statue to talk to the leader to find out that you need to find a pilot to let you into the sewers to redirect the water to disarm the traps to drive the town to enter the mine to solve the puzzle to walk to the surface to find out that the princess is in another castle. To quote the immortal MC Chris, that's ****, it took me like four years.
- TheEnigma
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Re: What's the worst game you've ever played in your life?
I only enjoyed FF9 so the rest of the series I dont care about or just like in general.
Re: What's the worst game you've ever played in your life?
I'd like to say now that my post is the thoughts of an old school gamer who grew up in a time where he enjoyed almost every RPG he played, and thinks many modern RPGs - and the fanbases they spawn - are killing the genre. I am not posting this for the sake of flame wars, but rather a debate. Please do not pick fights with me personally, but counter my points with your own.
I mean come on, party leader down = game over when you have two medics and 99 phoenix downs? Do those jerks WANT you eternally dead so they can collect a bounty on you from the enemy or someting? I mean come on. I can understand in a game dealing with armies and dead commanders, like Ogrebattle, but I'll come back to this later.
However, back to the issue of doom on the party leader for one moment, this forces all out offensives, since Doom cannot be removed and unless your levels are high enough to overwhelm the enemy in time, game over, end of story.
For players who like to take a more tactical or defensive approach, like myself, this is a big middle finger to us.
As an old school RPG gamer, the generation of gamers this kind of thing spawns makes me die inside. Gamers these days are too babied by retry options or savepoints right before evry boss, then they play something a little more old school and can't stop moaning about needing to spend a whopping 5 minutes to get back to the boss. I mean seriously, many perfectly good games, even ones from the last generation, are now considered garbage by modern critics simply since new age games totally pamper and baby the gamers this way.
Armor is part of a goood strategy. This plate gives +100 def but -30 attack? Well, I could give it to a glass cannon to balance survival vs damage, I could give it as a tank to make him toughr and weaker, I could not use it at all, etc. Games without armor just have a defense stat tied in to levels mostly, which cuts in to the character customizing, and with it, the strategy, immensely.
I'll agree with you on some hidden shops being dumb, but only some. The necropolis shop in FFXII? Yeah, stupid place. The Lunar shop in FFIV? Not stupid at all.
FFXII had one of the most dissappointing stories in any Final Fantasy to date. It starts off with talk of politics and empires and scenes of war and you think, "Oh man, this might actually turn out good!" only to disintegrate into... well, needless to say I had given up all hope for the story getting better by the time Basch joined. Needless to say, it is not a fair comparison.
As well, I also refuse to call Vaan the main character. Just because you walk around as him and town and see the game through his eyes, he's a minor character. I'd argue Ashe is the main character of FFXII (not like it makes a shred of difference, the character devellopment was nonexistant) the same way I'd argue Yuna is the main character of FFX; you may see the game through the eyes of seemingly important characters, but to quote Tidus, "This is ny story." They're really just both side characters along for the ride, but it's "Their" adventure in their eyes, in much the same way Balthier calls himself the "Leading Man."
On the topic of FFXIII and main characters, back to my "game over when leader goes down" comment. If we accept that every character is a main character, then why are the others ncapable of carrying on when one person goes down? If you ask me, that was a poorly thought out mechanic. I could understand it in shooters where you have a squad or something, but the difference is that FF has healing magic, revival magic, and potions galore, there's no reason they can't be healed, right?
I don't consider "game over when main character dies and oh look, main character is doomed so I have a time limit but I want to play defensively so I don't die since I'm underlevelled" rewarding, sorry to say. In other RPGs, you can beat the game at low levels with a plan. In FFXIII, there were times that my sister was forced to grind, due to doom on the main character and simply not having a high enough output to be able to do it in time.Kuukai wrote:I do!Gemcrim wrote:I say the exact opposite but I don't feel like going into a five page rant or debate on it.
How fun is running around town looking for Joe the guy who has the key to the building you need to enter? How fun is fighting the same battles over and over and over in the same way just to raise your level so you can beat the boss and progress through the story? That barely even fits the definition of "game." A drinking bird could do it. There's no way to lose with that strategy. You're just converting time into winning. Does chess work like that? Does Call of Duty? Pictionary? A game is something where you're challenged, where you actually need to learn something and then you're rewarded for it.
I mean come on, party leader down = game over when you have two medics and 99 phoenix downs? Do those jerks WANT you eternally dead so they can collect a bounty on you from the enemy or someting? I mean come on. I can understand in a game dealing with armies and dead commanders, like Ogrebattle, but I'll come back to this later.
I'd rather be having fun with the system and coming up with a strategy, but sadly, it's impossible to do so in FFXIII without power levelling. If I want to stagger enemies and finish it quickly, I need 3 attackers. However, I'm dead in 5 seconds if I don't have a medic or sentinel (or both.)Just seeing the "game over" screen a lot shouldn't Pavlov people into being irritated. Would you rather be power leveling? Have fun with the system, come up with a strategy that's SUPER EFFECTIVE against the enemy, it's really rewarding.
However, back to the issue of doom on the party leader for one moment, this forces all out offensives, since Doom cannot be removed and unless your levels are high enough to overwhelm the enemy in time, game over, end of story.
For players who like to take a more tactical or defensive approach, like myself, this is a big middle finger to us.
It's not like the screen means as much as the ones you're used to. Press a button and you're immediately back in the battle, no loading times or anything
As an old school RPG gamer, the generation of gamers this kind of thing spawns makes me die inside. Gamers these days are too babied by retry options or savepoints right before evry boss, then they play something a little more old school and can't stop moaning about needing to spend a whopping 5 minutes to get back to the boss. I mean seriously, many perfectly good games, even ones from the last generation, are now considered garbage by modern critics simply since new age games totally pamper and baby the gamers this way.
Actually, I see armor, helmets, and gauntlets as an in-game explanation on "how the heck you survive getting smashed by a behemoth." The Weapon-and-accessory system that was used in FFVII, FFX, and FFXIII (or just weapon at all in FFVIII) simply dumbs down things for those who waste all their money on potions and can't afford armor, personally.You don't need ten kinds of equipment and five inventories and fourteen specialty stores hidden on top of mountains. That isn't nostalgic. Those are all just clever ways to turn ten hours of game into forty hours of gameplay.
Armor is part of a goood strategy. This plate gives +100 def but -30 attack? Well, I could give it to a glass cannon to balance survival vs damage, I could give it as a tank to make him toughr and weaker, I could not use it at all, etc. Games without armor just have a defense stat tied in to levels mostly, which cuts in to the character customizing, and with it, the strategy, immensely.
I'll agree with you on some hidden shops being dumb, but only some. The necropolis shop in FFXII? Yeah, stupid place. The Lunar shop in FFIV? Not stupid at all.
This is the main part I can't comment on, having only helped my sister (a chronic overleveller, and I'm talking like "Completed everyone's personal License grids by Macalania" in FFX kind of chronic powerlevelling, who was still underlevelled for the game!) with her file. While it does look like it takes a step in the right direction, with character devellopment being shown in one of the trailers.And the story was pretty good too.
It depends on the content. If you're not enjoying the gameplay, any game can feel too long. You just want to beat it, you just want to see if it gets better, etc etc.How the hell can a $60 game be "too long"?
I'll say it for you.FFXII and FFXIII both had a party of six characters, but FFXIII had six main characters where FFXII had zero. There was no one in FFXII who was flushed out more than even, uh, Hope or something. Not saying I like Hope, but each of the characters had an entire story of their own that entwined with all the others. And they changed each other. By contrast Vaan becoming a sky pirate at the end of FFXII is kind of like "huh what the hell?" Vaan was the first "main" character in numbered FF history not named "hey you", and he completely blew it. I have a lot more I could say about the story actually, but I can get to that if prompted...
FFXII had one of the most dissappointing stories in any Final Fantasy to date. It starts off with talk of politics and empires and scenes of war and you think, "Oh man, this might actually turn out good!" only to disintegrate into... well, needless to say I had given up all hope for the story getting better by the time Basch joined. Needless to say, it is not a fair comparison.
As well, I also refuse to call Vaan the main character. Just because you walk around as him and town and see the game through his eyes, he's a minor character. I'd argue Ashe is the main character of FFXII (not like it makes a shred of difference, the character devellopment was nonexistant) the same way I'd argue Yuna is the main character of FFX; you may see the game through the eyes of seemingly important characters, but to quote Tidus, "This is ny story." They're really just both side characters along for the ride, but it's "Their" adventure in their eyes, in much the same way Balthier calls himself the "Leading Man."
On the topic of FFXIII and main characters, back to my "game over when leader goes down" comment. If we accept that every character is a main character, then why are the others ncapable of carrying on when one person goes down? If you ask me, that was a poorly thought out mechanic. I could understand it in shooters where you have a squad or something, but the difference is that FF has healing magic, revival magic, and potions galore, there's no reason they can't be healed, right?
One of the main themes I heard that stuck out to me sounded like one of the less ood FFXII themes, with the main melody taken out and just keeping the beat. I'd need to hear it again to be sure, but that one tune was enough to make me think "Man, people say the music is good?" Of course, it could just as easily be that I only heard the few bad themes in the game.People generally agree that the music's good, so I'll skip over that.
*shrugs* I guess we'll just need to agree to disagree here. If a game is too linear, it just gets boring, with zero exploration. Don't get me wrong, many RPGs are pretty linear, but my sister says it was a bigger issue in FFXIII. FFX was also linear as hell, but at least it had the rare side area, like Yojimbo's cave, that you could explore as you progressed.Apparently the only thing like this FFXIII had was with areas you needed chocobos to reach in the endgame.Really, even if you don't like it, you have to agree the standard RPG mold it's trying to break is dumb as hell. Games shouldn't be engineered to waste your time. Yes, postgame, but that's the postgame, that's extra credit. That's for people who like time to be wasted. If you didn't like the first part, you should be happy now. It's not like they hold the story hostage until you level up. If you're playing a game even partially for a story then it should be insulting when they ration it out to you in-between crate puzzles like somehow it's hard to make. And you know what? Even without doing this FFXIII still managed to make a pretty full story mode. Something that ate up a huge portion of my time, but with an ever-changing barrage of cutscenes and new content, instead of an unending quest for exp and plot advancement. I fought less enemies than what was in my path (thanks to, you know, an evasion system), rather than the traditional more. So I dunno, even if I ignore my opinion about the game itself, I don't think it's possible to deny that in principal RPGs need a serious overhaul. White Knight Chronicles is a great example of this. I like that game, but it's the conceptual opposite of FFXIII. The inventory system was created by Adrian Monk. You need to get lizard eyes to repair the statue to talk to the leader to find out that you need to find a pilot to let you into the sewers to redirect the water to disarm the traps to drive the town to enter the mine to solve the puzzle to walk to the surface to find out that the princess is in another castle. To quote the immortal MC Chris, that's ****, it took me like four years.
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Re: What's the worst game you've ever played in your life?
*glares apathetically at the wall of FF nerd-rage above*
I always chose to stay out of that particular argument. As far as I'm concerned; FF is just another JRPG that's been milked to death. Hence, not worth arguing about.
If I had to go into detail on the worst 'game' that I've ever played.. well, I'm not really sure about this one, seeing as I only ever buy games that I like the look, sound and idea of. If it gets a good review in an accredited gaming magazine, then that will serve as further reason for me to buy said game...
...though, if I had to choose, I'd say that the worse game I've ever played would be 'Megaman Battle Network 5' for the GBA - one of the only games I ever bought simply on whim and fanboyism. The introduction of the 'team-bat' system didn't really do much for me, the soul system wasn't nearly as awesome as the style system that appeared in BN2 and 3, and the post-game play value only served to further my disdain towards it. Of course, I gave it away to a friend after somehow forcing myself to complete it, and haven't touched it sense.
Imho, the Battle Network series took a massive nose-dive after BN3.
I always chose to stay out of that particular argument. As far as I'm concerned; FF is just another JRPG that's been milked to death. Hence, not worth arguing about.
If I had to go into detail on the worst 'game' that I've ever played.. well, I'm not really sure about this one, seeing as I only ever buy games that I like the look, sound and idea of. If it gets a good review in an accredited gaming magazine, then that will serve as further reason for me to buy said game...
...though, if I had to choose, I'd say that the worse game I've ever played would be 'Megaman Battle Network 5' for the GBA - one of the only games I ever bought simply on whim and fanboyism. The introduction of the 'team-bat' system didn't really do much for me, the soul system wasn't nearly as awesome as the style system that appeared in BN2 and 3, and the post-game play value only served to further my disdain towards it. Of course, I gave it away to a friend after somehow forcing myself to complete it, and haven't touched it sense.
Imho, the Battle Network series took a massive nose-dive after BN3.