Dot Hack GU3 Redemption Codes

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Advent_Winter
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Re: Dot Hack GU3 Redemption Codes

Post by Advent_Winter »

Ranylyn wrote:
My Fourth problem

Is there a WORKING edge punisher model besides Haseo? I know Matsu won't use them, and I read that they removed Gabi and Sakaki's animations. That and I haven't been able to get into Generic NPCs yet, I'm trying to start slow.
I remember MasterZED using the Tournament Announcer as an Edge Punisher in one of his videos. I'll try to find it.

Found it.
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

First Problem- A generic PC would fix this, and right now is the only fix because SPC battle animations are incompatible with other characters by every means I've tried (so far). You could just add it to the 64 optional skills list (the one you use when you add spells with scrolls). Heck, if you want, I could just make an item code to force, say, Halcyon Scroll to teach Lapu Do. I don't think I've released the item property codes yet, but I do have them.
using Hiiragi for the sake of Lapu Do
However, if you don't care how you get Lapu Do as long as it's not in the 64 optional skills list, you CAN alter what each class can use and at what weapon level, *OR* you can just add Macabre Dancer as one of your classes (the Job title is nothing but text, so don't worry about it). I don't remember what codes I've made available, so you may need to request these.

Second problem- I'm not sure what the problem with the boss is (unless you're talking about storyline bosses, and even then, it'd be strange), but you cannot pick up key items with non-Haseo characters as they don't have Key Item listings. Furthermore, if the game gives you access to the Key Item menu (usually happens if you switch back to your Item/Equipment menu from another character's), do NOT go into it or the game will freeze.

Also, while Reminisce granted other PC's bike access and telekinetic hits (read: the ability to hit without moving), all volumes will force the kick animation for trap boxes, and no character has one save Haseo (also save Taihaku, whose AIDA shield animation is called the same way, but it doesn't hit the chest so...). Since the characters can't kick, you just run after the chest forever. Use the bike.

Oh, and exiting the Arena either forces your character to be Haseo (when you lose) or freezes (win). That particular part of the code is one of only a few things that assume Haseo is the leader and no one else. Unless you can find the assembly code driving the Arena exit event, you're just gonna have to live with it.
Granted, I haven't tried this since finding that the 2nd form Haseo is supposed to fix some bugs (such as allowing you to change equipment) so feel free to just facepalm at me if I already found the fix and don't know due to not testing.
Here's a summary of form change effects:

1st Form: First class only, normal equipment menu.
2nd Form: First two classes only, normal equipment menu.
3rd Form: First three classes only, allows the party leader an extended menu should Haseo have it. Allows Multi-Trigger.
Xth Form: Allows access to all four classes, and allows the party leader an extended menu should Haseo have it. Allows Multi-Trigger. Allows Haseo Double Trigger should he have this form.

NOTE: Haseo also gets a special menu as a party member in 3rd or higher form that allows you to select his current weapon slot; trying to use that slot directly will result in a freeze.

Also note that the Multi-Trigger doesn't reference Skill Trigger weapon changing per se (since only Haseo can do that currently); it's actually in reference to showing all known skills in the menus instead of just those of the currently used class. This is why Sophora can use her healing spells when using dual swords (3rd form) and why Matsu's broadsword skills are hidden (2nd form).

As for the extended menu, you pretty much have to disable it by downgrading Haseo if you need to change equipment since no one else can use it. Like the Key Items menu, it's proprietary to Haseo.

Third problem-You should expect such bugs every now and then, but yeah, it should be possible to some extent. I have not tried a full game run, and I don't think anyone else has either, so do take some notes for us. :)
It's just that I've been a fan of magic since I was playing Final Fantasy 2 on the SNES (4 by official numbering) at the age of 4 (I learned to read when I was 4, yes) and was really hoping to play through as a mage-rogue.
Which is why I said what I said in my custom Adept Rogue video's comments section. If that video were the first I saw of G.U. and then I learned the truth, I'd be really pissed.

If it makes you feel any better, Haseo can use Magic on the Skill Trigger in Rebirth (with hacking anyway). I mean, it really sucks after a certain point due to the level ignorance bug, but still, it's there. You could throw Status spells on it instead (healing spells don't work). :\

Fourth problem - Grein. Sakaki's normal form can be fixed as well if you'd like to use him (I thought I posted the codes somewhere in this thread...?).

Now as for Sakaki <Zenith>, Gabi, and Matsu... well, let's start with Gabi, Ovan, and Matsu. Rebirth used a different format for accessing Skill animations in Rebirth, which is made clear just looking at the game in Hackstract; you won't find the Skill files in there. In Reminisce and Redemption, the access method changed, and Gabi, Ovan, and Matsu weren't updated. Hackstract won't show listings for their animation files (Matsu as it concerns his sword), but it will for everyone else. IOW, the original Skills they had (Tiger Blitz thru Bone Crusher, or Thorn Shot thru Plectra Bullet for Ovan) may still be there, but they're inaccessible.

Sakaki <Zenith> is an entirely different case; that model has no Skills animations period. In fact, its model file listing simply lists the main model twice instead of main model and Skills animations. Even if you fixed Gabi, et al, <Zenith> would have to be a generic PC to use Edge Punisher Arts.

Now that's not to say Gabi, Ovan, and Matsu's sword can't be used with the original character files at all. If you put aside Arts, those characters can be repaired with our current knowledge and be made usable. Being limited to three attacks, Items, and no Skill Trigger (unless you swap a mage's model with one of theirs to use magic) might suck, though.

Oh! The codes to fix Haseo's 2nd form (for the most part anyway; I might be able to fix him almost completely if I overwrite certain animations for others) are definitely in this thread, so that's another Punisher you can use in Redemption.
Advent_Winter wrote:I remember MasterZED using the Tournament Announcer as an Edge Punisher in one of his videos. I'll try to find it.

[url=<a class="linkification-ext" href="http://www.youtube.com/watch?v=8EW9osnt ... re=related#" title="Linkification: http://www.youtube.com/watch?v=8EW9osnt ... elated#</a>]Found it.[/url]
The Commentator is a generic PC, which Ranylyn isn't going to use just yet. He is also an event PC for reasons unknown to me (just like how IYOTEN and Asta have generic PC variants for seemingly no reason, as they're never used).
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Ranylyn
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

First, sorry, I was half asleep when I posted that, and forgot that the weapon modifier codes were plain as day (I just needed to hunt down the values, which I had actually added to my favorites list.) Well, I don't need to be out the door for work for another hour and a half, so I can take my time to think over what I actually need to ask, this time.

And right, I'm not getting into Generic PCs yet. I will eventually but for starters, until I'm back in the swing of things, the limitations imposed by story characters sets a good line for me to stay behind.
First Problem- A generic PC would fix this, and right now is the only fix because SPC battle animations are incompatible with other characters by every means I've tried (so far). You could just add it to the 64 optional skills list (the one you use when you add spells with scrolls). Heck, if you want, I could just make an item code to force, say, Halcyon Scroll to teach Lapu Do. I don't think I've released the item property codes yet, but I do have them.
That would actually be really amazing. I'd been looking for codes along those lines, actually. Some of my ideas included Haseo the Dark Knight (3rd form, OrAni zot, scythe or broadsword) and other single-element themed characters that would be better with the 2nd level spells.

(Now, while it is true you can hack the spell into the skill trigger for a mage, having it in the menu would at least alow you to use it should you accidentally remove it without re-hacking)

Another of my ideas, and the reason I asked about the broadsword thing, was to create an Edge Punisher with Lapu Do. It's something I thought of when a friend fooled me with a fake "OMG THEY MAKIN A R:2 MMO" and I was thinking of the different Adept Rogue combinations I could try. (Off topic but you should see the combinations my fiancee and I were making up to play together, that was some crazy stuff) Also off topic, and I don't know the validity of this but it makes sense, she told me about the point system rogues use (obtained through the manga) to prevent overpowering. Basically, each job is worth x many points, and they get 4 points in all. If anyone's interested, I can post the list.


I know I may seem obsessed with Lapu Do, but here's the thing. Imagine Haseo and Atoli in your party. Atoli casts Ap Do on Haseo. Haseo gains superspeed! Atoli is still slow as ever, though. I like Lapu Do since it affects the whole party.

Second problem- I'm not sure what the problem with the boss is (unless you're talking about storyline bosses, and even then, it'd be strange), but you cannot pick up key items with non-Haseo characters as they don't have Key Item listings. Furthermore, if the game gives you access to the Key Item menu (usually happens if you switch back to your Item/Equipment menu from another character's), do NOT go into it or the game will freeze.

Also, while Reminisce granted other PC's bike access and telekinetic hits (read: the ability to hit without moving), all volumes will force the kick animation for trap boxes, and no character has one save Haseo (also save Taihaku, whose AIDA shield animation is called the same way, but it doesn't hit the chest so...). Since the characters can't kick, you just run after the chest forever. Use the bike.

Oh, and exiting the Arena either forces your character to be Haseo (when you lose) or freezes (win). That particular part of the code is one of only a few things that assume Haseo is the leader and no one else. Unless you can find the assembly code driving the Arena exit event, you're just gonna have to live with it.
Strangely, the game freezing as I approach a boss stopped once I hacked Haseo to 2nd form, in order to change my equipment on another character (I believe I was goofing off on Kuhn at the time) It was very trange though. It didn't freeze when battle was initiated, it was freezing as the boss came into view. If I was close enough for the boss to see me, the game was already frozen.

And I thought so. The kicking animations I mean. I mean, I've seen Atoli chase after and "kick" a gold bird, which I have to say made me burst out laughing due to how OOC it was of her, but I never actually saw the kick. Same with Chim Chims, everyone just looks like they're standing there. So I wasn't just blind, there was really no kick animation? That's good to know.

As for the Arena thing, that sucks. I aqquired 9999 WP in Volume 2 just from working on my weapon levels, and it's one of my favorite parts of the game. I had been working on new ways to challenge and beat the sweepstakers with handicaps (Kuhn solo was actually FAR too easy, the Silent Eden is just UBER) and it freezing each time I exit the arena is a let down.
Third problem-You should expect such bugs every now and then, but yeah, it should be possible to some extent. I have not tried a full game run, and I don't think anyone else has either, so do take some notes for us.
I actually did think of a way it would be possible. We would need to modify Haseo himself (masking his model over Sophora may work, but I doubt it since it would use Sophora's Character ID. Ideally, changing his class would be best.) to one weapon/ magic, rather than his 3 weapon system. As Haseo is needed to advance the story (Even if other characters could get Symbol Fragments, it freezes when you win in the arena) the trick is to modify him, rather than play as someone else.
Fourth problem - Grein. Sakaki's normal form can be fixed as well if you'd like to use him (I thought I posted the codes somewhere in this thread...?).

Now as for Sakaki <Zenith>, Gabi, and Matsu... well, let's start with Gabi, Ovan, and Matsu. Rebirth used a different format for accessing Skill animations in Rebirth, which is made clear just looking at the game in Hackstract; you won't find the Skill files in there. In Reminisce and Redemption, the access method changed, and Gabi, Ovan, and Matsu weren't updated. Hackstract won't show listings for their animation files (Matsu as it concerns his sword), but it will for everyone else. IOW, the original Skills they had (Tiger Blitz thru Bone Crusher, or Thorn Shot thru Plectra Bullet for Ovan) may still be there, but they're inaccessible.

Sakaki <Zenith> is an entirely different case; that model has no Skills animations period. In fact, its model file listing simply lists the main model twice instead of main model and Skills animations. Even if you fixed Gabi, et al, <Zenith> would have to be a generic PC to use Edge Punisher Arts.

Now that's not to say Gabi, Ovan, and Matsu's sword can't be used with the original character files at all. If you put aside Arts, those characters can be repaired with our current knowledge and be made usable. Being limited to three attacks, Items, and no Skill Trigger (unless you swap a mage's model with one of theirs to use magic) might suck, though.

Oh! The codes to fix Haseo's 2nd form (for the most part anyway; I might be able to fix him almost completely if I overwrite certain animations for others) are definitely in this thread, so that's another Punisher you can use in Redemption.
Not so big on Grein (again, my fast Brandier idea, Grein doesn't look the part) but Sakaki would actually work for one of my ideas ("Parties you will never see in .hack G.U." Sakaki alongside Haseo and Gabi, that would be funny) I'm really starting to think I might just tackle that One-weapon-Mage-Haseo idea.

Also, for chuckles, another idea I had: Sakaki's Broadsword as a staff. Imagine Atoli with that thing. I'm going to try it after work tomorrow (1-9 today, 7-3 tomorrow, long commute and a guy needs his sleep.)
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Ranylyn wrote:That would actually be really amazing. I'd been looking for codes along those lines, actually. Some of my ideas included Haseo the Dark Knight (3rd form, OrAni zot, scythe or broadsword) and other single-element themed characters that would be better with the 2nd level spells.
http://masterzed.cavesofnarshe.com/Misc/GUEquip.txt

Updated with Items information. There's enough there for you to do whatever you want with any item if you know what you're doing (I'm assuming you have Skiller's docs and therefore have a Skill listing to work from).
Ranylyn wrote:Another of my ideas, and the reason I asked about the broadsword thing, was to create an Edge Punisher with Lapu Do. It's something I thought of when a friend fooled me with a fake "OMG THEY MAKIN A R:2 MMO" and I was thinking of the different Adept Rogue combinations I could try. (Off topic but you should see the combinations my fiancee and I were making up to play together, that was some crazy stuff) Also off topic, and I don't know the validity of this but it makes sense, she told me about the point system rogues use (obtained through the manga) to prevent overpowering. Basically, each job is worth x many points, and they get 4 points in all.
That system's on the wiki, actually. No such system exists in the games since you can't choose your classes (well, it might in the opening for Rebirth since you see that menu floating around), but yeah.

Anyway, the model docs have class mods you can use.

Ranylyn wrote:I know I may seem obsessed with Lapu Do, but here's the thing. Imagine Haseo and Atoli in your party. Atoli casts Ap Do on Haseo. Haseo gains superspeed! Atoli is still slow as ever, though. I like Lapu Do since it affects the whole party.
Now throw Skill Boost in the mix.

Ranylyn wrote:I actually did think of a way it would be possible. We would need to modify Haseo himself (masking his model over Sophora may work, but I doubt it since it would use Sophora's Character ID. Ideally, changing his class would be best.) to one weapon/ magic, rather than his 3 weapon system. As Haseo is needed to advance the story (Even if other characters could get Symbol Fragments, it freezes when you win in the arena) the trick is to modify him, rather than play as someone else.
I don't recall if this applies to storyline fights, but the Arena doesn't like it when you change Haseo to a non-Haseo PC of any kind; it will freeze at the fight's opening cutscene. Similar problems may also occur elsewhere. One example where Haseo using another model at the wrong time causes a freeze-up is if you don't skip the scene where Haseo hugs Alkaid. Anything but Xth Form model, and the game just sits there and waits forever for the animation to occur.

This is not always the case though; when I fought Taihaku with Xth Form, the game never froze even though I watched all of the cutscenes all the way through. It was weird seeing Haseo just standing there after the AIDA attack, but not once did it freeze.
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Ranylyn
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

I think I'm doing it wrong.

What is "it? "I have no idea, read on and maybe you'll be as confused as me.

Note: The only other cose in effect is the master code.


Part 1)

I decided to hack The Fan Jasper to a Scythe Hidaru. Both are hold and release. Yet, somehow, the Japser kept the Japser sprite while changing to rapid attacks, and modifying the stats of everyone else's weapons (Of note, Atoli has +999 Water, wind, and dark right now) As well, Zelkova's scyths is currently invisible, and I just noticed Kuhn's bayonnet is actually the Blade Jijo.


Part 2)

This is REALLY when it gets weird. So I was using Yata, getting a feel for the dancers, and see a rengeki chance. I hit the skill trigger. Oops, forgot to hack my spells into it. What do I see, but 4 Blade arts from when I was using Silabus. I groan and hit circle out of habit to back out, not thinking. Much to my surprise, Yata flies up into the air and uses Devil sword (with no movment, standing rigid, mind you) without the game freezing! Now, what got me was, Devil Sword was set to Square... Disaster sword was Circle. The game froze seconds later.


The moral of the story? Fan Jasper + Scythe Hidaru = serious drugs.
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Re: Dot Hack GU3 Redemption Codes

Post by GyppyGirl2021 »

I'm not a G.U. hacker, but I'd just like to comment that the entire above post was luls. :lol:

Seriously, how badly do you have to screw up in order for Kuhn's bayonet to turn into a Blade Jijo? :P
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Ranylyn wrote:I decided to hack The Fan Jasper to a Scythe Hidaru. Both are hold and release. Yet, somehow, the Japser kept the Japser sprite while changing to rapid attacks,
That much is normal; you're using the wrong attack type, which usually defaults to some form of rapid attacks.
Ranylyn wrote:and modifying the stats of everyone else's weapons (Of note, Atoli has +999 Water, wind, and dark right now) As well, Zelkova's scyths is currently invisible, and I just noticed Kuhn's bayonnet is actually the Blade Jijo.
o_O May want to post that code....
Ranylyn wrote:This is REALLY when it gets weird. So I was using Yata, getting a feel for the dancers, and see a rengeki chance. I hit the skill trigger. Oops, forgot to hack my spells into it. What do I see, but 4 Blade arts from when I was using Silabus. I groan and hit circle out of habit to back out, not thinking. Much to my surprise, Yata flies up into the air and uses Devil sword (with no movment, standing rigid, mind you) without the game freezing! Now, what got me was, Devil Sword was set to Square... Disaster sword was Circle. The game froze seconds later.
...I've only seen that when looking for a way to use Arts with Gabi. The difference is that while the model skin couldn't move at all, everything worked fine otherwise, no freezes or anything (and no calling out Arts, though I'm somewhat sure that's normal on Armor Break for Gabi). Not sure how Disaster Sword was mistaken for Devil Sword, or how it worked without hacking Yata's model.

Posting the exact codes you used instead of just telling us your intent *might* help explain things... or give me something to laugh at.
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

Master ZED wrote:That much is normal; you're using the wrong attack type, which usually defaults to some form of rapid attacks.
Actually, reviewing the code, that much was my fault. I used the wrong weapon to start (Yata's starting fan, which I believe is already rapid attacks) but somehow The Crow's stats flew way off course (again, +999 to 3 elements) and the Jasper's attack type changed.
o_O May want to post that code....
No kidding, I'm booting up my PS2 now to check.
Posting the exact codes you used instead of just telling us your intent *might* help explain things... or give me something to laugh at.
Well, laugh away, since I can't figure this out either.

Codes in play: 1st character slot: Yata, Master code, and the following. And yes I was trying to make that scythe-fan Rapid attack.

50987890 0000000C
0098AB89 00010000
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Ranylyn wrote:50987890 0000000C
0098AB89 00010000
See the bolded digit? That's not supposed to be there. I didn't even know the digits place of the second part did anything; it's all zeroes in the CMP code type explanations with zero indication of what it does.
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Ranylyn
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

Master ZED wrote:
Ranylyn wrote:50987890 0000000C
0098AB89 00010000
See the bolded digit? That's not supposed to be there. I didn't even know the digits place of the second part did anything; it's all zeroes in the CMP code type explanations with zero indication of what it does.
Really? I thought that affected attack type, oops. Thanks again, maybe it will work this time.

But before I try that one again, I might try to hack a Scythe Legged for Zelkova.
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Re: Dot Hack GU3 Redemption Codes

Post by Keyaki »

GyppyGirl2021 wrote:I'm not a G.U. hacker, but I'd just like to comment that the entire above post was luls. :lol:

Seriously, how badly do you have to screw up in order for Kuhn's bayonet to turn into a Blade Jijo? :P
Okay that was just rude.
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Ranylyn
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

Keyaki wrote:
GyppyGirl2021 wrote:I'm not a G.U. hacker, but I'd just like to comment that the entire above post was luls. :lol:

Seriously, how badly do you have to screw up in order for Kuhn's bayonet to turn into a Blade Jijo? :P
Okay that was just rude.
Nah. Gyppy is cool. And besides, that WAS a pretty messed up fluke :P

I've been putting in some overtime but I should have Thursday off. I'll try to make it work then. The trial and error involved with unfamiliar codes is time consuming.
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Re: Dot Hack GU3 Redemption Codes

Post by ZelkovatheWise »

It still was rude. Actually to get an error like that is incredibly common even among the professionals. Your tampering with a games built in weaponry. Your messing with a pc that really shouldn't exist to play or even fight against so things as wierd as that are bound to occur. I myself have hacked my own pc in the game to mess with what I say and make the pc have a wider variety of phrases. While doing this some how I managed to edit him to say something quiet hilarious (though I don't wanna repeat it as its very embarrassing and it makes him seem like a 5 year old).
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

I realized I was trying to bite off more than I could chew too soon after getting back into game hacking. I decided to go for something more basic this time.

Currently playing as "Mage-kaid" aka Sophora masked over with Alkaid. I was running into no end of trouble trying to make other characters "Adept Rogues" so to speak, so I decided to stick to the same weapon type. I just have one quick question.

I've hacked the game so haseo is 2nd form, so I can change equipment and all. I also hacked the skill trigger properly, but OrZan Rom is not appearing (the only attack spell I thought of trying for starters) and I was curious to know if you need to actually know a spell or skill to successfully hack it into the skill trigger. Since Sophora starts with Rue Kruz and Zan Rom, I could start with those before I start messing with item hacking.
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Re: Dot Hack GU3 Redemption Codes

Post by Devilkid3009 »

Haku/Osaka/Kolulu wrote:
Magatame wrote:is there any way to get IYOTENs and all the other people's members address's? >.< That would be the stuff =D
IYOTEN and Asta's actual member addresses can be obtained by hacking only in Rebirth. Other than that, there is only "Unknown4", a non-functioning character with Haseo's first form model. Strangely, his class is Blade Brandier.

Of course, you can hack characters into your party, so...

ok, is it possible to actually have their addresses again in rebirth???
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Ranylyn wrote:I also hacked the skill trigger properly, but OrZan Rom is not appearing (the only attack spell I thought of trying for starters) and I was curious to know if you need to actually know a spell or skill to successfully hack it into the skill trigger.
Not to my knowledge. Maybe you're using the wrong set of Skill Trigger codes?
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

Master ZED wrote:
Ranylyn wrote:I also hacked the skill trigger properly, but OrZan Rom is not appearing (the only attack spell I thought of trying for starters) and I was curious to know if you need to actually know a spell or skill to successfully hack it into the skill trigger.
Not to my knowledge. Maybe you're using the wrong set of Skill Trigger codes?
Actually, I was using the right code, but another code was interfering with it. It took a tiny bit of trial and error to find out but hey. I might suck at completely finding a code from scratch but once I know what bytes affect what and which variables have which effects I'm normally okay at working this stuff out. The codes I had in effect already were likely what caused my weapon hacking attempt I posted about to be so brutally fail-tastic.

I do have another question for you, though, MasterZED. Generics. I'm thinking I might try tinkering with them soon. There are a few sprites in particular I like (Namely those of Saltaholic, Stella, Signaless, and a few others) that I have my sights on as test subject number one. But I also remember them supposedly being far more complicated than your average party member. In cast, I remember you saying in one video "-COOH is basically Sophora 30 codes later." and was curious if you meant all the little fixes (the name, portrait, presumably status screen portrait, etc) or if that was seriously what it took to play as her BEFORE EVEN GETTING INTO all that?

Also, was there ever a list of Generic characters variables for the codes listed anywhere?
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Ranylyn wrote:I do have another question for you, though, MasterZED. Generics. I'm thinking I might try tinkering with them soon. There are a few sprites in particular I like (Namely those of Saltaholic, Stella, Signaless, and a few others) that I have my sights on as test subject number one. But I also remember them supposedly being far more complicated than your average party member. In cast, I remember you saying in one video "-COOH is basically Sophora 30 codes later." and was curious if you meant all the little fixes (the name, portrait, presumably status screen portrait, etc) or if that was seriously what it took to play as her BEFORE EVEN GETTING INTO all that?
The former, but that's including equipment, skills and such as well.
Ranylyn wrote:Also, was there ever a list of Generic characters variables for the codes listed anywhere?
No, because I was too lazy to do it before. To use a generic model, you have to overwrite the data for one of the SPC models with a generic's pointers and such. That, I haven't taken the time to list out. What I do to create a character is fish out a generic model's data by looking backward through pointers to a model's filename (2pcf40 for -COOH, or any human female) until I run into the pointer data, then use a copy code for most of the data I need. If I'm looking to use a different character as a generic that usually isn't (Tri-Edge, Aina, Skeith...), I use two copy codes, leaving the generic model pointer untouched so I can directly alter it with a single code (this is how you do things like making Kuhn a Partizan).

What you'll need for this operation is PS2DIS, a save dump of the 009***** data to look through, and hackstract or a similar tool so you can see the model skins and know what filename(s) you need. I may have explained this earlier in the thread, I don't remember, but the link I gave for my own save file is likely dead by now, so:

http://rapidshare.com/files/324214226/red.pis.html

That's just in case you have no way to make your own save dumps, or rather, no way to transfer files between your computer and memory card. If you can do that, then you can use a small tutorial I wrote up on the subject, and its given codes, earlier in the thread to make your own dumps instead.

I may update the Model FAQ when I get time with an explanation on generic PC creation. I should've done that a long time ago anyway. ^_^
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Ranylyn
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

I still haven't given up on a hacked character playthrough on Volume 3, despite my efforts. Thing is, the story involves key items, which non-Haseo characters apparently can't grab without the game freezing. However, I noticed that gathering cheat codes don't freeze the game, mainly since I already have some and the menu doesn't change what's listed, just the numbers. So I thought of using the Unlimited Key Items code, which should help stabilize things if it works. I have yet to test it but theoretically if you start a new game, with the unlimited items codes active, get the symbol fragments, leave, save, start the game back up with your character code... you should only need to change back for avatar battles for the Genome data, right?

EDIT: Now, if there was a way to make my below idea work for the story, it would be beyond awesome :P

Also, thanks. I'll get to that eventually. I had a much better idea to tide me over for the time being. DG-Y + Super Charge + Magic on skill trigger = WAIT, MAGE GUNNER? Yeah. Rapid fire magic sounds like fun. I'll replace double trigger with SP Drain and not use Justice, and mainly use the DGs for keeping SP up and setting up rengeki, while my spells do the fun parts. I haven't actually hacked a weapon's abilities before but I will figure it out eventually (I have your guide on the Caves of Narshe favorited, and off topic but FF6 rocks) and it's a good way to keep my mind occupied these days (Having just lost my job, I need a way to stay sane when I'm not job hunting, you know?)

EDIT 2: Uh, yeah, game crashing when I load. Like every other time I tried force changing wepon types when switching to noncompliant characters. Only thing I can think of is that I should be hacking Haseo's weapon and not Sophora's but I doubt it. That or Sophora is level 85 and the DG-Y are level 140. I may try hacking her level if this persists.)

Codes in use:

Mastercode
Awakening without facial cut-in (usable with non party members)
Hacking 4 spells to the skill trigger.

10B4E8B4 0000001A (Sophora for character 1)
00B4E746 00000035 (sophora has Xth form Haseo's sprite)
10B46DD6 00000000 (Sophora's weapon type: weapon)
10B46DD6 000000F4 (Sophora equipped with DG-Y)

While I see if I can't figure this on my own, I'll also code the gun for SP Drain.

Or I can just hack avenging bullet on dual swords and stick to Mage-kaid, lol
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Ranylyn wrote:or Sophora is level 85 and the DG-Y are level 140.
I guarantee you that's not the issue.
Ranylyn wrote:00B4E746 00000035 (sophora has Xth form Haseo's sprite)
10B46DD6 00000000 (Sophora's weapon type: weapon)
10B46DD6 000000F4 (Sophora equipped with DG-Y)
First off, the model digit is wrong. 100 - (68 - 3) = 9B, if I recall the formula correctly.

Second...
Ranylyn wrote:10B46DD6 00000000 (Sophora's weapon type: weapon)
10B46DD6 000000F4 (Sophora equipped with DG-Y)
you've REALLY got to watch the typos. This is the second time you've posted asking for help and had this happen. In generations past, this is the kind of error that could result in an SRAM wipe (IOW, losing all of your saved games). :\

However, a better fix, albeit maybe a little more confusing for your future self to read, would be to condense the two 16-bit codes into one 32-bit code: 20B46DD4 00F40000

This is actually what I do, believe it or not; it saves space, and it saves me effort since I won't use the CB v10 for cheating of any kind anymore (too damn glitchy; I can only trust it for file transfers).

More code types can be found here. Be aware if you don't know already that 16-bit codes (1...) must use an even-numbered offset, and 32-bit codes (2...) must use an offset divisible by four. This is some weird quirk in the CodeBreaker I don't know the details behind. 8-bit codes (0...) couldn't care less, OTOH.
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