Does ANYONE feel that the first games were better?

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Wan
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Post by Wan »

I would like to see how this media fairs compared to its predessor when it is completed. We all might have a "change of heart" (conisidering we have more weapons, avatar battles, better lvl selection, and finally different costumes!)
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Dengar
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Post by Dengar »

I can safely say I disagree with pretty much all points the OP made.
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k-su
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Post by k-su »

Kuukai wrote:Actually, I agree somewhat that G.U. is not better than the originals, as seems to be the popular opinion. Chim-spheres aren't a problem unless you never collect them, or you've launched about 40 mecha grunties (which just makes the game more interesting). A lot of the issues you have are sorta addressed in the next game, since party members help you with Chim Chims and Dul Dauna more the size of an R:1 town. I really miss the scenery from the first games though, the fields and dungeons just aren't as interesting (though they do add more in Vol.2)... As far as story and avatar battling (and also the equipment system) go though, I disagree. The story and characters are .hack quality, and I love being Haseo, I think he's a really fun persona to be, I often agree with his point of view too (which is actually kinda important for some of the story to work nicely)... Avatar battling gives you a nice change of pace, it would just be a bit nicer if it was more integrated, and there weren't a set number of battles... I definitely miss things from the first four games, but I can always replay those... This series is really just different not better or worse, in my opinion...
Kuukai, thank you for expressing opinion, which I could not express myself cuz I couldnt think of the right words. This is exactly how I feel.
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Post by Maken »

Earlier, the original poster mentioned that the player is completely detatched from Haseo's arrogant behavior in Volume 1. I beg to differ. If anything, his detachment to the experience of The World reflected my own feelings almost perfectly. If I had some bad-assed moves and totally owned some other players, my ego would inflate. Granted I'm far more mature than Haseo when it comes to suffering defeat, so I wouldn't go screaming for OVAAAAAAAAAN or SKEEEEEEEITH whenever the prospect of failure introduces itself. :P

I think his little rant to Atoli midway through the game hit it off for me the most. The World is fake and shouldn't be seen as some natural, real-life utopia. Players who get so immersed in a game where they would rather the artificial over the real has always been a bit of a pet peeve of mine, but I know that by saying that I'm being hypocritical. That said, while I liked Kite, I enjoy playing an exaggerated, immature little prick who fancies himself the Terror of Death more.

In retrospect, I've kinda noticed that there's really only a few aspects of Haseo's character that I truly feel reflect my own. As a result, I will now proceed to sew my fingers to my lips and shut myself up.
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Wan
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Post by Wan »

Actually Ill tell you another reason the 4 part series has an edge over GU. How about all the character classes were in 4 part series and not in GU? Like where were Flickers (no not that Zelkova cause if we went like we didnt know who he was he wouldnt be a flicker) or the Dance Macabres? They can say its a rare class but come on ppl. Theres over 12 mill on that game and you mean to tell me none show up till the later volumes lol?
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Post by Takumi »

The World R:2 crushed R:1 but I agree with some of your points:

1) Only 2 dungeon concepts? Wtf?

2) Repetitios (sp?) indeed. No harder AI, just SP/HP power.

3) Avatar battles were too easy. I never lost once.

4) "I don't care if he is a chosen one" - Pi - Yes the whole "connecting with you Avatar" thing was pretty cheesy,... it's an MMO!

5) The "Steam Doors." No challenge, just a waste of time.

6) I liked Mac Anu but I agree that you pretty much had to use the Platforms (teleporters) to get around, and the AI there suck. You watch a player come out of a Platform, run around, go to another Platform, and return to the original Platform.

7) Too easy battles. You could go to an area four levels higher than you and still beet 'em.

Overall: R:2 beat R:1, but still needs improvments.
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Post by shiroi »

TakumiBlade wrote:4) "I don't care if he is a chosen one" - Pi - Yes the whole "connecting with you Avatar" thing was pretty cheesy,... it's an MMO!
...An MMO that puts players into comas and messes with their memories. ^^;;; It's actually not that much of a stretch. (Although the term "chosen one" is a bit cliche...)
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Post by Kouen »

Timing Rengekis and Arts beats dungeon crawling and virus core hunting for 4 games straight anyday.
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Kuukai
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Post by Kuukai »

I liked the term "candidate" better...
Ignus wrote:Actually Ill tell you another reason the 4 part series has an edge over GU. How about all the character classes were in 4 part series and not in GU? Like where were Flickers (no not that Zelkova cause if we went like we didnt know who he was he wouldnt be a flicker) or the Dance Macabres? They can say its a rare class but come on ppl. Theres over 12 mill on that game and you mean to tell me none show up till the later volumes lol?
But... More classes show up than even existed in the first series... So what if there are some "secret", "bonus" ones? They'll show up in time...
k-su wrote:Kuukai, thank you for expressing opinion, which I could not express myself cuz I couldnt think of the right words. This is exactly how I feel.
Umm, welcome. Glad you feel the same way. ^^
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Post by ME »

I feel that the characters in GU have more depth. As for the battle system i like the fact that the battle area is enclosed so you can't get jumped by 2 or 3 mobs at the same time. In Outbreak i spent 1 and a half hours killing 7 databug head hunters {SOLO} (NOT FUN AT ALL) I when through all 99 of my artisens souls and all 99 of my mages souls, and I was haunted by having hear the words mejuk kruz, mejuk kruz, mejuk kruz, over and over un my head for the next week and a half.
Also in the original four games battles were just an elemental war, I have 7 twin blades on me at all times, one for dark, one for light, one for water, one for fire, one for earth, one for wood, and Sora's Blades because of death effect.
Also I'm sure that everyone felt that sending 3 hours trying to get that one virus core was so much fun. I'm not saying that i hated R:1 but i feel that R:2 correct a bunch of those flaws. (it did leave a bunch in though :x )
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Post by Hachibi »

The Essence of Transcende wrote:
Erranty wrote:Alright, lets compare:

R:1- 8 types of areas, 6 types of dungeons, wep. upgrade-Moniseur

R:2- 6 types of areas, 2 types of dungeons, wep. upgrade-Alchemy+items

R:1- 4 games- minimum game time total 70 hours (all 4 games)

R:2- 3 games- minimum game time total 45 hours (all 3 games)

R:1 VS. R:2

Graphics: R:2 (tecnicality)
Areas to Explore: R:1
Diverseness: R:2 (beast ppl are legal, but was hurt area wise)

Please contine the comparisons.
well i do agree and also i would like to say that in the first series you hade more freedom to level up and get level 99 weapns at level 50 but you get to have   4 diffrent weapons in the second series. truly i think that there are tradeoffs between the games and that is why i still play both
Yup, that is exactly why i still play both. :)
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Kuukai
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Post by Kuukai »

But it would take you like years to gain more than 50 levels in any one of the original games...
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Post by MournBlade »

Kuukai wrote:But it would take you like years to gain more than 50 levels in any one of the original games...
Howso?
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Post by Hachibi »

ME wrote:I feel that the characters in GU have more depth. As for the battle system i like the fact that the battle area is enclosed so you can't get jumped by 2 or 3 mobs at the same time. In Outbreak i spent 1 and a half hours killing 7 databug head hunters {SOLO} (NOT FUN AT ALL) I when through all 99 of my artisens souls and all 99 of my mages souls, and I was haunted by having hear the words mejuk kruz, mejuk kruz, mejuk kruz, over and over un my head for the next week and a half.
Also in the original four games battles were just an elemental war, I have 7 twin blades on me at all times, one for dark, one for light, one for water, one for fire, one for earth, one for wood, and Sora's Blades because of death effect.
Also I'm sure that everyone felt that sending 3 hours trying to get that one virus core was so much fun. I'm not saying that i hated R:1 but i feel that R:2 correct a bunch of those flaws. (it did leave a bunch in though :x )

You had to spend 3 hours virus core hunting!!! O.O I must have been really lucky then because i could usually find the correct virus cores within 3-5 min. Also, that's the same stategy i did with the twin blades.
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Post by ChibiMonkey13 »

Though can someone explain to me why Haseo sounds so familiar?

His voice is Yuri Lowenthal, a popular anime voice over actor. He does Sasake's voice in Naruto if your into that sort of thing.



I actually liked the voice overs...except Bordeaux. I think her voice actress, Mary Elizabeth McGlynn, played Helba in the last game...right?
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Post by ChibiMonkey13 »

Oh!

Also...Alkaid's voice over really bothered me....she sounded like a man. Whenever she came up on screen I had to turn down the volume or else I would have to punch my wall.

Oh...it was horrible....
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Post by Chirok »

I'd have to say that I enjoyed the G.U. better as far as gameplay (except for the chim chims and enclosed areas) but as far as story, I don't know. There is just something about the story from the original that completeley enthralled me. While the story in G.U. is good so far it just doesn't have that epic feel to me. And also I wish that the fighting would have been open so that I could fight multipe groups. It's just so much more challenging.
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Post by MournBlade »

Chirok wrote: And also I wish that the fighting would have been open so that I could fight multipe groups. It's just so much more challenging.
Yeah... Well, you CAN try and get the Doppleganger to walk into the blue battle areas and fight him and whatever else happens to be there, or if you engage a monster party that would then enclose the doppelganger in the resulting battle area. But this really isn't even close to a substitute ^^;
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Post by Chirok »

no, its really not. I mean it wouldn't really even come close unless you felt like killing the doppleganger first.
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Kuukai
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Post by Kuukai »

MournBlade wrote:
Kuukai wrote:But it would take you like years to gain more than 50 levels in any one of the original games...
Howso?
Ummm, because of the lack of higher-level servers? For like 20 of those levels, all enemies will be worth 1 experience point. 20 lvls @ 1000 monsters/lvl =20,000 monsters. Let's put it this way, have you seen the WoW episode of South Park?
ChibiMonkey13 wrote:I actually liked the voice overs...except Bordeaux. I think her voice actress, Mary Elizabeth McGlynn, played Helba in the last game...right?
Funny, Bordeaux was the only voice I've heard so far that I liked... She screams a lot, as Bordeaux should...
MournBlade wrote:
Chirok wrote: And also I wish that the fighting would have been open so that I could fight multipe groups. It's just so much more challenging.
Yeah... Well, you CAN try and get the Doppleganger to walk into the blue battle areas and fight him and whatever else happens to be there, or if you engage a monster party that would then enclose the doppelganger in the resulting battle area. But this really isn't even close to a substitute ^^;
Not even my party members are very significant in a Doppelbattle. They generally die quickly. So yeah, monsters die faster... A Doppelfield or something (Hidden Darkside Holy Ground returns with a vengeance) would be awesome though...
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