Dot Hack GU3 Redemption Codes

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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

I did turn it off. I turned it off, I tried it without one code, I tried it without the other code, but regardless of all that I keep getting Natsume with all of Sophora's stat info...

And just to be clear, if I open up that file you posted and look at 0x0091BB00, I'll find bytes for Haseo?

Or, is it that I should look for 00 BB 91 in the file?

EDIT:

Ok it looks like the second one was correct... now, I look at the address in the file and its 0x008AAE74

So that would mean the code to change the 91BB00 to some other number would be 108AAE74 0091????

Is that right?
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Satoh wrote:I did turn it off. I turned it off, I tried it without one code, I tried it without the other code, but regardless of all that I keep getting Natsume with all of Sophora's stat info...
But did you use it to go back to Sophora 1st? It sounds like you saved the game with it on before.
Satoh wrote:And just to be clear, if I open up that file you posted and look at 0x0091BB00, I'll find bytes for Haseo?

Or, is it that I should look for 00 BB 91 in the file?
The former. You do the latter when you're looking for something that references said offset, but there's no point to that because you already have that information. Also, since the reference is always four bytes (unless you're digging through assembly code), you'll want to include a 00 at the end (00 BB 91 00) to eliminate potential results.
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Haku/Osaka/Kolulu
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Re: Dot Hack GU3 Redemption Codes

Post by Haku/Osaka/Kolulu »

Master ZED wrote: Neither would be able to switch weapon types in battle, but yes, as a generic PC, they could use any weapon type besides Dual Guns. Hell, you don't even have to code them as what they're supposed to be (like Sophora being a female/male beast). If you wanted to, you could have Gabi as a female "human" using a staff and watch him run around battle acting like Atoli, which is exactly what I did when I first played as Skeith. :mrgreen:
W-what!? I looked all through GUModel and didn't see anything about playing as Avatars outside of Avatar Battles! There is an "Avatar" section in the second file, though... I'm guessing that and the "Enemies" section are going to be updated? :D

I also, does the 2nd player Skeith mean that you could have two-player Avatar Battles...!? Or does it just mean 2nd Player does the contolling? : P
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Haku/Osaka/Kolulu wrote:
Master ZED wrote: Neither would be able to switch weapon types in battle, but yes, as a generic PC, they could use any weapon type besides Dual Guns. Hell, you don't even have to code them as what they're supposed to be (like Sophora being a female/male beast). If you wanted to, you could have Gabi as a female "human" using a staff and watch him run around battle acting like Atoli, which is exactly what I did when I first played as Skeith. :mrgreen:
W-what!? I looked all through GUModel and didn't see anything about playing as Avatars outside of Avatar Battles! There is an "Avatar" section in the second file, though... I'm guessing that and the "Enemies" section are going to be updated? :D

I also, does the 2nd player Skeith mean that you could have two-player Avatar Battles...!? Or does it just mean 2nd Player does the contolling? : P

He means the White Haseo 3rd from the video clip "You are me" (it's an ingame clip so you can't watch it normally, but you can find it on youtube.)

and uhh.... I "already have that information"? I think you give me too much hacking credit.

Also I checked the 0x0091BB00 and it is in the middle of a vast sea of 00 00 00 00 values... maybe I'm just doing it wrong or something...

I'll try changing my codes around some more... maybe I'll luck out.

I wish I could dive your ghost a bit and copy your hacking knowledge XD;;
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Haku/Osaka/Kolulu
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Re: Dot Hack GU3 Redemption Codes

Post by Haku/Osaka/Kolulu »

Satoh wrote: He means the White Haseo 3rd from the video clip "You are me" (it's an ingame clip so you can't watch it normally, but you can find it on youtube.)
Okay, now I gotcha, but how do I find that model? I can't find any listings for it in either GUModel or GUModelFAQ.

Aha, I'm so bad at this... xD
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Haku/Osaka/Kolulu wrote:W-what!? I looked all through GUModel and didn't see anything about playing as Avatars outside of Avatar Battles!
That's because Satoh is right. Sorry, I should have clarified. I haven't documented NPC locations in that guide, which is why you can't find it in there.

And that box thing I talked about a page or two back is what happens if you try to use the real Skeith, if you're curious. :(
Haku/Osaka/Kolulu wrote:I also, does the 2nd player Skeith mean that you could have two-player Avatar Battles...!? Or does it just mean 2nd Player does the contolling? : P
I'm not sure what the dummy Skeith is for; it's just Skeith the 2nd using Skeith the 3rd's control code, which is why it still works, just not smoothly.

But yes, despite dummy Skeith having nothing to do with it, 2-player Avatar combat is indeed possible; I just don't know how to make it work right, so I posted the data over at Codemaster's Project a couple weeks ago in the hope that someone could realize the dream. I've played as Corbenik, Innis, Gorre, Fidchell, Magus, and Corbenik the 2nd (who turned out to have Fearful Visitor as a physical attack, even though he can't use it) using Skeith the 1st's control code, which allows play as the enemy on player 2's controller (I stuck a controller in for the hell of it and it worked). They're severely crippled and require a custom ASM hack to fully utilize... though I did enjoy using Innis since she was the only one quick enough to hypothetically beat Skeith on the draw on projectiles.

Now, further research showed that there are a few places where the game looks for 2nd player input (not as many as player 1 of course), so... other possibilities may exist for a MIPS expert. I'll just leave it at that. >_>
Satoh wrote:and uhh.... I "already have that information"? I think you give me too much hacking credit.
No, my guide should have told you that. :\
Satoh wrote:Also I checked the 0x0091BB00 and it is in the middle of a vast sea of 00 00 00 00 values... maybe I'm just doing it wrong or something...
Yeah, I should have made the PIS file = PS2DIS file association clearer. I really am assuming too much, but such assumptions are a necessary evil on my part to prevent my accidentally talking down to people. I can never tell what's worse to others, so I assume they'd rather be a little muddled than treated with kid gloves. :\

PIS files are used by PS2DIS, a PlayStation 2 disassembler program you can grab here:

http://www.codemasters-project.net/port ... hp?view.23

I made a PIS file so you wouldn't have to deal with the "Load from/Address from" prompt when using that program, but yeah, in any other hex editor, you would encounter 00's in that file at 91BB00h and I should have stressed the "need" for that program. I can upload a hex editor-friendly file if you prefer using your own stuff.
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Haku/Osaka/Kolulu wrote:
Satoh wrote: He means the White Haseo 3rd from the video clip "You are me" (it's an ingame clip so you can't watch it normally, but you can find it on youtube.)
Okay, now I gotcha, but how do I find that model? I can't find any listings for it in either GUModel or GUModelFAQ.

Aha, I'm so bad at this... xD
The exact offset doesn't seem to be in there yet, it is WIP though.

And I guess I misunderstood the purpose of the new Sophora codes... I did get them working but it works exactly the same as the previous code aside from the model it uses... still no attack collision...

I wonder if that would be any different if I tried the generic animations... (not that I'm entirely certain which offsets they are... I'm sure they're in the files somewhere... I'll just poke around some more...)


EDIT: I see... I have ps2dis now. It's a bit different... I'm not entirely sure how it works yet but it's certainly making a bit more sense...

As for us... It's safe to assume we're mostly complete novices. I understand a very little bit about hex from my experience bashing my head into the ePSXe trying to HAPPEN upon codes... but that's about it... I don't think anyone else is much more schooled than that...


EDIT2: Ok ok ok... This has been nagging me for a while...

If I copy Haseo's DG files into the slot for Natsume's Twinblade stuff... would that make her a Dual Gunner or just make the game REALLY mad at me?

If I'm understanding everything thusfar, 2095AB90 009A0E20 should be an adequate code to change Piros2 into Kaotin in the Shadows.
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Satoh wrote:And I guess I misunderstood the purpose of the new Sophora codes... I did get them working but it works exactly the same as the previous code aside from the model it uses... still no attack collision...
Exactly what I said would happen. It's the same as the previous fix, just without corrupting someone else's spare model to do it.
Satoh wrote:As for us... It's safe to assume we're mostly complete novices. I understand a very little bit about hex from my experience bashing my head into the ePSXe trying to HAPPEN upon codes... but that's about it... I don't think anyone else is much more schooled than that...
That was safe to say for BladeSong, but you were still a complete unknown to me. I had to be careful, since the last thing I wanted was to chase off someone that could get ahold of a person that could decode the model file format. ^_^
Satoh wrote:EDIT2: Ok ok ok... This has been nagging me for a while...

If I copy Haseo's DG files into the slot for Natsume's Twinblade stuff... would that make her a Dual Gunner or just make the game REALLY mad at me?
You mean copying the model for a dual gun over, say, Spiral Edge's graphics? Sure, you can do that (as I said, the game is pretty lenient with weapon models), just don't copy the last four bytes of the sixteen since that's attack type. Not to say it won't work, but Dual Guns have no special combo endings, while Dual Swords don't have anything to do when there isn't one to work with unlike Gauntlets, Blades and such.
Satoh wrote:If I'm understanding everything thusfar, 2095AB90 009A0E20 should be an adequate code to change Piros2 into Kaotin in the Shadows.
Yeech, that's terribly wrong... it's my fault for being clear as mud though. :(

The best thing I can think of to explain this is to look at the Tri-Edge code I posted before. That's how you set up a new generic PC. But I'll go through Kaochin's setup step-by-step here and maybe this will explain everything (yes, it is Kaochin; they got it right when she appeared in SIGN).

Step 1: Find the model file.

In this case, we want someone who's already generic, so this is easy. Look in hackstract or any other program that can view what's in the DATA.CVM file, and look for Kaochin's model skin. Long story short, it's in 2pcfz4 (the z's mark unique Chaotic PK models, save Natsume who is just 2ntm02). Searching through the save dump, you should come across three instances of the model filename:

1. 004CB1F8
2. 0092E588
3. 00B374D4 (Ignore this last one, I don't know what the game needs it for)

Either of the first two will do for our search.

Step 2. Backtrack to the main model pointers.

Here's where you use your Find option to look for the main model pointers when looking up a generic PC. 0092E598 is the start of this particular model file's lookup, the first one being the full path and the other two just the filename, both without extensions. Search for 98 e5 92 00, and you'll stumble upon this:

Image

Look at the model format in the guide, and you'll see that the value you searched for is in the PC model offset, so we've found what we're looking for. As for what it's doing here and not in the first pointer, this is because generic PC's use a 2pcc0* file in place of where an SPC would place their main model file (so, comparing to Piros, it would go where 2pir01 goes). 2pcc0* files can make use of many models that are placed in the PC model offset, which SPC's ignore because they already have the necessary data. In the case of a generic PC, the final step is simple.

Step 3. Copy the model offsets to the character you want.

Copy codes use this format:

5XXXXXXX YYYYYYYY
ZZZZZZZZ 00000000

Where X is the offset to copy from, Y is the number of bytes to copy, and Z is the offset to copy to (hopefully you'll never need to copy from an offset higher than 0FFFFFFF). Since Kaochin's data starts at 009AA77C, and Piros 2nd starts at 0095AB8C, you'd write this to use Kaochin:

509AA77C 0000002C <- 2Ch = 44 decimal, the exact amount of bytes in the model format.
0095AB8C 00000000

And that's it, Piros 2nd should now be an exact replica of Kaochin!

Now if what you want is a monster, SPC, NPC or whatever, the process is slightly altered. Step 1 is the same, so:

Step 2. Backtrack one step from the filename or file path.

We'll use Aina for an example since she's an NPC. Her file's name is either 2ain01 (infected) or 2ain02 (post-Rebirth). I'll use the latter.

Once you look up 2ain02 and go back one step, you'll see this:

Image

Obviously we can go back further, but for a generic, we want to stop here. 009AAA98 is what we need for the task.

Step 3. Find a generic PC that fits the model we want well enough to not look really stupid.

Aina's a human girl, so we want/need to look up the main model offsets for a generic human female PC using the process from before. Thankfully, we have Kaochin already (009AA77C). Of course, if we found it funny to have her sniff the air like a dog, we could look up a beast female instead, or for more hilarity, a beast male. The game doesn't care if we want a tomboy, a really flamboyant gay dude, or a furry trying to role-play a beast while still clearly playing a hairless ape.

Step 4. Write the appropriate codes.

The copy code saves us time, but we can't just copy the whole thing in one fell swoop. We need to do two copies and one code for writing in Aina's model. First, the generic PC model offset starts at byte 20 (if we start at 0), so we copy the first twenty bytes from Kaochin's data... let's use Atoli 3rd for this:

509AA77C 00000014
0095A848 00000000

Now we write in Aina's model offset to the generic PC offset:

2095A85C 009AAA98

Finally, we copy the last 20 bytes of Kaochin's data since Atoli has other files linked up that will interfere when the game tries to load our new Aina clone:

509AA794 00000014
0095A860 00000000

And that's it, we just created a generic PC clone from an NPC using Atoli's 3rd model. You can use this process to turn many characters (SPC's, NPC's, some monsters, etc.) into generic PC's to do anything with, but some of them will give you that stupid box instead (or add the box onto the character, as uninfected Ovan does), and that's usually followed up with freezing when you try to move, so be careful. Larger characters will be among the first to do this, so while you could become a Carrie in theory, you're not going to be a Tinder Baron or The One Sin, or Corbenik for that matter, through this process. Even something like Cubia Gomora will be troublesome despite appearing to work somewhat at first (it doesn't give a box, but half of it's in the floor and it freezes when it moves too much).

I hope that makes sense.
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Sanha_Trio
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Re: Dot Hack GU3 Redemption Codes

Post by Sanha_Trio »

;_; How in the world am I gonna learn all this? Offsets? Is their a thread somewhere explaining all of these things?
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Sanha_Trio wrote:;_; How in the world am I gonna learn all this? Offsets? Is their a thread somewhere explaining all of these things?
Fraid not... you can go to the http://www.codemasters-project.net and try to learn some of he basics from there... I'm sure they have a tutorial somewhere.

And for some reason, the game simply WON'T allow me to replace that damn ugly spaceman Piros. Even with the Nala code I still got Piros...

I'm gonna try overwriting someone else's model... Should be ok since we're using a generic right? The character doesn't have to be the same class we want our Kaochin to be...(?)

EDIT: I was using Nala's model code -____-;


EDIT: OK! So, following your example, I looked up Natsume(2) and came up with a code I believe should work.

509AA800 0000002C
0095BED0 00000000 <- NO this is big fail
0095BECC 00000000 <- YES

That should theoretically replace [Natsume 2nd] with Evil Natsume. I'll be testing this shortly... I'll be sure to note any problems I see... (as should be obvious by now...) Hopefully I'm as quick a study as I feel like I am at the moment...

Also following that example I got this for Skeith in Atoli 3...

509A9F24 00000014
0095A848 00000000
2095a85C 009AACC0
509A9F3C 00000014
0095A848 00000000

It seems to work.

Would the same codes work to replace [Haseo 3rd] or would I need more copies because he has more animations?

And yes, I know I can't use double trigger or switch weapons in combat.

EDITagain: Yeah, nah, haseo's gonna be harder.

EDIT once more!?:
Ok, I'm looking for the current wallpaper image address in this pis file...and that seems to be all I'm finding... piss....

It doesn't seem to be saved the same way as character animations and models... there is no simple 'look up the file name and find what points to it' with it... at least as far as I can tell... You said you were using Skeith from Vol.1, yes? well, that file is xdwal1120.ccs... I don't see anything pointing to it...
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Haku/Osaka/Kolulu
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Re: Dot Hack GU3 Redemption Codes

Post by Haku/Osaka/Kolulu »

Master ZED wrote:
Satoh wrote:And I guess I misunderstood the purpose of the new Sophora codes... I did get them working but it works exactly the same as the previous code aside from the model it uses... still no attack collision...
Exactly what I said would happen. It's the same as the previous fix, just without corrupting someone else's spare model to do it.
Satoh wrote:As for us... It's safe to assume we're mostly complete novices. I understand a very little bit about hex from my experience bashing my head into the ePSXe trying to HAPPEN upon codes... but that's about it... I don't think anyone else is much more schooled than that...
That was safe to say for BladeSong, but you were still a complete unknown to me. I had to be careful, since the last thing I wanted was to chase off someone that could get ahold of a person that could decode the model file format. ^_^
Satoh wrote:EDIT2: Ok ok ok... This has been nagging me for a while...

If I copy Haseo's DG files into the slot for Natsume's Twinblade stuff... would that make her a Dual Gunner or just make the game REALLY mad at me?
You mean copying the model for a dual gun over, say, Spiral Edge's graphics? Sure, you can do that (as I said, the game is pretty lenient with weapon models), just don't copy the last four bytes of the sixteen since that's attack type. Not to say it won't work, but Dual Guns have no special combo endings, while Dual Swords don't have anything to do when there isn't one to work with unlike Gauntlets, Blades and such.
Satoh wrote:If I'm understanding everything thusfar, 2095AB90 009A0E20 should be an adequate code to change Piros2 into Kaotin in the Shadows.
Yeech, that's terribly wrong... it's my fault for being clear as mud though. :(

The best thing I can think of to explain this is to look at the Tri-Edge code I posted before. That's how you set up a new generic PC. But I'll go through Kaochin's setup step-by-step here and maybe this will explain everything (yes, it is Kaochin; they got it right when she appeared in SIGN).

Step 1: Find the model file.

In this case, we want someone who's already generic, so this is easy. Look in hackstract or any other program that can view what's in the DATA.CVM file, and look for Kaochin's model skin. Long story short, it's in 2pcfz4 (the z's mark unique Chaotic PK models, save Natsume who is just 2ntm02). Searching through the save dump, you should come across three instances of the model filename:

1. 004CB1F8
2. 0092E588
3. 00B374D4 (Ignore this last one, I don't know what the game needs it for)

Either of the first two will do for our search.

Step 2. Backtrack to the main model pointers.

Here's where you use your Find option to look for the main model pointers when looking up a generic PC. 0092E598 is the start of this particular model file's lookup, the first one being the full path and the other two just the filename, both without extensions. Search for 98 e5 92 00, and you'll stumble upon this:

Image

Look at the model format in the guide, and you'll see that the value you searched for is in the PC model offset, so we've found what we're looking for. As for what it's doing here and not in the first pointer, this is because generic PC's use a 2pcc0* file in place of where an SPC would place their main model file (so, comparing to Piros, it would go where 2pir01 goes). 2pcc0* files can make use of many models that are placed in the PC model offset, which SPC's ignore because they already have the necessary data. In the case of a generic PC, the final step is simple.

Step 3. Copy the model offsets to the character you want.

Copy codes use this format:

5XXXXXXX YYYYYYYY
ZZZZZZZZ 00000000

Where X is the offset to copy from, Y is the number of bytes to copy, and Z is the offset to copy to (hopefully you'll never need to copy from an offset higher than 0FFFFFFF). Since Kaochin's data starts at 009AA77C, and Piros 2nd starts at 0095AB8C, you'd write this to use Kaochin:

509AA77C 0000002C <- 2Ch = 44 decimal, the exact amount of bytes in the model format.
0095AB8C 00000000

And that's it, Piros 2nd should now be an exact replica of Kaochin!

Now if what you want is a monster, SPC, NPC or whatever, the process is slightly altered. Step 1 is the same, so:

Step 2. Backtrack one step from the filename or file path.

We'll use Aina for an example since she's an NPC. Her file's name is either 2ain01 (infected) or 2ain02 (post-Rebirth). I'll use the latter.

Once you look up 2ain02 and go back one step, you'll see this:

Image

Obviously we can go back further, but for a generic, we want to stop here. 009AAA98 is what we need for the task.

Step 3. Find a generic PC that fits the model we want well enough to not look really stupid.

Aina's a human girl, so we want/need to look up the main model offsets for a generic human female PC using the process from before. Thankfully, we have Kaochin already (009AA77C). Of course, if we found it funny to have her sniff the air like a dog, we could look up a beast female instead, or for more hilarity, a beast male. The game doesn't care if we want a tomboy, a really flamboyant gay dude, or a furry trying to role-play a beast while still clearly playing a hairless ape.

Step 4. Write the appropriate codes.

The copy code saves us time, but we can't just copy the whole thing in one fell swoop. We need to do two copies and one code for writing in Aina's model. First, the generic PC model offset starts at byte 20 (if we start at 0), so we copy the first twenty bytes from Kaochin's data... let's use Atoli 3rd for this:

509AA77C 00000014
0095A848 00000000

Now we write in Aina's model offset to the generic PC offset:

2095A85C 009AAA98

Finally, we copy the last 20 bytes of Kaochin's data since Atoli has other files linked up that will interfere when the game tries to load our new Aina clone:

509AA794 00000014
0095A860 00000000

And that's it, we just created a generic PC clone from an NPC using Atoli's 3rd model. You can use this process to turn many characters (SPC's, NPC's, some monsters, etc.) into generic PC's to do anything with, but some of them will give you that stupid box instead (or add the box onto the character, as uninfected Ovan does), and that's usually followed up with freezing when you try to move, so be careful. Larger characters will be among the first to do this, so while you could become a Carrie in theory, you're not going to be a Tinder Baron or The One Sin, or Corbenik for that matter, through this process. Even something like Cubia Gomora will be troublesome despite appearing to work somewhat at first (it doesn't give a box, but half of it's in the floor and it freezes when it moves too much).

I hope that makes sense.
Okay, I really don't get this, but does it mean all I need is

509AA794 00000014
0095A860 00000000

to make a "generic PC clone from an NPC using Atoli's 3rd model"? Also, how would I use this character? Just play as Atoli? Sorry if this sounds a little dense/lazy... but could you explain it even more? xD
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Haku/Osaka/Kolulu wrote:
Okay, I really don't get this, but does it mean all I need is

509AA794 00000014
0095A860 00000000

to make a "generic PC clone from an NPC using Atoli's 3rd model"? Also, how would I use this character? Just play as Atoli? Sorry if this sounds a little dense/lazy... but could you explain it even more? xD
I think I understand how it works now, I have successfully converted over half of my party list to Chaotic PKs

To use the character you replaced, you would indeed use Atoli.
However...
509AA794 00000014
0095A860 00000000
Only copies the last 20 bytes of that Generic's data, which means it may only be copying the animations, and not the model itself. (Which is how the Skeith code works.)

So, the code you want should look like this:
509AA77C 00000014
0095A848 00000000
2095A85C 009AAA98
509AA794 00000014
0095A860 00000000

And finally you need the model change code for Atoli to make her use the 3rd model.
so the final code is this...
509AA77C 00000014
0095A848 00000000
2095A85C 009AAA98
509AA794 00000014
0095A860 00000000
00B4E72D 00000002


Also in case anyone is interested, this is the code for Skeith on Endrance's 2nd model.
509A9F24 00000014
0095AD9C 00000000
2095a85C 009AACC0
509A9F3C 00000014
0095ADAE 00000000
00B4E735 00000001
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Haku/Osaka/Kolulu
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Re: Dot Hack GU3 Redemption Codes

Post by Haku/Osaka/Kolulu »

All right! Thanks a bunch!

But, uh, one last question before I try this out: do I need a code to use Atoli's 3rd model or Endrance's second model? I know they change depending on where you are in the game... So, will these codes be fine assuming I'm at the post-game "just messing around" part of Redemption?
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Haku/Osaka/Kolulu wrote:All right! Thanks a bunch!

But, uh, one last question before I try this out: do I need a code to use Atoli's 3rd model or Endrance's second model? I know they change depending on where you are in the game... So, will these codes be fine assuming I'm at the post-game "just messing around" part of Redemption?
You misunderstand.

If you want to use Skeith, then you are (with my code) replacing Endrance,

If you want to use... whoever it is your code uses, you replace Atoli.

To call your Generic character, just type in the first code set:
509AA77C 00000014
0095A848 00000000
2095A85C 009AAA98
509AA794 00000014
0095A860 00000000
00B4E72D 00000002

And Call Atoli to your party.
to use Skeith (the White Haseo 3rd form)
type in these codes:
509A9F24 00000014
0095AD9C 00000000
2095a85C 009AACC0
509A9F3C 00000014
0095ADAE 00000000
00B4E735 00000001

And add Endrance to the party... or you can do both, they won't interfere with eachother.

The last line in both of those code sets is the code that tells Atoli/Endrance which of their models to use, I picked the ones that would work for the generics, so don't worry about that too much, if you have problems, let me know.
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Re: Dot Hack GU3 Redemption Codes

Post by BladeSongX »

Yeah im totally lost lol! Been tryin to figure out how to use that PS2DIS and hackstract to look up some pc model offsets( using the steps ZED posted but i couldnt figure out how to find the digits in step 1. lol! ) Definitely confusing. :(

Searching through the save dump, you should come across three instances of the model filename:

1. 004CB1F8
2. 0092E588
3. 00B374D4 (Ignore this last one, I don't know what the game needs it for)

I guess i need to learn how to search through the savedump, maybe i should go back to step 0 and learn how to use these programs first hehe
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Ok, I'm experimenting with weapon model replacement...

here it what I think should replace Dorje Hatchet with twin Broad swords...

5093AC40 00000008
0093B720 00000000 <--Fail.

But unlike characters where I've taken the crash course... I have NO idea what I should be looking for... I'm assuming the pointer to the filenames like with characters... but I don't know how the game deals with weapons at all.

EDIT: No luck with weapons...
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Satoh wrote:Ok, I'm experimenting with weapon model replacement...

here it what I think should replace Dorje Hatchet with twin Broad swords...

5093AC40 00000008
0093B720 00000000 <--Fail.

But unlike characters where I've taken the crash course... I have NO idea what I should be looking for... I'm assuming the pointer to the filenames like with characters... but I don't know how the game deals with weapons at all.

EDIT: No luck with weapons...
http://masterzed.cavesofnarshe.com/Misc/GUEquip.txt
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Master ZED wrote:
Satoh wrote:Ok, I'm experimenting with weapon model replacement...

here it what I think should replace Dorje Hatchet with twin Broad swords...

5093AC40 00000008
0093B720 00000000 <--Fail.

But unlike characters where I've taken the crash course... I have NO idea what I should be looking for... I'm assuming the pointer to the filenames like with characters... but I don't know how the game deals with weapons at all.

EDIT: No luck with weapons...
http://masterzed.cavesofnarshe.com/Misc/GUEquip.txt
You're lucky I'm straight or I'd be all over you right now...

Thanks for the text.

Speaking of texts, can we expect you to update the whitepage with any new info you get or should we just ask about it periodically?


EDIT: Currently using...

DG-Spiral
Fist Axe
Spin Fern
Broad Death
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Satoh wrote:Speaking of texts, can we expect you to update the whitepage with any new info you get or should we just ask about it periodically?
So long as I'm hosted at CoN, my goal is to NOT put anything up that isn't FF6-related as much as possible, but by that I mean there will never be more than two .hack texts up in the Misc folder at a time and there won't be any links on the actual site (the latter makes no sense to me so long as the former policy is in place). This is a measure to minimize non-Final Fantasy related traffic, since that's the audience CoN caters to. Since no one knows when the hell I'll get off my ass and get my own hosting, you're better off just asking.

Most of the documents I plan to make will be posted at GameFAQs when they're done since they're a mix of hacking and normal game information (that equipment guide for instance), and I can always just leave the model guide unlinked but accessible, though I may upload it to G'FAQs anyway since it will have class information useful to trading, along with other trivia tidbits (like how Kazubolo is a Twin Blade, and the Announcer is an Edge Punisher... can't say the choice is a surprise given how loud H&R broadswords are, but I wish I knew why he has both a PC and NPC form).
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TheSorrow
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Re: Dot Hack GU3 Redemption Codes

Post by TheSorrow »

like how Kazubolo is a Twin Blade, and the Announcer is an Edge Punisher
Explain how you found that out o-o
*imagines the announcer going crazy with a Fenlong*...AWESOME O3O
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