Dot Hack GU3 Redemption Codes

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Ranylyn
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

Master ZED wrote:
Ranylyn wrote:or Sophora is level 85 and the DG-Y are level 140.
I guarantee you that's not the issue.
Ranylyn wrote:00B4E746 00000035 (sophora has Xth form Haseo's sprite)
10B46DD6 00000000 (Sophora's weapon type: weapon)
10B46DD6 000000F4 (Sophora equipped with DG-Y)
First off, the model digit is wrong. 100 - (68 - 3) = 9B, if I recall the formula correctly.

Second...
Ranylyn wrote:10B46DD6 00000000 (Sophora's weapon type: weapon)
10B46DD6 000000F4 (Sophora equipped with DG-Y)
you've REALLY got to watch the typos. This is the second time you've posted asking for help and had this happen. In generations past, this is the kind of error that could result in an SRAM wipe (IOW, losing all of your saved games). :\

However, a better fix, albeit maybe a little more confusing for your future self to read, would be to condense the two 16-bit codes into one 32-bit code: 20B46DD4 00F40000

More code types can be found here. Be aware if you don't know already that 16-bit codes (1...) must use an even-numbered offset, and 32-bit codes (2...) must use an offset divisible by four. This is some weird quirk in the CodeBreaker I don't know the details behind. 8-bit codes (0...) couldn't care less, OTOH.
why did I use the calculator and forget to set it for hex? UGH, wow. It all seems so stupid now that I've woken up and am no longer exhausted. Whookay, doing the math myself from now on.

Also, Typo indeed. As in, that was a mistake while typing it on the computer. I need to stop coming here when I can't keep my eyes open. That and I need a new desk. Tping on your bed takes some getting used to.

And thanks for that Code Types file, I'll be sure to review and refresh my memory of the old days (I vaguely remember reading something similar. Whether or not I understood it, I can't remember, but I was like 12-13 at the time. 7-8 years later I'm sure it will make sense.

As for DG Mage, I was disappointed. The guns could not be manually reloaded, and somehow my attemtps to hack OrRue Kruz, OrLei Zas, OrGan Bolg and OrVak Don into the skill triggerr resulted in only Zan rom appearing at all, on square. After checking twice that I was indeed using the correct codes My guess is that the codes mass modifying the DG-Z to have godspeed bullet and 2x Mind Grasp somehow interfered with the spell hacking.

I think I'll stick to the basics for now. Finding a list of Variables, weapon hacks are so simple and it might be fun to do a power playthrough with early mind grasp + skill boost.

I've given up on the Non-Haseo playthrough, though. I started a new file on Redemption, saved, and loaded to bypass the whole bypass of the event trigger where you start in front of the Serpent of Lore instead of the desktop. So I hack Mage-kaid (though theoretically, now that I know the proper variables code to force change weapons, it could be anyone, not just a twinblade) and even if I bypass getting the Judge's symbols and skip right to the grunties, leaving Raven after Sakaki's revelation freezes me in my tracks; non Haseo characters to not run up the stairs, and it's an event trigger where you cannot move UNTIL you automatically climb the stairs....

I sure hope there's a Joker code for party characters (aka triggered with certain button combinations) floating around. Changing characters mid-gameplay would completely solve any problems; switch to Haseo when opening chests and proceeding the story. It would even work for the Arena; swap to Haseo at the results screen, game wouldn't freeze as you exit. I anticipate freezing if you attempt to joker it during battle but oh well.
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Ranylyn wrote:Also, Typo indeed. As in, that was a mistake while typing it on the computer.
Happens to the best of us, no matter how much we preview. :P
Ranylyn wrote:As for DG Mage, I was disappointed. The guns could not be manually reloaded, and somehow my attemtps to hack OrRue Kruz, OrLei Zas, OrGan Bolg and OrVak Don into the skill triggerr resulted in only Zan rom appearing at all, on square. After checking twice that I was indeed using the correct codes My guess is that the codes mass modifying the DG-Z to have godspeed bullet and 2x Mind Grasp somehow interfered with the spell hacking.
I'm not sure about the latter, but now I vaguely remember the former happening with other characters using dual guns.
Ranylyn wrote:I think I'll stick to the basics for now. Finding a list of Variables, weapon hacks are so simple and it might be fun to do a power playthrough with early mind grasp + skill boost.
Doesn't sound like much of a power playthrough given the ease of attaining an Ein Baku Jawbone. You could just substitute those for Great Suffering, the dummied Doppelganger accessory, which would be all you'd ever need. Its original stats include the effects Doppel Accessory 3, 4, and 5: in English, Speed +50%, SP regeneration at 10% max SP every interval (!), and Skill damage * 2.5 for no additional SP cost respectively. It's quite the uber-relic.
Ranylyn wrote:I sure hope there's a Joker code for party characters (aka triggered with certain button combinations) floating around. Changing characters mid-gameplay would completely solve any problems; switch to Haseo when opening chests and proceeding the story. It would even work for the Arena; swap to Haseo at the results screen, game wouldn't freeze as you exit. I anticipate freezing if you attempt to joker it during battle but oh well.
Make one from the game's Joker codes:

D04CF442 0000???? - 1st player Joker
D04CF542 0000???? - 2nd player Joker

The page with the button inputs is here. You'll need the reverse complimentary digits.

Also, any offset can be made into a Joker code. For example, D0B559D2 0000001D would only activate a given code when Empty Skies is Haseo's current dual sword. "Joker codes" are really just conditional codes, or rather, "if" statements.

But you're gonna have a helluva time making a character swap Joker. I've tried it before; simply changing the character digit doesn't do jack, though I forget what the outcome of the model code was. The thing is, the character digit is only checked when coming and going from areas, it seems. It *might* work for the Serpent of Lore cutscenes you're talking about (depending on how @HOMEs and the Serpent of Lore are treated), but you won't be able to do it between FoP blocks or whatever. IIRC, the properties of a given model aren't checked between blocks either, as I was never able to find a way to walk through the walls of block 100 (so you couldn't just directly alter the model offset and such with a Joker and expect a different result). Every walk through walls hack I've made also walks through event triggers, so I'd have to customize the collision detection to only register with those to pull it off it seems.

That really sucks, as I want to see if CC2 c/p'ed the typical divisible by 5 area for the final block and left something behind. I've encountered a room like this in Metroid Prime 2, and I'm kinda hoping for a repeat of that.
jvkdsh
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Re: Dot Hack GU3 Redemption Codes

Post by jvkdsh »

Hows the haseo 2nd form restoration going? If people are wondering why they cant go into fields it if you dont get rid of the scythe/DG the character aint goin nowhere.
as I was never able to find a way to walk through the walls of block 100 (so you couldn't just directly alter the model offset and such with a Joker and expect a different result)
Hmm so he wishes to know the secret art of walking through walls eh? Hmmmmm
Try this one:
10B4E8B4 00000001
00B4E72D 00000001
Since nothing for the 1st and 2nd models exist we can take advantage of this well basically anyone's 1st and 2nd models are useable....except for haseo due to this fact you also cannot fight anything which makes me wonder what happens if you step outside the battle zone like that......

ive also been wondering about that aina NPC code
509AA77C 00000014
0095A848 00000000
2095A85C 009AAA98[im even wondering if i need to edit this]
509AA794 00000014
0095A860 00000000[how would i edit this?]
How would i go about changing models as in instead of using atoli i use asta instead from what i can tell only those few lines need to be edited?
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

jvkdsh wrote:Hows the haseo 2nd form restoration going?
That's been done like dinner for months, and the code's somewhere in this thread. Sure, there's more I could restore by overwriting some things for Haseo 3rd, but it'd be pretty hard to get me to care, TBH.
jvkdsh wrote:Hmm so he wishes to know the secret art of walking through walls eh? Hmmmmm
Try this one:
10B4E8B4 00000001
00B4E72D 00000001
Since nothing for the 1st and 2nd models exist we can take advantage of this well basically anyone's 1st and 2nd models are useable....except for haseo due to this fact you also cannot fight anything which makes me wonder what happens if you step outside the battle zone like that......
My problem is that you can't go back and forth between being able to walk through walls or not in the same dungeon. When you turn off collision detection like that in G.U., you don't just turn off that detection for walls, but for event triggers as well. That sounds nice until you realize how many places rely on event triggers to change floors and blocks. You can't go through any of the doors in the FoP with WTW on, just as you can't escape any Guild area with that code on, just as you can't switch blocks in a shrine dungeon, you're screwed on descending deeper into caves... surely you get the idea now, right?

It's not that I can't walk through walls. To do it at will, and not because the model I'm using is missing the proper code, THAT is my problem, as it means I can't both walk through walls and get to FoP block 100.
jvkdsh wrote:ive also been wondering about that aina NPC code
509AA77C 00000014
0095A848 00000000
2095A85C 009AAA98[im even wondering if i need to edit this]
509AA794 00000014
0095A860 00000000[how would i edit this?]
How would i go about changing models as in instead of using atoli i use asta instead from what i can tell only those few lines need to be edited?
Well, ignoring the fact that the model change code could be used to give Asta one of Atoli's models and therefore negates the need to change this particular code... you need to copy/paste this link and look up GUModelFAQ.txt in the zip file, and look up another model's offsets to change the ones I bolded.
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Ranylyn
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

Okay, so I vanished for awhile, sorry, things were crazy. I lost the net for awhile and still haven't paid this month's rent so yeeah... I never did get to thank you for your help, Zed, so thanks! Hope you didn't think I was just vanishing and forgetting about you! Because, you know, that would just be rude of me!

For now, when I actually have time for this stuff, I'm trying to work out generics on my own but my computer doesn't like that program whose name I forgot last month because it wasn't working. Well point being, it's taking awhile. I'm basically Trial-and-erroring everything. Not much progress going on since I need to swap the Cheat device with the game disc every time and I get sick of it after enough time, but oh well. Anyways, I was just curious to know if you could create new character slots and actively call your custom characters like normal party members, or if you HAD to replace your existing party with them?

EDIT: Nevermind, I reread the old posts. Ignore that question about replacing characters with generics. I got my answer there. I just forgot.

Also, I remember you once saying that you could use any special character as a Generic, but they can't use level 3 arts, right? Seems a fair trade to me, personally. Especially for characters like Sophora and Sirius who can't be used normally anyways Also, they can be adept rogues, but can't multitrigger, right? That part I remember, but I can't remember if you can change their equipment in mid-battle or not, or if you're stuck to a battle-by-battle basis. I figure the battle-by-battle makes sense because of all the mage hybrids. It actually works well since I've been replaying Vol 1, and how often do you really change weapons in Volume 1?



Anyways, just for fun, I thought I'd list a few characters I wanted to make. I realize this breaks the heck out of the 7 point system but I'm already hacking so who cares about legit, right? (and oh, twitchy message box, I forgot about you. Now I remember why I often got annoyed with this site, needing to write my posts in notepad, copy/pasting afterwards....)


Renamed 2nd form Haseo, or maybe even first, Flick Reaper and Tribal Grappler. Maybe breaking the 7 points for a steam gunner or mage class if I'm bored.

Renamed Atoli, Edge Punisher (Sakaki's sword) and Macabre Dancer (This will be hilarious)

Piros with a broadsword is just screaming to happen! So I was thinking Partizan/ Punisher. Or I could just mask over his lance with a broadsword, and throw Harvest Cleric into the mix since it's more "knightly" to have a heavily armored healer (a heavily armored attack mage is a biskmatar)

If I can make them work, I'd also like to play around with Gabi/Sakaki/Sophora/Hiiragi/Aina/ and well okay everyone.

As far as actual generics go, I like Saltaholic, Signaless, NAOO, and Iota's sprites a lot. I might use Nogmung or Katura if I get bored.
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

ZED, how are things?

I recently got pretty heavy back into the GU stuff... (In fact I helped make some discoveries in the model decoding scene, we can now export most static models, and some weapon models... They're surprisingly detailed... in ways that a normal definition television could never display... No characters yet =X )

Anyway, I was watching some of your youtube vids and one caught my eye... Team Taihaku... How did you manage to get Tenrow working properly? And since that's the case, does that mean a fully functional Enju is possible? I considered mapping her over Yowkow, but A. I like using Yowkow, and B. I seem to remember there being collision issues when we did that many a month ago with Natsume's files...

I ALSO noticed you seem to have some sort of trick for making new Rogues with different classes... how did that work out?

(Every time I go back and look at the GU Model Guide... I get so confused as to what the diagrams are showing... if I ever get them fully deciphered I'll have to draw some kind of map for it...)


I skimmed through the recent posts and I'd like to thank you a lot for the guide to code formatting... I've been wanting to test different types of jokers but wasn't sure what the range in conditions were... now I know, this... will be epic.

And apparently some point you said any character could be used as a generic one... I don't remember that being the case, otherwise I would have done it with Enju already... I'll have to look back through all of the tut's and get my old code-engine running again... I recently attempted using a PCSX2 savestate to change models for haseo... but I couldn't make heads or tails of it... I think it may be in the same format as the save dumps you made, but I can't be certain... want me to upload it for you? we might be able to learn some things about morale and such seeing as all memory is dumped into a save state... at least as I understand it...

Also, what's this I'm reading about Yowkow having her own divine awakening capabilities... do all characters have this or just certain ones? Is that only in GU2 or did we restore DA's to 3 now? It seems like so much has happened since I left but I can't find the pertinent information...

One last thing, does Tenrow's divine awakening work?

Sorry, I just have so many questions... Also I apologize for the Jp names... I recently read some translated GU manga...
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Ranylyn wrote:Okay, so I vanished for awhile, sorry, things were crazy. I lost the net for awhile and still haven't paid this month's rent so yeeah... I never did get to thank you for your help, Zed, so thanks! Hope you didn't think I was just vanishing and forgetting about you! Because, you know, that would just be rude of me!
It's not that I would've noticed anyway, but you're welcome. I see equal parts threads with thank you's and threads without; the latter doesn't bother me much, since you never know how much of a chore typing is for people anyway. If I were just using my index fingers to pick at keys, I likely wouldn't post unless I absolutely had to, and Twitter would be my godsend... but as things are, I could NEVER use Twitter. I can't even confine myself to YT's 500 character comment limit half the time without having to fight my lack of brevity; I'd feel like a twit trying to tweet. :\
Ranylyn wrote:I was just curious to know if you could create new character slots and actively call your custom characters like normal party members, or if you HAD to replace your existing party with them?
I'm not entirely sure how the party select menu works, so I can't answer that definitively.

I want to say you're limited to replacing characters who already have slots, but when you look at the menu, the characters you can call on are lined up in the same order as they are in memory. Seriously, compare the address book with a character listing for current party member codes, and you'll see the similarity almost immediately. Given how the address book on the desktop doesn't seem to care when you use a have all party members code (it just lists everyone as I recall), I wouldn't be surprised if the available member addresses are simply flagged within a few bytes. If you could find those bytes, you might be able to make everyone available.
Ranylyn wrote:Also, I remember you once saying that you could use any special character as a Generic, but they can't use level 3 arts, right? Seems a fair trade to me, personally.
In theory, yes, but Ovan's sealed and normal forms don't fit that hypothesis (they have the red/pink box), while Tri-Edge works fine. I'm not sure what his issue is.
Ranylyn wrote:Also, they can be adept rogues, but can't multitrigger, right? That part I remember, but I can't remember if you can change their equipment in mid-battle or not, or if you're stuck to a battle-by-battle basis.
I never bothered to test this out, but I want to say the reason they can't Multi-Trigger has to do with the generic PC battle files. Generics have all classes but Dual Gunner in their model files, so it might be that beyond a certain number of classes, the game only loads the file for the current class. I say this because they can change weapons mid-battle fine, just not classes.

Whether they could Multi-Trigger if that restriction were lifted, probably not... but Haseo 2nd's model can MT when 2nd forms shouldn't have that ability, so who knows.
Ranylyn wrote:I figure the battle-by-battle makes sense because of all the mage hybrids. It actually works well since I've been replaying Vol 1, and how often do you really change weapons in Volume 1?
Well, that, and anyone can use spells on the Skill Trigger in volume 1 without restriction. I'd love to know why that was changed.
Ranylyn wrote:I realize this breaks the heck out of the 7 point system but I'm already hacking so who cares about legit, right?
It's four points. You really think they'd let me make an Edge Punisher/Harvest Cleric/Shadow Warlock character without hacking? :P
Ranylyn wrote:Renamed 2nd form Haseo, or maybe even first, Flick Reaper and Tribal Grappler. Maybe breaking the 7 points for a steam gunner or mage class if I'm bored.
If it were seven points, that would actually be legal (2+2+3=7).
Ranylyn wrote:Renamed Atoli, Edge Punisher (Sakaki's sword) and Macabre Dancer (This will be hilarious)
Slap Skill Boost or Doppel Accessory 5 on that, and you'll have a helluva warrior.
Ranylyn wrote:Or I could just mask over his lance with a broadsword
I actually did this with Divine Hakubi once (...Blade Thorns I mean... hard to remember that name now). That was actually pretty cool, since normal blades, when you charge up for a Partizan guard break, start glowing with their white aura during the charge, and because Lances have longer handles, it regularly looks like Piros is throwing his sword and pulling it back on some invisible string, or via telekinesis.

It does, however, look almost like Piros is brandishing a dagger due to how big he is.
Ranylyn wrote:If I can make them work, I'd also like to play around with Gabi/Sakaki/Sophora/Hiiragi/Aina/ and well okay everyone.
I think there are restoration codes for Sophora and Hiiragi in this thread, but Sophora's regular attack combo is completely busted... it's up to you whether you want to go generic or the real thing with that kind of setback.
Satoh wrote:ZED, how are things?
The only things I do with .hack nowadays are read whatever TP puts out and continue working on my fanfic, namely because it amuses me to no end. I haven't played the games in months; I think I stopped once I got my PS3 and Arkham Asylum, which is my current speed running project.

I'm also working on something else, but unless it pans out, I'd rather not say what it is. It would be way too embarrassing for me if I announced this and it ended up flopping.
Satoh wrote:In fact I helped make some discoveries in the model decoding scene, we can now export most static models, and some weapon models... They're surprisingly detailed... in ways that a normal definition television could never display... No characters yet =X
Wow. I'd just love to see the Fenlong and Divine Hakubi, and -COOH whenever you get to characters.

Hmm... speaking of animated models, you should try ripping Helen's model in Rebirth once you have some working code. That model is completely different from all other AIDA and would likely be a helluva sight to see, along with Chim Eater (2tme10, IIRC).
Satoh wrote:Anyway, I was watching some of your youtube vids and one caught my eye... Team Taihaku... How did you manage to get Tenrow working properly?
Well, he's mostly functional; he still doesn't walk correctly. In fact, if you watch that video more closely, you can see him floating around while completely still at times. I also want to say his guard break still can't connect, but that might be someone else.

Anyway, that's actually pretty simple, though I kept the process in my head and I may not remember exactly what it was (the codes are somewhere in this thread). I think all I did was find another model with working pointers where Sirius's model is pointing to null characters, and overwrote the null pointer values with the working model's. That was basically enough to restore everything that still functioned for everyone, including Gabi and Ovan. 'course, those two still have no Arts since they were never updated from Rebirth. :\

One thing I wonder, though, is if the Skill files for each SPC are unique to those characters, or if their incompatibility with other characters really stems from how the game looks up all the different files. IOW, if I made a DVD-R of Redemption where I inserted, say, Haseo's Armor Break file into DATA.CVM a second time under the filename 2gabski1, would Gabi then be able to use Armor Break, or is there more in the file that strictly limits the animation to Haseo?
Satoh wrote:And since that's the case, does that mean a fully functional Enju is possible?
Her regular attack combo is still busted, and she's lost her special hit scheme for Whirlwind like how Sirius lost his broken Rapid Attack and King Hammer collision detection (so no extra hit for Sophora, but those two Grappler Arts aren't partially broken for Sirius anymore), but otherwise yes. The code for her in this thread restores everything else for her. Whatever else is still broken after that comes from a deeper issue that I don't know how to resolve.
Satoh wrote:I ALSO noticed you seem to have some sort of trick for making new Rogues with different classes... how did that work out?
That's actually in the model guide that confuses you so much. :D

1. Look up "Classes and other data" at the end of section 2 for the current map of that data (which isn't much, granted, but it's enough for class changes).

2. Look up the end of section 3 under Class offsets for data locations. Keep this section handy if you're altering an Azure Knight or one of the hundreds of generic PC's like, well, most Arena fighters, for starters.

3. You should then change SPC and PC characters to the hacked class. Get the appropriate offsets for characters by looking under Actor offsets in section 3 for SPC's, or using section 4 for PC's, and changing the class data index offset, which is the very first byte (index starts at 00 for generic Twin Blade/Azure Kite; the section 3 Class offsets listing doubles as this list).

You don't have to worry about the redundant Class offsets listing at the end of section 4.
Satoh wrote:(Every time I go back and look at the GU Model Guide... I get so confused as to what the diagrams are showing... if I ever get them fully deciphered I'll have to draw some kind of map for it...)
You wouldn't be the first person I've confused, unfortunately.
Satoh wrote:And apparently some point you said any character could be used as a generic one... I don't remember that being the case, otherwise I would have done it with Enju already...
Only Ovan and many NPC's and monsters have refused that treatment. Sophora should be fine. In fact, I think I've used her as a generic before.
Satoh wrote:I recently attempted using a PCSX2 savestate to change models for haseo... but I couldn't make heads or tails of it... I think it may be in the same format as the save dumps you made, but I can't be certain... want me to upload it for you? we might be able to learn some things about morale and such seeing as all memory is dumped into a save state... at least as I understand it...
Sure, I can take a look at it.
Satoh wrote:Also, what's this I'm reading about Yowkow having her own divine awakening capabilities... do all characters have this or just certain ones? Is that only in GU2 or did we restore DA's to 3 now? It seems like so much has happened since I left but I can't find the pertinent information...
Huh? You don't lose Alkaid until sometime after third form, as I recall. Why shouldn't she be able to use DA? The confusing part is why Bordeaux, Negimaru and Grein have DA capability.

As for Redemption and DA, all of the graphic data appears intact, so I wouldn't doubt that Divine Awakening is still possible with some extensive hacking. You would be missing the sound, however, as Avatar Awakening's .afs files replaced the DA files entirely.
Satoh wrote:One last thing, does Tenrow's divine awakening work?
No, not as-is. I was able to get Sirius, Balmung, and Orca into the Arena and Hangeki my way to a full Morale gauge, but DA wouldn't respond, just like with everyone else when there's a party leader that isn't Haseo. Since it operates without the meters, though, I'm not sure how we'd get that to work in Reminisce anyway. In Redemption, that *might* be a different story....
Satoh wrote:Sorry, I just have so many questions... Also I apologize for the Jp names... I recently read some translated GU manga...
Eh, don't worry about it. As for the JP names, that's hardly a bother for me; the game files use those very names, so I had to memorize them. :P
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Ranylyn
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

Err, of course I meant 4. Sorry. Was under a lot of stress last night. Though everything should be fine now (My employment woes are solved anf I'll even have my rent tomorrow, yay)

7 was my idiot friend's theory who I wanted to smack. His logic? Haseo's Xth form is a modified steam gunner and thus 3 points *facepalm*
I want to say you're limited to replacing characters who already have slots, but when you look at the menu, the characters you can call on are lined up in the same order as they are in memory. Seriously, compare the address book with a character listing for current party member codes, and you'll see the similarity almost immediately. Given how the address book on the desktop doesn't seem to care when you use a have all party members code (it just lists everyone as I recall), I wouldn't be surprised if the available member addresses are simply flagged within a few bytes. If you could find those bytes, you might be able to make everyone available.
See, that's what I thought initially too, but now I see it doesn't matter. It'd be more efficient to modify my existing characters on a separate file (After I beat Vol 3 again, hack that file with original charcters at level 1 for a more custom endgame) Mind you, if I wanted to mix and match Generics with specials, then yeah, I'd be concerned.

Yeah, it's basically like tacking a "Free Mode" on instead of the endgame. I quite like the idea. I'd like it even more if it was 2 players or actually online, but oh well.
I never bothered to test this out, but I want to say the reason they can't Multi-Trigger has to do with the generic PC battle files. Generics have all classes but Dual Gunner in their model files, so it might be that beyond a certain number of classes, the game only loads the file for the current class. I say this because they can change weapons mid-battle fine, just not classes.

Whether they could Multi-Trigger if that restriction were lifted, probably not... but Haseo 2nd's model can MT when 2nd forms shouldn't have that ability, so who knows.
I have a theory. Not only was Haseo 2nd and 3rd form in the same game, but he already had weapon change animations because he was an adept rogue. (Granted, every party member can change weapons of the same type in battle.)

The animations are my concern. You never see Generics put their weapons away thus I don't believe they have animations for it. Considering how they crouch and pull the new weapon out, I see the possibility for some problems here. Unless the weapon just vanishes and the new one just appears. However, I doubt it was programmed to work since you never see a Generic change weapons, even ones listed as adept rogues (Matsu being the exception in Volume 1, and even then he doesn't change weapons in Vols 2 and 3)
I think there are restoration codes for Sophora and Hiiragi in this thread, but Sophora's regular attack combo is completely busted... it's up to you whether you want to go generic or the real thing with that kind of setback.
I really like Sophora's model, and it's worth it to use a Generic without the level 3 arts rather than not have a normal combo (unless I want to guzzle SP items like mad and hack godspeed bullet into my weapon with the super charge accessory) Though I do not recall seeing those restoration codes. I'll look them up and try them out.
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

I'm trying to come up with a feasible joker command for summoning non-party characters to the party... So far the only things I've come up with are jokering the actual who's-in-the-party addresses... IE: Calling Atoli actually adds Enju... but then I still don't know how to allow you to remove them from the party... if the game still recognizes Atoli I could just use a revering joker to test if the party member is NOT Atoli... but even so that would only allow me to remove ALL party members from that slot... and keep them out permanently...

The other way is equipment based, which you covered... I wonder if there's a way I could overwrite Enju's party data over Atoli or someone else... that way the game treats Atoli AS Enju... THAT would be cool... (Note I don't have a grudge against Atoli, I just can't remember many names right now... it's been a long day.)

I'm uploading the decompressed savestate I mentioned. (Normally they are compressed in gzip format under the same name and extension as the file contained... in this case a .000 file.)

I looked at it in PS2DIS and it seemed to be in a similar format to the program file... or whatever it was we look up our offsets in... the labels seem to be intact... but I can't tell what's calling what... and I haven't managed to make any decent changes aside from breaking Haseo's animations... (I tried to overwite his model with Enju, but only managed to make him go stiff in battle.)

The file is 40mb I think. It's gonna take a while on this connection, so I'll link it later.

EDIT: Link: http://www.megaupload.com/?d=JIWJPM6T
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TheSupremeKing
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Re: Dot Hack GU3 Redemption Codes

Post by TheSupremeKing »

All righty.. I'm new here since I've register only for this Thered. xD

Anyway. All I needed is some cool codes. such as The Xth Triad Team the thing that ZED had done and I've also glitched on it [ http://www.youtube.com/watch?v=tz8hESHxv9s ] Sorry for quality :/

I need codes such as playing as Hetaro [ http://img21.imageshack.us/img21/9840/hetero1.png | http://img19.imageshack.us/img19/5679/hetero2.png ] or -COOH [ http://www.youtube.com/watch?v=xSVFQrDS ... annel_page ]

Or Sophora. [ I saw much about Sophora in this thered. But I don't understand even one I need one with 100% Cool such as that:
Satoh wrote:Ok... here is my new GOD MODE Sophora cheat... (v1.0)

Code: Select all

	<M>
9012FB90 0C04BE8C - Master Code

	<Sophora>
2095BED0 0091F920 - Sophora fix (replaces Natsume's second model, but uses her animations)
00B4E746 00000021 - Sophora model code (Natsume 2nd) [which is now Sophora's model]

10B4E8B4 0000001A - Turn Haseo into Sophora 

10B46FCC 00000000 - Haseo's form = 1st (Allows for equipment swapping, but don't use staves)

D0B46836 002003E7 - Quick Level Up 1 (This makes leveling a bit too fast actually... you could use 00200280 for moderately fast levels.)
10B46836 000003E7 - Quick Level Up 2 (and again here, 00000280.)

	<Sophora's Items 1>
20B47F44 00630015 - Wonder Potions (these are good for keeping your weak mortal party alive.)

00B4AA64 00000000 - Classification(Weapon)
10B4AA66 00000011 - Item#(Binding Chord)
10B4AA68 00000026 - Ability 1(Combo Assist) [doesn't work for me... only one attack is dealt and it doesn't connect.]
10B4AA6A 000000EE - Ability 2(Super Sprint) [avoid encounters and +25% speed]
10B4AA6C 000000FD - Ability 3(Death Bullet) [pointless since attacks don't connect]

	<Sophora's Items 2>
00B4AA70 00000001 - Classification(Armor)
10B4AA72 0000000D - Item#(The Unexpected) [need to be level 93 give or take to equip, ten levels needed since Sophora is 83...]
10B4AA74 000000AB - Ability 1(Increase speed 50%) [I don't know if abilities of the same type stack so I used multiple types]
10B4AA76 00000088 - Ability 2(Increase speed 50%) [This is a different item from the previous]
10B4AA78 000000FE - Ability 3(Godspeed Bullet) [it's nice but I'll probably stack some more in there later]

	<Sophora's Items 3>
00B4AA7C 00000002 - Classification(Accessory)
10B4AA7E 00000023 - Item#(Truly Feared)
10B4AA80 000000F1 - Ability 1(Riddle Me That) [immunity to magic 125% skill damage]
10B4AA82 0000002C - Ability 2(Null Physical) [immunity to physical... you are immortal except for status skills and traps]
10B4AA84 000000AD - Ability 3(Skill damage 250%) [just for the hell of it]
and I've saw one of them that she can Use Dual Guns is that even true? and here it is so You can't tell me I'm a lier or something NOTE: at page (17)
Codes in use:

Mastercode
Awakening without facial cut-in (usable with non party members)
Hacking 4 spells to the skill trigger.

10B4E8B4 0000001A (Sophora for character 1)
00B4E746 00000035 (sophora has Xth form Haseo's sprite)
10B46DD6 00000000 (Sophora's weapon type: weapon)
10B46DD6 000000F4 (Sophora equipped with DG-Y)

While I see if I can't figure this on my own, I'll also code the gun for SP Drain.

Or I can just hack avenging bullet on dual swords and stick to Mage-kaid, lol
]

and I've tried Ovan [Steam Gunner Normal PC] It's cool. But I wonder why I can't get my own Party with it?
Master ZED wrote:This is a prototype code, but it represents an important breakthrough in my model research:

10B4E8B4 0000000D
204CA0D4 0079656B
509A9F3C 00000014
0095B030 00000000
2095B044 009237A8
509A9F54 00000014
0095B048 00000000

Click for a pic.

You won't want to invite Zelkova with this code active, the portrait will start screwing up and freeze the game if you do.
[/color]

And The mostly thing I need it SO BADLY. The Xth Triad PARTY made by ZED. I search the whole Thered I didn't find. If you don't know what I mean it's this : [ http://www.youtube.com/watch?v=_8_8AhIC3tc ]

NOTE: I've JUST yesterday complete Redemption [With Xth Form from the Begining I know you'll say I've lied I don't have the DG-X right? Well I defeated the Doppel Ganger and I've get DG-0 Smart right? ]

So If I get more codes and more by ZED and the others I'd play forever! xD If I get The Xth Triad Party or COOH playing by it or Hetaro this'll be fun for everyone.

The only thing I'm trouble in is the Beast/Demon Awakening. It's glitch I dunno what do. NOTE: Non Party will Glitch.


And the thing I'm hoping for that ZED Fixes Skeith The 3rd Code xD I really loved it. I've play with AIDA <Helen> for a long time! [ How? I just when I reach the protect mode of Data Drain I let the time Goes out Lol. ]

I wonder if there is a Hack/Code for making an Adept Rogue. [What do I mean? I mean in game Using a Blade Brandier and Shadow Warlock and a Steam Gunner ''Beyonte'' How? It's easy Just take Haseo 3rd form or Xth Form and Hack or something to make these weapons works. How would I use skill Trigger? Simple Just put of Each weapon 1 and if you want to use just Go to Equipment change to the weapon you want. Have fun! Lol. ] ]

And thing I've like is this: http://img26.imageshack.us/img26/5411/xst.png

I wonder if there is ANY code CB or ARMAX that let that works. I REALLY Need it.
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

@TSK
Pick three characters you don't like, and replace their models with Haseo's Xth form model and animations, and equip them with DG's...

Then just put them in your party. That should be all that's necessary to use an "Xth Triad" party...


@ZED-dono
I suddenly remembered why I didn't ever use Enju as a generic... Generic animations also overwrite the walking animations and such don't they? Enju's walking animation is so badass... I just couldn't part with it... but I may have to rethink that decision now... I really want to use her and do so effectively...

I'm about to attempt to make a character code for that... please correct me if I do it wrong... it's been so long...


This code... should make Haseo's 3rd form model into a generic PC using Enju's model... ri-ght...?

Code: Select all

509AA39c 00000014  :Replace Haseo's first 20 bytes with the
0095A798 00000000  :generic model 2pcfa5's data...

2095A7AC 0096AD48  :replace Haseo's model itself with Enju... (iffy on this one... might have done it wrong)

509AA3B4 00000014  :Replace Haseo's last 20 bytes with the
0095A7B0 00000000  :generic model 2pcfa5's data...
I'll test it myself, but if I'm wrong on something, I'd appreciate a correction. It serves no purpose to point out that it didn't work if you already see a problem, ne?
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TheSupremeKing
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Re: Dot Hack GU3 Redemption Codes

Post by TheSupremeKing »

Codes in use:

Mastercode
Awakening without facial cut-in (usable with non party members)
Hacking 4 spells to the skill trigger.

10B4E8B4 0000001A (Sophora for character 1)
00B4E746 00000035 (sophora has Xth form Haseo's sprite)
10B46DD6 00000000 (Sophora's weapon type: weapon)
10B46DD6 000000F4 (Sophora equipped with DG-Y)

While I see if I can't figure this on my own, I'll also code the gun for SP Drain.

Or I can just hack avenging bullet on dual swords and stick to Mage-kaid, lol
As for these Codes. They Don't work, They are Glitch in the Loading.

~~
Satoh wrote:@TSK
Pick three characters you don't like, and replace their models with Haseo's Xth form model and animations, and equip them with DG's...

Then just put them in your party. That should be all that's necessary to use an "Xth Triad" party..
If you don't mind Can you write them to me? Because the only thingy I know about model is these:

10B4E8B4 000000?? as For Character 1
10B4E8B6 000000?? as For Character 2
10B4E8B8 000000?? as For Character 3

If you don't mind helping me just put them up.

~~

About the Beast/Demon Awakening. I've find the code that wrote somewhere in the Thered, thanks.
Solgath
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Re: Dot Hack GU3 Redemption Codes

Post by Solgath »

wondering if someone can provide the joker code for the INF items for vol 3, i think i understand how they work now, basically like this:

Joker on
code
joker off
code

thanks to anyone who can help
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Ranylyn
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

As for these Codes. They Don't work, They are Glitch in the Loading.
Right. I couldn't make those work (assuming you quoted my initial attempt) I DID make it work, however. If you'd like I can dig up the codes I did use? They're saved on my cheat device, but my PS2 is not currently plugged in (I needed my alarm clock pretty bad this morning) I remember something about an error in the selected character sprite or something. I'm pretty sure it was just some incorrect math on my part. The problem is, EVERY character has a different code for changing sprites to another character. It's pretty wild.

Just a warning about Non Haseo characters using DGs though: Although they have Haseo's sprite, they do not have all his upgrades. Basically, not only do they not have Dash, there is no bullet indicator and you cannot reload by pressing Circle. It's flawed compared to the official Xth form. Just saying, it's not as fun as it sounds. I actually prefer non DGs simply since, let's say you have 1 bullet left due to popping the skill trigger between shots, you won't reload until you fire that last bullet which really puts a damper on your battle plans.

And sorry, Solgath, I'm still learning the jokers, myself.
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TheSupremeKing
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Re: Dot Hack GU3 Redemption Codes

Post by TheSupremeKing »

Ranylyn wrote:
As for these Codes. They Don't work, They are Glitch in the Loading.
Right. I couldn't make those work (assuming you quoted my initial attempt) I DID make it work, however. If you'd like I can dig up the codes I did use? They're saved on my cheat device, but my PS2 is not currently plugged in (I needed my alarm clock pretty bad this morning) I remember something about an error in the selected character sprite or something. I'm pretty sure it was just some incorrect math on my part. The problem is, EVERY character has a different code for changing sprites to another character. It's pretty wild.

Just a warning about Non Haseo characters using DGs though: Although they have Haseo's sprite, they do not have all his upgrades. Basically, not only do they not have Dash, there is no bullet indicator and you cannot reload by pressing Circle. It's flawed compared to the official Xth form. Just saying, it's not as fun as it sounds. I actually prefer non DGs simply since, let's say you have 1 bullet left due to popping the skill trigger between shots, you won't reload until you fire that last bullet which really puts a damper on your battle plans.
You did let it work? and About the DGs I'm not really a big fan of Sophora, So I can let Any other character using the DGs? Such like umm.. Let's just say Zelkova. Can it?

Since you're PS2 not plugged you don't remember how you let the code works? [*Cheers Down*]

~~
And about the Models to use The Xth Triad as I have say can someone put them up to me?
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Ranylyn
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

To make ANYONE use the Dual Guns, they need Haseo's Xth form sprite. This means it doesn't matter who you use, and quite frankly, masking over Zelkova with Haseo's sprite would be a big waste anyways since he owns. We use Sophora a lot since she's an adept rogue with a magic-based job and therefore can hack spells into the skill trigger. Unless you replace a Harvest Cleric/ Shadow Warlock/ Macabre Dancer, you're basically limited to Judgment and ONLY Judgment on the skill trigger, since non-Haseo characters cannot multitrigger.

I'm just saying it's not as easy as you think, nor as efficient. It's really just a novelty, realy. Anyways, if you're that determined, I'll dig up my codes I used for Sophora as well as the conversion Table and you can convert it to anyone you want. Just don't say I didn't warn you it's a bit of a letdown.
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Solgath wrote:wondering if someone can provide the joker code for the INF items for vol 3, i think i understand how they work now, basically like this:

Joker on
code
joker off
code

thanks to anyone who can help
I think this may work... but I don't guarantee it will...

Code: Select all

On
D04CF442 0000FEFD: L2 + L3
201F09EC 00000000: Infinite items, party affected.

Off
D04CF442 0000FBFD: L1 + L3
201F09EC A6220002: Normal item usage...(maybe??? I'm not sure... try it.)


Also, I now know I did my Generic animation Enju code wrong... I'm thinking I didn't apply the right addresses to the right pointers... I'm pretty sure I need to overwrite the first and last 20 bytes of Haseo with generic files... (Just like for Aina) But I think I effed up the part where I replace Haseo's model with Enju's... I'll have to reread the character model data explanation again... (making the 5th time today XP )
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TheSupremeKing
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Re: Dot Hack GU3 Redemption Codes

Post by TheSupremeKing »

Ranylyn wrote:Anyways, if you're that determined, I'll dig up my codes I used for Sophora as well as the conversion Table and you can convert it to anyone you want. Just don't say I didn't warn you it's a bit of a letdown.
You mean by '' And you can convert it to anyone you want. '' as a DG? Hmmm sounds cool.

Thanks bro.

*Imagining* 3 Prototypes of Ovan. xD or 3 Sophoras using DGs and record some and post in the forum here! [ NOTE: This'll be after knowing how to do the Xth Triad. ]
Solgath
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Re: Dot Hack GU3 Redemption Codes

Post by Solgath »

thanks for the joker codes, i found some others as well i need to test, my next question is how would i go about converting the following code:


Super quick Lvl up (all chars)
20368418 201003e8

to one i can use in Gu vol 3?

i tried following a guide for it, but i just can't figure it out.

thanks much for ur help so far.
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Solgath wrote:thanks for the joker codes, i found some others as well i need to test, my next question is how would i go about converting the following code:


Super quick Lvl up (all chars)
20368418 201003e8

to one i can use in Gu vol 3?

i tried following a guide for it, but i just can't figure it out.

thanks much for ur help so far.

Which game is that for?

and @TSK:
Know this: anyone you want to use DG's WILL look like Haseo's Xth Form. There is NO other way to use them. Essentially you won't be using Enju, Atoli, Kuhn, Ovan, or whomever else you want to have DG's as ONLY Haseo can use them. You will be REPLACING any character you want to have a DG with Haseo. If you want Ovan to have DG, you will get a Haseo with the name Ovan. If you want Pi to use DG's, she will look like Haseo, but be named Pi. That's as far as the code can go. It is completely impossible for any character to use dual guns unless they have been replaced by Haseo first.

This is not the case with other weapons, as other characters have animations for other weapons... Anyone can be converted to a Twin Blade or a Flick Reaper... But NOT a dual gunner. Haseo is the only character who has animations for dual guns, and his animation files only work on him, so to get another character to use dual guns, you have to make them look like Haseo, no exceptions.

To be honest, I see no point in having a party full of 3 Haseo's... it doesn't sound like much fun at all. Basically it's like turning your girlfriend into your brother, because you want her to carry a gun... it's a waste of a good woman.
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