
I might just pull a admins leg here by posting todays latest work of mine.
lobby server

ps2 fragment

Summing up todays work (more to come tomorrow..... i hope.

I've reversed a bit of the Area Server for PC and created a proper online patched version of .hack fragment which connects to my own lobby server successfully.
To my surprise, the Area Server, Lobby Server AND Fragment Client hold the same packet switch table...
Which means... Area Server contains data about the Lobby Server... Fragment Client does too...
Don't ask me why... but its very helpful...
The packets transmitted between Area, Lobby and Client share a common 4-byte-header consisting of 2B Big Endian Length and 2B Big Endian Opcode...
I hope those screens are enough proof for now to keep this topic away from the admins lockhammer.

For those having no idea about the meaning of the client screen... it's a response timeout error from the lobby server...
This is proof I've got past the DNAS check of the game and had a actual connection to my lobby.
