Dot Hack GU3 Redemption Codes

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Keyaki
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Re: Dot Hack GU3 Redemption Codes

Post by Keyaki »

Master ZED wrote:
Satoh wrote:So in that case I may be able to find character mod codes for IMOQ or at least get the ELF like we have for GU? I figured there was PS2 dumping involved...
Only save dumping, nothing more. You can grab the ELF by throwing the disc in a DVD drive and yanking it out of Windows Explorer. I can understand using ISOBuster for grabbing the entire disc to put in a disc image file, but I've never had a problem just pulling individual files on my own.
Satoh wrote:Supposedly the file format is the same between the two, so maybe the ELF will be similar...
ELF's are executable files; all of them can be opened in PS2DIS.

And if you're going to hack IMOQ, you may want to start with Infection. Unlike the other six games, Infection still has its ELF labels intact, which could help out a bit.

Okay what are save dumps?
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Keyaki wrote:
Master ZED wrote:
Satoh wrote:So in that case I may be able to find character mod codes for IMOQ or at least get the ELF like we have for GU? I figured there was PS2 dumping involved...
Only save dumping, nothing more. You can grab the ELF by throwing the disc in a DVD drive and yanking it out of Windows Explorer. I can understand using ISOBuster for grabbing the entire disc to put in a disc image file, but I've never had a problem just pulling individual files on my own.
Satoh wrote:Supposedly the file format is the same between the two, so maybe the ELF will be similar...
ELF's are executable files; all of them can be opened in PS2DIS.

And if you're going to hack IMOQ, you may want to start with Infection. Unlike the other six games, Infection still has its ELF labels intact, which could help out a bit.

Okay what are save dumps?
Save dumps, as I understand it, are dumps of actual PS2 memory information akin to what would be saved on a memory card, and may in fact be information from a memory card.

If I had a few save dumps to work with I'd be able to find out which music and wallpaper the player was using, and use those as jokers( codes that tell other codes only to work when a certain condition is true) to decide who was in the party... For instance, if I could use wallpaper as a joker for party member 1 (Haseo) and have each character use a certain wallpaper, the player could choose who they wanted to replace Haseo with, by logging out and changing their wallpaper image, and logging back in as that character.

I can't say for certain I can set up wallpaper as a joker code, but if I have the memory location and my theory is correct, I can try.

Also likely to be in the save dump is the amount of Morale.... IF it is saved... if I could disassemble the game WHILE I was playing it, like with PEC and ePSXe for PSX games... I could make a morale code easily...

and actually....

I could control the entire party using wallpaper color options....theoretically...
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Master ZED
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Satoh wrote:Save dumps, as I understand it, are dumps of actual PS2 memory information akin to what would be saved on a memory card, and may in fact be information from a memory card.
Nope. Save dumps are really (a section of) the current contents of the RAM saved to a memory card. It's pretty much what you'd find if you could make and then hex edit a save state.
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Re: Dot Hack GU3 Redemption Codes

Post by Keyaki »

got a little bit of a "request" for you, Zeddy :lol: :lol: :lol:

Do you think you could do what you did with this: http://dothackers.net/forums/viewtopic.php?f=23&t=16381

except replace with Haseo's DG-X? Since the Dual Guns can be used as offense ( hence the blades), but not just don't use them as guns

Also, there are BC cheat codes for that hack right?
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Keyaki wrote:got a little bit of a "request" for you, Zeddy :lol: :lol: :lol:

Do you think you could do what you did with this: http://dothackers.net/forums/viewtopic.php?f=23&t=16381

except replace with Haseo's DG-X? Since the Dual Guns can be used as offense ( hence the blades), but not just don't use them as guns

Also, there are BC cheat codes for that hack right?
I'm sure ZED is busy trying to understand more and more of the files...
But I can help.

BC? as in CB?

anyway that code would be...
50987C10 0000000C
00986E50 00000000

That would create a Spin Mujin that looks like DG-X... A DG-Mujin if you will...

I tried this once with Spiral Edge, it should be noted, and I only got a freeze-up.

Try it either way.

EDIT: Heck, I'll even test it myself...

EDIT2: Ok, It does work... but he'll be holding the guns upside down... I assume this is the case for all weapons used as Dual Swords.

If we could somehow change the orientation of the weapons' axis... then maybe it would look right, but that's going pretty deep into the model's structure itself.
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Keyaki
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Re: Dot Hack GU3 Redemption Codes

Post by Keyaki »

Satoh wrote:
Keyaki wrote:got a little bit of a "request" for you, Zeddy :lol: :lol: :lol:

Do you think you could do what you did with this: http://dothackers.net/forums/viewtopic.php?f=23&t=16381

except replace with Haseo's DG-X? Since the Dual Guns can be used as offense ( hence the blades), but not just don't use them as guns

Also, there are BC cheat codes for that hack right?
I'm sure ZED is busy trying to understand more and more of the files...
But I can help.

BC? as in CB?

anyway that code would be...
50987C10 0000000C
00986E50 00000000

That would create a Spin Mujin that looks like DG-X... A DG-Mujin if you will...

I tried this once with Spiral Edge, it should be noted, and I only got a freeze-up.

Try it either way.

EDIT: Heck, I'll even test it myself...

EDIT2: Ok, It does work... but he'll be holding the guns upside down... I assume this is the case for all weapons used as Dual Swords.

If we could somehow change the orientation of the weapons' axis... then maybe it would look right, but that's going pretty deep into the model's structure itself.

oops. yea I meant CB

aww, upside down, ah w/e that'll work, thx ^^

EDIT: Okay i gotta problem, I tried to convert the code you gave me to AR MAX and when I tried to input into my AR it said it was for the " wrong game"

So I tried converting it again and it gave me a different code then what i had the first time

what up?
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Keyaki wrote:
oops. yea I meant CB

aww, upside down, ah w/e that'll work, thx ^^

EDIT: Okay i gotta problem, I tried to convert the code you gave me to AR MAX and when I tried to input into my AR it said it was for the " wrong game"

So I tried converting it again and it gave me a different code then what i had the first time

what up?
ano.... I don't have an ARMax... I'm sorry but as far as I know it could just be the simple fact that not all codes work ok on all code devices... I really suggest buying a codebreaker, but I can understand if you can't... Did you make sure you had the settings in MAXConvert correct? there should be a few different settings for ARMax... There's also a setting for what game the code is for... I think... I'm very sorry I know little about ARMax.

And really... DG doesn't look good instead of Dual Swords... the upside down thing really ruins it hard...
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Re: Dot Hack GU3 Redemption Codes

Post by Keyaki »

I have a question

Say you use ARMAX or CB to play as someone like Kuhn, if you make another save file and save it while still playing as Kuhn and you load it again, would you login as Kuhn?
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Keyaki wrote:if you make another save file and save it while still playing as Kuhn and you load it again, would you login as Kuhn?
Yip. If you save in the game, you would definitely come back as Kuhn. If you log out afterward, my guess is that you'd come back as Haseo. I've never tried it, as I didn't have reason to.
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Master ZED wrote:
Keyaki wrote:if you make another save file and save it while still playing as Kuhn and you load it again, would you login as Kuhn?
Yip. If you save in the game, you would definitely come back as Kuhn. If you log out afterward, my guess is that you'd come back as Haseo. I've never tried it, as I didn't have reason to.
Surprisingly enough, no. Haseo is treated like any other character PC... just with more skills and solitary access to the key items list...

If you save and reload as Kuhn, you can safely log out and back in as Kuhn again without using the code.

For whatever reason, the game does not care who the on screen character is, just so long as there is one. (Granted not all of them are set up to be fully functional)

Haseo is just a modified party member character... nothing more... it really is very similar to the equality of character setups you would see in a real MMO... (No big ideas here, it CAN NOT be converted to an MMO, before anyone suggests that.)

EDIT: OIIIII!! I found something that seems very promising...
ZED you may be interested in this.
http://www.memor32.com/

It is roughly 72 USD altogether.

It allows unmodded PS2's to move saves to and from hard drives as well as general storage.

Supposedly the new firmware also allows for booting homebrew software as well. This means we may be able to perma-mod GU... I'm buying one, I'll let you guys know what I think of it then.

As a note, I'm not rich, in fact, now I'm broke XD; but... I need the save game storage space... and if the firmware for it allows homebrew software like I believe it does, I may be able to get memory dumps and find those ever elusive things like infinite skill trigger and infinite morale...---MAYBE.
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Re: Dot Hack GU3 Redemption Codes

Post by Keyaki »

Satoh wrote:
Master ZED wrote:
Keyaki wrote:if you make another save file and save it while still playing as Kuhn and you load it again, would you login as Kuhn?
Yip. If you save in the game, you would definitely come back as Kuhn. If you log out afterward, my guess is that you'd come back as Haseo. I've never tried it, as I didn't have reason to.
Surprisingly enough, no. Haseo is treated like any other character PC... just with more skills and solitary access to the key items list...

If you save and reload as Kuhn, you can safely log out and back in as Kuhn again without using the code.

For whatever reason, the game does not care who the on screen character is, just so long as there is one. (Granted not all of them are set up to be fully functional)

Haseo is just a modified party member character... nothing more... it really is very similar to the equality of character setups you would see in a real MMO... (No big ideas here, it CAN NOT be converted to an MMO, before anyone suggests that.)

EDIT: OIIIII!! I found something that seems very promising...
ZED you may be interested in this.
http://www.memor32.com/

It is roughly 72 USD altogether.

It allows unmodded PS2's to move saves to and from hard drives as well as general storage.

Supposedly the new firmware also allows for booting homebrew software as well. This means we may be able to perma-mod GU... I'm buying one, I'll let you guys know what I think of it then.

As a note, I'm not rich, in fact, now I'm broke XD; but... I need the save game storage space... and if the firmware for it allows homebrew software like I believe it does, I may be able to get memory dumps and find those ever elusive things like infinite skill trigger and infinite morale...---MAYBE.

kk

SO just let me clarify

If I use my ARMAX and execute the cheat to play as Kuhn and then I create a new save file and save while still playing as Kuhn,If I log off and Log back on or if I load my original file then re-load my new save file and login will I appear as Kuhn?
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Satoh wrote:EDIT: OIIIII!! I found something that seems very promising...
ZED you may be interested in this.
http://www.memor32.com/

It is roughly 72 USD altogether.

It allows unmodded PS2's to move saves to and from hard drives as well as general storage.

Supposedly the new firmware also allows for booting homebrew software as well. This means we may be able to perma-mod GU... I'm buying one, I'll let you guys know what I think of it then.
See, this is why I advocate either one of two things:

1. Allow edits to mark the thread as new,
2. Allow double posting,

because I end up missing things like this.

Anyway, I read up on it after seeing you post the name elsewhere and I'm VERY interested in this card if that homebrew app ability turns out to be true (the storage and USB capability alone don't sell me on that price tag, but mod chipless homebrew thrown in certainly would). Definitely post what you think of the card. I may or may not get it immediately depending on your review, but this thing sounds like a godsend for memory dumps, if nothing else (the PS2 RAM is 32 MB, so you wouldn't need to deal with partial memory dumping anymore).

I'm just torn on that wretched cost... the money I'd spend on this was set aside for some manga, and I'm a bit too stubborn at the moment to give up my Mirai Nikki (I mean Future Diary, but I can never remember that name). Whatever, I can sell my v10 if that's what it takes. My v7 may not allow new code listings and doesn't have USB keyboard functionality, but I can live with a CB that doesn't glitch and make my code list unusable every-so-often.
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Keyaki
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Re: Dot Hack GU3 Redemption Codes

Post by Keyaki »

***** slaps both of you*

Answer my Question!
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

If you save the game as Kuhn...
turn off the PS2...
Load the game from the Kuhn save...
You will be Kuhn...
If you logout while playing Kuhn...
You will continue on as Kuhn when you log back in, regardless of whether the Kuhn code is on or not.

Effectively Kuhn becomes "the new Haseo" as the main PC. To get back to Haseo you WILL NEED to use a code if you want Haseo back on that same save.

as for the Memor32, I got it already! so for I have an app set that supposedly allows for playing backup discs and I'm working on the USB external HDD app installation... You can backup your saves to the PC easily, thus allowing for save editing... I haven't tried that yet though, it's all random hex in Cygnus, and I haven't used PS2DIS on them yet.

This means you can make 'theoretical' infinite storage. I'm soon going to look into an app for doing memory dumps... and maybe finding a CB v9 ELF to test out...

It took a little bit for me to get the Memor32 to be homebrew enabled, but once I read a few guide it wasn't hard. (kinda like setting up m33 for PSP but much less confusing.)

Also, as long as you have the Memor32 card, no other physical modding equipment, (improvised slidecard,swap magic discs, chips) is necessary... all you need is a PC with internet to download the files... and the Memory Card Manager to put the files on the card... then you just need to follow the instructions...

Oh, but there is a requirement of at least one other normal memory card... which you all should easily have somewhere.

So far, I'm satisfied with what I've been able to accomplish.

Oh, and since I have the card now, I can probably do save dumps... if I knew how...

So far, I'm quite pleased.

EDIT: I can confirm, BTW, that I CAN run ELF's directly and effectively if they fit on the card. I'm almost certain the same will work once I get my PS2 recognizing USB media, so once I get the PS2 to see my HDD I can run any ps2program up to 16 gig.
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

Satoh wrote:Oh, and since I have the card now, I can probably do save dumps... if I knew how...
That's not as hard as it first appears, but as I hate the CMP tutorial for making things harder than they should be by being an illegible piece of crap, I'll explain how to do this using Rebirth... since I seem to have lost that code.... :\

0. Back up your save if you care about it, because it's about to be destroyed.

1. Activate PS2DIS and open your ELF. Search for the following string as hex digits: 24 10 43 00 23 10 44 00

You should see something that looks like this:

Image

The first two lines are what you searched for, the third and fourth what you want, and you can ignore the fifth and sixth for G.U..

2. The save dump code is made from the third and fourth lines by using the following format:

2???????? 3C03****
2???????? 3C05****

So for Rebirth:

20145B50 3C03XXXX
20145B54 3C05YYYY

X is the starting address and Y is the end, both upper half only. For Rebirth, the ELF ends before 00450000 in memory, so I'd put 0044 in the X's.

Whether the rest of these steps are necessary, I don't know, but I don't really care to find out.

3. The next code you might want to make is a dump deletion preventer should you not want to risk the game deleting your dump before you can get to it. Start by searching for the hex string 0f 00 05 24 00 00 a0 af 01 00 06 24 14 04 08 24

Once you find it, the first JAL instruction under the string is the line you want. Stuff the address into this:

2??????? 24020000

So for Rebirth, the code would be 201463FC 24020000.

4. The final two codes you may or may not need are verifier codes. You have to use these if the game is still not dumping. What you have to do is go back to the first string you searched for and hit the right arrow key on each of the store word instructions (sw) in the picture (so the first two of three if you're looking in PS2DIS) to get your codes. Use the following format on both:

2??????? ****0000

The stars are whatever you entered into the save dump code. The first sw takes the first value and the second, the second. Rebirth's will look like this:

2045BD58 XXXX0000
2045BD4C YYYY0000

Both will be outside of the ELF, but you don't have to see what's there to use these codes.

5. Once you enter the codes, go into the game and save to the appropriate memory card. The game will save what's in RAM starting from your appointed starting address until either it hits your designated ending address or it overwrites all available free space on the memory card (free space being what the PS2 tells you is free and all of the room taken by the save file itself). It shouldn't overwrite any other data already on the card, but back that up too to be safe. When it's done, it should tell you that it failed to save data or whatever, and your saves will have disappeared.

6. Extract the obviously enlarged save from the memory card. You should probably delete it from the card too assuming the game won't delete it by itself the next time you boot it up. Open the dump in PS2DIS and you'll get this box:

Image

Ignore the "Load from" line and put in the starting address you used with the save dump code to open it properly. You can open the ELF in the same instance as well to combine the two (if you didn't dump the ELF as well) and search through both at once.

There are other things you can do for save dumping, like the memory card autojoker, but the steps I wrote down are all you should need for this task.

As for the other two volumes:

Reminisce save dump
20145A48 3C03XXXX
20145A4C 3C05YYYY

Prevent dump deletion
201462F4 24020000

Verifier codes
204A6FD8 XXXX0000
204A6FCC YYYY0000

Redemption save dump
20145648 3C03XXXX
2014564C 3C05YYYY

Prevent dump deletion
20145EF4 24020000

Verifier codes
204D8958 XXXX0000
204D894C YYYY0000
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Satoh
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Re: Dot Hack GU3 Redemption Codes

Post by Satoh »

Wow... that's a pretty heady tutorial... I probably shouldn't mess with that until I can really concentrate on what I'm doing... otherwise it'll all end in tears and frustration I'm sure...

So far no luck on backup discs... but I haven't looked up how I'm supposed to do it... so far I've only tried burning an ISO direct to disc... I might need to do more...

I can confirm again, though, that ELF files work fine, and now I have my HDD recognized as a mass storage device and can load files from it, so I can put ELF's on that.

Now if I knew how to convert disc rips to ELF I could start storing my most frequently used stuff on it... (Hopefully my CB10, to eliminate constant disc swapping...)
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Re: Dot Hack GU3 Redemption Codes

Post by Master ZED »

I just updated the GUModel.zip file with a corrected PC model listing. The correction ranges from 00E9 (Regina) to 01AF (which has no name at all, but is a Tribal Grappler that would probably have appeared in the Sage Palace 1st round given its placement). The error had to do with the exclusion of the no name Tribal Grappler and the inclusion of Bunji, a character that does not exist (the error came from a mistake with Mikashira, who is really Mikashira Bunji). The list should be entirely accurate now for anyone who actually understood how to use that guide. I also added a PC actor class index list (to eliminate some confusion I had) and included that bytes 2 and 3 of the PC actor properties is Guild affiliation. I didn't include the Guild list in the file, and I'm too lazy to go back and do that, so since this thread contains an incomplete listing as well, here's the full list of Guilds:

FFFF - (Independent)
00 - Independent
01 - Canard
02 - Raven
03 - Icolo
04 - Kestrel
05 - Moon Tree
06 - Medic Union
07 - Trifle
08 - Empireo
09 - Sultmania (sic)
0A - Project G.U.
0B - Crusade
0C - Zoo
0D - Gem
0E - Bad @$$
0F - NAOO- Knights
10 - Lovin' Guards

Some of the Guild affiliations are weird though, like Kazubolo being part of the Medic Union. I'm not sure how trustworthy some of these are, but they are accurate where it counts, so... I dunno, maybe the programmers didn't give a damn or something. It's not like the affiliations actually mean anything to the game as far as I know. Maybe it affects trading, like Kestrel and Trifle don't like Haseo but the Medic Union does, and Independents are neutral, with trade values affected as such? I'll have to test it out at some point I suppose. :\

Linkage:

http://masterzed.cavesofnarshe.com/Misc/GUModel.zip

(you'll have to C/P this link; I guess CoN is having problems with hotlinkers)
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Re: Dot Hack GU3 Redemption Codes

Post by Sanha_Trio »

I saw this pic of someone playing as Aina, and she was using a broadsword. I don't have enough time left on here to search, but are the codes to do on here?I know you need to use a npc mod code or something for it to work, but that's all I know.>_<
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Re: Dot Hack GU3 Redemption Codes

Post by ZelkovatheWise »

Hey skiller, its been a long time since we talked. I need to ask a favor, my memory card reformatted on me again (worst luck ever), I need to know if you can get me a CodeBreaker version 10.0 Max virus cores code. Not infinite, just max. I don't feel like having to trek through the 100% completion of the game AGAIN (be the 3rd time) so could you do this for me. Thanks!
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Re: Dot Hack GU3 Redemption Codes

Post by Ranylyn »

Hey, I'm new to the boards. I'm Ranylyn and recently got the net back after a year of not having it, and the first thing I did was dive into .hack//G.U. hacking. I had always wanted to try other characters, after all.

My searches led me to this board multiple times, and I finally registered. I'd like to contribute, but before I can, I've hit a few brick walls in my amateurish and out of practice coding skills. If I can get some help figuring these things out, I'll be glad to help contribute around here!

Thanks in advance, and while I wait for a reply on these, I'll get to weapon hacking. I'm sure a scythe animation with a broadsword would be awesome, and I can't help but feel a Blade appearance masked over a staff would be interesting as well. If I find anything particularly badass or comedic, I'll be sure to share my finds!

My First Problem-

Inspired by Master Zed's Custom adept rogue video, using Sophora as a base and Silabus as a model, I decided to try something similar myself, using Hiiragi for the sake of Lapu Do, with Kaede as the model. However, Kaede doesn't have any fan animations, so when I mask Kaede over Hiiragi in the cheat menu and boot up my game, it freezes. Is there a code to force-change an equipped weapon on every character? I saw the Sophora codes earlier but they really don't help since Kaede is a brandier, not a twinblade.

Just giving them a level 1 weapon works, I just need to change the weapon.

(And I did remember the 2nd form Haseo code, so no worries)

My second problem-

My game keeps crashing every time I go into an area with a non Haseo character. I can fight, I can open chests, I can even kick God Chim Chim. What I CAN'T do is advance missions. The game freezes if I approach a boss or find a treasure chest with a Symbol Fragment. It also happens exiting the arena. I'm assuming I just forgot a crucial code here. Granted, I haven't tried this since finding that the 2nd form Haseo is supposed to fix some bugs (such as allowing you to change equipment) so feel free to just facepalm at me if I already found the fix and don't know due to not testing.

My Third problem-

I really was wondering, can the story be advanced without Haseo as the main character? I've tried to start a new game as another character and it starts me off at the Serpent of Lore with nothing in the memoir section with access to Breg Epona already, but entering the guild doesn't trigger the Melo Grunty event.

It's just that I've been a fan of magic since I was playing Final Fantasy 2 on the SNES (4 by official numbering) at the age of 4 (I learned to read when I was 4, yes) and was really hoping to play through as a mage-rogue.

My Fourth problem

Is there a WORKING edge punisher model besides Haseo? I know Matsu won't use them, and I read that they removed Gabi and Sakaki's animations. That and I haven't been able to get into Generic NPCs yet, I'm trying to start slow.
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