Pros and cons

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Silver
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Re: Pros and cons

Postby Silver » Mon Oct 12, 2009 4:16 pm

Like:
Graphics
music
gameplay
epicness
etc

Dislike:
nothing really.
Silver's RP level: 21

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-Raina-
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Re: Pros and cons

Postby -Raina- » Thu Mar 18, 2010 10:06 am

I love the voice actors and all (most of them, anyway), but I have so many viedo games with Yuri Lowenthal and Johnny Yong Bosch now, it's getting a little tiring hearing the same voices all the time.

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Final
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Re: Pros and cons

Postby Final » Thu Jun 24, 2010 10:12 pm

Pros
-Graphics
-Story
-Steam Bike
-Haseo's Personality
-Use of forums in game
-Rengenki
-Killer pk's/ Ability to save other players
-just about everything else, except the cons

Cons
-A Couple Voice over's
-No Japanese Voice Over....WTF?
-Lip Syncing with some of the characters
-No aforementioned extra storylines after the ending of the main storyline
-Not Enough Member addresses
-The Dopplerganger Is Too Beastly....Somewhat
-Screen Lag during certain fights
-No Online, Hopefully there will be a versus or some type of online capability within the release Of link
-Salavdor's Voice Could've Been Way Better -_-
-More Root Towns
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coslink
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Re: Pros and cons

Postby coslink » Mon Aug 16, 2010 1:24 pm

Pro:
new style
Battle system
Kuhn<3
Sakubo (bo)
Areana Battles

Con:
the bike
Gaspard
Piros the Third
The G lll ooo mmpyness (Really gets me down)
Lack of areas
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DaemonicClarity
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Re: Pros and cons

Postby DaemonicClarity » Fri May 17, 2013 11:47 am

Pros:
Music
Voice Acting
Comedy
Graphics
Battle System
Quick leveling system
Not being forced to do the story all the time
Cons:
Not being able to change my ally's gear

Overall this is a really great game and I will love it for an eternity
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Helbaworshipper
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Re: Pros and cons

Postby Helbaworshipper » Tue May 21, 2013 8:53 pm

Pros:

- Characters are more developed than in IMOQ.
- The separation of dungeons and fields to make it easier to train.
- Inclusion of a Player vs Player arena.
- Voice acting is solid.
- Guild System.
- Magic is permanent and not based on equipment.
- Chim Chims are an interesting system.
- Data Drain no longer is a chore regarding the retrieval of key virus cores.
- Wallpaper was really nice and a change from the books of ryu requirement.

Cons:

- Combat is more hack and slash than and MMO.
- The story, while worthwhile, often feels like it's rushing some details.
- Avatar battles, while interesting, are often out of place with the MMO combat.
- The story itself wasn't quite replayable, but IMOQ's wasn't either.
- Characters that are important to the story have far too unique designs, including Gaspard and Silabus.
- Perhaps there was too much in the terms of side quests? (More so on the card game, but I'm sure not everyone is into trading card games.)
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Onytgvx
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Re: Pros and cons

Postby Onytgvx » Wed May 22, 2013 5:39 am

Honest, the only thing I feel is lacking in the G.U. games are giving commands, it was much easier in the originals.

Although the "fighting" styles do kinda fix the issue, but I still like ordering them to do it when I want them to in the originals :P
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AZURE-KITE
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Re: Pros and cons

Postby AZURE-KITE » Wed May 22, 2013 10:55 pm

(I'm sleepy so I'll edit tomorrow with more, A lot more pros And cons)

Pros:
Easy to control and quick battle system
Pretty good environment/background and music
Cool weapon enhancing system

Cons:
That "overpowered main character" issue we always have...
Could be more like a MMORPG
Very easy to beat. Maybe too much
Just... lame ending...

That's it for now check later for more pros and cons(gotta sleep)
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Bullet Biter
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Re: Pros and cons

Postby Bullet Biter » Thu May 23, 2013 8:06 pm

Pros:
Battle system is like an actual MMO (hack and slash mmos to be specific)
Characters have actually have depth and development
Characters have better designs than their IMOQ counterparts
Quality voice acting
Better setting
More enjoyable/interesting story
More enjoyable/interesting characters
Better user interface
Haseo is actually a bearable protagonist

Cons:
Loose ends that are only tied up in content that is mostly JP only
A bit arena-centric
Requires some prior knowledge of Roots

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Onytgvx
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Re: Pros and cons

Postby Onytgvx » Mon May 27, 2013 6:58 am

Bullet Biter wrote:Cons:
A bit arena-centric
Requires some prior knowledge of Roots
I agree with these too.

Which loose ends are you talking about btw? I'm pretty sure you're right but I can't put my finger on what they are.
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Bullet Biter
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Re: Pros and cons

Postby Bullet Biter » Mon May 27, 2013 1:25 pm

Onytgvx wrote:
Bullet Biter wrote:Cons:
A bit arena-centric
Requires some prior knowledge of Roots
I agree with these too.

Which loose ends are you talking about btw? I'm pretty sure you're right but I can't put my finger on what they are.

Mainly character backgrounds. Knowing about those actually clears up minor things in the games, nothing big, but they're nice bits of information to know especially in a game that's really heavily reliant on the characters rather than the story.

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Helbaworshipper
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Re: Pros and cons

Postby Helbaworshipper » Sat Jun 01, 2013 7:12 pm

Bullet Biter wrote:
Onytgvx wrote:
Bullet Biter wrote:Cons:
A bit arena-centric
Requires some prior knowledge of Roots
I agree with these too.

Which loose ends are you talking about btw? I'm pretty sure you're right but I can't put my finger on what they are.

Mainly character backgrounds. Knowing about those actually clears up minor things in the games, nothing big, but they're nice bits of information to know especially in a game that's really heavily reliant on the characters rather than the story.


I never had too much of an issue with lack of .hack//ROOTS knowledge when I played the games. In fact, the only character I felt was necessary regarding ROOTS knowledge was Phyllo.
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lycorispeony
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Re: Pros and cons

Postby lycorispeony » Thu Jun 13, 2013 9:18 pm

Hmm...I'm just playing Redemption so I can't really speak for the whole series...however..since many pros were mentioned, I'll say some of the "cons" I thought were present. Of course, they are influenced by the my playing style and whatnot, so here goes:

Cons:
My opinion of a con is the field/dungeon reward system. It's great and all to get a reward, but sometimes...I just want to return to town ASAP XD
Not being able to save between arena and avatar battles, though it is a gameplay mechanic and a inconvenience at times.
SP Regeneration =D I think the rate is similar to IMOQs, but I guess I would personally prefer something like 5-7 SP points per second =p *Looks to Atoli. She eats so much SP it's ridiculous*


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