Re: Question about "Game Over" screen (story-related)
Posted: Tue May 12, 2009 3:24 pm
Oh, well then. Wonder why they had to go and ruin an otherwise painstakingly crafted continuity with the game...
your root town for .hack info since 2003
http://www.dothackers.net/forums/
There's plenty of pews, it's not like either fighters were really looking around taking a headcount or anything.Yeah! Saburo was hiding under a HUUUUUUUUUUGE chair!
She moved before the camera looked in that area.If you want to compare footage I'm reasonably certain that there's some camera angle that proves Saburo isn't where Roots says she is.
Haseo's technically massively outclassed in both fights. The result is the same and the intensity of Haseo's pwning is the same. They just drew the fight differently to keep it from being boring, same reason they give the characters complex facial expressions and movements instead of being ragdoll polygons.I agree, but a bigger discrepancy is the fight itself, which happened wildly different in the anime than the game.
The fight in the game had Haseo MASSIVELY outclassed, with AK only needing to use one hand, without a movement from the rest of his body...
In the anime they jump all over the cathedral and it gives the appearance that Haseo is at least holding his own for at least a little while.
Except that this is conjecture of your own... There is nothing that explicitly states that no complex movements are happening in The World.AuraTwilight wrote: same reason they give the characters complex facial expressions and movements instead of being ragdoll polygons.
AI Buster and the non-cutscene moments of the games make this pretty clear on their own, though. It's just emoticons and extrapolation.Except that this is conjecture of your own... There is nothing that explicitly states that no complex movements are happening in The World.
Again, I'm not saying they don't exist, merely that they're exaggerated for dramatic effect.In fact, Bear points out that they exist by commenting on how they stop when a player leaves the console (As Mimiru went to go get tea and was in a mid-gesture freeze-up)
Movement tracking isn't one of the game's advertised features, and if the movements of their PCs were in tune with the movements of their bodies, someone would've mentioned it. It's just normal, simple emoticons being used. Za Warudo does not use emotional data to control PC movement.I believe they exist and are colored by the players' physical movements and controls, combined with their mental state. Since their minds are being watched by the game in order to give Aura data, the game could easily use that same data to partially affect the character movement. (The players don't notice because they're also moving in reality which they believe is what is being displayed. They see it as simple movement tracking.)
Like so...? Are you laughing...? I can't tell XD_Tri-edge_ wrote: Extremely boring. CC2 just made it more dramatic, as AT said. Plus there was a cutscene in Vol. 3 when Gaspard got PK'ed. The female PK just typed in LOL and the PC laughed, liked so.
Fixed.Satoh wrote:Like so...? Are you laughing...? I can't tell XD_Tri-edge_ wrote: Extremely boring. CC2 just made it more dramatic, as AT said. Plus there was a cutscene in Vol. 3 when Gaspard got PK'ed. The female PK just typed in "LOL" and the PC laughed, like so.