Something else I just thought about is Elk stealing the Vaccine program which led to Morgana creating a counter for it. Was this just something done out of spite for Kite that Morgana took advantage of or could she have been more involved? I don't remember there being a definitive confirmation for the latter, but I'm replaying the games again, so maybe I'll find out something out.
I always felt that was her reaching out to Elk with the promise of bringing back Mia if he would give her the vaccine. He listens and sees the damage he causes.
You can tell she was trying to kill him as per Fidchell's prophecy "Those who are mourned for will never return, the Hands of Time cannot be turned back."
I think she may have sent the data-bug to Hidden Forbidden Holy Ground to deal with the Bracelet Bearer before he realized what power he had at his disposal.
Xu Yuan wrote:Morganna trusted Elk to hold to his bargain as she doesn't send a Drain Heart after him and had he not taken the blow for Kite, Morganna would have won.
Xu Yuan wrote:I think they realized their mistake of making Morganna a near non-entity in the first four games, hence why in all other iterations of the story (except for //Another Birth) Morganna has a bit more of a presence. She even has a death speech in //Link which would have been nice in the original games.
Keyaki wrote:Not really. Morganna had nothing to do with Elk helping Morganna, he did that entirely on his own. Kite destroyed Macha which, in turn, killed Mia and Elk was upset. With grudge against Kite, he decided to help Morganna to get back at him. Thankfully, Elk realized how wrong and selfish he was.
Eh...no. Morganna never had a murderous intent. That line was actually relating to the computers and other techincal hardware. Considering after Fidchell's prophecy was when Morganna's corruption began to spread beyond The World R:1 to the rest of the networks (as we see in Liminality Vol.2), the hospital Orca was in was just one of the various victims of her corruption.
k-su wrote:I always liked to think the games depicted Morganna from the perspective of the other players. As stated above, she lacks any real presence in the games compared to SIGN. However, aside from the Elk and Kite's connection to Mia, Morganna never reaches out to anyone like in Tsukasa's case, so she could never be seen as anything other the world around them, which I think works to the story's advantage.
A group of mostly normal players vs the world of the game they inhabit. An ever present and looming threat, whose existence isn't heard but felt. I feel it does a better job of conveying a daunting enemy and the state of their conflict more than having her rant and send angry emails to Kite.
Also, the story does well in connecting the phases back to Morganna, each one's existence justified by her increasing desperation and whose defeats prove progress, while conveying disastrous consequences. This, while reflecting Harold's original vision being rejected by his own creation.
Falions wrote:By the way, did they even address her by name in SIGN? I don't recall ever hearing it spoken.
Falions wrote:Also, by not having her speak in the games, and by hearing her speak in SIGN, the avid .hack fan will put two and two together and be more rewarded. The answer for Morgana is within the games, and the answer for her motivation is within SIGN. Likewise, Aura's purpose is explored more in the games, whereas she is kept more vague in SIGN. The intertextuality of .hack media is the real fun, after all.
To me the lines of "Like a frenzied horse that is driven, an unseen wind of plague shrieks across the border, nowhere to run, no hope of escape, wailing, pandemonium", etc, etc. all sounded to me like the corruption of the outside systems. The lines I mentioned do not line up with that view. "Those who are mourned for" can't relate to technology since that is not a "they" to mourn for. But this is probably something where we'll have to agree to disagree.
Recited by the Phase Fidchell the Prophet
Like a frenzied horse that is driven.
An unseen wind of plague shrieks across the border.
Pandemonium, wailing, and stench of carnage fills the air.
There is no place to run. No hope of escape.
Those who are mourned will never return.
The hands of time cannot be turned back.
Notes from .hack//analysis:
Listed as part of the Epitaph, but shown to also be relevant to the events of the .hack Games.
"Wind of plague" refers to the virus corruption.
"Border" refers to the servers, security zones, and the real world.
"Those who are mourned" refers to the belief that computers are infallible and dependable.
I like to think of the first season of .hack as the story of The World itself, but from the perspective of players. Their interactions are what drive the story forward and are responsible for many of the developments we see in Morganna as well as Aura, directly and indirectly. At first, they seem like non-entities but as things progress, they become more and more prominent in each proceeding tale. The players are made more and more aware of this story and eventually what was hidden in the background of these smaller tales has taken center stage.
Xu Yuan wrote:
The games is where everything in //AI Buster and //SIGN was leading up to. A group of mostly ordinary players confront all that Morganna can throw at them. The Eight Phases, a fleeing Ultimate AI, and pieces of Morganna bent on sealing Aura once more. As I recall the games themselves don't actually go into why Morganna is doing this, but //Liminality does a great job of filling in those loose ends. (Maybe Helba does mention it in //Outbreak or //Quarantine) Morganna is frightened of dying and being made obsolete, hence she keeps Aura sealed.
k-su wrote:So I decided to go back and rewatch SIGN on the road to Last Recode and something I noticed really got me thinking. At the start of the episode Party, Tsukasa dreams of playing with Aura, before being assaulted by her with a knife. When he looks at her face, it's Subaru's. We know Morgana has been manipulating Tsukasa and that around this time, Tsukasa started seeking out Subaru as he slowly opens up again. Since these positive feelings conflict with Morgana's plot, her attempts to keep Tsukasa isolated become more and more overt.
My question is that since Tsukasa's mind is trapped in the game and is under Morgana's "care", I'm wondering if it's possible for her to have influenced Tsukasa's dream in an attempt to spook him into staying away from Subaru specifically in that scenario. Can the electric sheep in the mind of a soul digitized victim be manipulated like the coding of their virtual prison?
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