Final Fantasy 15/Versus 13

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Final Fantasy 15/Versus 13

Postby Vallen » Sat Nov 16, 2013 9:15 pm




So yeah, after this game was announced back in like 2006 as a PS3 title, it went through development hell, many thought it was cancelled. In that whole time, we only got about 3 trailers and a few screenshots. Fortunately with the next gen upon us, SE decided to port the game to PS4/XBONE and rename it as its own entry, hence the title FF XV. It is unknown when this game will release, but many speculate it will be in 2015 (No official word from SE though). I got my PS3 for this game haha, but whatever, at least its not cancelled!

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Re: Final Fantasy 15/Versus 13

Postby Vallen » Thu Dec 01, 2016 4:35 pm

So the game is finally out, end of 2016, ten years in the making. I'm loving it, and so is the rest of the world!

Current game stats:

-84 on Metacritic - pretty much all positive reviews, 90s for Japan and Europe and 80s for North America
-Total shipped worldwide units in the first 24 hours is over 5 million, fastest selling FF game in history
-It set the record for fastest and most downloaded digital game in Japan
-It's hot on PSN, like every page has FF XV in the spotlight as the hottest game (same goes for retailers, it made the front pages of most retailers)
-It's trending on YouTube, lots of people are playing it (even guys like RadBrad who only play Western games, and he's loving it!)
-And a big 7-part season pass is in the works; more scenarios, co op, new game plus, and so on..

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Re: Final Fantasy 15/Versus 13

Postby Kaori » Sat Dec 03, 2016 6:59 am

I'm gonna have to guess months from now, yaoi porn of this game will come out in droves....
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Re: Final Fantasy 15/Versus 13

Postby Vallen » Sun Dec 04, 2016 2:17 pm

Kaori wrote:I'm gonna have to guess months from now, yaoi porn of this game will come out in droves....


Porn websites already have parodies of it LOL. I guess the game is officially a massive hit!

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Re: Final Fantasy 15/Versus 13

Postby (Phantom) Thief » Wed Dec 28, 2016 5:09 pm

I haven't experienced a Final Fantasy Game since Lightning Returns. And I might not be able to get my hands on it for a while. How is the story so far?

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Re: Final Fantasy 15/Versus 13

Postby Vallen » Sat Dec 31, 2016 5:22 pm

(Phantom) Thief wrote:I haven't experienced a Final Fantasy Game since Lightning Returns. And I might not be able to get my hands on it for a while. How is the story so far?


Amazing gameplay but lacking story. Too incomplete in terms of plot points and explanations.

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Re: Final Fantasy 15/Versus 13

Postby Vallen » Fri Jan 13, 2017 8:26 pm

So after finally beating the game (twice!), I have many mixed feelings on the Versus Project and its various forms that it embodied over the last decade. Identifying my opinions as a clear-cut review isn't entirely fair, my views are occasionally driven by emotions rather than objectivity, but nevertheless I will aim to format everything in a structured way for ease of following along.

So to start things, a little history lesson; Final Fantasy Versus XIII was revealed at E3 2006 alongside two other games, FFXIII and Type-0 (formally known as Agito-XIII), all three were to be independent stories bound together by a shared "world lore" and mythology. As the years went on, the latter two games got their eventual releases, but Versus XIII was still "sleeping in Fantasy", as Square Enix put it.

It wouldn't be until TGS 2011 were an actual full length gameplay trailer was showcased, confirming the game is not forgotten or cancelled. However, Versus XIII once again fell off the radar in the coming years. Rumors began surfacing again of the game's closed-door cancellation. It wouldn't be until E3 2013 that the Versus Project would be once again revived (to the masses at least) - this time, as Final Fantasy XV. The impactful story and depth deemed worthy of a numbered entry, together with fan support, kept this project alive and pushed SE to resume development of their most ambitious title yet.

It wouldn't be until the end of 2016 that the game would finally reach store shelves, a long wait that paid off with generally positive reception from the consumers and press, but was the wait worth the final product in its entirety?

Story
The story of FF XV is.. functional.. for a lack of a better word. You're a Prince on a journey of attaining the God's blessings and reclaiming your nation from the technologically superior Empire seeking world domination. The story is fleeting in retrospect, by comparison to the various other gameplay side activities there to distract you, and often is incomprehensible due to its vagueness. I understand the game's design highlighted exploration and world discovery, but the severely lacking story, terminology explanation and unknown character motivations all take the player out of the experience that was "ten years in the making."

I believe the true disappointment comes not in the form of a shallow story, but rather in the content that was cut from the final product. We can only speculate that the team did not meet the deadlines - but the sheer amount of removed material seen in preceding trailers is baffling. The Internet can be a wonderful thing, as in this instance, there are many videos and articles comparing and summarizing what content ultimately didn't make the cut. Furthermore, there are numerous leaks of content that was never shown on video and simply didn't make it past the story-on-paper stage. The mature approach to storytelling that the prior game director (Nomura) presented was deemed "too dark" for Final Fantasy standards by SE, and the new game director (Tabata) heavily filtered the story we ultimately got. A very disappointing turn of events.

Graphics
Square Enix have long since solidified their industry status as the Kings of CG, and that still holds true with their newest entry. The presentation and visuals of the game are nothing short of stunning. The careful attention to lighting, facial expressions, world realism, and game cutscenes is splendid. However, there are some hiccups along the way. There are numerous small issues and a few questionable elements within the game that I can only justify with time constraints. For starters, there is a lack of lip-synching for all supporting characters. Second, the PS4 limitations result in poor texture optimization and severe pop-ins (forests, landscapes and mountains often appear as nothing more than smudged layers of paint in the background until the player gets near - leading to sudden population of vegetation in an instant). Similar issues happen with character's clothing and hair detail, especially during in-game cutscenes. The other notable thing is the overall downgrade in graphics by comparison to what was shown in gameplay trailers throughout the game's development.

Gameplay
The definitive feature that separates FF XV from the other entries in the mainline series is its action oriented battle system, which works well. In contrast to much of fan reaction, in my opinion the battle system is the least problematic element of the overall gameplay. It works, it plays well, and it's fun. Nothing more to say on that.

On the other hand, the actual exploration, side actives, driving, and other gameplay elements all lack polish. The game is "open world", but not really, as the entire map comprises of little sandboxes separated by tunnels (clever loading screens) and contained by clever walls of trees or high mountains that prevent exploration beyond their limits. Moreover, even parts of each sandbox region have plenty of areas with invisible walls that simply prevent entry. Speaking about limitation, standard fetch quests and hunting quests are all you'll do, there isn't much variety. Even the simple stuff has issues, like the lack of direction on where to find requested items/ingredients for quests or the ability to take on more than one hunt at a time. The driving is also flawed, it's on rails, the car does not go off road. Simply hold the gas button and the vehicle moves forward with automatic steering - you might as well quick travel after driving by once, there is little fun to be had with driving the car.

Finally, other gameplay elements are present in the form of mini-games; fishing (that isn't explained, so figure out the mechanics yourself), a neat picture mode to discover if the RNG took a cool action pose of you exploring, a good chocobo system for off road travel, and many hidden dungeons that sometimes lead to anger due to a lack of sensitive controls (this isn't Tomb Raider, it's hard to do precise jumping with Noct).

Other things to note about the gameplay are, once again, the previously shown mechanics that got removed, such as the inability to control enemy machinery, the removal of TPS mechanics when equipped to a gun, swimming outside the single boss battle, stealth kills outside of bases, depth behind the Armiger combos, and the ability to point-warp outside of battle at will is also removed.

Other Issues or Questionable Decisions
This section isn't so much a discussion as it is a list of things I don't understand after playing the game twice. I don't have anything to say about them, there is no justification I can fathom beyond "SE running out of time and capital to fund anything else" - so here is a list of small and big things that were changed/removed/not addressed etc:

-Story simplification, such as the change from having a God oversee every nation, like Etro in Insomnia, which resulted in permanent night. The lore was done, it made sense, why cut it out and have an incomprehensible story instead?
-Insomnia worshiping reapers and possessing the dark crystal (supposedly change so the game could be approved in certain countries like China)
-The removal of Etro's blessing of Noct, and the lack of explanation of his red eye color permitting him to see the light of expiring souls, those being people about to go mad after being infected by the red moon scourge
-The downgrade in Luna's character, removal of Ravus' story (who in the original script intended to hunt down Noct for the murder of Luna)
-The lack of development for the supporting cast (Cor, Iris, Aranea etc)
-The complete neglect of the Empire, and the characters present in it
-The removal of iconic areas like the Insomnia Citadel Courtyard (now only there for a single boss fight)
-The separation of the world, why are no other nations explorable beyond Lucis, not even Insomnia is explorable beyond the minimum of the final chapter
-The removal of the 'End Game World of Ruin" that was meant to be explodable
-The lack of budget in parts like the Leviathan (downgarded) and Titan boss battles (those were messy, both in gameplay and visuals)
-The unknown conditions for summoning
-The removal of enemy specific parries as seen in the Duscae demo
-The removal of blood (even the blue blood from other trailers was cut)
-The lack of alternative outfit variety (not adding the Versus XIII costumes as DLC was a big miss, but barely having any clothing options is sad)
-The severe lack of variety in character dialogue as you're exploring, even by comparison to the Duscae demo
-The presentation of distance in feet and miles without the option to switch to km and meters (not the whole world uses a single metric system)
-The unbalanced night/day cycle, days are too short even before end game (and the sub-plot about the red moon was cut from the game, so it doesn't make sense. The sleeping theme where Noct sleeps a lot and enters the world of Etro is cut, these nights no longer make sense)
-The lack of pressing R3 for a camera reset (this one is so basic that it's just funny
-And my personal frustration, the downgrade from the Duscae demo in areas such as: The Behemoth hunt (the strategic element with explosives from his blind side is gone), the downgrade in indoor graphics (inside gas stations and such), the in battle prompts (like warnings of the direction of enemy approaches removed), the downgrade in object graphics (while stone textures improved, impact animations and sparks/bodies of water/sky/destination markers/cars/sheds/and other objects scattered throughout the game, like barrels, were all downgraded in graphics or appearance for the worse)

It might appear that I am picking this game apart with little insignificant details, which may be the case, but there are just SO MANY questionable decisions, they all pile up to form a big problem. I still like the game, the combat is fun and running through the world once is amusing enough to explore, but the story/graphical/and gameplay issues just slap you (or at least me) right in the face each time. I don't understand the decision to cut so much plot, I don't understand the decision to write out so many characters, I don't understand the decision to remove complete areas from the game (seen in trailers or glitches that let you explore beyond the walls of the game), and I don't understand the conscious choices to downgrade simple things that worked in previous builds. I wish we can one day learn what went wrong and the reason for these drastic changes, but I doubt we will. I had fun, I will play more after the DLC drops, but I will also forever hurt at the unfortunate end this project met.

As of the current version of the game my total playtime is 210 hours across my first and NG+ playthroughs, as well as 45 hours in episode Duscae. My heartbreaking score is 6/10

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Re: Final Fantasy 15/Versus 13

Postby Avatar_Crim » Sat Jan 14, 2017 11:20 pm

Vallen wrote:As of the current version of the game my total playtime is 210 hours across my first and NG+ playthroughs, as well as 45 hours in episode Duscae. My heartbreaking score is 6/10


Yeah, as much as i have enjoyed it, definitely not as many hours, and I haven't even completed it once, my score would be around the same area. I'll admit, I actually got a little bored playing it.
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Re: Final Fantasy 15/Versus 13

Postby Vallen » Sun Jan 15, 2017 12:07 am

Avatar_Crim wrote:
Vallen wrote:As of the current version of the game my total playtime is 210 hours across my first and NG+ playthroughs, as well as 45 hours in episode Duscae. My heartbreaking score is 6/10


Yeah, as much as i have enjoyed it, definitely not as many hours, and I haven't even completed it once, my score would be around the same area. I'll admit, I actually got a little bored playing it.


I never got bored, the world did manage to have enough things to distract me. Saying that, I did have to turn off my waves of criticism to enjoy the exploration. The exploration is fine, but the dozens of other annoying design decisions kept getting in the way of fully relaxing and enjoying this game to the fullest.

I get really worked up each time I think about it, but as a normal human being I cannot understand what went though their minds when they agreed on so many flawed decisions, like, there had to be multiple levels of management that approved those stupid game design choices..

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Re: Final Fantasy 15/Versus 13

Postby Falions » Sun Jan 15, 2017 12:52 pm

I was expecting a road trip, but it felt more like I was living out of my car. While I did sidequests I listened to podcasts. I wasn't really actively engaged in anything and the story didn't move me in any way. I watched the movie and everything too. Combat worked only half the time, otherwise I was staring at some foliage. A shame since I was so excited after Episode Duscae.

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Re: Final Fantasy 15/Versus 13

Postby Kaori » Mon Jan 16, 2017 1:38 am

Falions wrote:I was expecting a road trip, but it felt more like I was living out of my car. While I did sidequests I listened to podcasts. I wasn't really actively engaged in anything and the story didn't move me in any way. I watched the movie and everything too. Combat worked only half the time, otherwise I was staring at some foliage. A shame since I was so excited after Episode Duscae.

So its basically Car Hobo Simulator?
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Re: Final Fantasy 15/Versus 13

Postby Avatar_Crim » Mon Jan 16, 2017 11:11 pm

Vallen wrote:
I never got bored, the world did manage to have enough things to distract me. Saying that, I did have to turn off my waves of criticism to enjoy the exploration. The exploration is fine, but the dozens of other annoying design decisions kept getting in the way of fully relaxing and enjoying this game to the fullest.


i guess i got bored because i kept hitting side quests. I don't like having a quest log full of quests, i like just 1 on my list. so ive been hitting them up to remove them..

lets put it like this. im level 37 or so on chapter 3, completed over 50 side quests now i think.
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Re: Final Fantasy 15/Versus 13

Postby Vallen » Tue Jan 17, 2017 1:06 pm

I know SE announced DLC and story additions, but I doubt it'll fix the game. I almost want a "Versus XV" in the future to deliver the original vision.

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Re: Final Fantasy 15/Versus 13

Postby (Phantom) Thief » Tue Jan 17, 2017 9:25 pm

Well I'm glad the series is receiving some good reviews. However I'm sad about the story and the stuff removed (Rip Machine Control). However in everyone's opinion how does it compare to FFVII, FFVIII, FFX or Duodecim which I also enjoy for Comedy (FFVII & FFVIII) and Cameos (Duodecim). Also is FFXV at somewhat type Zero Level? And would it be worth me buying a PS4 to try or would thing go better off just renting everything?

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Re: Final Fantasy 15/Versus 13

Postby Vallen » Thu Jan 19, 2017 3:26 pm

(Phantom) Thief wrote:Well I'm glad the series is receiving some good reviews. However I'm sad about the story and the stuff removed (Rip Machine Control). However in everyone's opinion how does it compare to FFVII, FFVIII, FFX or Duodecim which I also enjoy for Comedy (FFVII & FFVIII) and Cameos (Duodecim). Also is FFXV at somewhat type Zero Level? And would it be worth me buying a PS4 to try or would thing go better off just renting everything?


Type-0 is a portable game slapped on consoles, wouldn't compare them at all.
In terms of other FF games, it's action based, so completely different gameplay style. However, story is very short and shallow by comparison to other FFs.

As a stand-alone game, not comparing it to what was advertised or other FFs, it's like a 7.5/10
If you have a PS4, for sure, pick it up. It's an experience. But wouldn't buy a console for it.

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Re: Final Fantasy 15/Versus 13

Postby (Phantom) Thief » Sat Feb 04, 2017 5:00 pm

Vallen wrote:
(Phantom) Thief wrote:Well I'm glad the series is receiving some good reviews. However I'm sad about the story and the stuff removed (Rip Machine Control). However in everyone's opinion how does it compare to FFVII, FFVIII, FFX or Duodecim which I also enjoy for Comedy (FFVII & FFVIII) and Cameos (Duodecim). Also is FFXV at somewhat type Zero Level? And would it be worth me buying a PS4 to try or would thing go better off just renting everything?


Type-0 is a portable game slapped on consoles, wouldn't compare them at all.
In terms of other FF games, it's action based, so completely different gameplay style. However, story is very short and shallow by comparison to other FFs.

As a stand-alone game, not comparing it to what was advertised or other FFs, it's like a 7.5/10
If you have a PS4, for sure, pick it up. It's an experience. But wouldn't buy a console for it.


I was thinking about the ending story for type 0, where a lot of people enjoyed it for that piece. Sorry to hear its shallow though, I would have enjoyed it if thing were nice enough that I enjoy an honest laugh like I did with Laguna from FF8.

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Re: Final Fantasy 15/Versus 13

Postby Vallen » Thu Jan 11, 2018 11:24 am

FFXV: The Royal Edition has been leaked. It's basically the GOTY edition with the game + S1 of DLC.
I personally am just waiting for the PS3 port in 2020 for the complete package LOL


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