Rules:
1.NO GODMODDING!
2.You may only have up to 5 ÄRMs unless I say otherwise.
3.You may make your own ÄRM but please contact me.
4.No killing off characters that aren't yours.
5.If you are Team Chess you cannot be king or queen. Also if you are a Pawn you cannot perform "HOLY SHI-" moves or use epic ÄRM without a bio on why..
6.When using Guardian ÄRM you cannot move.
7.Darkness ÄRM affect both users.
8.Do not alter any of the already created ÄRMs. The only exception is if they do not claim to have an inactive form you may create one
9.Try at least six lines per post if possible.
10. You may make Pawns and Rooks to fight.
An ÄRM's power depends largely upon the user's aptitude - mentally, physically and above all, magically: one must have magical power - without it, the user is incapable of using powerful ÄRMs, or in case he/she uses weak ÄRMs, the effect is minimal. So that one born of magic-less blood, can have magical power, if he/she opts for either training compatibility with ÄRM or synchronizing with it - to think ÄRM is a part of the body. The second option often requires what one calls 'sixth sense' the stronger the sense, the more consummate a user one will become. When the user can fully synchronize with the ÄRM, he befits the title of ÄRM user - as he fights, his magical power will increase, as will the power of ÄRM in accordance with it. This, however, can be a fatal flaw to those who use elemental Nature ÄRMs: as one synchronizes with them, one's physical state is highly susceptible to the ÄRM's element's anti-elementals, which will eventually exhaust the two remaining factors in a chain-reaction.
Simple ÄRMs are little more than simple tools when active.
Weapon ÄRMs are used as weapons in battle.
Darkness ÄRMs are powerful artifacts typically used to curse people usually at a cost to the user.
Holy ÄRMs possess the power to heal and undo curses inflicted by Darkness ÄRMs.
Dimension ÄRMs can teleport anyone to different places, create pocket dimensions, and occasionally allow someone to watch scenes happening far away.
Guardian ÄRMs summon a monster or a 'guardian' of some sort to protect the owner of the ÄRM. The drawback is that as long as the guardian is active the ÄRM user is unable to move from the spot he was when he summoned it.
Nature ÄRMs are used for certain elemental attacks, or enhancing a body's physical performance.
Ghost ÄRMs attach to the user's body and allows the user to use his or her body as a living weapon.
Unique ÄRMs are any ÄRMs that can't be put into any of the other classes.
Real ÄRMs:
Battle Scoop/Battle Shovel: Also called the Earth Scoop, a Weapon ÄRM that is horrendously weak. It takes the form of a shovel.
Ability:Earth Wave: Using the power of the magic stones, Battle Shovel sends out a small earthquake towards the user's opponent.
Ability:Earth Beans: Several small beans are scattered on the ground and the Battle Shovel makes them instantly grow into giant vines to snare the user's enemies.
Ability:Magic Mushrooms/Funky Fungi: Spores onto the user's enemy that quickly sprout into mushrooms. These mushrooms then emit hallucinogens into the user's enemy, causing them to see illusions.
Ability:Beans Shield: Battle Shovel instantly grows a giant, hollow bean that the user can then hide inside to avoid attacks.
*Mehitos: From beneath the ground, this cephalotus Guardian bursts forth and consumes all adversaries.
Kikazoku Fire: Using a ruby-engraved ring Guardian ÄRM as a medium, The user calls a flame-haired cheery midget donning Arabian clothes with "at your service" manners and when the order for destruction is issued, it will practically reduce everything to ashes with its flame.
*Ice Sword: An ring ÄRM that solidifies water in the air into a sword covering the user's hand.
*Iced Earth: Nature ÄRM can shape ice shards use for long ranged attacks or freezes user's surrounding.
Snowman:Guardian snowman that can multiply itself and can reform even after complete destruction. When in its inactive necklace form, it appears to reflect the user's emotion.
*Healing Angel: A pendant ÄRM, it is a Holy-type that can heal injuries, to a certain extent.
*Undine: A Guardian ÄRM ring which summons a beautiful water nymph with devastating torrential power.
*Ring Dagger: A Celtic dagger Weapon ÄRM. When inactive it appears as a ring.
Broom of Zephyrus (Broom of the West Wind): A Nature ÄRM taking the form of a besom. The user can it to fly and shape wind. It can create anything from a breezing blow of wind to multiple raging tornadoes or a sharp cut that can behead the target, and the power can be boosted several times by expanding its joints.
Antidote Tonic: Holy ÄRM used to cure poisons.
*Andata: An extremely handy Dimensional ÄRM ring that allows the user to teleport to anywhere the user been before.
*Zipper: A Dimensional ÄRM giant zipper that allows the user to store ÄRMs in an extra-dimensional space for storage. It can be used in battle for fast change of ÄRMs.
Ring Armor: A common Guardian ÄRM that summons a living suit of armor. It's quite weak and is mostly for testing an enemy's strength.
Flying Leo: A Guardian ÄRM that summons a flying lion.
*Reindog: It is a giant three-tailed dog Guardian ÄRM that can eat absolutely anything, varies from normal foods, metals, Weapon ÄRMs to enemy's projectiles and guardian ÄRMs, and their users.
*Watching Bird: A Dimension Guardian ÄRM that takes the form of a large purple hummingbird. The bird flies to watch whatever it is sent to watch, while the user has a ring that shows a hologram on the ground, which is whatever the bird sees.
Rock Giant Golem: A giant suit of rock armor bracelet Guardian.
Crazy Kilt: A Guardian ÄRM loud-mouthed, whimsical female puppet that wears dirty clothes and has no legs instead it levitates above the ground and can move with great agility. It can generate ultra-loud sounds in the form of a song, able to render opponents and anyone in the immediate vicinity senseless, however towards adversaries of upper level magic, they are useless.
*Crucified Scarecrow: A ragged crucified scarecrow. Once the user's command is issued, the scarecrow will be "activated": it will spin at wild speed, and the consequent centrifugal force with the scarecrow's metallic drill hat makes a deadly double blow.
*Guardess: A ring Weapon ÄRM that creates a large shield with a cross on it.
*Gate Keeper Clown: The Dimension ÄRM that brought people from other worlds to MÄR Heaven, broke after fulfilling its purpose. It determines the number of people who can come though by the roll of a dice.
*Sealing Skull: Darkness ÄRM, causes the target to become paralyzed while seeing images of frightening skeletal phantoms.
Caged Bird: A Darkness ÄRM that traps someone inside a cage and turns that person into a bird.
13 Totem Pole: Attacking ÄRM, an Omega chain Guardian/Weapon ÄRM with each link carved in totem style..
*Á Bao A Qu: Once arisen, its asteroid "jaw" and "checkbone" will cleave, opening the Á Bao A Qu's "eye". Its gaze will then take in the sights of foes and jail them in a glass ball, detonating from within.
*ÄRM of Flame: A flame Nature ÄRM, it is able to conjure fire in any form.
*Shadowman: A Nature ÄRM that can create a being out of a persons shadow, this copy has the same magical powers and skills as the person it is based on.
Training Gate: A Dimension ÄRM that the user can use to train. It puts people at the user's will inside this gate, where time slows to 1/60th of its outside time and with many challenges programmed within it, the dimension serves good training ground. The drawback to using this ÄRM is that the user cannot go inside the Gate and cannot move while using it.
Air Hammer: A set of rings and bangles Dimension ÄRM. It uses an attack called "Air Freeze" that creates blasts of air shaped into concussive blasts.
Merilo: A pendant Guardian ÄRM in the form of a polite, slender girl with a cat tail and ears, used to help people the Training Gate train, and to navigate for them. She's referred to as 'the cute one'.
Bumolu: A Guardian ÄRM in the form of a rude, fat woman with a bear tail and ears, used to help people the Training Gate train, and to navigate for them. She's referred to as 'the ugly one.'
Saint Anger: Incarnating fists of justice and expanding an even wider reach, these armor hands that descend from heaven thunder earth with its deliverance of god's punishment to all sinners.
*Griffin Lance: A ring Weapon ÄRM, a lance with griffin-headed tip.
*Thousand Needles: A necklace Weapon ÄRM which shoots giant spikes from underground for the purpose of defense.
*Electric Eye: A ring Nature ÄRM which produces bolts of lightning that can be fired at the user's enemies.
*Aegis: An aspis etched with the carving of a white maiden, this Holy ÄRM has the ability to effectively guard its user from physical assaults, and refuels the user with magic power.
Crystal Balls: Dimension ÄRM. This ÄRM can show in real time events occurring in any place the user wishes.
Gymnote: A ring ÄRM which calls forth an eyeless gymnotid Guardian with thunder-generating power.
Aeros Staff: The scepter Weapon ÄRM that uses wind mastery.
Ability:Queen Flicker: The Staff's initial technique, which blasts powerful gales at opponents.
Ability:Air Drive: The air from the user's surroundings is concentrated into vertical wheeled blasts.
Ability:Air Dragon: A technique that gyrates air into a serpentine form to charge at opponents.
Ring of End: Nature ÄRM, creates poisonous wheel of mists.
Death Cube: Darkness ÄRM which locks a person inside a fluorescent Rubik's cube. It's designed to open only when the cube is solved, and is fail-safed to claim the riddle solver's life afterwards.
Dalia: This belt Ghost ÄRM fuses the user's body with wings and claw in resemblance to a harpy.
Octopus: Guardian ÄRM, a giant octopus.
*Cerberus: Invoking a choker Guardian ÄRM, the user conjures three voids which, upon contact, will release Cerberus, a dog with 2 other heads of snake on its shoulder.
*Allu Majuu: A Unique-typed ÄRM in the shape of a fiendish flame orb chained to a black halberd. When ordered, the orb will enlarge itself. When inactive it appears as a piercing inside the user's mouth as an old fashioned ghost..
*Phantom Glass: A Unique-typed ÄRM, a mirror which traps opponents inside it and shatters after a short amount of time sharing the trapped ones a same fate.
*Phantom Cannon: Unique-typed ÄRM, releases blasts of energy from the user's palm.
*Soul Infinitia: A ghostly Darkness ÄRM that takes the form of a darkly colored ribbon. After draining the life force of all around it besides the user, it launches itself at its master's intended target.
I (Eins): Guardian ÄRM, the sentient type, a knightly armored creature which attacks with a long spear.
II (Zwei) - Lemures: Guardian ÄRM, the insentient type, one of the only two to be named and strongest - a Herculean version of these common dark souls.
III (Drei): Guardian ÄRM, the insentient type, a muscularly built wood monster.
IV (Vier): Guardian ÄRM, the insentient type, a four-legged puppet with its head twisted upwards. Special ability: crossing space.
V (Fünf) - Dead Dragon: Guardian ÄRM, the insentient type, one of the only two to be named and strongest - a dragon with decaying skins and reeky breath.
VI (Sechs): Guardian ÄRM, the insentient type, a gigantic stuffed rabbit with a sewn mouth which, each time it opens, will release a destructive beam.
VII (Sieben): Guardian ÄRM, the sentient type, a Humpty Dumpty-like midget, donning an outfit of late 18th/earlier 19th century style.
VIII (Acht): Guardian ÄRM, the insentient type, a stone monster.
IX (Neun): Guardian ÄRM, the insentient type, a levitating cloaked monster with invisible gloved hands and a log for a head.
X (Zehn): Guardian ÄRM, the sentient type, a skeletal hooded phantom, which assails the opponent emotionally. Special ability: once the opponent falls for its words, X's outwardly harmless appearance will transform into a more malignant one and finishes the prey.
*Sickle Death: Weapon ÄRM, a scythe engraved with a gory vulture's head.
*Magic Mirror Ring: A Dimension ÄRM, used to record something then allow him to broadcast it over any/multiple reflective surfaces,including the moon and Sun or through other communication type dimension ÄRMs.
*Dark Reflector: Dimension ÄRM. A round mirror which bounces attacks back away from the user and back at the attacker.
*Bloody Body: Nature ÄRM which recreates the body of the user into blood, thus immunizes it against all physical attacks.
*Garnet Claw: Ghost ÄRM, a set of razor-sharp blood-colored claws.
Blood Syringe: Unique ÄRM, spiked orbs which drain the blood of opponents and congeal them into stone-sized bullet.
Abyss Cannon: Ghost ÄRM, tortured souls are called from hell and fired at the enemy as a mouthed cannonball.
Chain Soldiers: A Guardian ÄRM that summons several armored soldiers linked together with chains. However, the soldiers are useless without their chains.
*Body Eye: An opera necklace Guardian ÄRM which calls forth upon earth a wingless Diablo with runic bonds sealing its lower half. However the demon doesn't possess any satanic extraordinary; its power manifests in a myriad of bats while Body Eye itself wrecks massive destruction with its claws.
Howling Demon: Ghost ÄRM, turns the user's hand into a salivating monster's mouth which shoots energy.
Ogre Hand: Ghost ÄRM, turns the user's hands into long, giant clawed stretching arms.
*Ghost Tail: Ghost ÄRM, a sharp rag tail.
Chimaira: A giant Ghost Guardian with drill-handed body which can fuse itself with the user's body.
Hydra: A giant Ghost Guardian which fuses its body with the user and fights with tentacle-like hands.
Rapier Whip: A Weapon ÄRM, a sword that can stretch its blade like a whip and explodes when its tip touches an opponent.
*Ailes d'Angel: The flocks of feather Nature ÄRM that adorn the user's right shoulder when inactive, and provides wings for mid-air combats. The wings can shoot out an endless stream of razor-sharp feathers.
Stone Cube: A Nature ÄRM which makes giant stone cubes to crush the enemy or explode.
Ability:Magma Snake: a technique of Stone Cube which solidfies magma into a giant snake.
Dark Ribbon : Nature ÄRM, ties adversaries in one fatal grip with the roots of the Dark Roses, which weaken them by sucking out their energy.
*Dark Cage: Another unique ÄRM type, sends out a giant bird cage to trap opponents.
Cockatrice: The bell Guardian ÄRM at the end of a chain that calls for a giant eagle with lethal petrifying breaths. The ÄRM requires an esoteric incantation to activate.
*Python Whip: A pair of Weapon ÄRMs that are snake-shaped whips. By concealing these in the long sleeves of his clothes.
Octopus: An 8-armed whip Weapon ÄRM with regenerative ability.
*Octopus 2: Weapon ÄRM, a more powerful version of Octopus with various sharp weapons at the tip of each tentacle.
Moon Fall: Weapon ÄRM, crescent boomerangs.
Demonic Bond: A ring Darkness ÄRM which creates a chain binding the user and the opponent, used to wear out both's magic by draining their blood. Should this ÄRM be used for a long enough amount of time, both the user and opponent may die.
Iron Maiden: A ring Darkness ÄRM that takes the shape of the Iron Maiden upon summoning. Anyone who touches the Iron Maiden, or who is bound to it, will be unable to use Holy ÄRMs.
Peryton: A ring Guardian ÄRM from which calls forth a mutated hybrid with powerful blast-firing ability.
*Gigant Blade: A giant sword Weapon ÄRM with its handle run into the spine of its heavily spiked blade.
Explode: Nature ÄRM, a semi-circular glass ball that encloses its prey and explodes.
Raijin Goyles: Nature ÄRM, two gyrating wheels of air that the user launches at opponents.
*Phoenix: A phoenix Guardian summoned to fight by the user's side and consume all opponents in flame.
*Tiamat: A naked, giant demon woman with a monstrous bone shield attached to her back who can generate powerful blasts from her mouth. While in it's inactive form it is a bracelet adorned with broken skulls and crosses.
Cross Dagger: Weapon ÄRM, that turns into, and shoots missiles of flame.
Napalm Death: Weapon ÄRM which grows a large blossom from the back of Cross Dagger that shoots flames like a cannon.
*Flame Hand: Nature ÄRM which is used to create hands.
Antares: Nature ÄRM, creates balls of flame of multiple sizes used to throw at the enemy.
Sticks of Fire: Nature ÄRM, two sticks with the tips on fire that shoots blasts of flame at the enemy.
Grave Hail: Darkness ÄRM, crosses, with several eyes and mouths on them, which shoots up from underground.
Igniel: A Darkness ÄRM. Although specific details are unknown, it basically merges two living creatures together.
Trick-Or-Treat: A Guardian ÄRM that creates explosive plant creatures with Jack-o-lantern heads.
Wakan Tanka: A necklace Guardian ÄRM which takes the giant form of a winged skeleton-bodied fire-breathing skull upon activation.
Seed Cannon: A Nature ÄRM summoning cannons to fire fruits and vegetables as bullets.
Bomb Grass: A Nature ÄRM which summons a strange kind of exploding plants.
Deadly Field: A Darkness ÄRM, used to wither all the plants around the user.
*Yggdrasil: A Guardian ÄRM which calls out an enormous, invincible tree. The can control various parts of the tree for an attack. It uses the suffering of others to grow indefinitely.
Ability:Dance of the Leaves: An attack of Yggdrasil, many leaves launch themselves towards the enemy and cuts them.
Ability:Snaky Bow: An attack of Yggdrasil, grows large 'snakes' our of the tree's branches used to attack the enemy.
Wooden Bird: Guardian ÄRM, a bird with bleak, wooden structure.
Blade Ball: A Weapon ÄRM that creates a ball with sharp blades extending from it.
Flare Wheel: A Nature ÄRM that creates flame hoops to attack the target.
Bubble Leo: A Nature ÄRM that resembles a bubble hoop creating lion-shaped bubbles to attack.
Mimic Medallion: An ÄRM that mimics the ability of an opponent's ÄRM.
Trump Soldier: A Guardian ÄRM that creates card soldiers.
Nightmare: A Guardian ÄRM that creates many eyed, sharp-toothed spherical objects, which fly around and attack.
Magic Rope: Weapon ÄRM, an urn containing ropes which tie the opponent. These ropes can keep coming after their target even after being cut and the only way to stop them is to destroy the urn.
*Electric Feather: A ring Weapon ÄRM that creates feathers which emit electricity.
Electric Circuit: Weapon ÄRM, objects of circular shape, that uses for circumdate the user's opponent. This ÄRM has an electric power, that attack and inhibits the opponent.
Hiraiken: Nature ÄRM, a sword which absorbs lightning.
Torpedine: A stingray-like Guardian which emerges from the thunderclouds and emits electric beams from a sharp-toothed mouth on its back.
Walking Bomb: Weapon ÄRM, a bomb that enlarges itself every time a participant of the fight gets wounded, and ignites when it gets large enough.
*Shadow: A Nature ÄRM that allows the user's shadow to attack his enemy. The user can also use this to absorb attacks.
*Split Part: A pendant Dimension ÄRM, allows the user to split his body to attack in different directions.
Psycho Space: A ring Dimension ÄRM, creates a different dimension that cuts off the opponent's magic in half.
Death: A pendant Guardian ÄRM which conjures a goalie-masked monster with the ability to separate its body.
Boulder Axe: A large stone axe Weapon ÄRM.
Boulder Claw: With this Nature ÄRM the user creates two giant sets of stone claws that the user attacks opponents with.
Boulder Fang: A Nature ÄRM that launches sharp rock shards from under the user's enemies.
Ability:Boulder Crush: Shards produced by Boulder Fang bury opponents.
Grand Boulder: A Nature ÄRM which creates giant boulders.
Kukan Teni: A magic stone embedded into the user's maimed eye that is used as a Dimension ÄRM in order to exchange the user's position with another one.
Scale of Blessing: A scale in the shape of a clock, used to measure the injuries the user's body takes and change them into enormous magic power to summon the user's Guardian ÄRM.
Gorgon: A pendant ÄRM which evoke the awake of Gorgoneion and petrification to all whom its gaze beholds.
Lamia: An alluring nymphs with its lyre's enchanting, hallucination-generating melody and powerful blasts as main attacks.
*Saw Blade: Weapon ÄRM. Creates 3 saw-like swords to be used as weapons.
Fastitocalon: A Guardian ÄRM that creates a giant whale to attack the user's foes. Those who are swallowed, ultimately die and are dissolved down to the bones thanks to its slimy digestive juices.
Daimonji: A Weapon ÄRM that forms a giant, five-bladed shuriken.
*Centipede: A Weapon ÄRM that turns into a huge centipede attached to the user's hand to attack.
*Smokescreen: A Nature ÄRM which creates gray mist that can hide almost anything, even magic power.
Sand Hell: A Dimension ÄRM which creates quicksand around opponents' feet.
Kung Fu Frog: A Guardian ÄRM that summons a huge red frog to attack with martial arts. Its speed is said to be in the top class among Guardians.
Para Claw: A ring Weapon ÄRM in the form of a powerful set of cat claws that paralyze the opponent.
*Cat Teaser: A ring Nature ÄRM in the form a of cat-toy shaped which allows the user to play puppeteer with his/her opponent's body.
*Meow Meow Blast: A ring Nature ÄRM that creates a powerful blast.
Bururu: A ring Guardian ÄRM that summons a giant bulldog.
Crevice: A ring Nature ÄRM that creates a giant crevice beneath targets and plunges them through its endless depths.
Egola: A ring Guardian ÄRM, summons a giant made of ice to attack the user's enemies. This giant's power increases in areas covered in ice.
Akko: Guardian ÄRM summons a giant mobile clam that can shoot pearls at the enemy and allows the user to hide inside of it.
Skate: A Weapon ÄRM that creates ice skates on the user's feet.
Supikara: A crown Nature ÄRM in the shape of a spiral seashell. By blowing in it, the user can call on sea creatures to aid in battle.
*Negzero: A pendant Darkness ÄRM that paralyzes the target, the side-effect is to reverse its user's aging.
*Straw Doll: A Darkness ÄRM in the shape of a straw man. Five metal stakes are hammered into ringed points on the straw man's body to damage the enemy in a Voodoo doll fashion. Using this ÄRM causes the user to decrease in age.
*Storm Kadarm: Weapon ÄRM, a set of swords that attaches to the user's arm. These can act as both shields and attacks.
Flame Ball: Nature ÄRM, creates balls of fire that float around the user, can be launched as projectiles or used to strengthen weapons.
*Ball Hammer: Mace Weapon ÄRM. Its detachable ball head has radar skill to track down opponent and can separate into 4 sections to attack.
Created ARMs
*Kimera:A ring Ghost ÄRM that will give the user a large number of grotesque eyes on one side of their face, stitches on horizontal black line on the scar across the user's nose's bridge.
*Cat's Collar. Appears to be a simple leather collar. But when activated changes the user into a housecat the color of which is chosen by the user.
*Scythe of Destiny: This scythe doesn't cut anything, but it cuts life spans short and decides how long a user is left to live. Normally unable to be seen until brought out from it's form on her true body's neck as a beautiful jewel necklace.
*Kurenai: A ring ÄRM that turns into a beautiful naked flaming woman with wings. She can use flames in various forms.
*Bye Bye Angel: An earring that looks similar to a Chess piece's Knight earring. It allows the user to create wings of blood, which can also be used to block and attack, the wings become more powerful as the user gets injured.
*Renkin: A sword that grows powerful when used on enemy's and becomes weak and dull on allies. It's inactive for is that of a bracelet. It is styled like a European rapier.
*Ärmellicite Bangle: A Dimension ÄRM which bends the space around it, allowing the user to move any distance within 50km by taking a single step, no matter what objects may have been in the way before the Bangle was used. the only side effect is that, unless you can fully control it, you might end up warping yourself into a mountain.
*Necklace of Invisibility: Makes the user invisible. It's inactive form is that of a necklace.
*Hermes: Strengthens the user's legs to allow higher jumping, faster sprinting, and stronger kicks. It's inactive for is an earring with Hermes written on it.
*Ring of thought: A ring in the shape of a claw. it fits on the users hand, and when active, it amplifies the telekinetic abilities inside of them. This allows the user to not only attack from a longer distance using amplified psychic blasts, but also a limited ability to control the minds of others.
*Neku Sekai: A Guardian ÄRM. A young man capable of magic, and quick swift fighting styles. It's inactive form is a beautiful Sapphire earring.
*LifeGolem: an orb shaped jewel fitted into a belt. Summons a giant six legged creature in front of the user. the creature itself is surrounded by a near impenetrable aura, and can use that energy as a weapon, along with it's immense physical strength. however, the strain it causes on the person using the Golem is immense, meaning that even after the Golem is defeated, their body remains immobile for a large span of time, but that's made up for by the Golem's amazing defense/ damage rating. the reason it was named 'LifeGolem' is due to the fact that it feeds off the wielder's life essence in order to operate.
*=ÄRM is used and cannot be used.
Template.
Name:
Alias:
Team:(MÄR, Chess, Cross Guard, or neither)
Age:
Appearance:
ÄRM:
Bio:
My Template:
Name: Saito
Alias:Kimera
Team:Niether
Age:19
Appearance:
Body and Hair Color:

Face(Due to ÄRM):

ÄRM: Healing Angel, Aegis, Renkin, Tiamat.
Bio:Saito is mostly known for his Ghost ÄRM and is named in battle after it He is constantly using it never taking it out, implying it has either a low magical power or he needs it for something. He doesn't personally care about the War between MÄR and Chess and could care less. He fights when needed and is looking for a man named Garnet. If Garnet is in Chess Saito is unaware of it. Saito refers to himself as Kimera to people he meets. Saito hates Garnet for the murder of his wife and the theft of his ÄRM. Saito usually travels by foot unless he has magical energy and instead uses his wings to fly.
Phase:
ÄRM: Zipper, Griffin Lance, Sealing Skull, Shadowman, Body Eye, Ghost Tail, Flame Hands, Shadow, Saw Blade, And Centipede
Tala:
ÄRM: Kurenai, Dark Cage.
Rakuen:
ÄRM:
Garnet:
ÄRM: Garnet Claw, Bye Bye Angel.
Ai:
ÄRM: Soul Inifinita, Phantom Canon, Neku Sekai.
Saito:
ÄRM: Storm Kadarm, Hermes.
Oniko: Gigant Blade, Mehitos.