That's low resolution by my standards. Welcome to the PC, where texture resolution scales!
Rest assured, I've seen enough examples of how NOT to do it
Well, having the resources doesn't make it a good .hack MMO immediately. There are a bunch of requirements that have to be satisfied before it simply becomes a "good MMO", and none of the attempts thus far had that. Then, they have to integrate all the things that make .hack special - the anomalies that happen throughout the games. If those are not possible to some extent without making everyone SUPERDATADRAINHACKERSAZUREFLAMEGOD, then it's not a good .hack game. In your case, it will have to be a new .hack MMO anyway, despite the art. It's the gameplay and technological part that it depends on.
A .hack feeling I think can be satisfied by simply providing all the tools, and getting a significant enough player base. The players will do the rest (with a little help from "mysterious" system events).
In short, none of it depends on the art :E Art in a project like this is... well... rather insignificant, because it's not the real problem. Getting everything else right is the problem. Once you get to a point where you have something promising to show -- finding good artists is not difficult.
And then you say you're going to leave everything except art to other people, so how is that different from a "new" MMORPG?
If you like, maybe we can work together on the MMO project. Right now I'm still getting to know all the tools, but soon enough I'll work towards real development. The goal to have before looking for more staff is movement and chat in a root town -- that is, a finished abstraction of the graphics, sound, controls and network modules. I thought of maybe including combat or something in the demo, but I decided to leave gameplay decisions for later. So that means combat, and maybe even the presence of an OS screen, will be left for later when I have people to discuss it with.