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Re: .hack//LINK Unofficial Fan Translation Project

Posted: Fri May 03, 2013 11:30 am
by Kuukai
Lindz wrote:...It wasn't always happy. There were lots of painful parts to. *monochrome flashback of fskit, g.u. 13, item menu crashes*
Haha, that made me laugh.
Lindz wrote:Will the words needed to unlock stuff through the Link Card make the translation cut for v2.0?
I guess we could... just translate the important ones, or something.

There's actually a little more that should be translated if you finish X'over.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Sun May 05, 2013 5:28 pm
by Imaginex
I made an account on this forum to thank you for this patch ^^
I'm glad that the effort to fully translate the game has not disappeared.
If there is anything you would like me to test out, let me know. I will be playing the v1.1 patch for now.

Edit: When you press start to skip a scene, the buttons are translated but not the message. Also during the "Cooperating with partner" tutorial at the very beginning, the text in a dialog box is cut off on the side.
Image

Edit: Text cut off before flashback scene:
Image

Edit: Might be a good idea to translate the dialog boxes during the beginning that tell you how to save and stuff. Unfortunately after my first play through, I didn't realize that i had to press triangle to save (some games save automatically). I guess that's my own fault for not being observant enough to see the top right corner saying "^:Save" but it would have been nice if those instructions to save were translated.

Note: I really hope that the v2 patch will have the sword skills/acts translated as well. Can't wait to see the results.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Fri May 17, 2013 8:17 pm
by Lindz
Kuukai wrote:I guess we could... just translate the important ones, or something.

There's actually a little more that should be translated if you finish X'over.
Ya just the unknown ep unlock words & character unlock ones'd be enough. Anyways I just finished finished X'over earlier, and EoT / Intergration just now... and noticed nothing more translated. I dun think I missed it but just incase could ya fill me in on what you were hinting at?

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Wed May 22, 2013 5:45 am
by Onytgvx
I haven't tried out the patch yet. But I'd like to just leave my support. Let you guys know I really appreciate the work you guys are having to let us experience .hack//Link in english.

So yeah, keep up the good work guys, can't wait to try this out!

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Fri May 31, 2013 11:28 pm
by Kazetrigger
Just a quick update. The translation is slowly progressing. Based on number of files completed as well as amount of large list files partially translated, I'd estimate progress at 15%-20% of the game done.

Animated scenes: 100% (81/81 Files)
Standard Dialogue: 15%-20% (403/2029 Files)
Items/Extras/E-Mails: 10%-15% (12/22 Files. The remaining files are the largest in the game. Therefore, they count for a larger percentage.)

That gives you an idea of the amount of work that's needed to finish this. We'll keep you posted.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Sat Jun 01, 2013 3:12 pm
by Lindz
"Standard Dialogue: 15%-20% (403/2029 Files)"

I knew there was alot of dialogue but wow... so many files @_@

400 outta 2000 is a good sized chunk an it'll be even higher by the time the next patch drops huh? 15 to 20% done overall may sound low, but when ya take out alot of fluff (fskits, area pc dialogue, music/wallpaper descriptions, etc) I'd imagine the percentage completed is at least abit higher!

Do ya know if any compression tests have been done yet ta see if it stabilizes the game?

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Sat Jun 01, 2013 3:20 pm
by Onytgvx
Kazetrigger wrote:Just a quick update. The translation is slowly progressing. Based on number of files completed as well as amount of large list files partially translated, I'd estimate progress at 15%-20% of the game done.

Animated scenes: 100% (81/81 Files)
Standard Dialogue: 15%-20% (403/2029 Files)
Items/Extras/E-Mails: 10%-15% (12/22 Files. The remaining files are the largest in the game. Therefore, they count for a larger percentage.)

That gives you an idea of the amount of work that's needed to finish this. We'll keep you posted.
Oh so you are going for 100% translation, I though it was only story-wise translation. Well now I'm even more excited :D

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Sat Jun 01, 2013 3:25 pm
by Kazetrigger
Onytgvx wrote:
Kazetrigger wrote:Just a quick update. The translation is slowly progressing. Based on number of files completed as well as amount of large list files partially translated, I'd estimate progress at 15%-20% of the game done.

Animated scenes: 100% (81/81 Files)
Standard Dialogue: 15%-20% (403/2029 Files)
Items/Extras/E-Mails: 10%-15% (12/22 Files. The remaining files are the largest in the game. Therefore, they count for a larger percentage.)

That gives you an idea of the amount of work that's needed to finish this. We'll keep you posted.
Oh so you are going for 100% translation, I though it was only story-wise translation. Well now I'm even more excited :D
Ultimately we'll be going for 100% but this will be over a few release versions.
Lindz wrote:"Standard Dialogue: 15%-20% (403/2029 Files)"

I knew there was alot of dialogue but wow... so many files @_@

400 outta 2000 is a good sized chunk an it'll be even higher by the time the next patch drops huh? 15 to 20% done overall may sound low, but when ya take out alot of fluff (fskits, area pc dialogue, music/wallpaper descriptions, etc) I'd imagine the percentage completed is at least abit higher!

Do ya know if any compression tests have been done yet ta see if it stabilizes the game?
Without all the extras, the game is closer to 25%-30% in terms of story.


I haven't heard anything about the tests. We're all a little wrapped with stuff right now, so as far as I know these tests have not been done. I'd do them, but I don't know how. Haha.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Sun Jun 02, 2013 8:59 am
by Funkdat
I hadn't seen much on here and the predicted release dates on here were off by over a year more of the time so I got scared no one was still working on this. Glad to findout you guys are. The only other english patch I've seen just did menu and I'm assume they gave up on that one. This game is the only reason I keep my PSP around. I'm hoping someone finally finishes translating it so I can finally play it. Well good luck wiht you work. I know there are thosands of people hoping you finish it.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Mon Jun 03, 2013 9:42 pm
by Kuukai
I just ran the numbers before the last pause so it's going to be more on the 14-15% side when you take partial files into account. But what really matters is the story, and like Kazetrigger said we have a lot more of that done. Compression is something Jun needs to look at.
Lindz wrote:
Kuukai wrote:I guess we could... just translate the important ones, or something.

There's actually a little more that should be translated if you finish X'over.
Ya just the unknown ep unlock words & character unlock ones'd be enough. Anyways I just finished finished X'over earlier, and EoT / Intergration just now... and noticed nothing more translated. I dun think I missed it but just incase could ya fill me in on what you were hinting at?
It should be included in the next release.
Funkdat wrote:I hadn't seen much on here and the predicted release dates on here were off by over a year more of the time so I got scared no one was still working on this. Glad to findout you guys are. The only other english patch I've seen just did menu and I'm assume they gave up on that one. This game is the only reason I keep my PSP around. I'm hoping someone finally finishes translating it so I can finally play it. Well good luck wiht you work. I know there are thosands of people hoping you finish it.
"Done" is a pretty relative term, though. I think you'll have just as much fun playing it when it's at "60%" or so. As I mentioned in another post, the original games were only about 80% translated, considering they took out parody mode.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Sun Jun 09, 2013 10:54 am
by JunBansyoya
Hey people,

I am asking for help now, I need to know some details about the iso you are using, if you are knowledgeable enough to make an md5 sum, could I ask for you to send me the md5 sum of both your unmodified ISO, and unmodified data.cpk file, along with the print version (players choice or original run, or if you don't know). This IS for helping make an easier patch system as well as fixing the slowdown bugs. I know there are at least 2 official pressings of this game and need to know if there is a difference between the two. As to not fill the thread with this, please PM me the details if you can.

Thanks

Jun

PS note to the mods, as you may not know MD5 are not reversible so this is not me asking for the iso directly, just a mostly unique identifier for the file.

Edit for more details, I do have a fix in place I think but I have yet fully test it, so far the data.cpk file is 60-80 KiloBytes smaller, which makes sense if you compare the patch files to the unedited one. Unfortunately this requires a different step for the compressing the data.cpk file, fortunately this step uses the command line compressor which I have a batch file for, unfortunately this will make it more difficult to debug when people fail the process. I will post on my blog later today or tomorrow with a few more details that should allow the more technical users out there test out this process and see if the proper compression fixes the slowdown issues.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Thu Jul 18, 2013 11:46 pm
by Kazetrigger
Translation update!

Standard Dialogue is now at 600/2029 files.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Sun Jul 21, 2013 1:20 am
by Cloudtheavenger
i'm trying Jun's new patch system, and i'm wondering where the translated .cpk file is.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Sun Jul 21, 2013 10:46 am
by Kazetrigger
Cloudtheavenger wrote:i'm trying Jun's new patch system, and i'm wondering where the translated .cpk file is.
You have to create the translated .cpk yourself from the provided patch and an ISO file ripped from the official game.

Jun's tutorial page tells you how to make the .cpk, which you can then use in the new patching system.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Sun Jul 21, 2013 2:20 pm
by Cloudtheavenger
so what is the eta on the next patch?

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Thu Jul 25, 2013 11:50 pm
by Cloudtheavenger
Just some fyi, not sure if it's something wrong with my iso or the patch at a certain point. on the last chapter of gu, when playing with the patch, it would freeze as i clicked on atoli's name at the chaos gate(convo). i played it on my unmodified version and it goes through the convo just fine. again, just letting you guys know in case it's a patch error.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Fri Jul 26, 2013 1:31 pm
by Kazetrigger
Cloudtheavenger wrote:Just some fyi, not sure if it's something wrong with my iso or the patch at a certain point. on the last chapter of gu, when playing with the patch, it would freeze as i clicked on atoli's name at the chaos gate(convo). i played it on my unmodified version and it goes through the convo just fine. again, just letting you guys know in case it's a patch error.
Yup. We've been investigating this for the past few months. The game has been freezing at random points throughout the game since we first patched it. We're not sure why, but hopefully we'll have a fix for it soon.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Sun Jul 28, 2013 4:23 am
by Cloudtheavenger
is there any reason cwcheats wouldn't work on the patched version? i'm kind of sick of grinding confidence for 100%

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Sun Jul 28, 2013 10:06 am
by Kazetrigger
Cloudtheavenger wrote:is there any reason cwcheats wouldn't work on the patched version? i'm kind of sick of grinding confidence for 100%
No idea. I don't believe any of us tried it. I'm not sure what sort of cheats you could use, nor what effect they'll have on the game's functioning.

Re: .hack//LINK Unofficial Fan Translation Project

Posted: Thu Aug 15, 2013 12:40 pm
by JunBansyoya
Cloudtheavenger wrote:i'm trying Jun's new patch system, and i'm wondering where the translated .cpk file is.
Its the same file as before, the new patch system modifies the file you provided as opposed to making a new file.