Satoh wrote:1. No, Kaede cannot be effectively given Endrance's animations. The best you can do is get the motion, with 10% probability of actually hitting the enemy with an attack. Trying to give SPC animations to other SPCs messes up the collision mask something terrible... (I used Natsume's anims for Enju, I could hit the enemy once every 15 or so attacks...)
I attempted the Enju/Natsume fix myself, and that was the source my concern. Anyways, I'll live. I'll just use Endrance's model as a brandier (what can I say? I REALLY like his animations) and use Kaede as a generic for something else (I may like Kaede but her animations make her worse than generic brandiers which is sad)
2. Not likely.
Yeah, I wouldn't even know where to look in the code anyways >_<
3. I don't think it will mess up, though I've never tried it. The only reason I could guess it would screw up is for scenes that use the low definition model... I ran into trouble with Haseo that way... try it, if it freezes, it freezes...
True. I mean, I know that the game does not like when you are not playing as Haseo (Masking over Haseo = Freeze and using someone else = once the event is over you cannot move. But at the same time, some scenes (like Zed using Tabby against the Anti-Existance parties)have led me to believe it may be possible... I suppose you're right. I'll use that Endrance = Skeith code and take him to a story event (I'm at the part where Antares wants to do the Lawless fort quest, so that may not be a good place to test it... unless I turn Antares into someone else....)
4. Sounds like a botched code, I've never had trouble with adding effects... except in reminisce since I was trying to use effects that didn't exist in that vol.
Well, the effects were definitely showing up, it just crashed when I went to an area. Though in retrospect it may have had something to do with how my lost weapons were level 1 while my weapons had the maximum skills.
5. Never messed with skills at all. I'm plenty happy with the default ones...
This is for the sake of my custom characters. I'm kind of working with certain themes. For example, I'll be using Xth Form Haseo's sprite as a Punisher/Cleric (he's dressed in white and just looks like an overall good guy,) but remember how my experimenting with classes wasn't exactly successful....
6. Sure you can force an unnatural character to have any of the portraits of characters that you can normally get. (There are no portraits for any character you do not normally get. Period.) You can load Silabus on top of Enju if you want, but Enju has no portrait to use.
Ah, that's what I was wondering, thanks! I suppose replacing the usual party members makes more sense anyways since I can call them as needed and do not need codes to play them.
Anyways, one last question. Earlier when I mentionned Macabre Dancers and how I was hovering around and doubling in size when I blocked? I'm still having that same error but only with dancers. I was wondering, since there's a grand total of 3 (Yata, Hirragi, and one PK in the first round of the sage palace) if maybe only certain Generic models could use them? Anyways, I'm just curious if anyone knows since I'd rather not use Yata as my dancer (Since, like I mentionned making a unique team, the dancer would be "My" character and I was hoping for a different sprite)
EDIT: Forgot to mention, new theory on who can use spells on the skill trigger. Notice how Sophora uses robes? As do all the mage characters? I may force-change someone's armor type later to test that theory.....