For anyone looking for something new, here, some CB codes I whipped up recently for myself. I'm not responsible if you screw up your game with these.
I have no idea how many of these Skiller found ahead of me, I'm just releasing them almost as-is (I added a few notes) because there are probably more than a few people who don't have these. I didn't write down every single code plain as day, but the codes that are missing yet should be there can be found with simple math for now. I might clean this up later, I dunno.
And yes, there are Skill Trigger codes in this batch. Yes, giving spells to characters like Sakubo works.
Code: Select all
NOTES: Conversion to Rebirth should only need code - 0014C4C0h. Conversion to Reminisce should only need code - 000865D0h.
Current equipment (this does not affect Haseo's equipped reserve weapons, but what weapon is actively equipped):
You'll have to hit Skiller's board for values, I'm not posting them all here.
10B46A2C 0000???? - Haseo's weapon's item type (weapon, armor, accessory)
10B46A2E 0000???? - Haseo's current weapon
10B46A30 0000???? - Haseo's current weapon's attachment 1
10B46A32 0000???? - Haseo's current weapon's attachment 2
10B46A34 0000???? - Haseo's current weapon's attachment 3
10B46A36 0000???? - Haseo's current Alchemy/Cheat Alchemy level
10B46A38 0000???? - Haseo's armor's item type (weapon, armor, accessory)
10B46A3A 0000???? - Haseo's current armor
10B46A3C 0000???? - Haseo's current armor's attachment 1
10B46A3E 0000???? - Haseo's current armor's attachment 2
10B46A40 0000???? - Haseo's current armor's attachment 3
10B46A42 0000???? - Haseo's armor's Alchemy/Cheat Alchemy level
10B46A44 0000???? - Haseo's accessory's item type (weapon, armor, accessory)
10B46A46 0000???? - Haseo's current accessory
10B46A48 0000???? - Haseo's current accessory's attachment 1
10B46A4A 0000???? - Haseo's current accessory's attachment 2
10B46A4C 0000???? - Haseo's current accessory's attachment 3
10B46A4E 0000???? - Haseo's accessory's Alchemy/Cheat Alchemy level
10B46A50 0000???? - Atoli's weapon's item type (weapon, armor, accessory)
10B46A52 0000???? - Atoli's current weapon
...
10B46A74 0000???? - Kuhn's weapon's item type (weapon, armor, accessory)
...
10B46A98 0000???? - Pi's weapon's item type (weapon, armor, accessory)
...
10B46ABC 0000???? - Silabus' weapon's item type (weapon, armor, accessory)
...
10B46AE0 0000???? - Gaspard's weapon's item type (weapon, armor, accessory)
...
10B46B04 0000???? - Piros' weapon's item type (weapon, armor, accessory)
...
10B46B28 0000???? - Alkaid's weapon's item type (weapon, armor, accessory)
...
10B46B4C 0000???? - Sakubo's weapon's item type (weapon, armor, accessory)
...
10B46B70 0000???? - Endrance's weapon's item type (weapon, armor, accessory)
...
10B46B94 0000???? - Antare's weapon's item type (weapon, armor, accessory)
...
10B46BB8 0000???? - Matsu's weapon's item type (weapon, armor, accessory)
...
NOTE: Before you even get the idea, no, Matsu's broadsword doesn't work in Redemption. You get the same crap you get with Gabi, Sophora and such (no in-battle animations, leads to freezes if Arts are used). You will need a model change code to give him a working model like Haseo's 3rd and Xth forms (I know, it's not the same having a dupe Haseo with Matsu's voice, but there's nothing that can be done about it). I'm not sure about Reminisce, but I assume it would work in that game.
10B46BDC 0000???? - Yata's weapon's item type (weapon, armor, accessory)
...
10B46C00 0000???? - Ovan's weapon's item type (weapon, armor, accessory)
...
10B46C24 0000???? - Zelkova's weapon's item type (weapon, armor, accessory)
...
10B46C48 0000???? - Taihaku's weapon's item type (weapon, armor, accessory)
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10B46C6C 0000???? - Gabi's weapon's item type (weapon, armor, accessory)
...
10B46C90 0000???? - Shino's weapon's item type (weapon, armor, accessory)
...
10B46CB4 0000???? - Sirius' weapon's item type (weapon, armor, accessory)
...
10B46CD8 0000???? - Iyoten's weapon's item type (weapon, armor, accessory)
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10B46CFC 0000???? - Asta's weapon's item type (weapon, armor, accessory)
...
10B46D20 0000???? - Nala's weapon's item type (weapon, armor, accessory)
...
10B46D44 0000???? - Bordeaux's weapon's item type (weapon, armor, accessory)
...
10B46D68 0000???? - Sakaki's weapon's item type (weapon, armor, accessory)
...
10B46D8C 0000???? - Kaede's weapon's item type (weapon, armor, accessory)
...
10B46DB0 0000???? - Hiiragi's weapon's item type (weapon, armor, accessory)
...
10B46DD4 0000???? - Sophora's weapon's item type (weapon, armor, accessory)
...
10B46DF8 0000???? - Azure Kite's weapon's item type (weapon, armor, accessory)
...
10B46E1C 0000???? - Azure Balmung's weapon's item type (weapon, armor, accessory)
...
10B46E40 0000???? - Azure Orca's weapon's item type (weapon, armor, accessory)
...
10B46E64 0000???? - Negimaru's weapon's item type (weapon, armor, accessory)
...
10B46E88 0000???? - Grein's weapon's item type (weapon, armor, accessory)
...
10B46EAC 0000???? - unknown4's weapon's item type (weapon, armor, accessory)
...
10B46ED0 0000???? - Tabby's weapon's item type (weapon, armor, accessory)
...
10B46EF4 0000???? - Natsume's weapon's item type (weapon, armor, accessory)
...
10B46FCC 0000000? - Haseo's Form (does not affect character model used) (00 = 1st, 01 = 2nd, 02 = 3rd, 03 = Xth)
10B46FCE 000000?? - Haseo's Dual Sword level
10B46FD0 000000?? - Haseo's Broadsword level
10B46FD2 000000?? - Haseo's Scythe level
10B46FD4 000000?? - Haseo's Dual Guns level
10B46FD6 0000???? - Haseo's Dual Sword EXP
10B46FD8 0000???? - Haseo's Broadsword EXP
10B46FDA 0000???? - Haseo's Scythe EXP
10B46FDC 0000???? - Haseo's Dual Guns EXP
10B46FE0 000000?? - Atoli's Staff level
10B46FF2 000000?? - Kuhn's Bayonet level
10B47004 0000???? - Pi's Gauntlets level
10B47016 0000???? - Silabus' Blade level
10B47028 0000???? - Gaspard's Grimoire level
10B4703A 0000???? - Piros' Lance level
10B4704C 0000???? - Alkaid's Dual Swords level
10B4705C 0000???? - Sakubo's personality? (untested, but unnecessary; his model change code also determines this)
10B4705E 0000???? - Sakubo's Grimoire level
10B47070 0000???? - Endrance's Blade level
10B47082 0000???? - Antares' Blade level
10B47094 0000???? - Matsu's Bayonet level
10B47096 0000???? - Matsu's Broadsword level
10B470A6 0000???? - Yata's Fan level
10B470B8 0000???? - Ovan's Bayonet level
10B470CA 0000???? - Zelkova's Scythe level
10B470DC 0000???? - Taihaku's Bayonet level
10B470EE 0000???? - Gabi's broadsword level
10B47100 0000???? - Shino's Staff level
10B47112 0000???? - Sirius' Gauntlets level
10B47124 0000???? - Iyoten's Blade level
10B47136 0000???? - Asta's Broadsword level
10B47148 0000???? - Nala's Lance level
10B4715A 0000???? - Bordeaux's Blade level
10B4716C 0000???? - Sakaki's Broadsword level
10B4717E 0000???? - Kaede's Blade level
10B47190 0000???? - Hiiragi's Fan level
10B471A2 0000???? - Sophora's Dual Sword level
10B471A4 0000???? - Sophora's Staff level
10B471B4 0000???? - Azure Kite's Dual Sword level
10B471C6 0000???? - Azure Balmung's Blade level
10B471D8 0000???? - Azure Orca's Blade level
10B471EA 0000???? - Negimaru's Dual Sword level
10B471FC 0000???? - Grein's Broadsword level
10B4720E 0000???? - Unknown4's Blade level
10B47220 0000???? - Tabby's Gauntlets level
10B47232 0000???? - Natsume's Dual Sword level
I didn't look up the EXP of other characters' weapons, but I would assume that its (first weapon code value + 8h). Also, if you change your lead character, you can use Haseo's form code to make him 1st or 2nd form in order to change your equipment without the game freezing. I have no idea what 1st form will do to Lumina Cloth after Taihaku is defeated, however (the image of Haseo on the screen over the counter is form-dependent as well).
Skill Trigger codes:
10B4E7CC 0000???? - O
10B4E7CE 0000???? - Triangle
10B4E7D0 0000???? - Square
10B4E7D2 0000???? - X
Secondary Skill Trigger codes:
NOTE: You will need these in order to change the Skill Trigger for someone that has changed classes, or for Haseo's 2nd form.
10B4E7C4 0000???? - Skill Trigger (O)
10B4E7C6 0000???? - Skill Trigger (Triangle)
10B4E7C8 0000???? - Skill Trigger (Square)
10B4E7CA 0000???? - Skill Trigger (X)
Yes, the values are the same as for the Skills menu, but if you don't want to visit Skiller's board, here are all of the ones I know will work:
WARNING - Dummy Arts that are not Lv.3 will freeze Redemption just by equipping them to the Skill Trigger in areas, and don't work anyway. Any Art will work with any weapon in Rebirth, it will just appear as a broken version of an already existing Art. Most Lv.3's should work.
0000 - Gale Blade
0001 - Sword Dance
0002 - Sparrow Counter
0003 - Tri-Strike
0004 - Whirlwind
0005 - Coiling Blades (Dummy Twin Blade Art)
0006 - Chaotic Strike
0007 - Grating Cross (Dummy Twin Blade Art)
0008 - Storming Havoc (Dummy Twin Blade Art)
0009 - Sword Blast (Works! Dummy Lv. 3 Twin Blade Art)
000A - Ghost Falcon
000B - Hellfire (Works! Dummy Lv. 3 Twin Blade Piercing Art)
000C - Tiger Blitz
000D - Twin Moons
000E - Armor Pierce
000F - Bone Crusher
0010 - Tiger Strike
0011 - Raining Moon (Dummy Edge Punisher Aerial Art)
0012 - Shell Breaker
0013 - Destructor (Dummy Edge Punisher Piercing Art)
0014 - Claw Swipe (Dummy Edge Punisher Art)
0015 - Mystic Moon (Works! Dummy Edge Punisher Lv.3 Aerial Art)
0016 - Armor Break
0017 - Bone Dust (Works! Dummy Edge Punisher Lv.3 Piercing Art)
0018 - Thorn Shot
0019 - Plectra Bullet
001A - Thunder Spark
001B - 4-Thorn Shot (dummy Steam Gunner Art)
001C - Sphere Bullet
001D - Tempest Blast
001E - Thorn Scatter (dummy Steam Gunner Lv.3 Art, doesn't work)
001F - Dust Bullet
0020 - Phoenix Dance (dummy Steam Gunner Lv.3 Art, doesn't work)
0021 - Rapid Attack
0022 - King Hammer
0023 - Tiger Bite
0024 - Palm Blast
0025 - Roaring Fist (Works! Dummy Tribal Grappler Lv.3 Art)
0026 - Shell Shock
0027 - Sword Flash
0028 - Ogre Sword
0029 - Lateral Moon
002A - Razor's Edge
002B - Disaster Sword
002C - 7 Star Strike (dummy Blade Brandier Art)
002D - Shadow Dragon (Works! Dummy Blade Brandier Lv.3 Art)
002E - Devil Sword
002F - Nightfall Wind (Works! Dummy Blade Brandier Lv.3 Aerial Art)
0030 - Blood Strike (dummy Flick Reaper Art)
0031 - Wicked Strike
0032 - Lotus Flower
0033 - Blood Lick (dummy Flick Reaper Art)
0034 - Reaper's Touch
0035 - Heavenly Wheel
0036 - Blood Craze (Works! Dummy Flick Reaper Lv.3 Art)
0037 - Reaper's Dance
0038 - Demon's Reach (Works! Dummy Flick Reaper Lv.3 Aerial Art)
0039 - Air Raid
003A - Thorn Dance
003B - Piercing Heaven
003C - Scarlet Thrust
003D - Heavenly Rage
003E - [Super Sting?] (Works! Dummy Lord Partisan Lv. 3 Piercing Art)
003F - Justice
0040 - Judgment (freezes; Judgment is a Lv.3 Art in practice, but can only work on the Double Trigger)
0041 - Vak Don
0042 - OrVak Don
0043 - Rue Kruz
0044 - OrRue Kruz
0045 - Zan Rom
0046 - OrZan Rom
0047 - Gan Bolg
0048 - OrGan Bolg
0049 - Lei Zas
004A - OrLei Zas
004B - Ani Zot
004C - OrAni Zot
Miscellaneous trigger notes:
- As long as the Art is valid, the game shouldn't freeze when going to an area. However, if you don't have the right weapon and you're not playing Rebirth, using the wrong Art will still freeze the game.
- Spells can only be used on the Skill Trigger if you're using a Harvest Cleric, Shadow Warlock, or Macabre Dancer. Anyone else will freeze, even with Lv. 1 spells.
- Skill Trigger spells don't do a lot of the stuff that physical Arts are capable of. On Rengeki, they only do double damage, and on Hangeki in the Arena, they raise Morale. However, they do not boost the counts for Rengeki in the Book of 1000 or trigger the appropriate Favorite quotes. They can't raise the Counterattack count in the Arena (so a mage character can never S rank a fight; Counterattacks will always be 0). They also don't even count as Skill Trigger attacks in the Forest of Pain.
10B4E7E8 00000000 - New game reset (I haven't played much with this one, so don't ask; I know it affects stats, inventory, and current character states)
10B4E7F4 0000???? - Beast Awakening availability (0000 = N/A, 0001 = available)
10B4E800 0000???? - Demon Awakening availability (0000 = N/A, 0001 = available)
10B4E80C 0000???? - Avatar Awakening availability (0000 = N/A, 0001 = available)
10B4E81A 000000?? - Avatar Awakening level (00 = 1, 04 = 5, 09 = 10)
10B4E81C 0000???? - Avatar Awakening EXP
Model codes
00B4E72C 000000?? - Haseo
00B4E72D 000000?? - Atoli
00B4E72E 000000?? - Kuhn
00B4E72F 000000?? - Pi
00B4E730 000000?? - Silabus
00B4E731 000000?? - Gaspard
00B4E732 000000?? - Piros the 3rd
00B4E733 000000?? - Alkaid
00B4E734 000000?? - Sakubo
00B4E735 000000?? - Endrance
00B4E736 000000?? - Antares
00B4E737 000000?? - Matsu
00B4E738 000000?? - Yata
00B4E739 000000?? - Ovan
00B4E73A 000000?? - Zelkova
00B4E73B 000000?? - Taihaku
00B4E73C 000000?? - Gabi
00B4E73D 000000?? - Shino
00B4E73E 000000?? - Sirius
00B4E73F 000000?? - IYOTEN
00B4E740 000000?? - Asta
00B4E741 000000?? - Nala
00B4E742 000000?? - Bordeaux
00B4E743 000000?? - Sakaki
00B4E744 000000?? - Kaede
00B4E745 000000?? - Hiiragi
00B4E746 000000?? - Sophora
00B4E747 000000?? - Azure Kite
00B4E748 000000?? - Azure Balmung
00B4E749 000000?? - Azure Orca
00B4E74A 000000?? - Negimaru
00B4E74B 000000?? - Grein
00B4E74C 000000?? - unknown4
00B4E74D 000000?? - Tabby
00B4E74E 000000?? - Natsume
Model values
NOTES: These values are only accurate for Haseo himself. They change with each character, 00 being the default value and 01, 02, 03 being their alternate forms. If you wanted to turn Endrance into Xth form Haseo, for example, you would need to break out your Windows calc or whatever, turn on Scientific mode, switch to hexadecimal, and plug in the following formula: 100h - ((character default value) - (new model value)) (the h is to signify a hex value, it has no more meaning than that)
For the example, Endrance becoming Xth Form would look like this: 100h - (24h - 03h) = DFh. DF is the value for Endrance becoming Xth form!
For character models of a higher value, you simply subtract the new model's value from the default model's value. The default value is always the first one listed.
Also note that I haven't experimented with turning Sakubo into another character. His model value determines which personality is being used, and could potentially glitch with another character. I'll edit this post when someone tries it and reports the result.
For Ovan's model, what few in-battle animations it had were deleted, but it does work otherwise. The problem that freezes the game at menus lies with Ovan himself, so another character using a Steam Gunner weapon can become Ovan and still function... albeit in the same limited capacity as the unused Moon Tree captains like Sophora.
If you use a good model for a character whose animations were deleted, say, Gabi or unknown4, that character will be usable. If you give Gabi Haseo's 3rd form, for example, he'll still be able to fight as an Edge Punisher and even have his in-battle Art names (yes, they were recorded despite the deletion).
One more thing; the weapon a character holds is VERY important to the model in use. If you use the Endrance example as-is, the game will freeze every single time Endrance is loaded because Xth form can't use a blade. You will have to change the weapon depending on who you switch to.
00, 01, 02, 03 - Haseo (1st, 2nd, 3rd, Xth)
04, 05, 06, 07 - Atoli
08, 09, 0A, 0B - Kuhn
0C, 0D, 0E, 0F - Pi
10, 11, 12, 13 - Silabus
14, 15, 16, 17 - Gaspard
18, 19, 1A, 1B - Piros the 3rd
1C, 1D, 1E, 1F - Alkaid
20, 21, 22, 23 - Sakubo (Saku, Bo, Bo, Bo)
24, 25, 26, 27 - Endrance
28, 29, 2A, 2B - Antares
2C, 2D, 2E, 2F - Matsu
30, 31, 32, 33 - Yata
34, 35, 36, 37 - Ovan (sorry, Ovan has only one available model; Tri-Edge and uninfected forms aren't available through this code)
38, 39, 3A, 3B - Zelkova
3C, 3D, 3E, 3F - Taihaku
40, 41, 42, 43 - Gabi
44, 45, 46, 47 - Shino
48, 49, 4A, 4B - Sirius (Normal, AIDA, AIDA, AIDA)
4C, 4D, 4E, 4F - IYOTEN
50, 51, 52, 53 - Asta
54, 55, 56, 57 - Nala
58, 59, 5A, 5B - Bordeaux (Normal, AIDA, AIDA, AIDA)
5C, 5D, 5E, 5F - Sakaki (Normal, AIDA, AIDA, AIDA)
60, 61, 62, 63 - Kaede
64, 65, 66, 67 - Hiiragi
68, 69, 6A, 6B - Sophora (Normal, Hat, Hat, Hat)
6C, 6D, 6E, 6F - Azure Kite
70, 71, 72, 73 - Azure Balmung
74, 75, 76, 77 - Azure Orca
78, 79, 7A, 7B - Negimaru
7C, 7D, 7E, 7F - Grein
80, 81, 82, 83 - unknown4 (these don't appear to work, but I didn't try very hard)
84, 85, 86, 87 - Tabby
88, 89, 8A, 8B - Natsume
Model notes:
Haseo's 1st and 2nd forms, Sirius' AIDA form, Nala, Bordeaux's AIDA form, Sakaki's normal form, Hiiragi, and Sophora's hat form have had their in-battle animations deleted. They cannot go to areas and ignore boundaries, so the only upside to using them is that they can go through the walls of root towns, Icolo and Canard and such. They also ignore event triggers, so if you go into a guild or something with a non-door exit, you can't escape.
While each character has four values, most don't have alternate models, so the others are just repeats of the last new model. Only Haseo is different in all four forms.
Again, Ovan is stuck with his locked up arm. No Tri-Edge, no uninfected model. :(
No music (note: nothing from stream.afs is loaded either, so no Data Drain sound effects in Avatar battle or from Avatar Awakening)
003949D0 000000A8
Character status screen portraits
204CA0A0 00?????? - Haseo
204CA0A4 00?????? - Atoli
204CA0A8 00?????? - Kuhn
204CA0AC 00?????? - Pi
204CA0B0 00?????? - Silabus
204CA0B4 00?????? - Gaspard
204CA0B8 00?????? - Piros
204CA0BC 00?????? - Alkaid
204CA0C0 00?????? - Sakubo
204CA0C4 00?????? - Endrance
204CA0C8 00?????? - Antares
204CA0CC 00?????? - Matsu
204CA0D0 00?????? - Yata
204CA0D4 00?????? - Ovan
204CA0D8 00?????? - Zelkova
204CA0DC 00?????? - Taihaku
204CA0E0 00?????? - Gabi
204CA0E4 00?????? - Shino
204CA0E8 00?????? - Sirius
204CA0EC 00?????? - IYOTEN
204CA0F0 00?????? - Asta
204CA0F4 00?????? - Nala
204CA0F8 00?????? - Bordeaux
204CA0FC 00?????? - Sakaki
204CA100 00?????? - Kaede
204CA104 00?????? - Hiiragi
204CA108 00?????? - Sophora
204CA10C 00?????? - Azure Kite
204CA110 00?????? - Azure Balmung
204CA114 00?????? - Azure Orca
204CA118 00?????? - Negimaru
204CA11C 00?????? - Grein
204CA120 00?????? - unknown4
204CA124 00?????? - Tabby
204CA128 00?????? - Natsume
For values, look up those addresses in the executable (because I haven't written them down yet). Each character already has their own value (three letters corresponding to their original Japanese name, i.e. yow (for Yowkow) = Alkaid), but only characters who join you normally will actually work. Some, like Sophora, will still have a loading icon over their small HP/SP portrait excerpt, but the status screen works just fine when changed to Silabus or whoever.
EDIT: Added secondary Skill Trigger codes.
EDIT 2: Corrected Phoenix Dance (actually a Lv.3 Steam Gunner Art, but it doesn't work), added Sophora's staff level code, and edited unknown4's weapon level code description to reflect his class (Blade Brandier). Also added status screen portrait codes from one of my posts on page 7.