Kuukai wrote:Isn't it the fault of the company/cabal that recklessly created an unwinnable scenario rather than the guy stuck mopping up their unwinnable scenario? If somebody puts a gun to your head and forces you to chose between the good of the many or the good of the few... that person is the criminal.
I would love to know more about the "double phenomenon" - I might splurge on one of these next time I'm in Japan, but if anyone finds scans that would be great, too.
Kuukai wrote:Mama: Hey this game caused comas, let's not warn anyone, keep it on, and mess with it some more.
Ovan: I'm feeling super evil and reckless today so I'm going to play a game that's one of the best and most meaningful ways to interact with my bedridden sister.
AIDA wasn't predicted, but Mama's actions caused the various problems to begin with, and their actual goal is to trap people in the game so I mean, it's like, "officer, yes that's the truck was planning to steal, but I was planning to do that Thursday - today I just wasn't paying attention and drove it off by accident. Blame Ovan instead."
It sounds like an allusion to Tokio in Yata's report.
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