Ranylyn wrote:Okay, so I vanished for awhile, sorry, things were crazy. I lost the net for awhile and still haven't paid this month's rent so yeeah... I never did get to thank you for your help, Zed, so thanks! Hope you didn't think I was just vanishing and forgetting about you! Because, you know, that would just be rude of me!
It's not that I would've noticed anyway, but you're welcome. I see equal parts threads with thank you's and threads without; the latter doesn't bother me much, since you never know how much of a chore typing is for people anyway. If I were just using my index fingers to pick at keys, I likely wouldn't post unless I absolutely had to, and Twitter would be my godsend... but as things are, I could NEVER use Twitter. I can't even confine myself to YT's 500 character comment limit half the time without having to fight my lack of brevity; I'd feel like a twit trying to tweet. :\
Ranylyn wrote:I was just curious to know if you could create new character slots and actively call your custom characters like normal party members, or if you HAD to replace your existing party with them?
I'm not entirely sure how the party select menu works, so I can't answer that definitively.
I want to say you're limited to replacing characters who already have slots, but when you look at the menu, the characters you can call on are lined up in the same order as they are in memory. Seriously, compare the address book with a character listing for current party member codes, and you'll see the similarity almost immediately. Given how the address book on the desktop doesn't seem to care when you use a have all party members code (it just lists everyone as I recall), I wouldn't be surprised if the available member addresses are simply flagged within a few bytes. If you could find those bytes, you might be able to make everyone available.
Ranylyn wrote:Also, I remember you once saying that you could use any special character as a Generic, but they can't use level 3 arts, right? Seems a fair trade to me, personally.
In theory, yes, but Ovan's sealed and normal forms don't fit that hypothesis (they have the red/pink box), while Tri-Edge works fine. I'm not sure what his issue is.
Ranylyn wrote:Also, they can be adept rogues, but can't multitrigger, right? That part I remember, but I can't remember if you can change their equipment in mid-battle or not, or if you're stuck to a battle-by-battle basis.
I never bothered to test this out, but I want to say the reason they can't Multi-Trigger has to do with the generic PC battle files. Generics have all classes but Dual Gunner in their model files, so it might be that beyond a certain number of classes, the game only loads the file for the current class. I say this because they can change weapons mid-battle fine, just not classes.
Whether they could Multi-Trigger if that restriction were lifted, probably not... but Haseo 2nd's model can MT when 2nd forms shouldn't have that ability, so who knows.
Ranylyn wrote:I figure the battle-by-battle makes sense because of all the mage hybrids. It actually works well since I've been replaying Vol 1, and how often do you really change weapons in Volume 1?
Well, that, and anyone can use spells on the Skill Trigger in volume 1 without restriction. I'd love to know why that was changed.
Ranylyn wrote:I realize this breaks the heck out of the 7 point system but I'm already hacking so who cares about legit, right?
It's four points. You really think they'd let me make an Edge Punisher/Harvest Cleric/Shadow Warlock character without hacking?
Ranylyn wrote:Renamed 2nd form Haseo, or maybe even first, Flick Reaper and Tribal Grappler. Maybe breaking the 7 points for a steam gunner or mage class if I'm bored.
If it were seven points, that would actually be legal (2+2+3=7).
Ranylyn wrote:Renamed Atoli, Edge Punisher (Sakaki's sword) and Macabre Dancer (This will be hilarious)
Slap Skill Boost or Doppel Accessory 5 on that, and you'll have a helluva warrior.
Ranylyn wrote:Or I could just mask over his lance with a broadsword
I actually did this with Divine Hakubi once (...Blade Thorns I mean... hard to remember that name now). That was actually pretty cool, since normal blades, when you charge up for a Partizan guard break, start glowing with their white aura during the charge, and because Lances have longer handles, it regularly looks like Piros is throwing his sword and pulling it back on some invisible string, or via telekinesis.
It does, however, look almost like Piros is brandishing a dagger due to how big he is.
Ranylyn wrote:If I can make them work, I'd also like to play around with Gabi/Sakaki/Sophora/Hiiragi/Aina/ and well okay everyone.
I think there are restoration codes for Sophora and Hiiragi in this thread, but Sophora's regular attack combo is completely busted... it's up to you whether you want to go generic or the real thing with that kind of setback.
Satoh wrote:ZED, how are things?
The only things I do with .hack nowadays are read whatever TP puts out and continue working on my fanfic, namely because it amuses me to no end. I haven't played the games in months; I think I stopped once I got my PS3 and Arkham Asylum, which is my current speed running project.
I'm also working on something else, but unless it pans out, I'd rather not say what it is. It would be way too embarrassing for me if I announced this and it ended up flopping.
Satoh wrote:In fact I helped make some discoveries in the model decoding scene, we can now export most static models, and some weapon models... They're surprisingly detailed... in ways that a normal definition television could never display... No characters yet =X
Wow. I'd just love to see the Fenlong and Divine Hakubi, and -COOH whenever you get to characters.
Hmm... speaking of animated models, you should try ripping Helen's model in Rebirth once you have some working code. That model is completely different from all other AIDA and would likely be a helluva sight to see, along with Chim Eater (2tme10, IIRC).
Satoh wrote:Anyway, I was watching some of your youtube vids and one caught my eye... Team Taihaku... How did you manage to get Tenrow working properly?
Well, he's mostly functional; he still doesn't walk correctly. In fact, if you watch that video more closely, you can see him floating around while completely still at times. I also want to say his guard break still can't connect, but that might be someone else.
Anyway, that's actually pretty simple, though I kept the process in my head and I may not remember exactly what it was (the codes are somewhere in this thread). I think all I did was find another model with working pointers where Sirius's model is pointing to null characters, and overwrote the null pointer values with the working model's. That was basically enough to restore everything that still functioned for everyone, including Gabi and Ovan. 'course, those two still have no Arts since they were never updated from Rebirth. :\
One thing I wonder, though, is if the Skill files for each SPC are unique to those characters, or if their incompatibility with other characters really stems from how the game looks up all the different files. IOW, if I made a DVD-R of Redemption where I inserted, say, Haseo's Armor Break file into DATA.CVM a second time under the filename 2gabski1, would Gabi then be able to use Armor Break, or is there more in the file that strictly limits the animation to Haseo?
Satoh wrote:And since that's the case, does that mean a fully functional Enju is possible?
Her regular attack combo is still busted, and she's lost her special hit scheme for Whirlwind like how Sirius lost his broken Rapid Attack and King Hammer collision detection (so no extra hit for Sophora, but those two Grappler Arts aren't partially broken for Sirius anymore), but otherwise yes. The code for her in this thread restores everything else for her. Whatever else is still broken after that comes from a deeper issue that I don't know how to resolve.
Satoh wrote:I ALSO noticed you seem to have some sort of trick for making new Rogues with different classes... how did that work out?
That's actually in the model guide that confuses you so much.
1. Look up "Classes and other data" at the end of section 2 for the current map of that data (which isn't much, granted, but it's enough for class changes).
2. Look up the end of section 3 under Class offsets for data locations. Keep this section handy if you're altering an Azure Knight or one of the hundreds of generic PC's like, well, most Arena fighters, for starters.
3. You should then change SPC and PC characters to the hacked class. Get the appropriate offsets for characters by looking under Actor offsets in section 3 for SPC's, or using section 4 for PC's, and changing the class data index offset, which is the very first byte (index starts at 00 for generic Twin Blade/Azure Kite; the section 3 Class offsets listing doubles as this list).
You don't have to worry about the redundant Class offsets listing at the end of section 4.
Satoh wrote:(Every time I go back and look at the GU Model Guide... I get so confused as to what the diagrams are showing... if I ever get them fully deciphered I'll have to draw some kind of map for it...)
You wouldn't be the first person I've confused, unfortunately.
Satoh wrote:And apparently some point you said any character could be used as a generic one... I don't remember that being the case, otherwise I would have done it with Enju already...
Only Ovan and many NPC's and monsters have refused that treatment. Sophora should be fine. In fact, I think I've used her as a generic before.
Satoh wrote:I recently attempted using a PCSX2 savestate to change models for haseo... but I couldn't make heads or tails of it... I think it may be in the same format as the save dumps you made, but I can't be certain... want me to upload it for you? we might be able to learn some things about morale and such seeing as all memory is dumped into a save state... at least as I understand it...
Sure, I can take a look at it.
Satoh wrote:Also, what's this I'm reading about Yowkow having her own divine awakening capabilities... do all characters have this or just certain ones? Is that only in GU2 or did we restore DA's to 3 now? It seems like so much has happened since I left but I can't find the pertinent information...
Huh? You don't lose Alkaid until sometime after third form, as I recall. Why shouldn't she be able to use DA? The confusing part is why Bordeaux, Negimaru and Grein have DA capability.
As for Redemption and DA, all of the graphic data appears intact, so I wouldn't doubt that Divine Awakening is still possible with some extensive hacking. You would be missing the sound, however, as Avatar Awakening's .afs files replaced the DA files entirely.
Satoh wrote:One last thing, does Tenrow's divine awakening work?
No, not as-is. I was able to get Sirius, Balmung, and Orca into the Arena and Hangeki my way to a full Morale gauge, but DA wouldn't respond, just like with everyone else when there's a party leader that isn't Haseo. Since it operates without the meters, though, I'm not sure how we'd get that to work in Reminisce anyway. In Redemption, that *might* be a different story....
Satoh wrote:Sorry, I just have so many questions... Also I apologize for the Jp names... I recently read some translated GU manga...
Eh, don't worry about it. As for the JP names, that's hardly a bother for me; the game files use those very names, so I had to memorize them.
