Dot Hack GU3 Redemption Codes
- TheSupremeKing
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Re: Dot Hack GU3 Redemption Codes
That's Correct I need it's Model so I can replace it for Piros.
So I can make another characters and post them here If someone needs them. Alright I don't to talk/type anymore..
Just Download this and see and tell me what more till the end I don't need part part Because you're really need a whole day to post. <Sorry to Say that I'm a Shame And I know you're SO busy. So Forgive me And I really need this stuff>
Link ~> http://www.mediafire.com/?njt113bz2g3
Please.
So I can make another characters and post them here If someone needs them. Alright I don't to talk/type anymore..
Just Download this and see and tell me what more till the end I don't need part part Because you're really need a whole day to post. <Sorry to Say that I'm a Shame And I know you're SO busy. So Forgive me And I really need this stuff>
Link ~> http://www.mediafire.com/?njt113bz2g3
Please.
Re: Dot Hack GU3 Redemption Codes
When you found the data, you found the address 0x009AA970. That is the center of Kaochin's data. Five addresses above that is: 0x009AA77C 00000100. That is the beginning of her data. Her model is actually the very same 0x009AA970 address you found originally.
If you want to use her animations along with her model, you would use a copy code(starts with 5 and is two lines long)
to copy everything from addresses 0x009AA77C 00000100 - 0x009AA7A4 41C00000 to the address of whichever character you want to copy it over.
for Piros, you would use the address 0x0095AB60.
In order to do this, you will use this code:
509AA77C 0000002C
0095AB60 00000000
(Kaochin's animation and model data put together are exactly 44 bytes long. 44 in hexadecimal is 0x2C, which is where the end of line one comes from.)
If you want to use her animations along with her model, you would use a copy code(starts with 5 and is two lines long)
to copy everything from addresses 0x009AA77C 00000100 - 0x009AA7A4 41C00000 to the address of whichever character you want to copy it over.
for Piros, you would use the address 0x0095AB60.
In order to do this, you will use this code:
509AA77C 0000002C
0095AB60 00000000
(Kaochin's animation and model data put together are exactly 44 bytes long. 44 in hexadecimal is 0x2C, which is where the end of line one comes from.)
- TheSupremeKing
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Re: Dot Hack GU3 Redemption Codes
Satoh wrote:When you found the data, you found the address 0x009AA970. That is the center of Kaochin's data. Five addresses above that is: 0x009AA77C 00000100. That is the beginning of her data. Her model is actually the very same 0x009AA970 address you found originally.
If you want to use her animations along with her model, you would use a copy code(starts with 5 and is two lines long)
to copy everything from addresses 0x009AA77C 00000100 - 0x009AA7A4 41C00000 to the address of whichever character you want to copy it over.
for Piros, you would use the address 0x0095AB60.
In order to do this, you will use this code:
509AA77C 0000002C
0095AB60 00000000
(Kaochin's animation and model data put together are exactly 44 bytes long. 44 in hexadecimal is 0x2C, which is where the end of line one comes from.)
And Finally!!! I know the whole Steps..

<This is for Kaochin though.>
A-> Load the '' GU.pis ''
B-> CTRL + F '' 2pcfz4 ''
C-> CTRL + F '' F8 B1 4C 00 '' <As Hex String?>
D-> CTRL + F '' 98 E5 92 00 '' <The results of F8 B1 4C 00 Will be :'' 0092e59c The above it is 0092e598>
E-> After finding the Results of '' 0092e598 '' Five above the Results will be <<As for Kaochin>> 009aa77c 00000100
F-> Now we take Piros the 3rd First Model << Witch it's in GUModel.txt >> and It's: 0095ab60
G-> And now we Need to take Kaochin Address '' 009aa77c '' But we add 5 to the Code '' 509aa7cc ''
H-> We need to do Codes 509aa7cc 0000002C <<The 0000002C Comes for Replacing.>>
I -> We need to do Codes of Piros now: 0095ab60 00000000 << The 00000000 Codes Come for the Replacing. >>
J-> The Final Code is
509AA77C 0000002C
0095AB60 00000000
Great... I finally learn how to do it

Now I'll make other ones and Post them Right here!!
Thanks you very much Satoh.
Re: Dot Hack GU3 Redemption Codes
Now that you've learned how to make the model replacement codes...
You can use my program to check your work... (or for that matter to do the hard work for you.)
All you do is pick an animation set (pcc0*), pick a character's model to replace (SPC Character), and if you want to, you can choose a different model to use. (if you don't specify a model to use, the model that goes with whichever animation set you chose will be used. IE: If you chose 2pcfz4, and do NOT choose a model, both Kaochin's model and animations. However if you DO choose a model, Kaochin's animations will be used, and the chosen model will be used and NOT Kaochin's model.)
Understand?
The reason I created the program is so that people wouldn't have to do nearly as much mucking about in PS2DIS.
I'm pretty sure there's no large bugs in the program now, so I really recommend you test it out.
You still have to find the texture in hackstract in order to figure out which pcc0* is which character...
(pcc0* means any label like 2pfcz4, 2bcm10, etc.)
Understand?
(Sorry if my asking if you understand is insulting, but when I talk to people in real life they tend to look at me with confused faces...)
Re: Dot Hack GU3 Redemption Codes
Satoh, I just have one last question. As there a model that the Fans actually work properly for, if you've tested them?
Fan Problems:
- No rapid attacks. You can get up to the rapid attack point with the Jasper but nothing, you just hold the fans there. Well, more like the fans levitate 5 inches above your hands....
- Replaces normal generic running with battle stance (without the fans out) while just running around in areas
Not a real issue but it's weird when you look at the next point.
- In battle, you start hovering around (much the way characters like Sakaki and Sophora do, but can actually attack) If you get knocked down, you will stay crouched (while hovering naturally) until you attack or block. Blocking makes your character increase in size. Depending on when the block is ended, giant dancer can hover around while appearing to block. Taking damage while casting a spell locks you in place until you block (your character makes continuous grunts until you get out of this) or get knocked down.
It's dawned on me that the reason fans seem to be broken is that there are only three macabre dancers in the whole game: Hiiragi, Yata, and the PK in the Sage Palace first round whose name I forget. Yata and Hiiragi are SPCs, and since only one Generic (who I've honestly never seen do anything) ever needed fans they may not have finished the programming for Macabre dancers. The problem is, I can't even remember if that PK was a human or beast and do not know where to start looking in Hackstract to see if that character's frame may work or not.
Fan Problems:
- No rapid attacks. You can get up to the rapid attack point with the Jasper but nothing, you just hold the fans there. Well, more like the fans levitate 5 inches above your hands....
- Replaces normal generic running with battle stance (without the fans out) while just running around in areas
Not a real issue but it's weird when you look at the next point.
- In battle, you start hovering around (much the way characters like Sakaki and Sophora do, but can actually attack) If you get knocked down, you will stay crouched (while hovering naturally) until you attack or block. Blocking makes your character increase in size. Depending on when the block is ended, giant dancer can hover around while appearing to block. Taking damage while casting a spell locks you in place until you block (your character makes continuous grunts until you get out of this) or get knocked down.
It's dawned on me that the reason fans seem to be broken is that there are only three macabre dancers in the whole game: Hiiragi, Yata, and the PK in the Sage Palace first round whose name I forget. Yata and Hiiragi are SPCs, and since only one Generic (who I've honestly never seen do anything) ever needed fans they may not have finished the programming for Macabre dancers. The problem is, I can't even remember if that PK was a human or beast and do not know where to start looking in Hackstract to see if that character's frame may work or not.
Re: Dot Hack GU3 Redemption Codes
Ranylyn wrote:Satoh, I just have one last question. As there a model that the Fans actually work properly for, if you've tested them?
Fan Problems:
- No rapid attacks. You can get up to the rapid attack point with the Jasper but nothing, you just hold the fans there. Well, more like the fans levitate 5 inches above your hands....
- Replaces normal generic running with battle stance (without the fans out) while just running around in areas
Not a real issue but it's weird when you look at the next point.
- In battle, you start hovering around (much the way characters like Sakaki and Sophora do, but can actually attack) If you get knocked down, you will stay crouched (while hovering naturally) until you attack or block. Blocking makes your character increase in size. Depending on when the block is ended, giant dancer can hover around while appearing to block. Taking damage while casting a spell locks you in place until you block (your character makes continuous grunts until you get out of this) or get knocked down.
It's dawned on me that the reason fans seem to be broken is that there are only three macabre dancers in the whole game: Hiiragi, Yata, and the PK in the Sage Palace first round whose name I forget. Yata and Hiiragi are SPCs, and since only one Generic (who I've honestly never seen do anything) ever needed fans they may not have finished the programming for Macabre dancers. The problem is, I can't even remember if that PK was a human or beast and do not know where to start looking in Hackstract to see if that character's frame may work or not.
I haven't messed with equipping fans to anyone... ever... you could, I suppose, mask a set of fans over a dual sword model...but that wouldn't help with a dancer class at all...
I really can't think of any dancer class generics...at all.
Re: Dot Hack GU3 Redemption Codes
Ah well, it was worth asking. I do know there IS the ONE generic dancer in round 1 of the sage palace tournament, so I suppose I could just play again, see what that character's name is, search hackstract, and then look in ps2dis to see which frame that generic uses. It may seem like a runaround but that's the best bet.
I'll post the results if I solve this.
(Yeah, my fiancee and I both kinda like Macabre dancers, and she wants her character to be a pure dancer with a female sprite, so I kinda can't just use Yata)
I'll post the results if I solve this.
(Yeah, my fiancee and I both kinda like Macabre dancers, and she wants her character to be a pure dancer with a female sprite, so I kinda can't just use Yata)
- TheSupremeKing
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Re: Dot Hack GU3 Redemption Codes
Yeah I've understand all the stuff and How to Do them. I'm trying to do a New character. {New Character means I need to do my own Skills like '' Lapu Do, OrAni Zot '' And Some of them works some of them not So I'm in a Mode to do a whole new character. NOTE: I need someone who knows to Replace Job so I need to create An Adept Rogue with different Weapons of Haseo}Satoh wrote:Now that you've learned how to make the model replacement codes...
You can use my program to check your work... (or for that matter to do the hard work for you.)
All you do is pick an animation set (pcc0*), pick a character's model to replace (SPC Character), and if you want to, you can choose a different model to use. (if you don't specify a model to use, the model that goes with whichever animation set you chose will be used. IE: If you chose 2pcfz4, and do NOT choose a model, both Kaochin's model and animations. However if you DO choose a model, Kaochin's animations will be used, and the chosen model will be used and NOT Kaochin's model.)
Understand?
The reason I created the program is so that people wouldn't have to do nearly as much mucking about in PS2DIS.
I'm pretty sure there's no large bugs in the program now, so I really recommend you test it out.
You still have to find the texture in hackstract in order to figure out which pcc0* is which character...
(pcc0* means any label like 2pfcz4, 2bcm10, etc.)
Understand?
But something I didn't understand.. It's Specify thing.. If I put it none it'll be SAME codes I'm Doing
???????? 0000002C
???????? 00000000
But When I put some Specify the codes will be 5 or 4 Line codes. Also I don't know What is Specify though?
~Thanks. Oh Almost forgot!
What...? I told you... You've not need to Sorry.Satoh wrote: (Sorry if my asking if you understand is insulting, but when I talk to people in real life they tend to look at me with confused faces...)
Although I'm not confused. It's so simple with your explanation ^^ And though..
TESTED: Without Specify Thing the Codes are working.
NON TESTED: With Specify Thing the Codes I didn't even know what it is. Lol. Sorry..
- TheSupremeKing
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Re: Dot Hack GU3 Redemption Codes
Sorry for Double Post...Ranylyn wrote:Ah well, it was worth asking. I do know there IS the ONE generic dancer in round 1 of the sage palace tournament, so I suppose I could just play again, see what that character's name is, search hackstract, and then look in ps2dis to see which frame that generic uses. It may seem like a runaround but that's the best bet.
I'll post the results if I solve this.
(Yeah, my fiancee and I both kinda like Macabre dancers, and she wants her character to be a pure dancer with a female sprite, so I kinda can't just use Yata)
You want that Generic PC looking for the First round PK? From my eye I'd help. I'll search one by one. But Tomoz okay? I've broken Leg now... I fell from the Bike. Tomorrow after some sleeping 'kay? Also my PS2 Broke today D: Tomorrow to test codes. But I'll search in YouTube First Round to see the Generic PC. And I'll look in the Hackstract. Okay? ^^
I'm glad to help. ^^
Satoh.. Skeith PC I can't find it in Hackstract >< I want it. I didn't find it. I need it to find the Code in the PS2DIS.
Re: Dot Hack GU3 Redemption Codes
yeah I had to search for a while too. Its called "2hsw0x"TheSupremeKing wrote:Sorry for Double Post...Ranylyn wrote:Ah well, it was worth asking. I do know there IS the ONE generic dancer in round 1 of the sage palace tournament, so I suppose I could just play again, see what that character's name is, search hackstract, and then look in ps2dis to see which frame that generic uses. It may seem like a runaround but that's the best bet.
I'll post the results if I solve this.
(Yeah, my fiancee and I both kinda like Macabre dancers, and she wants her character to be a pure dancer with a female sprite, so I kinda can't just use Yata)
You want that Generic PC looking for the First round PK? From my eye I'd help. I'll search one by one. But Tomoz okay? I've broken Leg now... I fell from the Bike. Tomorrow after some sleeping 'kay? Also my PS2 Broke today D: Tomorrow to test codes. But I'll search in YouTube First Round to see the Generic PC. And I'll look in the Hackstract. Okay? ^^
I'm glad to help. ^^
Satoh.. Skeith PC I can't find it in Hackstract >< I want it. I didn't find it. I need it to find the Code in the PS2DIS.
When you do the specific model, it's changing the code from one process to 3 processes. Instead of copying all of the data from one character, you copy the animations from one pcc0* you copy the model from a different one, and you copy the other remaining data from the first pcc0*.
(so instead of copying 44/0x2C bytes all at once, you copy 20/0x14 bytes, then 4 bytes, then 20/0x14 more bytes. This means 2 copy codes and one 4 byte write code... so, 5 lines.)
In short just trust me that that's what its supposed to do.
- Master ZED
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Re: Dot Hack GU3 Redemption Codes
There are two that I know of, both beasts; one is in the Sage Palace first round, as Ranylyn said (his name's Yu-ichi, according to my incomplete guide) and the other is ASPEKT, who you defend in Battle Areas. The former uses a generic model not seen in fields and town (I forget which), and the other looks about the same as Julias. It could very well be that generic human Dancers were unfinished, but beast ones should definitely work.Satoh wrote:I really can't think of any dancer class generics...at all.
I should probably boot my PS2 up and find out for myself what's up with human dancers; now that I've wasted 24 hours editing a damn Mortal Kombat playthrough video together, I need something different... stupid hiccuping hard drive.... :\
Re: Dot Hack GU3 Redemption Codes
I thought that as well, but I had the same problem when using Sophora. Unless I was using a generic human's frame and didn't notice?Master ZED wrote:There are two that I know of, both beasts; one is in the Sage Palace first round, as Ranylyn said (his name's Yu-ichi, according to my incomplete guide) and the other is ASPEKT, who you defend in Battle Areas. The former uses a generic model not seen in fields and town (I forget which), and the other looks about the same as Julias. It could very well be that generic human Dancers were unfinished, but beast ones should definitely work.Satoh wrote:I really can't think of any dancer class generics...at all.
I should probably boot my PS2 up and find out for myself what's up with human dancers; now that I've wasted 24 hours editing a damn Mortal Kombat playthrough video together, I need something different... stupid hiccuping hard drive.... :\
And yeah, I checked Yu-ichi's (First team in round 1, really? Could have sworn there was 1 in round 3 or so but the video I checked cut the battles out... point being, there may be a 3rd) name out for myself, but I had no diea about ASPEKT. I've seen him in towns and at platforms in areas but nver a battle area so I never noticed. In fact, I think they're both male, so it may be possible to narrow this down by only testing the beast male sprites. I still suck at making my own codes, but Satoh's Codebreaker's assistant is too awesome for words to describe. I'll start checking this out too, and thanks for your insight and help, Zed!
- Master ZED
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Re: Dot Hack GU3 Redemption Codes
Most likely. The model itself is one thing, but the animations applied are a different story.Ranylyn wrote:I thought that as well, but I had the same problem when using Sophora. Unless I was using a generic human's frame and didn't notice?
When I say first round, I mean first round of the tournament, since those are actually referred to as rounds. I would probably call that the third fight, since tournament rounds aren't meant to have sub-rounds. :\Ranylyn wrote:(First team in round 1, really? Could have sworn there was 1 in round 3 or so but the video I checked cut the battles out... point being, there may be a 3rd)
EDIT: Alright, I haven't gotten the crazy crap like giant character models and such, but there's definitely a few things wrong with human female generic Dancers. Here's what I encountered:
- When hit with a physical blow that results only in knockback, not knockdown, the character just stands there screaming every other second until someone knocks them down. This would be tolerable if it didn't mean, as team leader, you can't access the subscreen during this period. o_O
- The walking animation is definitely broken (as in nonexistent), though every other animation appears intact.
- Walking immediately after using magic, items or guarding will result in the character being "stuck" in that pose until "she" stops moving. It's just a graphics bug from what I can tell.
- Using the guard break seems particularly difficult with this generic.
- Guarding makes the character float above the ground... though this is likely because I'm using Syake's model (2pcf70) for the experiment, which is shorter than the other females IIRC.
Time to test the men, I suppose.
Re: Dot Hack GU3 Redemption Codes
I meant that Yu-ichi was in fact one of the first team (alongside Genjiyo the Fatal) you fight when I thought he/she/it was around team 3 or so yeah.
And yeah, Zed, I can confirm those are the exact same bugs I had with females too. I tried with differening female models and they all had the same problem. I even tried a few different SPC sprites (Sophora, Kaede, Aina, and Atoli) just to see if it was a glitch caused by the selected sprite. The difference was the getting frozen in place and making noises as if I was getting hit: it only did it if I was hit while casting.
The part I find kind of odd is that the size increase/ float when blocking roughly brought my attempts (minus Aina whose block I forgot to test) to roughly Yata's size, who is quite tall. I wonder if it's a shoddy work around in basically masking generic sprites over Yata's animations for the generic dancers they didn't think the players would notice or someting. I guess reasonably average characters grow while short ones float (you said you were using Sayake, who is pretty short. I might try to test Aina again to either confirm or disprove this guess)
And yeah, Zed, I can confirm those are the exact same bugs I had with females too. I tried with differening female models and they all had the same problem. I even tried a few different SPC sprites (Sophora, Kaede, Aina, and Atoli) just to see if it was a glitch caused by the selected sprite. The difference was the getting frozen in place and making noises as if I was getting hit: it only did it if I was hit while casting.
The part I find kind of odd is that the size increase/ float when blocking roughly brought my attempts (minus Aina whose block I forgot to test) to roughly Yata's size, who is quite tall. I wonder if it's a shoddy work around in basically masking generic sprites over Yata's animations for the generic dancers they didn't think the players would notice or someting. I guess reasonably average characters grow while short ones float (you said you were using Sayake, who is pretty short. I might try to test Aina again to either confirm or disprove this guess)
- Master ZED
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Re: Dot Hack GU3 Redemption Codes
I just tested a male Dancer using Syake by accident (I'd meant to switch her out), and it seems to just be something the girl models do regardless of the animations being used. Everything about human male dancers appears to work fine aside from the floating guard, which I'm willing to blame Syake's model for right now. Next is beast female, and finally short beasts, which I think I'll also test Syake with to see if her guard keeps the levitation up.Ranylyn wrote:The part I find kind of odd is that the size increase/ float when blocking roughly brought my attempts (minus Aina whose block I forgot to test) to roughly Yata's size, who is quite tall. I wonder if it's a shoddy work around in basically masking generic sprites over Yata's animations for the generic dancers they didn't think the players would notice or someting. I guess reasonably average characters grow while short ones float (you said you were using Sayake, who is pretty short. I might try to test Aina again to either confirm or disprove this guess)
Re: Dot Hack GU3 Redemption Codes
Oh, really? Everything, including a proper rapid attacks? Awesome!
I can get started on testing the short beasts while you test the females. Short beasts are the bcs characters, right? like 2bcs02? I haven't touched those yet.
I can get started on testing the short beasts while you test the females. Short beasts are the bcs characters, right? like 2bcs02? I haven't touched those yet.
- Master ZED
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Re: Dot Hack GU3 Redemption Codes
Eh, it should, but I didn't bother with them until you reminded me just now. The beast female generic Dancer's just as broken as her human counterpart, though I do love the bloody slash rapid attack.Ranylyn wrote:Oh, really? Everything, including a proper rapid attacks? Awesome!

Maybe I'd better check though....
And yeah, 2bcs is short beasts.
EDIT: Yu-ichi uses 2bcm30, if you're still curious.
More importantly, I just tried the beast male Dancer... seems his rapid attacks are broken, too! 'course, I'm still using the Syake model, but I highly doubt that's causing the problem... still, one last test couldn't hurt.
But it is starting to look like ASPEKT may have a very unique weapon among the generics.
Re: Dot Hack GU3 Redemption Codes
So what you're saying is that the female models don't work... even if male animations are applied?
That. Really. sucks. I never really liked the whole buff/debuff thing, but I do have a thing about using fans as weapons...
*sigh* I suppose I'll start testing which weapons look best masked as fans...
*Sudden image of shooting enemies with a DG-Raven comes to mind* XD
I'm thinking dual swords are the only likely candidate for fans... but they may appear backward... which wouldn't look right...
So I'll go ahead and test blades, staves and maybe even scythes too for hilarity. (Hey it might look cool... the whole Fan-of-Shearing-Winds thing after all)
That. Really. sucks. I never really liked the whole buff/debuff thing, but I do have a thing about using fans as weapons...
*sigh* I suppose I'll start testing which weapons look best masked as fans...
*Sudden image of shooting enemies with a DG-Raven comes to mind* XD
I'm thinking dual swords are the only likely candidate for fans... but they may appear backward... which wouldn't look right...
So I'll go ahead and test blades, staves and maybe even scythes too for hilarity. (Hey it might look cool... the whole Fan-of-Shearing-Winds thing after all)
- Master ZED
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Re: Dot Hack GU3 Redemption Codes
No, just that the floating/growing thing Ranylyn's been talking about is apparently still there (Syake always has a tiny levitation to her guard).Satoh wrote:So what you're saying is that the female models don't work... even if male animations are applied?
Also, the rapid attacks may be acting up for ALL generic Dancers. I'm about to try Julias/ASPEKT with a direct copy and see if my use of Syake is what's throwing the Jasper off.
EDIT: His Jasper IS broken! Sorry guys, it appears the generic Dancers do have some obscure problem with rapid attacks/hold and release weapons as a result of being incomplete. This fault lies with CC2, not us.
On the plus side, we now know ASPEKT and Yu-ichi have unique Jaspers.

Actually, you may want to try the generic Reapers, if only because they're as obscure as the Dancers and may be just as bugged. They seem to have a "Rebirth" style to them at least, going by Hetero's movements.Satoh wrote:So I'll go ahead and test blades, staves and maybe even scythes too for hilarity. (Hey it might look cool... the whole Fan-of-Shearing-Winds thing after all)
Re: Dot Hack GU3 Redemption Codes
I had to run a quick errand so I haven't tried short beasts yet but I'm on it now.
Hypothesis? Short characters weren't programmed to use fans since the only fan users were average-tall males. This may be why Sayake is kind of off for it....
As for the reapoers, at least they're more common. At least in Volume 2: There's several at moon tree and a few you can save from PKs such as Signaless are reapers too. I don't remember any other than Hetero in Vol 3 though. Except Zelkova who's the only reaper who matters, haha.
Hypothesis? Short characters weren't programmed to use fans since the only fan users were average-tall males. This may be why Sayake is kind of off for it....
As for the reapoers, at least they're more common. At least in Volume 2: There's several at moon tree and a few you can save from PKs such as Signaless are reapers too. I don't remember any other than Hetero in Vol 3 though. Except Zelkova who's the only reaper who matters, haha.